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(menu_display.c) Style nits
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@ -631,26 +631,26 @@ void menu_display_draw_texture_slice(
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float V_BL[2], V_BR[2], V_TL[2], V_TR[2], T_BL[2], T_BR[2], T_TL[2], T_TR[2];
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/* need space for the coordinates of two triangles in a strip, so 8 vertices */
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float *tex_coord = (float*)malloc(8 * sizeof(float));
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float *tex_coord = (float*)malloc(8 * sizeof(float));
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float *vert_coord = (float*)malloc(8 * sizeof(float));
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float *colors = (float*)malloc(16 * sizeof(float));
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float *colors = (float*)malloc(16 * sizeof(float));
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/* normalized width/height of the amount to offset from the corners,
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* for both the vertex and texture coordinates */
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float vert_woff = (offset * scale_factor) / (float)width;
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float vert_hoff = (offset * scale_factor) / (float)height;
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float tex_woff = offset / (float)w;
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float tex_hoff = offset / (float)h;
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float vert_woff = (offset * scale_factor) / (float)width;
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float vert_hoff = (offset * scale_factor) / (float)height;
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float tex_woff = offset / (float)w;
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float tex_hoff = offset / (float)h;
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/* the width/height of the middle sections of both the scaled and original image */
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float vert_scaled_mid_width = (new_w - (offset * scale_factor * 2)) / (float)width;
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float vert_scaled_mid_width = (new_w - (offset * scale_factor * 2)) / (float)width;
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float vert_scaled_mid_height = (new_h - (offset * scale_factor * 2)) / (float)height;
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float tex_mid_width = (w - (offset * 2)) / (float)w;
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float tex_mid_height = (h - (offset * 2)) / (float)h;
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float tex_mid_width = (w - (offset * 2)) / (float)w;
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float tex_mid_height = (h - (offset * 2)) / (float)h;
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/* normalized coordinates for the start position of the image */
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float norm_x = x / (float)width;
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float norm_y = (height - y) / (float)height;
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float norm_x = x / (float)width;
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float norm_y = (height - y) / (float)height;
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/* the four vertices of the top-left corner of the image,
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* used as a starting point for all the other sections */
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