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Cleanups
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@ -322,7 +322,7 @@ static bool d3d_process_shader(d3d_video_t *d3d)
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{
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{
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#ifdef HAVE_FBO
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#ifdef HAVE_FBO
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if (d3d && !string_is_empty(d3d->shader_path) &&
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if (d3d && !string_is_empty(d3d->shader_path) &&
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string_is_equal_fast(path_get_extension(d3d->shader_path), "cgp", 3))
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string_is_equal(path_get_extension(d3d->shader_path), "cgp"))
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return d3d_init_multipass(d3d);
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return d3d_init_multipass(d3d);
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#endif
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#endif
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@ -982,9 +982,6 @@ static bool d3d_init_internal(d3d_video_t *d3d,
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MONITORINFOEX current_mon;
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MONITORINFOEX current_mon;
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HMONITOR hm_to_use;
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HMONITOR hm_to_use;
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#endif
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#endif
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#ifdef HAVE_SHADERS
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enum rarch_shader_type type;
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#endif
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#ifdef HAVE_WINDOW
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#ifdef HAVE_WINDOW
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DWORD style;
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DWORD style;
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unsigned win_width = 0;
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unsigned win_width = 0;
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@ -1066,11 +1063,11 @@ static bool d3d_init_internal(d3d_video_t *d3d,
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/* This should only be done once here
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/* This should only be done once here
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* to avoid set_shader() to be overridden
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* to avoid set_shader() to be overridden
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* later. */
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* later. */
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type =
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video_shader_parse_type(settings->paths.path_shader, RARCH_SHADER_NONE);
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if (settings->bools.video_shader_enable)
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if (settings->bools.video_shader_enable)
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{
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{
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enum rarch_shader_type type =
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video_shader_parse_type(settings->paths.path_shader, RARCH_SHADER_NONE);
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switch (type)
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switch (type)
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{
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{
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case RARCH_SHADER_CG:
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case RARCH_SHADER_CG:
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