mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-24 08:30:16 +00:00
(Apple GL context) Move gfx_context C files to Obj-C .m file
This commit is contained in:
parent
ac941c18a3
commit
652499770f
@ -18,8 +18,6 @@
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#include "../common/rarch_wrapper.h"
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#include "../../general.h"
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#include "../../gfx/gfx_common.h"
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#include "../../gfx/gfx_context.h"
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#ifdef HAVE_LOCATION
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#include <CoreLocation/CoreLocation.h>
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@ -453,179 +451,6 @@ static RAScreen* get_chosen_screen(void)
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#endif
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}
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bool apple_gfx_ctx_init(void *data)
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{
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(void)data;
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// Make sure the view was created
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[RAGameView get];
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g_initialized = true;
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return true;
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}
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void apple_gfx_ctx_destroy(void *data)
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{
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(void)data;
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g_initialized = false;
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[GLContextClass clearCurrentContext];
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#ifdef IOS
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g_view.context = nil;
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#endif
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[GLContextClass clearCurrentContext];
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g_context = nil;
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}
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bool apple_gfx_ctx_bind_api(void *data, enum gfx_ctx_api api, unsigned major, unsigned minor)
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{
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(void)data;
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if (api != GLAPIType)
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return false;
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[GLContextClass clearCurrentContext];
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#ifdef OSX
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[g_context clearDrawable];
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[g_context release], g_context = nil;
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[g_format release], g_format = nil;
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NSOpenGLPixelFormatAttribute attributes [] = {
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NSOpenGLPFADoubleBuffer, // double buffered
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NSOpenGLPFADepthSize,
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(NSOpenGLPixelFormatAttribute)16, // 16 bit depth buffer
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#ifdef MAC_OS_X_VERSION_10_7
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(major || minor) ? NSOpenGLPFAOpenGLProfile : 0,
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(major << 12) | (minor << 8),
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#endif
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(NSOpenGLPixelFormatAttribute)nil
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};
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[g_format release];
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[g_context release];
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g_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
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g_context = [[NSOpenGLContext alloc] initWithFormat:g_format shareContext:nil];
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[g_context setView:g_view];
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#else
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g_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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g_view.context = g_context;
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#endif
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[g_context makeCurrentContext];
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return true;
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}
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void apple_gfx_ctx_swap_interval(void *data, unsigned interval)
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{
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(void)data;
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#ifdef IOS // < No way to disable Vsync on iOS?
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// Just skip presents so fast forward still works.
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g_is_syncing = interval ? true : false;
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g_fast_forward_skips = interval ? 0 : 3;
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#elif defined(OSX)
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GLint value = interval ? 1 : 0;
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[g_context setValues:&value forParameter:NSOpenGLCPSwapInterval];
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#endif
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}
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bool apple_gfx_ctx_set_video_mode(void *data, unsigned width, unsigned height, bool fullscreen)
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{
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(void)data;
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#ifdef OSX
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// TODO: Sceen mode support
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if (fullscreen && !g_has_went_fullscreen)
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{
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[g_view enterFullScreenMode:get_chosen_screen() withOptions:nil];
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[NSCursor hide];
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}
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else if (!fullscreen && g_has_went_fullscreen)
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{
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[g_view exitFullScreenModeWithOptions:nil];
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[[g_view window] makeFirstResponder:g_view];
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[NSCursor unhide];
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}
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g_has_went_fullscreen = fullscreen;
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if (!g_has_went_fullscreen)
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[[g_view window] setContentSize:NSMakeSize(width, height)];
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#endif
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// TODO: Maybe iOS users should be apple to show/hide the status bar here?
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return true;
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}
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void apple_gfx_ctx_get_video_size(void *data, unsigned* width, unsigned* height)
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{
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RAScreen *screen = (RAScreen*)get_chosen_screen();
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CGRect size = screen.bounds;
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(void)data;
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if (g_initialized)
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{
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#if defined(OSX)
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CGRect cgrect = (CGRect)NSRectToCGRect([g_view frame]);
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size = CGRectMake(0, 0, CGRectGetWidth(cgrect), CGRectGetHeight(cgrect));
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#else
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size = g_view.bounds;
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#endif
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}
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*width = CGRectGetWidth(size) * screen.scale;
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*height = CGRectGetHeight(size) * screen.scale;
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}
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void apple_gfx_ctx_update_window_title(void *data)
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{
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static char buf[128], buf_fps[128];
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bool fps_draw, got_text;
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(void)data;
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(void)got_text;
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fps_draw = g_settings.fps_show;
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got_text = gfx_get_fps(buf, sizeof(buf), fps_draw ? buf_fps : NULL, sizeof(buf_fps));
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static const char* const text = buf; // < Can't access buf directly in the block
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(void)text;
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#ifdef OSX
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if (got_text)
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[[g_view window] setTitle:[NSString stringWithCString:text encoding:NSUTF8StringEncoding]];
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#endif
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if (fps_draw)
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msg_queue_push(g_extern.msg_queue, buf_fps, 1, 1);
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}
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bool apple_gfx_ctx_has_focus(void *data)
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{
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(void)data;
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return APP_HAS_FOCUS;
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}
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void apple_gfx_ctx_swap_buffers(void *data)
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{
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bool swap;
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(void)data;
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swap = --g_fast_forward_skips < 0;
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if (!swap)
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return;
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[g_view display];
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g_fast_forward_skips = g_is_syncing ? 0 : 3;
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}
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gfx_ctx_proc_t apple_gfx_ctx_get_proc_address(const char *symbol_name)
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{
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#ifdef MAC_OS_X_VERSION_10_7
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return (gfx_ctx_proc_t)CFBundleGetFunctionPointerForName(CFBundleGetBundleWithIdentifier(GLFrameworkID),
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(__bridge CFStringRef)BOXSTRING(symbol_name));
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#else
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return (gfx_ctx_proc_t)CFBundleGetFunctionPointerForName(CFBundleGetBundleWithIdentifier(GLFrameworkID),
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(CFStringRef)BOXSTRING(symbol_name));
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#endif
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}
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#ifdef IOS
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void apple_bind_game_view_fbo(void)
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@ -643,3 +468,5 @@ void apple_bind_game_view_fbo(void)
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#ifdef HAVE_LOCATION
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#include "apple_location.c.inl"
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#endif
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#include "apple_gfx_context.c.inl"
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227
apple/common/apple_gfx_context.c.inl
Normal file
227
apple/common/apple_gfx_context.c.inl
Normal file
@ -0,0 +1,227 @@
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#include "../../gfx/gfx_common.h"
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#include "../../gfx/gfx_context.h"
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static bool apple_gfx_ctx_init(void *data)
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{
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(void)data;
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// Make sure the view was created
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[RAGameView get];
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g_initialized = true;
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return true;
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}
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static void apple_gfx_ctx_destroy(void *data)
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{
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(void)data;
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g_initialized = false;
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[GLContextClass clearCurrentContext];
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#ifdef IOS
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g_view.context = nil;
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#endif
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[GLContextClass clearCurrentContext];
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g_context = nil;
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}
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static bool apple_gfx_ctx_bind_api(void *data, enum gfx_ctx_api api, unsigned major, unsigned minor)
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{
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(void)data;
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if (api != GLAPIType)
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return false;
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[GLContextClass clearCurrentContext];
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#ifdef OSX
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[g_context clearDrawable];
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[g_context release], g_context = nil;
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[g_format release], g_format = nil;
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NSOpenGLPixelFormatAttribute attributes [] = {
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NSOpenGLPFADoubleBuffer, // double buffered
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NSOpenGLPFADepthSize,
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(NSOpenGLPixelFormatAttribute)16, // 16 bit depth buffer
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#ifdef MAC_OS_X_VERSION_10_7
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(major || minor) ? NSOpenGLPFAOpenGLProfile : 0,
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(major << 12) | (minor << 8),
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#endif
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(NSOpenGLPixelFormatAttribute)nil
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};
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[g_format release];
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[g_context release];
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g_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
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g_context = [[NSOpenGLContext alloc] initWithFormat:g_format shareContext:nil];
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[g_context setView:g_view];
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#else
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g_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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g_view.context = g_context;
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#endif
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[g_context makeCurrentContext];
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return true;
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}
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static void apple_gfx_ctx_swap_interval(void *data, unsigned interval)
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{
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(void)data;
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#ifdef IOS // < No way to disable Vsync on iOS?
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// Just skip presents so fast forward still works.
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g_is_syncing = interval ? true : false;
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g_fast_forward_skips = interval ? 0 : 3;
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#elif defined(OSX)
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GLint value = interval ? 1 : 0;
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[g_context setValues:&value forParameter:NSOpenGLCPSwapInterval];
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#endif
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}
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static bool apple_gfx_ctx_set_video_mode(void *data, unsigned width, unsigned height, bool fullscreen)
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{
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(void)data;
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#ifdef OSX
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// TODO: Sceen mode support
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if (fullscreen && !g_has_went_fullscreen)
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{
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[g_view enterFullScreenMode:get_chosen_screen() withOptions:nil];
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[NSCursor hide];
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}
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else if (!fullscreen && g_has_went_fullscreen)
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{
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[g_view exitFullScreenModeWithOptions:nil];
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[[g_view window] makeFirstResponder:g_view];
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[NSCursor unhide];
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}
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g_has_went_fullscreen = fullscreen;
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if (!g_has_went_fullscreen)
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[[g_view window] setContentSize:NSMakeSize(width, height)];
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#endif
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// TODO: Maybe iOS users should be apple to show/hide the status bar here?
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return true;
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}
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static void apple_gfx_ctx_get_video_size(void *data, unsigned* width, unsigned* height)
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{
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RAScreen *screen = (RAScreen*)get_chosen_screen();
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CGRect size = screen.bounds;
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(void)data;
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if (g_initialized)
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{
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#if defined(OSX)
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CGRect cgrect = (CGRect)NSRectToCGRect([g_view frame]);
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size = CGRectMake(0, 0, CGRectGetWidth(cgrect), CGRectGetHeight(cgrect));
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#else
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size = g_view.bounds;
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#endif
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}
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*width = CGRectGetWidth(size) * screen.scale;
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*height = CGRectGetHeight(size) * screen.scale;
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}
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static void apple_gfx_ctx_update_window_title(void *data)
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{
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static char buf[128], buf_fps[128];
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bool fps_draw, got_text;
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(void)data;
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(void)got_text;
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fps_draw = g_settings.fps_show;
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got_text = gfx_get_fps(buf, sizeof(buf), fps_draw ? buf_fps : NULL, sizeof(buf_fps));
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static const char* const text = buf; // < Can't access buf directly in the block
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(void)text;
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#ifdef OSX
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if (got_text)
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[[g_view window] setTitle:[NSString stringWithCString:text encoding:NSUTF8StringEncoding]];
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#endif
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if (fps_draw)
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msg_queue_push(g_extern.msg_queue, buf_fps, 1, 1);
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}
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static bool apple_gfx_ctx_has_focus(void *data)
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{
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(void)data;
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return APP_HAS_FOCUS;
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}
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static void apple_gfx_ctx_swap_buffers(void *data)
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{
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bool swap;
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(void)data;
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swap = --g_fast_forward_skips < 0;
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if (!swap)
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return;
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[g_view display];
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g_fast_forward_skips = g_is_syncing ? 0 : 3;
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}
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static gfx_ctx_proc_t apple_gfx_ctx_get_proc_address(const char *symbol_name)
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{
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#ifdef MAC_OS_X_VERSION_10_7
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return (gfx_ctx_proc_t)CFBundleGetFunctionPointerForName(CFBundleGetBundleWithIdentifier(GLFrameworkID),
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(__bridge CFStringRef)BOXSTRING(symbol_name));
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#else
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return (gfx_ctx_proc_t)CFBundleGetFunctionPointerForName(CFBundleGetBundleWithIdentifier(GLFrameworkID),
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(CFStringRef)BOXSTRING(symbol_name));
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#endif
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}
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static void gfx_ctx_check_window(void *data, bool *quit,
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bool *resize, unsigned *width, unsigned *height, unsigned frame_count)
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{
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(void)frame_count;
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*quit = false;
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unsigned new_width, new_height;
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apple_gfx_ctx_get_video_size(data, &new_width, &new_height);
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if (new_width != *width || new_height != *height)
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{
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*width = new_width;
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*height = new_height;
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*resize = true;
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}
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}
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static void gfx_ctx_set_resize(void *data, unsigned width, unsigned height)
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{
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(void)data;
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(void)width;
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(void)height;
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}
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static void gfx_ctx_input_driver(void *data, const input_driver_t **input, void **input_data)
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{
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(void)data;
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*input = NULL;
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*input_data = NULL;
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}
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// The apple_* functions are implemented in apple/RetroArch/RAGameView.m
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const gfx_ctx_driver_t gfx_ctx_apple = {
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apple_gfx_ctx_init,
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apple_gfx_ctx_destroy,
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apple_gfx_ctx_bind_api,
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apple_gfx_ctx_swap_interval,
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apple_gfx_ctx_set_video_mode,
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apple_gfx_ctx_get_video_size,
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NULL,
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apple_gfx_ctx_update_window_title,
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gfx_ctx_check_window,
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gfx_ctx_set_resize,
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apple_gfx_ctx_has_focus,
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apple_gfx_ctx_swap_buffers,
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gfx_ctx_input_driver,
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apple_gfx_ctx_get_proc_address,
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NULL,
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"apple",
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};
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@ -19,20 +19,4 @@
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#include "../../gfx/gfx_context.h"
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// These functions must only be called in gfx/context/apple_gl_context.c
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bool apple_gfx_ctx_init(void *data);
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void apple_gfx_ctx_destroy(void *data);
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bool apple_gfx_ctx_bind_api(void *data, enum gfx_ctx_api api, unsigned major, unsigned minor);
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void apple_gfx_ctx_swap_interval(void *data, unsigned interval);
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bool apple_gfx_ctx_set_video_mode(void *data, unsigned width, unsigned height, bool fullscreen);
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void apple_gfx_ctx_get_video_size(void *data, unsigned* width, unsigned* height);
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void apple_gfx_ctx_update_window_title(void *data);
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bool apple_gfx_ctx_has_focus(void *data);
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void apple_gfx_ctx_swap_buffers(void *data);
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gfx_ctx_proc_t apple_gfx_ctx_get_proc_address(const char *symbol_name);
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#ifdef IOS
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void apple_bind_game_view_fbo(void);
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#endif
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#endif
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@ -1,80 +0,0 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2012-2014 - Jason Fetters
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* Copyright (C) 2011-2014 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../../driver.h"
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#include "../gfx_common.h"
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#include "../gl_common.h"
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#include "../image/image.h"
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#include "../fonts/gl_font.h"
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#include <stdint.h>
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#ifdef HAVE_GLSL
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#include "../shader_glsl.h"
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#endif
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#include "../../apple/common/rarch_wrapper.h"
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static void gfx_ctx_check_window(void *data, bool *quit,
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bool *resize, unsigned *width, unsigned *height, unsigned frame_count)
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{
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(void)frame_count;
|
||||
|
||||
*quit = false;
|
||||
|
||||
unsigned new_width, new_height;
|
||||
apple_gfx_ctx_get_video_size(data, &new_width, &new_height);
|
||||
if (new_width != *width || new_height != *height)
|
||||
{
|
||||
*width = new_width;
|
||||
*height = new_height;
|
||||
*resize = true;
|
||||
}
|
||||
}
|
||||
|
||||
static void gfx_ctx_set_resize(void *data, unsigned width, unsigned height)
|
||||
{
|
||||
(void)data;
|
||||
(void)width;
|
||||
(void)height;
|
||||
}
|
||||
|
||||
static void gfx_ctx_input_driver(void *data, const input_driver_t **input, void **input_data)
|
||||
{
|
||||
(void)data;
|
||||
*input = NULL;
|
||||
*input_data = NULL;
|
||||
}
|
||||
|
||||
// The apple_* functions are implemented in apple/RetroArch/RAGameView.m
|
||||
const gfx_ctx_driver_t gfx_ctx_apple = {
|
||||
apple_gfx_ctx_init,
|
||||
apple_gfx_ctx_destroy,
|
||||
apple_gfx_ctx_bind_api,
|
||||
apple_gfx_ctx_swap_interval,
|
||||
apple_gfx_ctx_set_video_mode,
|
||||
apple_gfx_ctx_get_video_size,
|
||||
NULL,
|
||||
apple_gfx_ctx_update_window_title,
|
||||
gfx_ctx_check_window,
|
||||
gfx_ctx_set_resize,
|
||||
apple_gfx_ctx_has_focus,
|
||||
apple_gfx_ctx_swap_buffers,
|
||||
gfx_ctx_input_driver,
|
||||
apple_gfx_ctx_get_proc_address,
|
||||
NULL,
|
||||
"apple",
|
||||
};
|
@ -114,8 +114,6 @@ VIDEO CONTEXT
|
||||
#include "../gfx/context/androidegl_ctx.c"
|
||||
#elif defined(__QNX__)
|
||||
#include "../gfx/context/bbqnx_ctx.c"
|
||||
#elif defined(IOS) || defined(OSX)
|
||||
#include "../gfx/context/apple_gl_ctx.c"
|
||||
#elif defined(EMSCRIPTEN)
|
||||
#include "../gfx/context/emscriptenegl_ctx.c"
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user