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(360) Build fixes - due to same 'cannot convert parameter 1 from
'void *' to 'gfx_shader *'
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parent
16350367b7
commit
6ae820eea8
@ -58,8 +58,9 @@ static enum gfx_wrap_type wrap_str_to_mode(const char *wrap_mode)
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}
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// CGP
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static bool shader_parse_pass(config_file_t *conf, struct gfx_shader_pass *pass, unsigned i)
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static bool shader_parse_pass(config_file_t *conf, void *data, unsigned i)
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{
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struct gfx_shader_pass *pass = (struct gfx_shader_pass*)data;
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// Source
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char shader_name[64];
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print_buf(shader_name, "shader%u", i);
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@ -227,11 +228,13 @@ static bool shader_parse_pass(config_file_t *conf, struct gfx_shader_pass *pass,
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return true;
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}
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static bool shader_parse_textures(config_file_t *conf, struct gfx_shader *shader)
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static bool shader_parse_textures(config_file_t *conf, void *data)
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{
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const char *id;
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char *save;
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char textures[1024];
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struct gfx_shader *shader = (struct gfx_shader*)data;
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if (!config_get_array(conf, "textures", textures, sizeof(textures)))
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return true;
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@ -284,9 +287,10 @@ static struct gfx_shader_parameter *find_parameter(struct gfx_shader_parameter *
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return NULL;
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}
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bool gfx_shader_resolve_parameters(config_file_t *conf, struct gfx_shader *shader)
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bool gfx_shader_resolve_parameters(config_file_t *conf, void *data)
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{
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unsigned i;
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struct gfx_shader *shader = (struct gfx_shader*)data;
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shader->num_parameters = 0;
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struct gfx_shader_parameter *param = &shader->parameters[shader->num_parameters];
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@ -449,9 +453,11 @@ static bool shader_parse_imports(config_file_t *conf, struct gfx_shader *shader)
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return true;
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}
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bool gfx_shader_read_conf_cgp(config_file_t *conf, struct gfx_shader *shader)
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bool gfx_shader_read_conf_cgp(config_file_t *conf, void *data)
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{
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unsigned shaders, i;
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struct gfx_shader *shader = (struct gfx_shader*)data;
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memset(shader, 0, sizeof(*shader));
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shader->type = RARCH_SHADER_CG;
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@ -591,9 +597,10 @@ static void shader_write_variable(config_file_t *conf, const struct state_tracke
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}
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}
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void gfx_shader_write_conf_cgp(config_file_t *conf, const struct gfx_shader *shader)
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void gfx_shader_write_conf_cgp(config_file_t *conf, void *data)
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{
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unsigned i;
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struct gfx_shader *shader = (struct gfx_shader*)data;
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config_set_int(conf, "shaders", shader->passes);
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for (i = 0; i < shader->passes; i++)
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{
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@ -714,10 +721,12 @@ enum rarch_shader_type gfx_shader_parse_type(const char *path, enum rarch_shader
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return fallback;
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}
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void gfx_shader_resolve_relative(struct gfx_shader *shader, const char *ref_path)
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void gfx_shader_resolve_relative(void *data, const char *ref_path)
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{
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unsigned i;
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char tmp_path[PATH_MAX];
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struct gfx_shader *shader = (struct gfx_shader*)data;
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for (i = 0; i < shader->passes; i++)
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{
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if (!*shader->pass[i].source.path)
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@ -141,11 +141,11 @@ struct gfx_shader
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char script_class[512];
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};
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bool gfx_shader_read_conf_cgp(config_file_t *conf, struct gfx_shader *shader);
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void gfx_shader_write_conf_cgp(config_file_t *conf, const struct gfx_shader *shader);
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bool gfx_shader_read_conf_cgp(config_file_t *conf, void *data);
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void gfx_shader_write_conf_cgp(config_file_t *conf, void *data);
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void gfx_shader_resolve_relative(struct gfx_shader *shader, const char *ref_path);
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bool gfx_shader_resolve_parameters(config_file_t *conf, struct gfx_shader *shader);
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void gfx_shader_resolve_relative(void *data, const char *ref_path);
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bool gfx_shader_resolve_parameters(config_file_t *conf, void *data);
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enum rarch_shader_type gfx_shader_parse_type(const char *path, enum rarch_shader_type fallback);
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