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Get rid of warning
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@ -2593,7 +2593,7 @@ d3d11_get_closest_match_texture2D(D3D11Device device, DXGI_FORMAT desired_format
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D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE);
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}
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static inline d3d11_set_texture_and_sampler(
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static inline void d3d11_set_texture_and_sampler(
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D3D11DeviceContext ctx, UINT slot, d3d11_texture_t* texture)
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{
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D3D11SetPShaderResources(ctx, slot, 1, &texture->view);
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