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Get rid of some header files
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4d20ea936f
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@ -28,7 +28,6 @@
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#include <commdlg.h>
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#include "../../retroarch.h"
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#include "../video_thread_wrapper.h"
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#include "../drivers_wm/win32_shader_dlg.h"
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#ifndef _MSC_VER
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extern "C" {
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@ -48,6 +48,10 @@ void win32_monitor_get_info(void);
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void win32_monitor_info(void *data, void *hm_data, unsigned *mon_id);
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void create_gl_context(HWND hwnd, bool *quit);
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bool win32_shader_dlg_init(void);
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void shader_dlg_show(HWND parent_hwnd);
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void shader_dlg_params_reload(void);
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#endif
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void win32_monitor_from_window(HWND data, bool destroy);
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@ -56,7 +56,7 @@
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#endif
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#if defined(_WIN32) && !defined(_XBOX)
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#include "../drivers_wm/win32_shader_dlg.h"
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#include "../common/win32_common.h"
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#endif
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#include "../video_shader_driver.h"
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@ -1,22 +0,0 @@
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#ifndef WGL_SHADER_DLG_H
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#define WGL_SHADER_DLG_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef _XBOX
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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bool win32_shader_dlg_init(void);
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void shader_dlg_show(HWND parent_hwnd);
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void shader_dlg_params_reload(void);
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif // WGL_SHADER_DLG_H
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@ -46,7 +46,6 @@
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#include "../../runloop.h"
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#include "../../gfx/video_context_driver.h"
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#include "../../gfx/video_monitor.h"
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#include "../../gfx/drivers_wm/win32_shader_dlg.h"
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#include "../../gfx/common/gl_common.h"
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#include "../../gfx/common/win32_common.h"
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