(RGL) Ifndef glClearColor (if default clear color is always black, then

we should remove this)
This commit is contained in:
twinaphex 2012-10-17 19:42:33 +02:00
parent 7ee9b8537f
commit 6856a6651e

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@ -1314,7 +1314,9 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
glDisable(GL_DEPTH_TEST);
glDisable(GL_DITHER);
#ifndef __CELLOS_LV2__ /* is this really necessary? isn't default clear color always black? */
glClearColor(0, 0, 0, 1);
#endif
memcpy(gl->tex_coords, tex_coords, sizeof(tex_coords));
gl->coords.vertex = vertex_ptr;