Gameboy/Dot_Matrix video filters: Add XRGB8888 support

This commit is contained in:
jdgleaver 2020-09-25 16:26:38 +01:00
parent 6cc058b390
commit 6c549d687c
7 changed files with 480 additions and 100 deletions

View File

@ -33,9 +33,20 @@
typedef struct
{
uint16_t r;
uint16_t g;
uint16_t b;
struct
{
uint32_t r;
uint32_t g;
uint32_t b;
} xrgb8888;
struct
{
uint16_t r;
uint16_t g;
uint16_t b;
} rgb565;
} dot_matrix_3x_grid_color_t;
struct softfilter_thread_data
@ -61,7 +72,7 @@ struct filter_data
static unsigned dot_matrix_3x_generic_input_fmts(void)
{
return SOFTFILTER_FMT_RGB565;
return SOFTFILTER_FMT_RGB565 | SOFTFILTER_FMT_XRGB8888;
}
static unsigned dot_matrix_3x_generic_output_fmts(unsigned input_fmts)
@ -86,9 +97,14 @@ static void dot_matrix_3x_initialize(struct filter_data *filt,
DOT_MATRIX_3X_DEFAULT_GRID_COLOR);
/* Split into 5bit RGB components */
filt->grid_color.r = (grid_color >> 19) & 0x1F;
filt->grid_color.g = (grid_color >> 11) & 0x1F;
filt->grid_color.b = (grid_color >> 3) & 0x1F;
filt->grid_color.rgb565.r = (grid_color >> 19) & 0x1F;
filt->grid_color.rgb565.g = (grid_color >> 11) & 0x1F;
filt->grid_color.rgb565.b = (grid_color >> 3) & 0x1F;
/* Split into 8bit RGB components */
filt->grid_color.xrgb8888.r = (grid_color >> 16) & 0xFF;
filt->grid_color.xrgb8888.g = (grid_color >> 8) & 0xFF;
filt->grid_color.xrgb8888.b = grid_color & 0xFF;
}
static void *dot_matrix_3x_generic_create(const struct softfilter_config *config,
@ -143,12 +159,12 @@ static void dot_matrix_3x_work_cb_rgb565(void *data, void *thread_data)
struct softfilter_thread_data *thr = (struct softfilter_thread_data*)thread_data;
const uint16_t *input = (const uint16_t*)thr->in_data;
uint16_t *output = (uint16_t*)thr->out_data;
unsigned in_stride = (unsigned)(thr->in_pitch >> 1);
unsigned out_stride = (unsigned)(thr->out_pitch >> 1);
uint16_t base_grid_r = filt->grid_color.r;
uint16_t base_grid_g = filt->grid_color.g;
uint16_t base_grid_b = filt->grid_color.b;
unsigned x, y;
uint16_t in_stride = (uint16_t)(thr->in_pitch >> 1);
uint16_t out_stride = (uint16_t)(thr->out_pitch >> 1);
uint16_t base_grid_r = filt->grid_color.rgb565.r;
uint16_t base_grid_g = filt->grid_color.rgb565.g;
uint16_t base_grid_b = filt->grid_color.rgb565.b;
uint16_t x, y;
for (y = 0; y < thr->height; ++y)
{
@ -200,6 +216,69 @@ static void dot_matrix_3x_work_cb_rgb565(void *data, void *thread_data)
}
}
static void dot_matrix_3x_work_cb_xrgb8888(void *data, void *thread_data)
{
struct filter_data *filt = (struct filter_data*)data;
struct softfilter_thread_data *thr = (struct softfilter_thread_data*)thread_data;
const uint32_t *input = (const uint32_t*)thr->in_data;
uint32_t *output = (uint32_t*)thr->out_data;
uint32_t in_stride = (uint32_t)(thr->in_pitch >> 2);
uint32_t out_stride = (uint32_t)(thr->out_pitch >> 2);
uint32_t base_grid_r = filt->grid_color.xrgb8888.r;
uint32_t base_grid_g = filt->grid_color.xrgb8888.g;
uint32_t base_grid_b = filt->grid_color.xrgb8888.b;
uint32_t x, y;
for (y = 0; y < thr->height; ++y)
{
uint32_t *out_ptr = output;
for (x = 0; x < thr->width; ++x)
{
uint32_t *out_line_ptr = out_ptr;
uint32_t pixel_color = *(input + x);
uint32_t pixel_r = (pixel_color >> 16 & 0xFF);
uint32_t pixel_g = (pixel_color >> 8 & 0xFF);
uint32_t pixel_b = (pixel_color & 0xFF);
/* Get grid colour
* > 10:6 mix of pixel_color:base_grid_color */
uint32_t grid_r = DOT_MATRIX_3X_WEIGHT_10_6(pixel_r, base_grid_r);
uint32_t grid_g = DOT_MATRIX_3X_WEIGHT_10_6(pixel_g, base_grid_g);
uint32_t grid_b = DOT_MATRIX_3X_WEIGHT_10_6(pixel_b, base_grid_b);
uint32_t grid_color = (grid_r << 16) | (grid_g << 8) | grid_b;
/* - Pixel layout (p = pixel, g = grid) -
* Before: After:
* (p) (g)(p)(p)
* (g)(p)(p)
* (g)(g)(g)
*/
/* Row 1: (g)(p)(p) */
*out_line_ptr = grid_color;
*(out_line_ptr + 1) = pixel_color;
*(out_line_ptr + 2) = pixel_color;
out_line_ptr += out_stride;
/* Row 2: (g)(p)(p) */
*out_line_ptr = grid_color;
*(out_line_ptr + 1) = pixel_color;
*(out_line_ptr + 2) = pixel_color;
out_line_ptr += out_stride;
/* Row 3: (g)(g)(g) */
*out_line_ptr = grid_color;
*(out_line_ptr + 1) = grid_color;
*(out_line_ptr + 2) = grid_color;
out_ptr += 3;
}
input += in_stride;
output += out_stride * 3;
}
}
static void dot_matrix_3x_generic_packets(void *data,
struct softfilter_work_packet *packets,
void *output, size_t output_stride,
@ -220,6 +299,8 @@ static void dot_matrix_3x_generic_packets(void *data,
if (filt->in_fmt == SOFTFILTER_FMT_RGB565)
packets[0].work = dot_matrix_3x_work_cb_rgb565;
else if (filt->in_fmt == SOFTFILTER_FMT_XRGB8888)
packets[0].work = dot_matrix_3x_work_cb_xrgb8888;
packets[0].thread_data = thr;
}

View File

@ -33,9 +33,20 @@
typedef struct
{
uint16_t r;
uint16_t g;
uint16_t b;
struct
{
uint32_t r;
uint32_t g;
uint32_t b;
} xrgb8888;
struct
{
uint16_t r;
uint16_t g;
uint16_t b;
} rgb565;
} dot_matrix_4x_grid_color_t;
struct softfilter_thread_data
@ -61,7 +72,7 @@ struct filter_data
static unsigned dot_matrix_4x_generic_input_fmts(void)
{
return SOFTFILTER_FMT_RGB565;
return SOFTFILTER_FMT_RGB565 | SOFTFILTER_FMT_XRGB8888;
}
static unsigned dot_matrix_4x_generic_output_fmts(unsigned input_fmts)
@ -86,9 +97,14 @@ static void dot_matrix_4x_initialize(struct filter_data *filt,
DOT_MATRIX_4X_DEFAULT_GRID_COLOR);
/* Split into 5bit RGB components */
filt->grid_color.r = (grid_color >> 19) & 0x1F;
filt->grid_color.g = (grid_color >> 11) & 0x1F;
filt->grid_color.b = (grid_color >> 3) & 0x1F;
filt->grid_color.rgb565.r = (grid_color >> 19) & 0x1F;
filt->grid_color.rgb565.g = (grid_color >> 11) & 0x1F;
filt->grid_color.rgb565.b = (grid_color >> 3) & 0x1F;
/* Split into 8bit RGB components */
filt->grid_color.xrgb8888.r = (grid_color >> 16) & 0xFF;
filt->grid_color.xrgb8888.g = (grid_color >> 8) & 0xFF;
filt->grid_color.xrgb8888.b = grid_color & 0xFF;
}
static void *dot_matrix_4x_generic_create(const struct softfilter_config *config,
@ -143,12 +159,12 @@ static void dot_matrix_4x_work_cb_rgb565(void *data, void *thread_data)
struct softfilter_thread_data *thr = (struct softfilter_thread_data*)thread_data;
const uint16_t *input = (const uint16_t*)thr->in_data;
uint16_t *output = (uint16_t*)thr->out_data;
unsigned in_stride = (unsigned)(thr->in_pitch >> 1);
unsigned out_stride = (unsigned)(thr->out_pitch >> 1);
uint16_t base_grid_r = filt->grid_color.r;
uint16_t base_grid_g = filt->grid_color.g;
uint16_t base_grid_b = filt->grid_color.b;
unsigned x, y;
uint16_t in_stride = (uint16_t)(thr->in_pitch >> 1);
uint16_t out_stride = (uint16_t)(thr->out_pitch >> 1);
uint16_t base_grid_r = filt->grid_color.rgb565.r;
uint16_t base_grid_g = filt->grid_color.rgb565.g;
uint16_t base_grid_b = filt->grid_color.rgb565.b;
uint16_t x, y;
for (y = 0; y < thr->height; ++y)
{
@ -217,6 +233,86 @@ static void dot_matrix_4x_work_cb_rgb565(void *data, void *thread_data)
}
}
static void dot_matrix_4x_work_cb_xrgb8888(void *data, void *thread_data)
{
struct filter_data *filt = (struct filter_data*)data;
struct softfilter_thread_data *thr = (struct softfilter_thread_data*)thread_data;
const uint32_t *input = (const uint32_t*)thr->in_data;
uint32_t *output = (uint32_t*)thr->out_data;
uint32_t in_stride = (uint32_t)(thr->in_pitch >> 2);
uint32_t out_stride = (uint32_t)(thr->out_pitch >> 2);
uint32_t base_grid_r = filt->grid_color.xrgb8888.r;
uint32_t base_grid_g = filt->grid_color.xrgb8888.g;
uint32_t base_grid_b = filt->grid_color.xrgb8888.b;
uint32_t x, y;
for (y = 0; y < thr->height; ++y)
{
uint32_t *out_ptr = output;
for (x = 0; x < thr->width; ++x)
{
uint32_t *out_line_ptr = out_ptr;
uint32_t pixel_color = *(input + x);
uint32_t pixel_r = (pixel_color >> 16 & 0xFF);
uint32_t pixel_g = (pixel_color >> 8 & 0xFF);
uint32_t pixel_b = (pixel_color & 0xFF);
/* Get shadow colour
* > 10:6 mix of pixel_color:base_grid_color */
uint32_t shadow_r = DOT_MATRIX_3X_WEIGHT_10_6(pixel_r, base_grid_r);
uint32_t shadow_g = DOT_MATRIX_3X_WEIGHT_10_6(pixel_g, base_grid_g);
uint32_t shadow_b = DOT_MATRIX_3X_WEIGHT_10_6(pixel_b, base_grid_b);
uint32_t shadow_color = (shadow_r << 16) | (shadow_g << 8) | shadow_b;
/* Get grid colour
* > 50:50 mix of pixel_color:base_grid_color */
uint32_t grid_r = (pixel_r + base_grid_r) >> 1;
uint32_t grid_g = (pixel_g + base_grid_g) >> 1;
uint32_t grid_b = (pixel_b + base_grid_b) >> 1;
uint32_t grid_color = (grid_r << 16) | (grid_g << 8) | grid_b;
/* - Pixel layout (p = pixel, s = shadow, g = grid) -
* Before: After:
* (p) (g)(p)(p)(p)
* (s)(p)(p)(p)
* (s)(p)(p)(p)
* (s)(s)(s)(g)
*/
/* Row 1: (g)(p)(p)(p) */
*out_line_ptr = grid_color;
*(out_line_ptr + 1) = pixel_color;
*(out_line_ptr + 2) = pixel_color;
*(out_line_ptr + 3) = pixel_color;
out_line_ptr += out_stride;
/* Row 2: (s)(p)(p)(p) */
*out_line_ptr = shadow_color;
*(out_line_ptr + 1) = pixel_color;
*(out_line_ptr + 2) = pixel_color;
*(out_line_ptr + 3) = pixel_color;
out_line_ptr += out_stride;
/* Row 3: (s)(p)(p)(p) */
*out_line_ptr = shadow_color;
*(out_line_ptr + 1) = pixel_color;
*(out_line_ptr + 2) = pixel_color;
*(out_line_ptr + 3) = pixel_color;
out_line_ptr += out_stride;
/* Row 4: (s)(s)(s)(g) */
*out_line_ptr = shadow_color;
*(out_line_ptr + 1) = shadow_color;
*(out_line_ptr + 2) = shadow_color;
*(out_line_ptr + 3) = grid_color;
out_ptr += 4;
}
input += in_stride;
output += out_stride << 2;
}
}
static void dot_matrix_4x_generic_packets(void *data,
struct softfilter_work_packet *packets,
void *output, size_t output_stride,
@ -237,6 +333,8 @@ static void dot_matrix_4x_generic_packets(void *data,
if (filt->in_fmt == SOFTFILTER_FMT_RGB565)
packets[0].work = dot_matrix_4x_work_cb_rgb565;
else if (filt->in_fmt == SOFTFILTER_FMT_XRGB8888)
packets[0].work = dot_matrix_4x_work_cb_xrgb8888;
packets[0].thread_data = thr;
}

View File

@ -38,8 +38,18 @@
typedef struct
{
uint16_t pixel_lut[4];
uint16_t grid_lut[4];
struct
{
uint32_t pixel_lut[4];
uint32_t grid_lut[4];
} xrgb8888;
struct
{
uint16_t pixel_lut[4];
uint16_t grid_lut[4];
} rgb565;
} gameboy3x_colors_t;
struct softfilter_thread_data
@ -65,7 +75,7 @@ struct filter_data
static unsigned gameboy3x_generic_input_fmts(void)
{
return SOFTFILTER_FMT_RGB565;
return SOFTFILTER_FMT_RGB565 | SOFTFILTER_FMT_XRGB8888;
}
static unsigned gameboy3x_generic_output_fmts(unsigned input_fmts)
@ -124,12 +134,15 @@ static void gameboy3x_initialize(struct filter_data *filt,
{
uint32_t grid_color;
/* Populate pixel lookup table */
filt->colors.pixel_lut[i] = GAMEBOY_3X_RGB24_TO_RGB565(palette[i]);
/* Populate pixel lookup tables */
filt->colors.rgb565.pixel_lut[i] = GAMEBOY_3X_RGB24_TO_RGB565(palette[i]);
filt->colors.xrgb8888.pixel_lut[i] = palette[i];
/* Populate grid lookup table */
/* Populate grid lookup tables */
grid_color = gameboy3x_get_grid_colour(palette[i], palette_grid);
filt->colors.grid_lut[i] = GAMEBOY_3X_RGB24_TO_RGB565(grid_color);
filt->colors.rgb565.grid_lut[i] = GAMEBOY_3X_RGB24_TO_RGB565(grid_color);
filt->colors.xrgb8888.grid_lut[i] = grid_color;
}
}
@ -185,11 +198,11 @@ static void gameboy3x_work_cb_rgb565(void *data, void *thread_data)
struct softfilter_thread_data *thr = (struct softfilter_thread_data*)thread_data;
const uint16_t *input = (const uint16_t*)thr->in_data;
uint16_t *output = (uint16_t*)thr->out_data;
unsigned in_stride = (unsigned)(thr->in_pitch >> 1);
unsigned out_stride = (unsigned)(thr->out_pitch >> 1);
uint16_t *pixel_lut = filt->colors.pixel_lut;
uint16_t *grid_lut = filt->colors.grid_lut;
unsigned x, y;
uint16_t in_stride = (uint16_t)(thr->in_pitch >> 1);
uint16_t out_stride = (uint16_t)(thr->out_pitch >> 1);
uint16_t *pixel_lut = filt->colors.rgb565.pixel_lut;
uint16_t *grid_lut = filt->colors.rgb565.grid_lut;
uint16_t x, y;
for (y = 0; y < thr->height; ++y)
{
@ -205,7 +218,7 @@ static void gameboy3x_work_cb_rgb565(void *data, void *thread_data)
(in_color & 0x1F);
uint16_t out_pixel_color;
uint16_t out_grid_color;
uint8_t lut_index;
uint16_t lut_index;
/* Calculate mean value of the 3 RGB
* colour components */
@ -256,6 +269,83 @@ static void gameboy3x_work_cb_rgb565(void *data, void *thread_data)
}
}
static void gameboy3x_work_cb_xrgb8888(void *data, void *thread_data)
{
struct filter_data *filt = (struct filter_data*)data;
struct softfilter_thread_data *thr = (struct softfilter_thread_data*)thread_data;
const uint32_t *input = (const uint32_t*)thr->in_data;
uint32_t *output = (uint32_t*)thr->out_data;
uint32_t in_stride = (uint32_t)(thr->in_pitch >> 2);
uint32_t out_stride = (uint32_t)(thr->out_pitch >> 2);
uint32_t *pixel_lut = filt->colors.xrgb8888.pixel_lut;
uint32_t *grid_lut = filt->colors.xrgb8888.grid_lut;
uint32_t x, y;
for (y = 0; y < thr->height; ++y)
{
uint32_t *out_ptr = output;
for (x = 0; x < thr->width; ++x)
{
uint32_t *out_line_ptr = out_ptr;
uint32_t in_color = *(input + x);
uint32_t in_rgb_mean =
(in_color >> 16 & 0xFF) +
(in_color >> 8 & 0xFF) +
(in_color & 0xFF);
uint32_t out_pixel_color;
uint32_t out_grid_color;
uint32_t lut_index;
/* Calculate mean value of the 3 RGB
* colour components */
in_rgb_mean += (in_rgb_mean + 2) >> 2;
in_rgb_mean += (in_rgb_mean + 8) >> 4;
in_rgb_mean += (in_rgb_mean + 128) >> 8;
in_rgb_mean >>= 2;
/* Convert to lookup table index
* > This can never be greater than 3,
* but check anyway... */
lut_index = in_rgb_mean >> 6;
lut_index = (lut_index > 3) ? 3 : lut_index;
/* Get output pixel and grid colours */
out_pixel_color = *(pixel_lut + lut_index);
out_grid_color = *(grid_lut + lut_index);
/* - Pixel layout (p = pixel, g = grid) -
* Before: After:
* (p) (g)(p)(p)
* (g)(p)(p)
* (g)(g)(g)
*/
/* Row 1: (g)(p)(p) */
*out_line_ptr = out_grid_color;
*(out_line_ptr + 1) = out_pixel_color;
*(out_line_ptr + 2) = out_pixel_color;
out_line_ptr += out_stride;
/* Row 2: (g)(p)(p) */
*out_line_ptr = out_grid_color;
*(out_line_ptr + 1) = out_pixel_color;
*(out_line_ptr + 2) = out_pixel_color;
out_line_ptr += out_stride;
/* Row 3: (g)(g)(g) */
*out_line_ptr = out_grid_color;
*(out_line_ptr + 1) = out_grid_color;
*(out_line_ptr + 2) = out_grid_color;
out_ptr += 3;
}
input += in_stride;
output += out_stride * 3;
}
}
static void gameboy3x_generic_packets(void *data,
struct softfilter_work_packet *packets,
void *output, size_t output_stride,
@ -276,6 +366,8 @@ static void gameboy3x_generic_packets(void *data,
if (filt->in_fmt == SOFTFILTER_FMT_RGB565)
packets[0].work = gameboy3x_work_cb_rgb565;
else if (filt->in_fmt == SOFTFILTER_FMT_XRGB8888)
packets[0].work = gameboy3x_work_cb_xrgb8888;
packets[0].thread_data = thr;
}

View File

@ -38,9 +38,20 @@
typedef struct
{
uint16_t pixel_lut[4];
uint16_t shadow_lut[4];
uint16_t grid_lut[4];
struct
{
uint32_t pixel_lut[4];
uint32_t shadow_lut[4];
uint32_t grid_lut[4];
} xrgb8888;
struct
{
uint16_t pixel_lut[4];
uint16_t shadow_lut[4];
uint16_t grid_lut[4];
} rgb565;
} gameboy4x_colors_t;
struct softfilter_thread_data
@ -66,7 +77,7 @@ struct filter_data
static unsigned gameboy4x_generic_input_fmts(void)
{
return SOFTFILTER_FMT_RGB565;
return SOFTFILTER_FMT_RGB565 | SOFTFILTER_FMT_XRGB8888;
}
static unsigned gameboy4x_generic_output_fmts(unsigned input_fmts)
@ -128,15 +139,18 @@ static void gameboy4x_initialize(struct filter_data *filt,
uint32_t shadow_color;
uint32_t grid_color;
/* Populate pixel lookup table */
filt->colors.pixel_lut[i] = GAMEBOY_4X_RGB24_TO_RGB565(palette[i]);
/* Populate pixel lookup tables */
filt->colors.rgb565.pixel_lut[i] = GAMEBOY_4X_RGB24_TO_RGB565(palette[i]);
filt->colors.xrgb8888.pixel_lut[i] = palette[i];
/* Populate pixel shadow lookup table
/* Populate pixel shadow lookup tables
* > 4:3 mix of palette:grid */
shadow_color = gameboy4x_get_weighted_colour(palette[i], palette_grid, 4, 3);
filt->colors.shadow_lut[i] = GAMEBOY_4X_RGB24_TO_RGB565(shadow_color);
/* Populate grid lookup table
filt->colors.rgb565.shadow_lut[i] = GAMEBOY_4X_RGB24_TO_RGB565(shadow_color);
filt->colors.xrgb8888.shadow_lut[i] = shadow_color;
/* Populate grid lookup tables
* > 2:3 mix of palette:grid
* > Would like to set this to the pure grid
* colour (to highlight the pixel shadow
@ -144,7 +158,9 @@ static void gameboy4x_initialize(struct filter_data *filt,
* 2:3 is about as light as we can make this
* without producing ugly optical illusions */
grid_color = gameboy4x_get_weighted_colour(palette[i], palette_grid, 2, 3);
filt->colors.grid_lut[i] = GAMEBOY_4X_RGB24_TO_RGB565(grid_color);
filt->colors.rgb565.grid_lut[i] = GAMEBOY_4X_RGB24_TO_RGB565(grid_color);
filt->colors.xrgb8888.grid_lut[i] = grid_color;
}
}
@ -200,12 +216,12 @@ static void gameboy4x_work_cb_rgb565(void *data, void *thread_data)
struct softfilter_thread_data *thr = (struct softfilter_thread_data*)thread_data;
const uint16_t *input = (const uint16_t*)thr->in_data;
uint16_t *output = (uint16_t*)thr->out_data;
unsigned in_stride = (unsigned)(thr->in_pitch >> 1);
unsigned out_stride = (unsigned)(thr->out_pitch >> 1);
uint16_t *pixel_lut = filt->colors.pixel_lut;
uint16_t *shadow_lut = filt->colors.shadow_lut;
uint16_t *grid_lut = filt->colors.grid_lut;
unsigned x, y;
uint16_t in_stride = (uint16_t)(thr->in_pitch >> 1);
uint16_t out_stride = (uint16_t)(thr->out_pitch >> 1);
uint16_t *pixel_lut = filt->colors.rgb565.pixel_lut;
uint16_t *shadow_lut = filt->colors.rgb565.shadow_lut;
uint16_t *grid_lut = filt->colors.rgb565.grid_lut;
uint16_t x, y;
for (y = 0; y < thr->height; ++y)
{
@ -222,7 +238,7 @@ static void gameboy4x_work_cb_rgb565(void *data, void *thread_data)
uint16_t out_pixel_color;
uint16_t out_shadow_color;
uint16_t out_grid_color;
uint8_t lut_index;
uint16_t lut_index;
/* Calculate mean value of the 3 RGB
* colour components */
@ -285,6 +301,97 @@ static void gameboy4x_work_cb_rgb565(void *data, void *thread_data)
}
}
static void gameboy4x_work_cb_xrgb8888(void *data, void *thread_data)
{
struct filter_data *filt = (struct filter_data*)data;
struct softfilter_thread_data *thr = (struct softfilter_thread_data*)thread_data;
const uint32_t *input = (const uint32_t*)thr->in_data;
uint32_t *output = (uint32_t*)thr->out_data;
uint32_t in_stride = (uint32_t)(thr->in_pitch >> 2);
uint32_t out_stride = (uint32_t)(thr->out_pitch >> 2);
uint32_t *pixel_lut = filt->colors.xrgb8888.pixel_lut;
uint32_t *shadow_lut = filt->colors.xrgb8888.shadow_lut;
uint32_t *grid_lut = filt->colors.xrgb8888.grid_lut;
uint32_t x, y;
for (y = 0; y < thr->height; ++y)
{
uint32_t *out_ptr = output;
for (x = 0; x < thr->width; ++x)
{
uint32_t *out_line_ptr = out_ptr;
uint32_t in_color = *(input + x);
uint32_t in_rgb_mean =
(in_color >> 16 & 0xFF) +
(in_color >> 8 & 0xFF) +
(in_color & 0xFF);
uint32_t out_pixel_color;
uint32_t out_shadow_color;
uint32_t out_grid_color;
uint32_t lut_index;
/* Calculate mean value of the 3 RGB
* colour components */
in_rgb_mean += (in_rgb_mean + 2) >> 2;
in_rgb_mean += (in_rgb_mean + 8) >> 4;
in_rgb_mean += (in_rgb_mean + 128) >> 8;
in_rgb_mean >>= 2;
/* Convert to lookup table index
* > This can never be greater than 3,
* but check anyway... */
lut_index = in_rgb_mean >> 6;
lut_index = (lut_index > 3) ? 3 : lut_index;
/* Get output pixel, pixel shadow and grid colours */
out_pixel_color = *(pixel_lut + lut_index);
out_shadow_color = *(shadow_lut + lut_index);
out_grid_color = *(grid_lut + lut_index);
/* - Pixel layout (p = pixel, s = shadow, g = grid) -
* Before: After:
* (p) (g)(p)(p)(p)
* (s)(p)(p)(p)
* (s)(p)(p)(p)
* (s)(s)(s)(g)
*/
/* Row 1: (g)(p)(p)(p) */
*out_line_ptr = out_grid_color;
*(out_line_ptr + 1) = out_pixel_color;
*(out_line_ptr + 2) = out_pixel_color;
*(out_line_ptr + 3) = out_pixel_color;
out_line_ptr += out_stride;
/* Row 2: (s)(p)(p)(p) */
*out_line_ptr = out_shadow_color;
*(out_line_ptr + 1) = out_pixel_color;
*(out_line_ptr + 2) = out_pixel_color;
*(out_line_ptr + 3) = out_pixel_color;
out_line_ptr += out_stride;
/* Row 3: (s)(p)(p)(p) */
*out_line_ptr = out_shadow_color;
*(out_line_ptr + 1) = out_pixel_color;
*(out_line_ptr + 2) = out_pixel_color;
*(out_line_ptr + 3) = out_pixel_color;
out_line_ptr += out_stride;
/* Row 4: (s)(s)(s)(g) */
*out_line_ptr = out_shadow_color;
*(out_line_ptr + 1) = out_shadow_color;
*(out_line_ptr + 2) = out_shadow_color;
*(out_line_ptr + 3) = out_grid_color;
out_ptr += 4;
}
input += in_stride;
output += out_stride << 2;
}
}
static void gameboy4x_generic_packets(void *data,
struct softfilter_work_packet *packets,
void *output, size_t output_stride,
@ -305,6 +412,8 @@ static void gameboy4x_generic_packets(void *data,
if (filt->in_fmt == SOFTFILTER_FMT_RGB565)
packets[0].work = gameboy4x_work_cb_rgb565;
else if (filt->in_fmt == SOFTFILTER_FMT_XRGB8888)
packets[0].work = gameboy4x_work_cb_xrgb8888;
packets[0].thread_data = thr;
}

View File

@ -108,11 +108,11 @@ static void grid2x_generic_destroy(void *data)
static void grid2x_work_cb_xrgb8888(void *data, void *thread_data)
{
struct softfilter_thread_data *thr = (struct softfilter_thread_data*)thread_data;
const uint32_t *input = (const uint32_t*)thr->in_data;
uint32_t *output = (uint32_t*)thr->out_data;
unsigned in_stride = (unsigned)(thr->in_pitch >> 2);
unsigned out_stride = (unsigned)(thr->out_pitch >> 2);
unsigned x, y;
const uint32_t *input = (const uint32_t*)thr->in_data;
uint32_t *output = (uint32_t*)thr->out_data;
uint32_t in_stride = (uint32_t)(thr->in_pitch >> 2);
uint32_t out_stride = (uint32_t)(thr->out_pitch >> 2);
uint32_t x, y;
for (y = 0; y < thr->height; ++y)
{
@ -124,10 +124,10 @@ static void grid2x_work_cb_xrgb8888(void *data, void *thread_data)
* byte swapping issues */
uint32_t *out_line_ptr = out_ptr;
uint32_t color = *(input + x);
uint8_t p = (color >> 24 & 0xFF); /* Padding bits */
uint8_t r = (color >> 16 & 0xFF);
uint8_t g = (color >> 8 & 0xFF);
uint8_t b = (color & 0xFF);
uint32_t p = (color >> 24 & 0xFF); /* Padding bits */
uint32_t r = (color >> 16 & 0xFF);
uint32_t g = (color >> 8 & 0xFF);
uint32_t b = (color & 0xFF);
uint32_t scanline_color =
((p - (p >> 2)) << 24) |
((r - (r >> 2)) << 16) |
@ -154,11 +154,11 @@ static void grid2x_work_cb_xrgb8888(void *data, void *thread_data)
static void grid2x_work_cb_rgb565(void *data, void *thread_data)
{
struct softfilter_thread_data *thr = (struct softfilter_thread_data*)thread_data;
const uint16_t *input = (const uint16_t*)thr->in_data;
uint16_t *output = (uint16_t*)thr->out_data;
unsigned in_stride = (unsigned)(thr->in_pitch >> 1);
unsigned out_stride = (unsigned)(thr->out_pitch >> 1);
unsigned x, y;
const uint16_t *input = (const uint16_t*)thr->in_data;
uint16_t *output = (uint16_t*)thr->out_data;
uint16_t in_stride = (uint16_t)(thr->in_pitch >> 1);
uint16_t out_stride = (uint16_t)(thr->out_pitch >> 1);
uint16_t x, y;
for (y = 0; y < thr->height; ++y)
{
@ -167,9 +167,9 @@ static void grid2x_work_cb_rgb565(void *data, void *thread_data)
{
uint16_t *out_line_ptr = out_ptr;
uint16_t color = *(input + x);
uint8_t r = (color >> 11 & 0x1F);
uint8_t g = (color >> 6 & 0x1F);
uint8_t b = (color & 0x1F);
uint16_t r = (color >> 11 & 0x1F);
uint16_t g = (color >> 6 & 0x1F);
uint16_t b = (color & 0x1F);
uint16_t scanline_color =
((r - (r >> 2)) << 11) |
((g - (g >> 2)) << 6) |

View File

@ -108,11 +108,11 @@ static void normal2x_generic_destroy(void *data)
static void normal2x_work_cb_xrgb8888(void *data, void *thread_data)
{
struct softfilter_thread_data *thr = (struct softfilter_thread_data*)thread_data;
const uint32_t *input = (const uint32_t*)thr->in_data;
uint32_t *output = (uint32_t*)thr->out_data;
unsigned in_stride = (unsigned)(thr->in_pitch >> 2);
unsigned out_stride = (unsigned)(thr->out_pitch >> 2);
unsigned x, y;
const uint32_t *input = (const uint32_t*)thr->in_data;
uint32_t *output = (uint32_t*)thr->out_data;
uint32_t in_stride = (uint32_t)(thr->in_pitch >> 2);
uint32_t out_stride = (uint32_t)(thr->out_pitch >> 2);
uint32_t x, y;
for (y = 0; y < thr->height; ++y)
{
@ -142,11 +142,11 @@ static void normal2x_work_cb_xrgb8888(void *data, void *thread_data)
static void normal2x_work_cb_rgb565(void *data, void *thread_data)
{
struct softfilter_thread_data *thr = (struct softfilter_thread_data*)thread_data;
const uint16_t *input = (const uint16_t*)thr->in_data;
uint16_t *output = (uint16_t*)thr->out_data;
unsigned in_stride = (unsigned)(thr->in_pitch >> 1);
unsigned out_stride = (unsigned)(thr->out_pitch >> 1);
unsigned x, y;
const uint16_t *input = (const uint16_t*)thr->in_data;
uint16_t *output = (uint16_t*)thr->out_data;
uint16_t in_stride = (uint16_t)(thr->in_pitch >> 1);
uint16_t out_stride = (uint16_t)(thr->out_pitch >> 1);
uint16_t x, y;
for (y = 0; y < thr->height; ++y)
{

View File

@ -108,11 +108,11 @@ static void scanline2x_generic_destroy(void *data)
static void scanline2x_work_cb_xrgb8888(void *data, void *thread_data)
{
struct softfilter_thread_data *thr = (struct softfilter_thread_data*)thread_data;
const uint32_t *input = (const uint32_t*)thr->in_data;
uint32_t *output = (uint32_t*)thr->out_data;
unsigned in_stride = (unsigned)(thr->in_pitch >> 2);
unsigned out_stride = (unsigned)(thr->out_pitch >> 2);
unsigned x, y;
const uint32_t *input = (const uint32_t*)thr->in_data;
uint32_t *output = (uint32_t*)thr->out_data;
uint32_t in_stride = (uint32_t)(thr->in_pitch >> 2);
uint32_t out_stride = (uint32_t)(thr->out_pitch >> 2);
uint32_t x, y;
for (y = 0; y < thr->height; ++y)
{
@ -124,10 +124,10 @@ static void scanline2x_work_cb_xrgb8888(void *data, void *thread_data)
* byte swapping issues */
uint32_t *out_line_ptr = out_ptr;
uint32_t color = *(input + x);
uint8_t p = (color >> 24 & 0xFF); /* Padding bits */
uint8_t r = (color >> 16 & 0xFF);
uint8_t g = (color >> 8 & 0xFF);
uint8_t b = (color & 0xFF);
uint32_t p = (color >> 24 & 0xFF); /* Padding bits */
uint32_t r = (color >> 16 & 0xFF);
uint32_t g = (color >> 8 & 0xFF);
uint32_t b = (color & 0xFF);
uint32_t scanline_color =
((p - (p >> 2)) << 24) |
((r - (r >> 2)) << 16) |
@ -154,11 +154,11 @@ static void scanline2x_work_cb_xrgb8888(void *data, void *thread_data)
static void scanline2x_work_cb_rgb565(void *data, void *thread_data)
{
struct softfilter_thread_data *thr = (struct softfilter_thread_data*)thread_data;
const uint16_t *input = (const uint16_t*)thr->in_data;
uint16_t *output = (uint16_t*)thr->out_data;
unsigned in_stride = (unsigned)(thr->in_pitch >> 1);
unsigned out_stride = (unsigned)(thr->out_pitch >> 1);
unsigned x, y;
const uint16_t *input = (const uint16_t*)thr->in_data;
uint16_t *output = (uint16_t*)thr->out_data;
uint16_t in_stride = (uint16_t)(thr->in_pitch >> 1);
uint16_t out_stride = (uint16_t)(thr->out_pitch >> 1);
uint16_t x, y;
for (y = 0; y < thr->height; ++y)
{
@ -167,9 +167,9 @@ static void scanline2x_work_cb_rgb565(void *data, void *thread_data)
{
uint16_t *out_line_ptr = out_ptr;
uint16_t color = *(input + x);
uint8_t r = (color >> 11 & 0x1F);
uint8_t g = (color >> 6 & 0x1F);
uint8_t b = (color & 0x1F);
uint16_t r = (color >> 11 & 0x1F);
uint16_t g = (color >> 6 & 0x1F);
uint16_t b = (color & 0x1F);
uint16_t scanline_color =
((r - (r >> 2)) << 11) |
((g - (g >> 2)) << 6) |