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(MSVC) MSVC build fixes
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3639011ed4
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@ -56,7 +56,7 @@ static size_t buf_remaining(struct socket_buffer *sbuf)
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*/
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*/
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bool netplay_init_socket_buffer(struct socket_buffer *sbuf, size_t size)
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bool netplay_init_socket_buffer(struct socket_buffer *sbuf, size_t size)
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{
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{
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sbuf->data = malloc(size);
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sbuf->data = (unsigned char*)malloc(size);
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if (sbuf->data == NULL)
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if (sbuf->data == NULL)
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return false;
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return false;
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sbuf->bufsz = size;
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sbuf->bufsz = size;
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@ -71,7 +71,7 @@ bool netplay_init_socket_buffer(struct socket_buffer *sbuf, size_t size)
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*/
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*/
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bool netplay_resize_socket_buffer(struct socket_buffer *sbuf, size_t newsize)
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bool netplay_resize_socket_buffer(struct socket_buffer *sbuf, size_t newsize)
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{
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{
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unsigned char *newdata = malloc(newsize);
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unsigned char *newdata = (unsigned char*)malloc(newsize);
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if (newdata == NULL)
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if (newdata == NULL)
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return false;
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return false;
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@ -283,7 +283,7 @@ bool netplay_sync_pre_frame(netplay_t *netplay)
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{
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{
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if (connection_num == 0)
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if (connection_num == 0)
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{
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{
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netplay->connections = malloc(sizeof(struct netplay_connection));
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netplay->connections = (netplay_connection*)malloc(sizeof(struct netplay_connection));
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if (netplay->connections == NULL)
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if (netplay->connections == NULL)
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{
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{
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socket_close(new_fd);
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socket_close(new_fd);
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@ -295,7 +295,7 @@ bool netplay_sync_pre_frame(netplay_t *netplay)
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else
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else
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{
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{
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size_t new_connections_size = netplay->connections_size * 2;
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size_t new_connections_size = netplay->connections_size * 2;
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struct netplay_connection *new_connections =
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struct netplay_connection *new_connections = (netplay_connection*)
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realloc(netplay->connections,
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realloc(netplay->connections,
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new_connections_size*sizeof(struct netplay_connection));
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new_connections_size*sizeof(struct netplay_connection));
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if (new_connections == NULL)
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if (new_connections == NULL)
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