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ios: Enable the android portrait mode hack for ios too.
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gfx/gl.c
2
gfx/gl.c
@ -725,7 +725,7 @@ void gl_set_viewport(void *data, unsigned width, unsigned height, bool force_ful
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gl->vp.height = height;
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}
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#ifdef ANDROID
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#if defined(ANDROID) || defined(IOS)
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// In portrait mode, we want viewport to gravitate to top of screen.
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if (device_aspect < 1.0f)
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gl->vp.y *= 2;
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