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(Android) Ignore FEATURE.LOW_AUDIO_LATENCY - devices like Nvidia Shield set it
to false while having frames per buffer values that are seen as ideal - so setting it to true will always use those values now.
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@ -477,7 +477,7 @@ public final class UserPreferences
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private static boolean hasLowLatencyAudio(Context ctx)
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{
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PackageManager pm = ctx.getPackageManager();
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return pm.hasSystemFeature(PackageManager.FEATURE_AUDIO_LOW_LATENCY);
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return true;//pm.hasSystemFeature(PackageManager.FEATURE_AUDIO_LOW_LATENCY);
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}
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/**
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