(Cg) Move cg shader variables to struct and allocate it at shader init

This commit is contained in:
twinaphex 2014-10-26 04:49:58 +01:00
parent f99b8be3f6
commit 6c193836a5
2 changed files with 347 additions and 292 deletions

View File

@ -477,6 +477,7 @@ typedef struct driver
void *audio_data;
void *video_data;
void *video_context_data;
void *video_shader_data;
void *input_data;
void *osk_data;
void *camera_data;

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