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Cleanup
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parent
454761a6ed
commit
6b03a95b8d
@ -118,11 +118,14 @@ static const GLfloat white_color[] = {
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static bool gl_shared_context_use = false;
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#define gl_context_bind_hw_render(gl, enable) \
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if (gl_shared_context_use) \
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gl->ctx_driver->bind_hw_render(gl->ctx_data, enable)
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void context_bind_hw_render(void *data, bool enable)
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{
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gl_t *gl = (gl_t*)data;
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if (gl_shared_context_use)
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gl->ctx_driver->bind_hw_render(gl->ctx_data, enable);
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gl_context_bind_hw_render(gl, enable);
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}
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@ -679,7 +682,7 @@ static void gl_set_texture_frame(void *data,
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if (!gl)
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return;
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context_bind_hw_render(gl, false);
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gl_context_bind_hw_render(gl, false);
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menu_filter = settings->bools.menu_linear_filter ? TEXTURE_FILTER_LINEAR : TEXTURE_FILTER_NEAREST;
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@ -696,7 +699,7 @@ static void gl_set_texture_frame(void *data,
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gl->menu_texture_alpha = alpha;
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glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
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context_bind_hw_render(gl, true);
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gl_context_bind_hw_render(gl, true);
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}
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static void gl_set_texture_enable(void *data, bool state, bool full_screen)
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@ -959,7 +962,7 @@ static bool gl_frame(void *data, const void *frame,
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return false;
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#endif
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context_bind_hw_render(gl, false);
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gl_context_bind_hw_render(gl, false);
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if (gl->core_context_in_use && gl->renderchain_driver->bind_vao)
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gl->renderchain_driver->bind_vao(gl, gl->renderchain_data);
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@ -1227,7 +1230,7 @@ static bool gl_frame(void *data, const void *frame,
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gl->renderchain_driver->unbind_vao(gl,
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gl->renderchain_data);
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context_bind_hw_render(gl, true);
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gl_context_bind_hw_render(gl, true);
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return true;
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}
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@ -1267,7 +1270,7 @@ static void gl_free(void *data)
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if (!gl)
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return;
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context_bind_hw_render(gl, false);
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gl_context_bind_hw_render(gl, false);
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if (gl->have_sync)
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{
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@ -1333,13 +1336,13 @@ static void gl_set_nonblock_state(void *data, bool state)
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RARCH_LOG("[GL]: VSync => %s\n", state ? "off" : "on");
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context_bind_hw_render(gl, false);
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gl_context_bind_hw_render(gl, false);
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if (!state)
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interval = settings->uints.video_swap_interval;
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video_context_driver_swap_interval(&interval);
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context_bind_hw_render(gl, true);
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gl_context_bind_hw_render(gl, true);
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}
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static bool resolve_extensions(gl_t *gl, const char *context_ident, const video_info_t *video)
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@ -1871,9 +1874,9 @@ static void *gl_init(const video_info_t *video,
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* create textures. */
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gl->textures = 1;
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#ifdef GL_DEBUG
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context_bind_hw_render(gl, true);
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gl_context_bind_hw_render(gl, true);
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gl_begin_debug(gl);
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context_bind_hw_render(gl, false);
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gl_context_bind_hw_render(gl, false);
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#endif
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}
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@ -2009,7 +2012,7 @@ static void *gl_init(const video_info_t *video,
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goto error;
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}
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context_bind_hw_render(gl, true);
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gl_context_bind_hw_render(gl, true);
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return gl;
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error:
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@ -2066,7 +2069,7 @@ static void gl_update_tex_filter_frame(gl_t *gl)
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wrap_info.idx = 0;
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wrap_info.type = RARCH_WRAP_BORDER;
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context_bind_hw_render(gl, false);
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gl_context_bind_hw_render(gl, false);
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shader_filter.index = 1;
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shader_filter.smooth = &smooth;
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@ -2103,7 +2106,7 @@ static void gl_update_tex_filter_frame(gl_t *gl)
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}
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glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
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context_bind_hw_render(gl, true);
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gl_context_bind_hw_render(gl, true);
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}
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static bool gl_set_shader(void *data,
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@ -2118,7 +2121,7 @@ static bool gl_set_shader(void *data,
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if (!gl)
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return false;
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context_bind_hw_render(gl, false);
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gl_context_bind_hw_render(gl, false);
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if (type == RARCH_SHADER_NONE)
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return false;
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@ -2201,13 +2204,13 @@ static bool gl_set_shader(void *data,
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/* Apparently need to set viewport for passes when we aren't using FBOs. */
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gl_set_shader_viewports(gl);
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context_bind_hw_render(gl, true);
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gl_context_bind_hw_render(gl, true);
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#endif
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return true;
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error:
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context_bind_hw_render(gl, true);
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gl_context_bind_hw_render(gl, true);
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return false;
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}
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@ -2305,7 +2308,7 @@ static bool gl_overlay_load(void *data,
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if (!gl)
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return false;
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context_bind_hw_render(gl, false);
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gl_context_bind_hw_render(gl, false);
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gl_free_overlay(gl);
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gl->overlay_tex = (GLuint*)
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@ -2313,7 +2316,7 @@ static bool gl_overlay_load(void *data,
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if (!gl->overlay_tex)
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{
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context_bind_hw_render(gl, true);
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gl_context_bind_hw_render(gl, true);
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return false;
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}
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@ -2351,7 +2354,7 @@ static bool gl_overlay_load(void *data,
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gl->overlay_color_coord[16 * i + j] = 1.0f;
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}
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context_bind_hw_render(gl, true);
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gl_context_bind_hw_render(gl, true);
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return true;
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}
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