mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-23 16:09:47 +00:00
refactor shader checks affected by last commit and more:
- gl.c: refactor backend fallback into more general gl2_get_fallback_shader_type - d3d9-12, gl_core, gx2_gfx, gl, vulkan: more consistent shader init and `set_shader` behavior - configuration.c: remove check_shader_compatibility - shader_glsl.c, shader_gl_cg.c: use `video_shader_get_type_from_ext` - shader_gl_cg.c: add shader type check with fallback to stock like in shader_glsl.c - menu_shader.c: use `enum rarch_shader_type` instead of `unsigned` - video_shader_parse.c: add `video_shader_to_str` for easier logging - remove `type` from `struct video_shader`, which was always set to CG and wrongly used in lang_process.cpp's `slang_process()` (has no further consequences because the code is unused)
This commit is contained in:
parent
42e35c825f
commit
692dc9f6a9
@ -2608,35 +2608,6 @@ static bool check_menu_driver_compatibility(void)
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}
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#endif
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static bool check_shader_compatibility(enum file_path_enum enum_idx)
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{
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settings_t *settings = config_get_ptr();
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if (string_is_equal(settings->arrays.video_driver, "vulkan") ||
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string_is_equal(settings->arrays.video_driver, "metal") ||
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string_is_equal(settings->arrays.video_driver, "glcore") ||
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string_is_equal(settings->arrays.video_driver, "d3d11") ||
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string_is_equal(settings->arrays.video_driver, "d3d12") ||
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string_is_equal(settings->arrays.video_driver, "gx2"))
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{
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if (enum_idx != FILE_PATH_SLANGP_EXTENSION)
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return false;
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return true;
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}
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if (string_is_equal(settings->arrays.video_driver, "gl") ||
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string_is_equal(settings->arrays.video_driver, "d3d8") ||
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string_is_equal(settings->arrays.video_driver, "d3d9")
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)
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{
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if (enum_idx == FILE_PATH_SLANGP_EXTENSION)
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return false;
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return true;
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}
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return false;
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}
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/**
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* config_load:
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* @path : path to be read from.
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@ -3125,26 +3096,6 @@ static bool config_load_file(const char *path, settings_t *settings)
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config_read_keybinds_conf(conf);
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shader_ext = path_get_extension(settings->paths.path_shader);
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if (!string_is_empty(shader_ext))
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{
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for (i = FILE_PATH_CGP_EXTENSION; i <= FILE_PATH_SLANGP_EXTENSION; i++)
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{
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enum file_path_enum ext = (enum file_path_enum)(i);
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if (!strstr(file_path_str(ext), shader_ext))
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continue;
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if (check_shader_compatibility(ext))
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continue;
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RARCH_LOG("Incompatible shader for backend %s, clearing...\n",
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settings->arrays.video_driver);
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settings->paths.path_shader[0] = '\0';
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break;
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}
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}
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#if defined(HAVE_MENU) && defined(HAVE_RGUI)
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if (!check_menu_driver_compatibility())
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strlcpy(settings->arrays.menu_driver, "rgui", sizeof(settings->arrays.menu_driver));
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@ -3582,9 +3533,6 @@ static bool config_load_shader_preset_internal(
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for (idx = FILE_PATH_CGP_EXTENSION; idx <= FILE_PATH_SLANGP_EXTENSION; idx++)
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{
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if (!check_shader_compatibility((enum file_path_enum)(idx)))
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continue;
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/* Concatenate strings into full paths */
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fill_pathname_join_special_ext(shader_path,
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shader_directory, core_name,
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@ -4398,8 +4346,5 @@ bool config_replace(bool config_replace_save_on_exit, char *path)
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/* Load core in new config. */
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path_clear(RARCH_PATH_CORE);
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if (!task_push_start_dummy_core(&content_info))
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return false;
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return true;
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return task_push_start_dummy_core(&content_info);
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}
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@ -1134,6 +1134,10 @@ typedef struct MTLALIGN(16)
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- (BOOL)setShaderFromPath:(NSString *)path
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{
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/* TODO use stock shader if string_is_empty(path.UTF8String), this is just a safety guard: */
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if (string_is_empty(path.UTF8String))
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return YES;
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[self _freeVideoShader:_shader];
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_shader = nil;
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@ -1196,7 +1200,7 @@ typedef struct MTLALIGN(16)
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return NO;
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#ifdef DEBUG
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bool save_msl = true;
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bool save_msl = true;
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#else
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bool save_msl = false;
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#endif
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@ -322,8 +322,7 @@ static void d3d10_free_shader_preset(d3d10_video_t* d3d10)
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d3d10->resize_render_targets = false;
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}
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static bool d3d10_gfx_set_shader(void* data,
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enum rarch_shader_type type, const char* path)
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static bool d3d10_gfx_set_shader(void* data, enum rarch_shader_type type, const char* path)
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{
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#if defined(HAVE_SLANG) && defined(HAVE_SPIRV_CROSS)
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unsigned i;
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@ -337,12 +336,12 @@ static bool d3d10_gfx_set_shader(void* data,
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D3D10Flush(d3d10->device);
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d3d10_free_shader_preset(d3d10);
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if (!path)
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if (string_is_empty(path))
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return true;
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if (type != RARCH_SHADER_SLANG)
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{
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RARCH_WARN("Only .slang or .slangp shaders are supported. Falling back to stock.\n");
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RARCH_WARN("[D3D10] Only Slang shaders are supported. Falling back to stock.\n");
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return false;
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}
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@ -423,7 +422,6 @@ static bool d3d10_gfx_set_shader(void* data,
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const char* slang_path = d3d10->shader_preset->pass[i].source.path;
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const char* vs_src = d3d10->shader_preset->pass[i].source.string.vertex;
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const char* ps_src = d3d10->shader_preset->pass[i].source.string.fragment;
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int base_len = strlen(slang_path) - STRLEN_CONST(".slang");
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strlcpy(vs_path, slang_path, sizeof(vs_path));
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strlcpy(ps_path, slang_path, sizeof(ps_path));
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@ -950,13 +948,9 @@ d3d10_gfx_init(const video_info_t* video,
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font_driver_init_osd(d3d10, false, video->is_threaded, FONT_DRIVER_RENDER_D3D10_API);
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if (settings->bools.video_shader_enable)
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{
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const char* ext = path_get_extension(retroarch_get_shader_preset());
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if (ext && !strncmp(ext, "slang", 5))
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d3d10_gfx_set_shader(d3d10, RARCH_SHADER_SLANG, retroarch_get_shader_preset());
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}
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const char *shader_preset = retroarch_get_shader_preset();
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enum rarch_shader_type type = video_shader_parse_type(shader_preset);
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d3d10_gfx_set_shader(d3d10, type, shader_preset);
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#if 0
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if (video_driver_get_hw_context()->context_type == RETRO_HW_CONTEXT_DIRECT3D &&
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@ -355,12 +355,12 @@ static bool d3d11_gfx_set_shader(void* data, enum rarch_shader_type type, const
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D3D11Flush(d3d11->context);
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d3d11_free_shader_preset(d3d11);
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if (!path)
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if (string_is_empty(path))
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return true;
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if (type != RARCH_SHADER_SLANG)
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{
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RARCH_WARN("Only .slang or .slangp shaders are supported. Falling back to stock.\n");
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RARCH_WARN("[D3D11] Only Slang shaders are supported. Falling back to stock.\n");
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return false;
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}
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@ -1024,13 +1024,9 @@ d3d11_gfx_init(const video_info_t* video, const input_driver_t** input, void** i
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font_driver_init_osd(d3d11, false, video->is_threaded, FONT_DRIVER_RENDER_D3D11_API);
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if (settings->bools.video_shader_enable)
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{
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const char* ext = path_get_extension(retroarch_get_shader_preset());
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if (ext && !strncmp(ext, "slang", 5))
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d3d11_gfx_set_shader(d3d11, RARCH_SHADER_SLANG, retroarch_get_shader_preset());
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}
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const char *shader_preset = retroarch_get_shader_preset();
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enum rarch_shader_type type = video_shader_parse_type(shader_preset);
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d3d11_gfx_set_shader(d3d11, type, shader_preset);
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if (video_driver_get_hw_context()->context_type == RETRO_HW_CONTEXT_DIRECT3D &&
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video_driver_get_hw_context()->version_major == 11)
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@ -334,23 +334,22 @@ static bool d3d12_gfx_set_shader(void* data, enum rarch_shader_type type, const
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{
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#if defined(HAVE_SLANG) && defined(HAVE_SPIRV_CROSS)
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unsigned i;
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d3d12_texture_t* source = NULL;
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config_file_t* conf = NULL;
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d3d12_texture_t* source = NULL;
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d3d12_video_t* d3d12 = (d3d12_video_t*)data;
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if (!d3d12)
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return false;
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d3d12_gfx_sync(d3d12);
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d3d12_free_shader_preset(d3d12);
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if (!path)
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if (string_is_empty(path))
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return true;
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if (type != RARCH_SHADER_SLANG)
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{
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RARCH_WARN("Only .slang or .slangp shaders are supported. Falling back to stock.\n");
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RARCH_WARN("[D3D12] Only Slang shaders are supported. Falling back to stock.\n");
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return false;
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}
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@ -408,8 +407,8 @@ static bool d3d12_gfx_set_shader(void* data, enum rarch_shader_type type, const
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/* clang-format on */
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if (!slang_process(
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d3d12->shader_preset, i, RARCH_SHADER_HLSL, 50, &semantics_map,
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&d3d12->pass[i].semantics))
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d3d12->shader_preset, i, RARCH_SHADER_HLSL, 50, &semantics_map,
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&d3d12->pass[i].semantics))
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goto error;
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{
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@ -435,7 +434,6 @@ static bool d3d12_gfx_set_shader(void* data, enum rarch_shader_type type, const
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const char* slang_path = d3d12->shader_preset->pass[i].source.path;
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const char* vs_src = d3d12->shader_preset->pass[i].source.string.vertex;
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const char* ps_src = d3d12->shader_preset->pass[i].source.string.fragment;
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int base_len = strlen(slang_path) - STRLEN_CONST(".slang");
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strlcpy(vs_path, slang_path, sizeof(vs_path));
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strlcpy(ps_path, slang_path, sizeof(ps_path));
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@ -581,8 +579,8 @@ static bool d3d12_gfx_init_pipelines(d3d12_video_t* d3d12)
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desc.InputLayout.NumElements = countof(inputElementDesc);
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if (!d3d12_init_pipeline(
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d3d12->device, vs_code, ps_code, NULL, &desc,
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&d3d12->pipes[VIDEO_SHADER_STOCK_BLEND]))
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d3d12->device, vs_code, ps_code, NULL, &desc,
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&d3d12->pipes[VIDEO_SHADER_STOCK_BLEND]))
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goto error;
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Release(vs_code);
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@ -998,13 +996,9 @@ d3d12_gfx_init(const video_info_t* video, const input_driver_t** input, void** i
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font_driver_init_osd(d3d12, false, video->is_threaded, FONT_DRIVER_RENDER_D3D12_API);
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if (settings->bools.video_shader_enable)
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{
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const char* ext = path_get_extension(retroarch_get_shader_preset());
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if (ext && string_is_equal(ext, "slangp"))
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d3d12_gfx_set_shader(d3d12, RARCH_SHADER_SLANG, retroarch_get_shader_preset());
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}
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const char *shader_preset = retroarch_get_shader_preset();
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enum rarch_shader_type type = video_shader_parse_type(shader_preset);
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d3d12_gfx_set_shader(d3d12, type, shader_preset);
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return d3d12;
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@ -1807,13 +1807,18 @@ end:
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static bool d3d9_set_shader(void *data,
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enum rarch_shader_type type, const char *path)
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{
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d3d9_video_t *d3d = (d3d9_video_t*)data;
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char *old_shader = (d3d && !string_is_empty(d3d->shader_path)) ? strdup(d3d->shader_path) : NULL;
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d3d9_video_t *d3d = (d3d9_video_t*)data;
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if (!d3d)
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return false;
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if (!string_is_empty(d3d->shader_path))
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free(d3d->shader_path);
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d3d->shader_path = NULL;
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if (string_is_empty(path))
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return true;
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switch (type)
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{
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case RARCH_SHADER_CG:
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@ -1822,19 +1827,13 @@ static bool d3d9_set_shader(void *data,
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d3d->shader_path = strdup(path);
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break;
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default:
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break;
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RARCH_WARN("[D3D9]: Only Cg shaders are supported. Falling back to stock.\n");
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return false;
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}
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if (!d3d9_process_shader(d3d) || !d3d9_restore(d3d))
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{
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RARCH_ERR("[D3D9]: Setting shader failed.\n");
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if (!string_is_empty(old_shader))
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{
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d3d->shader_path = strdup(old_shader);
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d3d9_process_shader(d3d);
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d3d9_restore(d3d);
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}
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free(old_shader);
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RARCH_ERR("[D3D9]: Failed to set shader.\n");
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return false;
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}
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211
gfx/drivers/gl.c
211
gfx/drivers/gl.c
@ -1998,45 +1998,87 @@ static void gl2_set_viewport_wrapper(void *data, unsigned viewport_width,
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}
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/* Shaders */
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/**
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* gl2_get_fallback_shader_type:
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* @type : shader type which should be used if possible
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*
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* Returns a supported fallback shader type in case the given one is not supported.
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* For gl2, shader support is completely defined by the context driver shader flags.
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*
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* gl2_get_fallback_shader_type(RARCH_SHADER_NONE) returns a default shader type.
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* if gl2_get_fallback_shader_type(type) != type, type was not supported.
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*
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* Returns: A supported shader type.
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* If RARCH_SHADER_NONE is returned, no shader backend is supported.
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**/
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static enum rarch_shader_type gl2_get_fallback_shader_type(enum rarch_shader_type type)
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{
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#if defined(HAVE_GLSL) || defined(HAVE_CG)
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unsigned i;
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gfx_ctx_flags_t flags;
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flags.flags = 0;
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video_context_driver_get_flags(&flags);
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if (type != RARCH_SHADER_CG && type != RARCH_SHADER_GLSL)
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{
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type = DEFAULT_SHADER_TYPE;
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if (type != RARCH_SHADER_CG && type != RARCH_SHADER_GLSL)
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type = RARCH_SHADER_GLSL;
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}
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for (i = 0; i < 2; i++)
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{
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switch (type)
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{
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case RARCH_SHADER_CG:
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#ifdef HAVE_CG
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if (BIT32_GET(flags.flags, GFX_CTX_FLAGS_SHADERS_CG))
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return RARCH_SHADER_CG;
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#endif
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type = RARCH_SHADER_GLSL;
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break;
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case RARCH_SHADER_GLSL:
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#ifdef HAVE_GLSL
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if (BIT32_GET(flags.flags, GFX_CTX_FLAGS_SHADERS_GLSL))
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return RARCH_SHADER_GLSL;
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#endif
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type = RARCH_SHADER_CG;
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break;
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default:
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return RARCH_SHADER_NONE;
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}
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}
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#endif
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return RARCH_SHADER_NONE;
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}
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static const shader_backend_t *gl_shader_driver_set_backend(
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enum rarch_shader_type type)
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{
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switch (type)
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enum rarch_shader_type fallback = gl2_get_fallback_shader_type(type);
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if (fallback != type)
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RARCH_ERR("[Shader driver]: Shader backend %d not supported, falling back to %d.", type, fallback);
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switch (fallback)
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{
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case RARCH_SHADER_CG:
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{
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#ifdef HAVE_CG
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gfx_ctx_flags_t flags;
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flags.flags = 0;
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video_context_driver_get_flags(&flags);
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if (BIT32_GET(flags.flags, GFX_CTX_FLAGS_GL_CORE_CONTEXT))
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{
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RARCH_ERR("[Shader driver]: Cg cannot be used with core"
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" GL context. Trying to fall back to GLSL...\n");
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return gl_shader_driver_set_backend(RARCH_SHADER_GLSL);
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}
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RARCH_LOG("[Shader driver]: Using Cg shader backend.\n");
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return &gl_cg_backend;
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#else
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break;
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case RARCH_SHADER_CG:
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RARCH_LOG("[Shader driver]: Using Cg shader backend.\n");
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return &gl_cg_backend;
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#endif
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}
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case RARCH_SHADER_GLSL:
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#ifdef HAVE_GLSL
|
||||
case RARCH_SHADER_GLSL:
|
||||
RARCH_LOG("[Shader driver]: Using GLSL shader backend.\n");
|
||||
return &gl_glsl_backend;
|
||||
#else
|
||||
break;
|
||||
#endif
|
||||
case RARCH_SHADER_HLSL:
|
||||
case RARCH_SHADER_NONE:
|
||||
default:
|
||||
break;
|
||||
RARCH_LOG("[Shader driver]: No supported shader backend.\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static bool gl_shader_driver_init(video_shader_ctx_init_t *init)
|
||||
@ -2064,7 +2106,7 @@ static bool gl_shader_driver_init(video_shader_ctx_init_t *init)
|
||||
init->shader->init_menu_shaders(tmp);
|
||||
}
|
||||
|
||||
init->shader_data = tmp;
|
||||
init->shader_data = tmp;
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -2074,33 +2116,33 @@ static bool gl2_shader_init(gl_t *gl, const gfx_ctx_driver_t *ctx_driver,
|
||||
)
|
||||
{
|
||||
video_shader_ctx_init_t init_data;
|
||||
bool ret = false;
|
||||
const char *shader_path = retroarch_get_shader_preset();
|
||||
enum rarch_shader_type type = video_shader_parse_type(shader_path);
|
||||
bool ret = false;
|
||||
const char *shader_path = retroarch_get_shader_preset();
|
||||
enum rarch_shader_type parse_type = video_shader_parse_type(shader_path);
|
||||
enum rarch_shader_type type;
|
||||
|
||||
type = gl2_get_fallback_shader_type(parse_type);
|
||||
|
||||
if (type == RARCH_SHADER_NONE)
|
||||
type = gl->core_context_in_use ? RARCH_SHADER_GLSL : DEFAULT_SHADER_TYPE;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
#ifdef HAVE_CG
|
||||
case RARCH_SHADER_CG:
|
||||
if (gl->core_context_in_use)
|
||||
shader_path = NULL;
|
||||
break;
|
||||
#endif
|
||||
RARCH_ERR("[GL]: Couldn't find any supported shader backend! Continuing without shaders.\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifdef HAVE_GLSL
|
||||
case RARCH_SHADER_GLSL:
|
||||
gl_glsl_set_get_proc_address(ctx_driver->get_proc_address);
|
||||
gl_glsl_set_context_type(gl->core_context_in_use,
|
||||
hwr->version_major, hwr->version_minor);
|
||||
break;
|
||||
#endif
|
||||
if (type != parse_type)
|
||||
{
|
||||
if (!string_is_empty(shader_path))
|
||||
RARCH_WARN("[GL] Shader preset %s is using unsupported shader type %s, falling back to stock %s.\n",
|
||||
shader_path, video_shader_to_str(parse_type), video_shader_to_str(type));
|
||||
|
||||
default:
|
||||
RARCH_ERR("[GL]: Not loading any shader, or couldn't find valid shader backend. Continuing without shaders.\n");
|
||||
return true;
|
||||
shader_path = NULL;
|
||||
}
|
||||
|
||||
if (type == RARCH_SHADER_GLSL)
|
||||
{
|
||||
gl_glsl_set_get_proc_address(ctx_driver->get_proc_address);
|
||||
gl_glsl_set_context_type(gl->core_context_in_use,
|
||||
hwr->version_major, hwr->version_minor);
|
||||
}
|
||||
|
||||
init_data.gl.core_context_enabled = gl->core_context_in_use;
|
||||
@ -3987,10 +4029,7 @@ static void gl2_update_tex_filter_frame(gl_t *gl)
|
||||
smooth = settings->bools.video_smooth;
|
||||
|
||||
mip_level = 1;
|
||||
|
||||
wrap_type = gl->shader->wrap_type(
|
||||
gl->shader_data, 1);
|
||||
|
||||
wrap_type = gl->shader->wrap_type(gl->shader_data, 1);
|
||||
wrap_mode = gl2_wrap_type_to_enum(wrap_type);
|
||||
gl->tex_mipmap = gl->shader->mipmap_input(gl->shader_data, mip_level);
|
||||
gl->video_info.smooth = smooth;
|
||||
@ -4024,6 +4063,7 @@ static bool gl2_set_shader(void *data,
|
||||
#if defined(HAVE_GLSL) || defined(HAVE_CG)
|
||||
unsigned textures;
|
||||
video_shader_ctx_init_t init_data;
|
||||
enum rarch_shader_type fallback;
|
||||
gl_t *gl = (gl_t*)data;
|
||||
|
||||
if (!gl)
|
||||
@ -4031,27 +4071,28 @@ static bool gl2_set_shader(void *data,
|
||||
|
||||
gl2_context_bind_hw_render(gl, false);
|
||||
|
||||
if (type == RARCH_SHADER_NONE)
|
||||
return false;
|
||||
|
||||
gl->shader->deinit(gl->shader_data);
|
||||
gl->shader_data = NULL;
|
||||
|
||||
switch (type)
|
||||
if (string_is_empty(path))
|
||||
{
|
||||
#ifdef HAVE_GLSL
|
||||
case RARCH_SHADER_GLSL:
|
||||
break;
|
||||
#endif
|
||||
gl2_context_bind_hw_render(gl, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifdef HAVE_CG
|
||||
case RARCH_SHADER_CG:
|
||||
break;
|
||||
#endif
|
||||
fallback = gl2_get_fallback_shader_type(type);
|
||||
|
||||
default:
|
||||
RARCH_ERR("[GL]: Cannot find shader core for path: %s.\n", path);
|
||||
goto error;
|
||||
if (fallback == RARCH_SHADER_NONE)
|
||||
{
|
||||
RARCH_ERR("[GL]: No supported shader backend found!\n");
|
||||
goto error;
|
||||
}
|
||||
|
||||
if (type != fallback)
|
||||
{
|
||||
RARCH_ERR("[GL]: %s shader not supported, falling back to stock %s\n",
|
||||
video_shader_to_str(type), video_shader_to_str(fallback));
|
||||
path = NULL;
|
||||
}
|
||||
|
||||
if (gl->fbo_inited)
|
||||
@ -4062,7 +4103,7 @@ static bool gl2_set_shader(void *data,
|
||||
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
|
||||
}
|
||||
|
||||
init_data.shader_type = type;
|
||||
init_data.shader_type = fallback;
|
||||
init_data.shader = NULL;
|
||||
init_data.data = gl;
|
||||
init_data.path = path;
|
||||
@ -4121,12 +4162,12 @@ static bool gl2_set_shader(void *data,
|
||||
/* Apparently need to set viewport for passes when we aren't using FBOs. */
|
||||
gl2_set_shader_viewports(gl);
|
||||
gl2_context_bind_hw_render(gl, true);
|
||||
#endif
|
||||
|
||||
return true;
|
||||
|
||||
error:
|
||||
gl2_context_bind_hw_render(gl, true);
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -4134,7 +4175,7 @@ static void gl2_viewport_info(void *data, struct video_viewport *vp)
|
||||
{
|
||||
unsigned width, height;
|
||||
unsigned top_y, top_dist;
|
||||
gl_t *gl = (gl_t*)data;
|
||||
gl_t *gl = (gl_t*)data;
|
||||
|
||||
video_driver_get_size(&width, &height);
|
||||
|
||||
@ -4151,10 +4192,11 @@ static void gl2_viewport_info(void *data, struct video_viewport *vp)
|
||||
static bool gl2_read_viewport(void *data, uint8_t *buffer, bool is_idle)
|
||||
{
|
||||
gl_t *gl = (gl_t*)data;
|
||||
|
||||
if (!gl)
|
||||
return false;
|
||||
return gl2_renderchain_read_viewport(gl,
|
||||
buffer, is_idle);
|
||||
|
||||
return gl2_renderchain_read_viewport(gl, buffer, is_idle);
|
||||
}
|
||||
|
||||
#if 0
|
||||
@ -4248,7 +4290,7 @@ static bool gl2_overlay_load(void *data,
|
||||
|| !gl->overlay_color_coord)
|
||||
return false;
|
||||
|
||||
gl->overlays = num_images;
|
||||
gl->overlays = num_images;
|
||||
glGenTextures(num_images, gl->overlay_tex);
|
||||
|
||||
for (i = 0; i < num_images; i++)
|
||||
@ -4276,7 +4318,7 @@ static bool gl2_overlay_load(void *data,
|
||||
|
||||
static void gl2_overlay_enable(void *data, bool state)
|
||||
{
|
||||
gl_t *gl = (gl_t*)data;
|
||||
gl_t *gl = (gl_t*)data;
|
||||
|
||||
if (!gl)
|
||||
return;
|
||||
@ -4297,17 +4339,18 @@ static void gl2_overlay_full_screen(void *data, bool enable)
|
||||
|
||||
static void gl2_overlay_set_alpha(void *data, unsigned image, float mod)
|
||||
{
|
||||
GLfloat *color = NULL;
|
||||
gl_t *gl = (gl_t*)data;
|
||||
GLfloat *color;
|
||||
gl_t *gl = (gl_t*)data;
|
||||
|
||||
if (!gl)
|
||||
return;
|
||||
|
||||
color = (GLfloat*)&gl->overlay_color_coord[image * 16];
|
||||
color = (GLfloat*)&gl->overlay_color_coord[image * 16];
|
||||
|
||||
color[ 0 + 3] = mod;
|
||||
color[ 4 + 3] = mod;
|
||||
color[ 8 + 3] = mod;
|
||||
color[12 + 3] = mod;
|
||||
color[ 0 + 3] = mod;
|
||||
color[ 4 + 3] = mod;
|
||||
color[ 8 + 3] = mod;
|
||||
color[12 + 3] = mod;
|
||||
}
|
||||
|
||||
static const video_overlay_interface_t gl2_overlay_interface = {
|
||||
@ -4341,7 +4384,7 @@ static retro_proc_address_t gl2_get_proc_address(void *data, const char *sym)
|
||||
|
||||
static void gl2_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
|
||||
{
|
||||
gl_t *gl = (gl_t*)data;
|
||||
gl_t *gl = (gl_t*)data;
|
||||
|
||||
switch (aspect_ratio_idx)
|
||||
{
|
||||
|
@ -780,10 +780,9 @@ static bool gl_core_init_filter_chain_preset(gl_core_t *gl, const char *shader_p
|
||||
static bool gl_core_init_filter_chain(gl_core_t *gl)
|
||||
{
|
||||
const char *shader_path = retroarch_get_shader_preset();
|
||||
|
||||
enum rarch_shader_type type = video_shader_parse_type(shader_path);
|
||||
|
||||
if (type == RARCH_SHADER_NONE)
|
||||
if (string_is_empty(shader_path))
|
||||
{
|
||||
RARCH_LOG("[GLCore]: Loading stock shader.\n");
|
||||
return gl_core_init_default_filter_chain(gl);
|
||||
@ -791,11 +790,11 @@ static bool gl_core_init_filter_chain(gl_core_t *gl)
|
||||
|
||||
if (type != RARCH_SHADER_SLANG)
|
||||
{
|
||||
RARCH_LOG("[GLCore]: Only SLANG shaders are supported, falling back to stock.\n");
|
||||
RARCH_WARN("[GLCore]: Only Slang shaders are supported, falling back to stock.\n");
|
||||
return gl_core_init_default_filter_chain(gl);
|
||||
}
|
||||
|
||||
if (!shader_path || !gl_core_init_filter_chain_preset(gl, shader_path))
|
||||
if (!gl_core_init_filter_chain_preset(gl, shader_path))
|
||||
gl_core_init_default_filter_chain(gl);
|
||||
|
||||
return true;
|
||||
@ -1374,18 +1373,18 @@ static bool gl_core_set_shader(void *data,
|
||||
return false;
|
||||
|
||||
gl_core_context_bind_hw_render(gl, false);
|
||||
if (type != RARCH_SHADER_SLANG && path)
|
||||
{
|
||||
RARCH_WARN("[GLCore]: Only .slang or .slangp shaders are supported. Falling back to stock.\n");
|
||||
gl_core_context_bind_hw_render(gl, true);
|
||||
path = NULL;
|
||||
}
|
||||
|
||||
if (gl->filter_chain)
|
||||
gl_core_filter_chain_free(gl->filter_chain);
|
||||
gl->filter_chain = NULL;
|
||||
|
||||
if (!path)
|
||||
if (!string_is_empty(path) && type != RARCH_SHADER_SLANG)
|
||||
{
|
||||
RARCH_WARN("[GLCore]: Only Slang shaders are supported. Falling back to stock.\n");
|
||||
path = NULL;
|
||||
}
|
||||
|
||||
if (string_is_empty(path))
|
||||
{
|
||||
gl_core_init_default_filter_chain(gl);
|
||||
gl_core_context_bind_hw_render(gl, true);
|
||||
|
@ -450,13 +450,10 @@ static void *wiiu_gfx_init(const video_info_t *video,
|
||||
video->is_threaded,
|
||||
FONT_DRIVER_RENDER_WIIU);
|
||||
|
||||
if(settings->bools.video_shader_enable &&
|
||||
!string_is_empty(retroarch_get_shader_preset()))
|
||||
{
|
||||
const char* ext = path_get_extension(retroarch_get_shader_preset());
|
||||
|
||||
if(ext && !strncmp(ext, "slang", 5))
|
||||
wiiu_gfx_set_shader(wiiu, RARCH_SHADER_SLANG, retroarch_get_shader_preset());
|
||||
const char *shader_preset = retroarch_get_shader_preset();
|
||||
enum rarch_shader_type type = video_shader_parse_type(shader_preset);
|
||||
wiiu_gfx_set_shader(wiiu, type, shader_preset);
|
||||
}
|
||||
|
||||
return wiiu;
|
||||
@ -1435,15 +1432,15 @@ static bool wiiu_gfx_set_shader(void *data,
|
||||
GX2DrawDone();
|
||||
wiiu_free_shader_preset(wiiu);
|
||||
|
||||
if (type != RARCH_SHADER_SLANG && path)
|
||||
{
|
||||
RARCH_WARN("Only .slang or .slangp shaders are supported. Falling back to stock.\n");
|
||||
path = NULL;
|
||||
}
|
||||
|
||||
if (!path)
|
||||
if (string_is_empty(path))
|
||||
return true;
|
||||
|
||||
if (type != RARCH_SHADER_SLANG)
|
||||
{
|
||||
RARCH_WARN("[GX2] Only Slang shaders are supported. Falling back to stock.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!(conf = config_file_new(path)))
|
||||
return false;
|
||||
|
||||
@ -1458,15 +1455,15 @@ static bool wiiu_gfx_set_shader(void *data,
|
||||
|
||||
video_shader_resolve_relative(wiiu->shader_preset, path);
|
||||
|
||||
#if 0
|
||||
video_shader_resolve_parameters(conf, wiiu->shader_preset);
|
||||
#else
|
||||
for (int i = 0; i < wiiu->shader_preset->passes; i++)
|
||||
slang_preprocess_parse_parameters(wiiu->shader_preset->pass[i].source.path, wiiu->shader_preset);
|
||||
#if 0
|
||||
video_shader_resolve_parameters(conf, wiiu->shader_preset);
|
||||
#else
|
||||
for (int i = 0; i < wiiu->shader_preset->passes; i++)
|
||||
slang_preprocess_parse_parameters(wiiu->shader_preset->pass[i].source.path, wiiu->shader_preset);
|
||||
|
||||
video_shader_resolve_current_parameters(conf, wiiu->shader_preset);
|
||||
#endif
|
||||
config_file_free(conf);
|
||||
video_shader_resolve_current_parameters(conf, wiiu->shader_preset);
|
||||
#endif
|
||||
config_file_free(conf);
|
||||
|
||||
for (int i = 0; i < wiiu->shader_preset->passes; i++)
|
||||
{
|
||||
@ -1546,7 +1543,6 @@ static bool wiiu_gfx_set_shader(void *data,
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
static struct video_shader *wiiu_gfx_get_current_shader(void *data)
|
||||
|
@ -69,12 +69,10 @@ static void *metal_init(const video_info_t *video,
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const char *shader_path = retroarch_get_shader_preset();
|
||||
|
||||
if (shader_path)
|
||||
{
|
||||
const char *shader_path = retroarch_get_shader_preset();
|
||||
enum rarch_shader_type type = video_shader_parse_type(shader_path);
|
||||
metal_set_shader(((__bridge void *)md), type, shader_path);
|
||||
metal_set_shader((__bridge void *)md, type, shader_path);
|
||||
}
|
||||
|
||||
return (__bridge_retained void *)md;
|
||||
@ -127,15 +125,14 @@ static bool metal_set_shader(void *data,
|
||||
{
|
||||
#if defined(HAVE_SLANG) && defined(HAVE_SPIRV_CROSS)
|
||||
MetalDriver *md = (__bridge MetalDriver *)data;
|
||||
|
||||
if (!md)
|
||||
return false;
|
||||
if (!path)
|
||||
return true;
|
||||
|
||||
if (type != RARCH_SHADER_SLANG)
|
||||
if (!string_is_empty(path) && type != RARCH_SHADER_SLANG)
|
||||
{
|
||||
RARCH_WARN("[Metal] Only .slang or .slangp shaders are supported. Falling back to stock.\n");
|
||||
return false;
|
||||
RARCH_WARN("[Metal] Only Slang shaders are supported. Falling back to stock.\n");
|
||||
path = NULL;
|
||||
}
|
||||
|
||||
return [md.frameView setShaderFromPath:[NSString stringWithUTF8String:path]];
|
||||
|
@ -829,10 +829,9 @@ static bool vulkan_init_filter_chain_preset(vk_t *vk, const char *shader_path)
|
||||
static bool vulkan_init_filter_chain(vk_t *vk)
|
||||
{
|
||||
const char *shader_path = retroarch_get_shader_preset();
|
||||
|
||||
enum rarch_shader_type type = video_shader_parse_type(shader_path);
|
||||
|
||||
if (type == RARCH_SHADER_NONE)
|
||||
if (string_is_empty(shader_path))
|
||||
{
|
||||
RARCH_LOG("[Vulkan]: Loading stock shader.\n");
|
||||
return vulkan_init_default_filter_chain(vk);
|
||||
@ -840,7 +839,7 @@ static bool vulkan_init_filter_chain(vk_t *vk)
|
||||
|
||||
if (type != RARCH_SHADER_SLANG)
|
||||
{
|
||||
RARCH_LOG("[Vulkan]: Only SLANG shaders are supported, falling back to stock.\n");
|
||||
RARCH_LOG("[Vulkan]: Only Slang shaders are supported, falling back to stock.\n");
|
||||
return vulkan_init_default_filter_chain(vk);
|
||||
}
|
||||
|
||||
@ -1359,17 +1358,17 @@ static bool vulkan_set_shader(void *data,
|
||||
if (!vk)
|
||||
return false;
|
||||
|
||||
if (type != RARCH_SHADER_SLANG && path)
|
||||
{
|
||||
RARCH_WARN("[Vulkan]: Only .slang or .slangp shaders are supported. Falling back to stock.\n");
|
||||
path = NULL;
|
||||
}
|
||||
|
||||
if (vk->filter_chain)
|
||||
vulkan_filter_chain_free((vulkan_filter_chain_t*)vk->filter_chain);
|
||||
vk->filter_chain = NULL;
|
||||
|
||||
if (!path)
|
||||
if (!string_is_empty(path) && type != RARCH_SHADER_SLANG)
|
||||
{
|
||||
RARCH_WARN("[Vulkan]: Only Slang shaders are supported. Falling back to stock.\n");
|
||||
path = NULL;
|
||||
}
|
||||
|
||||
if (string_is_empty(path))
|
||||
{
|
||||
vulkan_init_default_filter_chain(vk);
|
||||
return true;
|
||||
|
@ -1171,11 +1171,11 @@ static uint32_t gfx_ctx_x_get_flags(void *data)
|
||||
}
|
||||
if (string_is_equal(video_driver_get_ident(), "gl1")) { }
|
||||
else if (string_is_equal(video_driver_get_ident(), "glcore"))
|
||||
{
|
||||
{
|
||||
#ifdef HAVE_SLANG
|
||||
BIT32_SET(flags, GFX_CTX_FLAGS_SHADERS_SLANG);
|
||||
BIT32_SET(flags, GFX_CTX_FLAGS_SHADERS_SLANG);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef HAVE_CG
|
||||
|
@ -1074,16 +1074,27 @@ static void *gl_cg_init(void *data, const char *path)
|
||||
|
||||
memset(cg->alias_define, 0, sizeof(cg->alias_define));
|
||||
|
||||
if ( !string_is_empty(path)
|
||||
&& string_is_equal(path_get_extension(path), "cgp"))
|
||||
{
|
||||
if (!gl_cg_load_preset(cg, path))
|
||||
goto error;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!gl_cg_load_plain(cg, path))
|
||||
goto error;
|
||||
bool is_preset;
|
||||
enum rarch_shader_type type =
|
||||
video_shader_get_type_from_ext(path_get_extension(path), &is_preset);
|
||||
|
||||
if (!string_is_empty(path) && type != RARCH_SHADER_CG)
|
||||
{
|
||||
RARCH_ERR("[CG]: Invalid shader type, falling back to stock.\n");
|
||||
path = NULL;
|
||||
}
|
||||
|
||||
if (!string_is_empty(path) && is_preset)
|
||||
{
|
||||
if (!gl_cg_load_preset(cg, path))
|
||||
goto error;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!gl_cg_load_plain(cg, path))
|
||||
goto error;
|
||||
}
|
||||
}
|
||||
|
||||
cg->prg[0].mvp = cgGetNamedParameter(cg->prg[0].vprg, "IN.mvp_matrix");
|
||||
@ -1099,7 +1110,7 @@ static void *gl_cg_init(void *data, const char *path)
|
||||
cg->prg[cg->shader->passes + 1] = cg->prg[0];
|
||||
|
||||
/* No need to apply Android hack in Cg. */
|
||||
cg->prg[VIDEO_SHADER_STOCK_BLEND] = cg->prg[0];
|
||||
cg->prg[VIDEO_SHADER_STOCK_BLEND] = cg->prg[0];
|
||||
|
||||
gl_cg_set_shaders(cg->prg[1].fprg, cg->prg[1].vprg);
|
||||
|
||||
|
@ -888,44 +888,55 @@ static void *gl_glsl_init(void *data, const char *path)
|
||||
if (!glsl->shader)
|
||||
goto error;
|
||||
|
||||
if (!string_is_empty(path))
|
||||
{
|
||||
bool ret = false;
|
||||
const char *path_ext = path_get_extension(path);
|
||||
bool is_preset;
|
||||
enum rarch_shader_type type =
|
||||
video_shader_get_type_from_ext(path_get_extension(path), &is_preset);
|
||||
|
||||
if (string_is_equal(path_ext, "glslp"))
|
||||
if (!string_is_empty(path) && type != RARCH_SHADER_GLSL)
|
||||
{
|
||||
conf = config_file_new(path);
|
||||
if (conf)
|
||||
RARCH_ERR("[GL]: Invalid shader type, falling back to stock.\n");
|
||||
path = NULL;
|
||||
}
|
||||
|
||||
if (!string_is_empty(path))
|
||||
{
|
||||
bool ret = false;
|
||||
|
||||
if (is_preset)
|
||||
{
|
||||
ret = video_shader_read_conf_preset(conf, glsl->shader);
|
||||
conf = config_file_new(path);
|
||||
if (conf)
|
||||
{
|
||||
ret = video_shader_read_conf_preset(conf, glsl->shader);
|
||||
glsl->shader->modern = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
strlcpy(glsl->shader->pass[0].source.path, path,
|
||||
sizeof(glsl->shader->pass[0].source.path));
|
||||
glsl->shader->passes = 1;
|
||||
glsl->shader->modern = true;
|
||||
ret = true;
|
||||
}
|
||||
|
||||
if (!ret)
|
||||
{
|
||||
RARCH_ERR("[GL]: Failed to parse GLSL shader.\n");
|
||||
goto error;
|
||||
}
|
||||
}
|
||||
else if (string_is_equal(path_ext, "glsl"))
|
||||
else
|
||||
{
|
||||
strlcpy(glsl->shader->pass[0].source.path, path,
|
||||
sizeof(glsl->shader->pass[0].source.path));
|
||||
RARCH_WARN("[GL]: Stock GLSL shaders will be used.\n");
|
||||
glsl->shader->passes = 1;
|
||||
glsl->shader->pass[0].source.string.vertex =
|
||||
strdup(glsl_core ? stock_vertex_core : stock_vertex_modern);
|
||||
glsl->shader->pass[0].source.string.fragment =
|
||||
strdup(glsl_core ? stock_fragment_core : stock_fragment_modern);
|
||||
glsl->shader->modern = true;
|
||||
ret = true;
|
||||
}
|
||||
|
||||
if (!ret)
|
||||
{
|
||||
RARCH_ERR("[GL]: Failed to parse GLSL shader.\n");
|
||||
goto error;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RARCH_WARN("[GL]: Stock GLSL shaders will be used.\n");
|
||||
glsl->shader->passes = 1;
|
||||
glsl->shader->pass[0].source.string.vertex =
|
||||
strdup(glsl_core ? stock_vertex_core : stock_vertex_modern);
|
||||
glsl->shader->pass[0].source.string.fragment =
|
||||
strdup(glsl_core ? stock_fragment_core : stock_fragment_modern);
|
||||
glsl->shader->modern = true;
|
||||
}
|
||||
|
||||
if (!string_is_empty(path))
|
||||
|
@ -482,7 +482,7 @@ bool slang_process(
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (dst_type == RARCH_SHADER_METAL)
|
||||
if (dst_type == RARCH_SHADER_METAL)
|
||||
{
|
||||
CompilerMSL::Options options;
|
||||
CompilerMSL* vs = (CompilerMSL*)vs_compiler;
|
||||
@ -502,7 +502,7 @@ bool slang_process(
|
||||
vs_code = vs->compile();
|
||||
ps_code = ps->compile();
|
||||
}
|
||||
else if (shader_info->type == RARCH_SHADER_GLSL)
|
||||
else if (dst_type == RARCH_SHADER_GLSL)
|
||||
{
|
||||
CompilerGLSL::Options options;
|
||||
CompilerGLSL* vs = (CompilerGLSL*)vs_compiler;
|
||||
|
@ -730,7 +730,6 @@ bool video_shader_read_conf_preset(config_file_t *conf,
|
||||
(void)file_list;
|
||||
|
||||
memset(shader, 0, sizeof(*shader));
|
||||
shader->type = RARCH_SHADER_CG;
|
||||
|
||||
if (!config_get_uint(conf, "shaders", &shaders))
|
||||
{
|
||||
@ -1128,6 +1127,29 @@ void video_shader_write_conf_preset(config_file_t *conf,
|
||||
}
|
||||
}
|
||||
|
||||
const char *video_shader_to_str(enum rarch_shader_type type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case RARCH_SHADER_CG:
|
||||
return "Cg";
|
||||
case RARCH_SHADER_HLSL:
|
||||
return "HLSL";
|
||||
case RARCH_SHADER_GLSL:
|
||||
return "GLSL";
|
||||
case RARCH_SHADER_SLANG:
|
||||
return "Slang";
|
||||
case RARCH_SHADER_METAL:
|
||||
return "Metal";
|
||||
case RARCH_SHADER_NONE:
|
||||
return "none";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return "???";
|
||||
}
|
||||
|
||||
bool video_shader_is_supported(enum rarch_shader_type type)
|
||||
{
|
||||
enum display_flags flag = GFX_CTX_FLAGS_NONE;
|
||||
@ -1156,14 +1178,11 @@ bool video_shader_is_supported(enum rarch_shader_type type)
|
||||
|
||||
bool video_shader_any_supported(void)
|
||||
{
|
||||
if (
|
||||
video_shader_is_supported(RARCH_SHADER_SLANG) ||
|
||||
video_shader_is_supported(RARCH_SHADER_HLSL) ||
|
||||
video_shader_is_supported(RARCH_SHADER_GLSL) ||
|
||||
video_shader_is_supported(RARCH_SHADER_CG)
|
||||
)
|
||||
return true;
|
||||
return false;
|
||||
return
|
||||
video_shader_is_supported(RARCH_SHADER_SLANG) ||
|
||||
video_shader_is_supported(RARCH_SHADER_HLSL) ||
|
||||
video_shader_is_supported(RARCH_SHADER_GLSL) ||
|
||||
video_shader_is_supported(RARCH_SHADER_CG);
|
||||
}
|
||||
|
||||
enum rarch_shader_type video_shader_get_type_from_ext(const char *ext,
|
||||
@ -1175,38 +1194,25 @@ enum rarch_shader_type video_shader_get_type_from_ext(const char *ext,
|
||||
if (strlen(ext) > 1 && ext[0] == '.')
|
||||
ext++;
|
||||
|
||||
if (
|
||||
string_is_equal_case_insensitive(ext, "cgp") ||
|
||||
string_is_equal_case_insensitive(ext, "glslp") ||
|
||||
string_is_equal_case_insensitive(ext, "slangp")
|
||||
*is_preset =
|
||||
string_is_equal_case_insensitive(ext, "cgp") ||
|
||||
string_is_equal_case_insensitive(ext, "glslp") ||
|
||||
string_is_equal_case_insensitive(ext, "slangp");
|
||||
|
||||
if (string_is_equal_case_insensitive(ext, "cgp") ||
|
||||
string_is_equal_case_insensitive(ext, "cg")
|
||||
)
|
||||
*is_preset = true;
|
||||
else
|
||||
*is_preset = false;
|
||||
return RARCH_SHADER_CG;
|
||||
|
||||
{
|
||||
gfx_ctx_flags_t flags;
|
||||
if (string_is_equal_case_insensitive(ext, "cgp") ||
|
||||
string_is_equal_case_insensitive(ext, "cg")
|
||||
)
|
||||
return RARCH_SHADER_CG;
|
||||
}
|
||||
if (string_is_equal_case_insensitive(ext, "glslp") ||
|
||||
string_is_equal_case_insensitive(ext, "glsl")
|
||||
)
|
||||
return RARCH_SHADER_GLSL;
|
||||
|
||||
{
|
||||
gfx_ctx_flags_t flags;
|
||||
if (string_is_equal_case_insensitive(ext, "glslp") ||
|
||||
string_is_equal_case_insensitive(ext, "glsl")
|
||||
)
|
||||
return RARCH_SHADER_GLSL;
|
||||
}
|
||||
|
||||
{
|
||||
gfx_ctx_flags_t flags;
|
||||
if (string_is_equal_case_insensitive(ext, "slangp") ||
|
||||
string_is_equal_case_insensitive(ext, "slang")
|
||||
)
|
||||
return RARCH_SHADER_SLANG;
|
||||
}
|
||||
if (string_is_equal_case_insensitive(ext, "slangp") ||
|
||||
string_is_equal_case_insensitive(ext, "slang")
|
||||
)
|
||||
return RARCH_SHADER_SLANG;
|
||||
|
||||
return RARCH_SHADER_NONE;
|
||||
}
|
||||
|
@ -141,8 +141,6 @@ struct video_shader_lut
|
||||
* Avoid lots of allocation for convenience. */
|
||||
struct video_shader
|
||||
{
|
||||
enum rarch_shader_type type;
|
||||
|
||||
char prefix[64];
|
||||
char script_class[512];
|
||||
char script_path[PATH_MAX_LENGTH];
|
||||
@ -250,6 +248,8 @@ bool video_shader_any_supported(void);
|
||||
|
||||
bool video_shader_check_for_changes(void);
|
||||
|
||||
const char *video_shader_to_str(enum rarch_shader_type type);
|
||||
|
||||
RETRO_END_DECLS
|
||||
|
||||
#endif
|
||||
|
@ -5685,7 +5685,7 @@ void general_write_handler(rarch_setting_t *setting)
|
||||
menu_entries_ctl(MENU_ENTRIES_CTL_SET_REFRESH, &refresh);
|
||||
menu_driver_ctl(RARCH_MENU_CTL_SET_PREVENT_POPULATE, NULL);
|
||||
}
|
||||
else if (!*setting->value.target.boolean)
|
||||
else
|
||||
{
|
||||
bool refresh = false;
|
||||
settings_t *settings = config_get_ptr();
|
||||
|
@ -147,14 +147,14 @@ bool menu_shader_manager_init(void)
|
||||
* Sets shader preset.
|
||||
**/
|
||||
bool menu_shader_manager_set_preset(void *data,
|
||||
unsigned type, const char *preset_path)
|
||||
enum rarch_shader_type type, const char *preset_path)
|
||||
{
|
||||
struct video_shader *shader = (struct video_shader*)data;
|
||||
config_file_t *conf = NULL;
|
||||
bool refresh = false;
|
||||
settings_t *settings = config_get_ptr();
|
||||
|
||||
if (!video_driver_set_shader((enum rarch_shader_type)type, preset_path))
|
||||
if (!video_driver_set_shader(type, preset_path))
|
||||
{
|
||||
configuration_set_bool(settings, settings->bools.video_shader_enable, false);
|
||||
return false;
|
||||
@ -225,7 +225,8 @@ bool menu_shader_manager_save_preset(
|
||||
char preset_path[PATH_MAX_LENGTH];
|
||||
char config_directory[PATH_MAX_LENGTH];
|
||||
bool ret = false;
|
||||
unsigned d, type = RARCH_SHADER_NONE;
|
||||
unsigned d;
|
||||
enum rarch_shader_type type = RARCH_SHADER_NONE;
|
||||
const char *dirs[3] = {0};
|
||||
config_file_t *conf = NULL;
|
||||
struct video_shader *shader = menu_shader_get();
|
||||
@ -265,7 +266,7 @@ bool menu_shader_manager_save_preset(
|
||||
|
||||
default_preset[0] = '\0';
|
||||
|
||||
if (video_shader_is_supported((enum rarch_shader_type)type))
|
||||
if (video_shader_is_supported(type))
|
||||
{
|
||||
const char *config_path = path_get(RARCH_PATH_CONFIG);
|
||||
/* In a multi-config setting, we can't have
|
||||
@ -449,16 +450,18 @@ void menu_shader_manager_clear_pass_path(unsigned i)
|
||||
*
|
||||
* Returns: type of shader.
|
||||
**/
|
||||
unsigned menu_shader_manager_get_type(const void *data)
|
||||
enum rarch_shader_type menu_shader_manager_get_type(const void *data)
|
||||
{
|
||||
unsigned type = RARCH_SHADER_NONE;
|
||||
const struct video_shader *shader = (const struct video_shader*)data;
|
||||
/* All shader types must be the same, or we cannot use it. */
|
||||
uint8_t i = 0;
|
||||
unsigned i = 0;
|
||||
|
||||
if (!shader)
|
||||
return RARCH_SHADER_NONE;
|
||||
|
||||
type = video_shader_parse_type(shader->path);
|
||||
|
||||
for (i = 0; i < shader->passes; i++)
|
||||
{
|
||||
enum rarch_shader_type pass_type =
|
||||
@ -469,9 +472,7 @@ unsigned menu_shader_manager_get_type(const void *data)
|
||||
case RARCH_SHADER_CG:
|
||||
case RARCH_SHADER_GLSL:
|
||||
case RARCH_SHADER_SLANG:
|
||||
if (type == RARCH_SHADER_NONE)
|
||||
type = pass_type;
|
||||
else if (type != pass_type)
|
||||
if (type != pass_type)
|
||||
return RARCH_SHADER_NONE;
|
||||
break;
|
||||
default:
|
||||
@ -489,7 +490,7 @@ unsigned menu_shader_manager_get_type(const void *data)
|
||||
**/
|
||||
void menu_shader_manager_apply_changes(void)
|
||||
{
|
||||
unsigned shader_type;
|
||||
enum rarch_shader_type shader_type;
|
||||
struct video_shader *shader = menu_shader_get();
|
||||
|
||||
if (!shader)
|
||||
|
@ -20,6 +20,7 @@
|
||||
#include <retro_common_api.h>
|
||||
|
||||
#include "../retroarch.h"
|
||||
#include "../gfx/video_shader_parse.h"
|
||||
|
||||
RETRO_BEGIN_DECLS
|
||||
|
||||
@ -43,7 +44,7 @@ bool menu_shader_manager_init(void);
|
||||
* Sets shader preset.
|
||||
**/
|
||||
bool menu_shader_manager_set_preset(
|
||||
void *data, unsigned type, const char *preset_path);
|
||||
void *data, enum rarch_shader_type type, const char *preset_path);
|
||||
|
||||
/**
|
||||
* menu_shader_manager_save_preset:
|
||||
@ -63,7 +64,7 @@ bool menu_shader_manager_save_preset(
|
||||
*
|
||||
* Returns: type of shader.
|
||||
**/
|
||||
unsigned menu_shader_manager_get_type(const void *data);
|
||||
enum rarch_shader_type menu_shader_manager_get_type(const void *data);
|
||||
|
||||
/**
|
||||
* menu_shader_manager_apply_changes:
|
||||
|
@ -10176,7 +10176,7 @@ static bool video_driver_get_flags(gfx_ctx_flags_t *flags)
|
||||
* @testflag : flag to test
|
||||
*
|
||||
* Poll both the video and context driver's flags and test
|
||||
* whether testflag is set or not.
|
||||
* whether @testflag is set or not.
|
||||
**/
|
||||
bool video_driver_test_all_flags(enum display_flags testflag)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user