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(360) Flesh out hlsl_set_params
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1cdaa652a9
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@ -435,7 +435,8 @@ static bool xdk360_gfx_frame(void *data, const void *frame,
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}
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hlsl_use(0);
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hlsl_set_params();
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hlsl_set_params(width, height, 512, 512, vid->d3dpp.BackBufferWidth,
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vid->d3dpp.BackBufferHeight);
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D3DLOCKED_RECT d3dlr;
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D3DTexture_LockRect(vid->lpTexture, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
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@ -84,12 +84,28 @@ void hlsl_set_proj_matrix(XMMATRIX rotation_value)
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prg[active_index].mvp_val = rotation_value;
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}
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void hlsl_set_params(void)
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#define set_param_2f(param, xy, constanttable) \
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if (param) constanttable->SetFloatArray(d3d_device_ptr, param, xy, 2);
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void hlsl_set_params(unsigned width, unsigned height,
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unsigned tex_width, unsigned tex_height,
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unsigned out_width, unsigned out_height)
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{
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if (!hlsl_active)
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return;
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//const float val[2] = {2.5f, 2.5f};
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const float ori_size[2] = {(float)width, (float)height };
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const float out_size[2] = {(float)out_width, (float)out_height};
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const float tex_size[2] = {(float)tex_width, (float)tex_height};
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set_param_2f(prg[active_index].vid_size_f, ori_size, prg[active_index].f_ctable);
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set_param_2f(prg[active_index].tex_size_f, tex_size, prg[active_index].f_ctable);
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set_param_2f(prg[active_index].out_size_f, out_size, prg[active_index].f_ctable);
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set_param_2f(prg[active_index].vid_size_v, ori_size, prg[active_index].v_ctable);
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set_param_2f(prg[active_index].tex_size_v, tex_size, prg[active_index].v_ctable);
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set_param_2f(prg[active_index].out_size_v, out_size, prg[active_index].v_ctable);
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prg[active_index].v_ctable->SetMatrix(d3d_device_ptr, prg[active_index].mvp, (D3DXMATRIX*)&prg[active_index].mvp_val);
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//prg[active_index].f_ctable->SetFloatArray(d3d_device_ptr, prg[active_index].out_size_f, val, 2);
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}
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@ -27,7 +27,9 @@ void hlsl_deinit(void);
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void hlsl_set_proj_matrix(XMMATRIX rotation_value);
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void hlsl_set_params(void);
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void hlsl_set_params(unsigned width, unsigned height,
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unsigned tex_width, unsigned tex_height,
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unsigned out_width, unsigned out_height);
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void hlsl_use(unsigned index);
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@ -562,6 +562,7 @@
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<Command Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">copy %(FullPath) $(OutDir)media\shaders\stock.cg</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">copy %(FullPath) $(OutDir)media\shaders\stock.cg</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">copy %(FullPath) $(OutDir)media\shaders\stock.cg</Command>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
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</CustomBuild>
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</ItemGroup>
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<ItemGroup>
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@ -644,4 +645,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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