(PSP) fixes OSD text rendering glitches.

This commit is contained in:
aliaspider 2014-02-22 02:59:50 +01:00
parent ea1c580839
commit 6ea5afbd07

View File

@ -37,7 +37,7 @@
#endif
/* Frame buffer */
#define SCEGU_VRAM_TOP 0x04000000
#define SCEGU_VRAM_TOP 0x44000000
/* 16bit mode */
#define SCEGU_VRAM_BUFSIZE (SCEGU_VRAM_WIDTH*SCEGU_SCR_HEIGHT*2)
#define SCEGU_VRAM_BP_0 (void *)(SCEGU_VRAM_TOP)
@ -64,48 +64,48 @@ typedef struct psp1_rgui_frame
int pixel_size;
unsigned width;
unsigned height;
unsigned height;
unsigned buffer_width;
unsigned buffer_Height;
void* buffer;
float alpha;
uint32_t alpha_source;
uint32_t alpha_dest;
bool active;
psp1_copy_frame_func copy_frame;
psp1_copy_frame_func copy_frame;
} psp1_rgui_frame_t;
typedef struct psp1_video
{
void* displayList;
void* displayList;
void* frameBuffers[2];
unsigned int drawBuffer_ID;
bool vsync;
bool rgb32;
int pixel_format;
int pixel_size;
unsigned buffer_width;
unsigned buffer_Height;
void* buffer;
psp1_copy_frame_func copy_frame;
psp1_copy_frame_func copy_frame;
psp1_rgui_frame_t rgui;
// not implemented
unsigned width;
unsigned height;
bool force_aspect;
bool smooth;
unsigned input_scale; // Maximum input size: RARCH_SCALE_BASE * input_scale
int rotation;
int rotation;
} psp1_video_t;
@ -120,11 +120,11 @@ typedef struct psp1_vertex
static void copy_frame_ARGB8888_to_ABGR8888(const void *in_frame, unsigned in_buffer_width,
void *out_frame, unsigned out_buffer_width,
unsigned width, unsigned height)
{
{
int x,y;
const uint32_t *in_p = (const uint32_t*)in_frame;
uint32_t *out_p = (uint32_t*)out_frame;
const uint32_t *in_p = (const uint32_t*)in_frame;
uint32_t *out_p = (uint32_t*)out_frame;
for(y = 0; y < height; y++)
{
for (x = 0; x < width; x++)
@ -142,11 +142,11 @@ static void copy_frame_ARGB8888_to_ABGR8888(const void *in_frame, unsigned in_bu
static void copy_frame_RGB5650_to_BGR5650(const void *in_frame, unsigned in_buffer_width,
void *out_frame, unsigned out_buffer_width,
unsigned width, unsigned height)
{
{
int x,y;
const uint16_t *in_p = (const uint16_t*)in_frame;
uint16_t *out_p = (uint16_t*)out_frame;
const uint16_t *in_p = (const uint16_t*)in_frame;
uint16_t *out_p = (uint16_t*)out_frame;
for(y = 0; y < height; y++)
{
for (x = 0; x < width; x++)
@ -162,11 +162,11 @@ static void copy_frame_RGB5650_to_BGR5650(const void *in_frame, unsigned in_buff
static void copy_frame_XBGR16(const void *in_frame, unsigned in_buffer_width,
void *out_frame, unsigned out_buffer_width,
unsigned width, unsigned height)
{
{
int x,y;
const uint16_t *in_p = (const uint16_t*)in_frame;
uint16_t *out_p = (uint16_t*)out_frame;
const uint16_t *in_p = (const uint16_t*)in_frame;
uint16_t *out_p = (uint16_t*)out_frame;
for(y = 0; y < height; y++)
{
for (x = 0; x < width; x++)
@ -188,12 +188,12 @@ static void *psp_init(const video_info_t *video,
{
// first time init
psp = (psp1_video_t*)calloc(1, sizeof(psp1_video_t));
if (!psp)
goto error;
}
if(!psp->displayList) // either first time init or psp_free was called
{
sceGuInit();
@ -202,50 +202,50 @@ static void *psp_init(const video_info_t *video,
psp->buffer_width = 512;
psp->buffer_Height = 512;
psp->rgui.buffer_width = 512;
psp->rgui.buffer_Height = 256;
psp->rgui.buffer_Height = 256;
}
psp->width = video->width;
psp->height = video->height;
psp->vsync = video->vsync;
psp->force_aspect = video->force_aspect;
psp->smooth = video->smooth;
psp->input_scale = video->input_scale;
psp->rgb32 = video->rgb32;
psp->pixel_format = psp->rgb32 ? GU_PSM_8888 : GU_PSM_5650;
psp->pixel_size = psp->rgb32 ? 4 : 2;
psp->pixel_size = psp->rgb32 ? 4 : 2;
psp->copy_frame = psp->rgb32 ? copy_frame_ARGB8888_to_ABGR8888 : copy_frame_RGB5650_to_BGR5650;
if (psp->buffer)
free(TO_CACHED_PTR(psp->buffer));
psp->buffer = memalign(16, psp->buffer_width * psp->buffer_Height * psp->pixel_size);
psp->buffer = memalign(16, psp->buffer_width * psp->buffer_Height * psp->pixel_size);
psp->buffer = TO_UNCACHED_PTR(psp->buffer);
//init rgui to 16-bit pixel format since it can't be empty when psp_set_texture_frame is called
psp->rgui.rgb32 = video->rgb32;
psp->rgui.pixel_format = psp->rgui.rgb32 ? GU_PSM_8888 : GU_PSM_4444;
psp->rgui.pixel_size = psp->rgui.rgb32 ? 4 : 2;
psp->rgui.pixel_size = psp->rgui.rgb32 ? 4 : 2;
psp->rgui.copy_frame = psp->rgui.rgb32 ? copy_frame_ARGB8888_to_ABGR8888 : copy_frame_XBGR16;
psp->frameBuffers[0]=psp->rgui.rgb32 ? SCEGU_VRAM_BP32_0 : SCEGU_VRAM_BP_0;
psp->frameBuffers[1]=psp->rgui.rgb32 ? SCEGU_VRAM_BP32_1 : SCEGU_VRAM_BP_1;
psp->drawBuffer_ID=0;
if (psp->rgui.buffer)
free(TO_CACHED_PTR(psp->rgui.buffer));
psp->rgui.buffer = memalign(16, psp->rgui.buffer_width * psp->rgui.buffer_Height * psp->rgui.pixel_size);
psp->rgui.buffer = memalign(16, psp->rgui.buffer_width * psp->rgui.buffer_Height * psp->rgui.pixel_size);
psp->rgui.buffer = TO_UNCACHED_PTR(psp->rgui.buffer);
psp->rgui.active = false;
psp->rgui.alpha = 0.0;
psp->rgui.alpha_source = 0x00000000;
psp->rgui.alpha_dest = 0xFFFFFFFF;
// need to invalidate cache before using uncached pointers, to avoid unwanted cache writebacks. TODO: check up/downsides of using sceKernelDcacheInvalidateRange here instead
sceKernelDcacheWritebackInvalidateAll();
sceDisplayWaitVblankStart(); // TODO : check if necessary
sceDisplayWaitVblankStart(); // TODO : check if necessary
sceGuDisplay(GU_FALSE);
sceGuStart(GU_DIRECT, psp->displayList);
@ -257,21 +257,21 @@ static void *psp_init(const video_info_t *video,
sceGuEnable(GU_SCISSOR_TEST);
sceGuTexMode(psp->pixel_format, 0, 0, GU_FALSE);
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
sceGuTexFilter(GU_LINEAR, GU_LINEAR); // TODO , move this to display list
sceGuTexFilter(GU_LINEAR, GU_LINEAR); // TODO , move this to display list
sceGuTexWrap (GU_CLAMP, GU_CLAMP);
sceGuEnable(GU_TEXTURE_2D);
sceGuEnable(GU_TEXTURE_2D);
sceGuDisable(GU_BLEND);
sceGuDisable(GU_DEPTH_TEST);
sceGuDisable(GU_DEPTH_TEST);
sceGuFinish();
sceGuSync(0, 0);
sceDisplayWaitVblankStart(); // TODO : check if necessary
sceDisplayWaitVblankStart(); // TODO : check if necessary
sceGuDisplay(GU_TRUE);
pspDebugScreenSetColorMode(psp->pixel_format);
pspDebugScreenSetBase(psp->frameBuffers[psp->drawBuffer_ID]);
if (input && input_data)
{
pspinput = input_psp.init();
@ -279,7 +279,7 @@ static void *psp_init(const video_info_t *video,
*input_data = pspinput;
}
return psp;
error:
RARCH_ERR("PSP1 video could not be initialized.\n");
@ -292,74 +292,74 @@ static bool psp_frame(void *data, const void *frame,
unsigned width, unsigned height, unsigned pitch, const char *msg)
{
psp1_vertex_t *v;
psp1_video_t *psp = (psp1_video_t*)data;
sceGuSync(0, 0);
if (msg) // TODO: fix flickering text
{
pspDebugScreenSetBase(psp->frameBuffers[psp->drawBuffer_ID]);
pspDebugScreenSetXY(0,0);
pspDebugScreenPuts(msg);
}
if (psp->vsync)
sceDisplayWaitVblankStart();
sceGuSwapBuffers();
psp->drawBuffer_ID^=1;
/* frame dupes. */
/* frame dupes. */
if (frame == NULL)
return true;
psp->copy_frame(frame, pitch / psp->pixel_size, psp->buffer, psp->buffer_width, width, height);
sceGuStart(GU_DIRECT, psp->displayList);
sceGuClear(GU_COLOR_BUFFER_BIT);
v = (psp1_vertex_t*)sceGuGetMemory(4 * sizeof(psp1_vertex_t));
v[0].x = (SCEGU_SCR_WIDTH - width * SCEGU_SCR_HEIGHT / height) / 2;
v[0].y = 0;
v[0].y = 0;
v[0].u = 0;
v[0].v = 0;
v[0].v = 0;
v[1].x = (SCEGU_SCR_WIDTH + width * SCEGU_SCR_HEIGHT / height) / 2;
v[1].y = SCEGU_SCR_HEIGHT;
v[1].u = width;
v[1].v = height;
sceGuTexMode(psp->pixel_format, 0, 0, GU_FALSE);
sceGuTexImage(0, psp->buffer_width, psp->buffer_Height, psp->buffer_width, psp->buffer);
sceGuTexImage(0, psp->buffer_width, psp->buffer_Height, psp->buffer_width, psp->buffer);
// sceGuTexFilter(GU_LINEAR, GU_LINEAR);
sceGuDisable(GU_BLEND);
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_16BIT | GU_COLOR_5650 | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 2, NULL, v);
if (psp->rgui.active)
{
v[2].x = 0;
v[2].y = 0;
v[2].y = 0;
v[2].u = 0;
v[2].v = 0;
v[2].v = 0;
v[3].x = SCEGU_SCR_WIDTH;
v[3].y = SCEGU_SCR_HEIGHT;
v[3].u = psp->rgui.width;
v[3].u = psp->rgui.width;
v[3].v = psp->rgui.height;
sceGuTexMode(psp->rgui.pixel_format, 0, 0, GU_FALSE);
sceGuTexImage(0, psp->rgui.buffer_width, psp->rgui.buffer_Height, psp->rgui.buffer_width, psp->rgui.buffer);
sceGuTexImage(0, psp->rgui.buffer_width, psp->rgui.buffer_Height, psp->rgui.buffer_width, psp->rgui.buffer);
// sceGuTexFilter(GU_LINEAR, GU_LINEAR);
sceGuEnable(GU_BLEND);
sceGuBlendFunc(GU_ADD, GU_FIX, GU_FIX, psp->rgui.alpha_source, psp->rgui.alpha_dest);
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_16BIT | GU_COLOR_5650 | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 2, NULL, v + 2);
}
sceGuFinish();
sceGuFinish();
return true;
}
@ -384,16 +384,16 @@ static bool psp_focus(void *data)
static void psp_free(void *data)
{
psp1_video_t *psp = (psp1_video_t*)data;
if (psp->displayList)
free(psp->displayList);
if (psp->buffer)
free(TO_CACHED_PTR(psp->buffer));
if (psp->rgui.buffer)
free(TO_CACHED_PTR(psp->rgui.buffer));
memset(psp, 0, sizeof(psp1_video_t));
sceGuTerm();
}
@ -411,26 +411,26 @@ static void psp_set_texture_frame(void *data, const void *frame, bool rgb32,
unsigned width, unsigned height, float alpha)
{
psp1_video_t *psp = (psp1_video_t*)data;
if (psp->rgui.rgb32 != rgb32)
{
psp->rgui.rgb32 = rgb32;
psp->rgui.pixel_format = psp->rgui.rgb32 ? GU_PSM_8888 : GU_PSM_4444;
psp->rgui.pixel_size = psp->rgui.rgb32 ? 4 : 2;
psp->rgui.pixel_size = psp->rgui.rgb32 ? 4 : 2;
psp->rgui.copy_frame = psp->rgui.rgb32 ? copy_frame_ARGB8888_to_ABGR8888 : copy_frame_XBGR16;
if (psp->rgui.buffer)
free(TO_CACHED_PTR(psp->rgui.buffer));
psp->rgui.buffer = memalign(16, psp->rgui.buffer_width * psp->rgui.buffer_Height * psp->rgui.pixel_size);
psp->rgui.buffer = memalign(16, psp->rgui.buffer_width * psp->rgui.buffer_Height * psp->rgui.pixel_size);
psp->rgui.buffer = TO_UNCACHED_PTR(psp->rgui.buffer);
sceKernelDcacheWritebackInvalidateAll();
}
psp->rgui.width = width;
psp->rgui.height = height;
psp->rgui.copy_frame(frame, width, psp->rgui.buffer, psp->rgui.buffer_width, width, height);
psp->rgui.alpha = alpha;
psp->rgui.copy_frame(frame, width, psp->rgui.buffer, psp->rgui.buffer_width, width, height);
psp->rgui.alpha = alpha;
uint32_t mask;
mask = alpha*255.0;
mask &= 0xFF;
@ -443,7 +443,7 @@ static void psp_set_texture_frame(void *data, const void *frame, bool rgb32,
static void psp_set_texture_enable(void *data, bool state, bool full_screen)
{
(void) full_screen;
psp1_video_t *psp = (psp1_video_t*)data;
psp->rgui.active = state;