(GL/video driver) More cleanups

This commit is contained in:
twinaphex 2019-02-03 05:07:29 +01:00
parent 845c8d1757
commit 6f7d67aa77

View File

@ -3535,11 +3535,6 @@ video_shader_driver_get_current_shader_null(void *data)
return NULL;
}
static void video_shader_driver_set_params_null(
void *data, void *shader_data)
{
}
static void video_shader_driver_scale_null(void *data,
unsigned idx, struct gfx_fbo_scale *scale)
{
@ -3547,13 +3542,6 @@ static void video_shader_driver_scale_null(void *data,
(void)scale;
}
static bool video_shader_driver_mipmap_input_null(
void *data, unsigned idx)
{
(void)idx;
return false;
}
static bool video_shader_driver_filter_type_null(
void *data, unsigned idx, bool *smooth)
{
@ -3584,12 +3572,8 @@ static void video_shader_driver_reset_to_defaults(void)
if (!current_shader->set_coords)
current_shader->set_coords = video_driver_cb_set_coords;
if (!current_shader->set_params)
current_shader->set_params = video_shader_driver_set_params_null;
if (!current_shader->shader_scale)
current_shader->shader_scale = video_shader_driver_scale_null;
if (!current_shader->mipmap_input)
current_shader->mipmap_input = video_shader_driver_mipmap_input_null;
if (!current_shader->filter_type)
current_shader->filter_type = video_shader_driver_filter_type_null;
if (!current_shader->num_shaders)