diff --git a/gfx/common/d3d10_common.c b/gfx/common/d3d10_common.c
index 5d91071db6..77ebb31a3a 100644
--- a/gfx/common/d3d10_common.c
+++ b/gfx/common/d3d10_common.c
@@ -13,6 +13,8 @@
* If not, see .
*/
+#define CINTERFACE
+
#include
#include "d3d10_common.h"
diff --git a/gfx/common/d3d10_common.h b/gfx/common/d3d10_common.h
index d3e72a3fa0..4ae2074295 100644
--- a/gfx/common/d3d10_common.h
+++ b/gfx/common/d3d10_common.h
@@ -50,111 +50,56 @@ typedef ID3D10Debug* D3D10Debug;
typedef ID3D10SwitchToRef* D3D10SwitchToRef;
typedef ID3D10InfoQueue* D3D10InfoQueue;
+#if !defined(__cplusplus) || defined(CINTERFACE)
static INLINE void D3D10SetResourceEvictionPriority(D3D10Resource resource, UINT eviction_priority)
{
-#ifdef __cplusplus
- resource->SetEvictionPriority(eviction_priority);
-#else
resource->lpVtbl->SetEvictionPriority(resource, eviction_priority);
-#endif
}
static INLINE UINT D3D10GetResourceEvictionPriority(D3D10Resource resource)
{
-#ifdef __cplusplus
- return resource->GetEvictionPriority();
-#else
return resource->lpVtbl->GetEvictionPriority(resource);
-#endif
}
static INLINE void D3D10SetBufferEvictionPriority(D3D10Buffer buffer, UINT eviction_priority)
{
-#ifdef __cplusplus
- buffer->SetEvictionPriority(eviction_priority);
-#else
buffer->lpVtbl->SetEvictionPriority(buffer, eviction_priority);
-#endif
}
static INLINE UINT D3D10GetBufferEvictionPriority(D3D10Buffer buffer)
{
-#ifdef __cplusplus
- return buffer->GetEvictionPriority();
-#else
return buffer->lpVtbl->GetEvictionPriority(buffer);
-#endif
}
-
static INLINE HRESULT
D3D10MapBuffer(D3D10Buffer buffer, D3D10_MAP map_type, UINT map_flags, void** data)
{
-#ifdef __cplusplus
- return buffer->Map(map_type, map_flags, data);
-#else
return buffer->lpVtbl->Map(buffer, map_type, map_flags, data);
-#endif
-}
-static INLINE void D3D10UnmapBuffer(D3D10Buffer buffer)
-{
-#ifdef __cplusplus
- buffer->Unmap();
-#else
- buffer->lpVtbl->Unmap(buffer);
-#endif
}
+static INLINE void D3D10UnmapBuffer(D3D10Buffer buffer) { buffer->lpVtbl->Unmap(buffer); }
static INLINE void
-D3D10SetTexture1DEvictionPriority(D3D10Texture1D texture1d,
- UINT eviction_priority)
+D3D10SetTexture1DEvictionPriority(D3D10Texture1D texture1d, UINT eviction_priority)
{
-#ifdef __cplusplus
- texture1d->SetEvictionPriority(eviction_priority);
-#else
texture1d->lpVtbl->SetEvictionPriority(texture1d, eviction_priority);
-#endif
}
static INLINE UINT D3D10GetTexture1DEvictionPriority(D3D10Texture1D texture1d)
{
-#ifdef __cplusplus
- return texture1d->GetEvictionPriority();
-#else
return texture1d->lpVtbl->GetEvictionPriority(texture1d);
-#endif
}
static INLINE HRESULT D3D10MapTexture1D(
D3D10Texture1D texture1d, UINT subresource, D3D10_MAP map_type, UINT map_flags, void** data)
{
-#ifdef __cplusplus
- return texture1d->Map(subresource, map_type, map_flags, data);
-#else
- return texture1d->lpVtbl->Map(texture1d, subresource,
- map_type, map_flags, data);
-#endif
+ return texture1d->lpVtbl->Map(texture1d, subresource, map_type, map_flags, data);
}
static INLINE void D3D10UnmapTexture1D(D3D10Texture1D texture1d, UINT subresource)
{
-#ifdef __cplusplus
- texture1d->Unmap(subresource);
-#else
texture1d->lpVtbl->Unmap(texture1d, subresource);
-#endif
}
static INLINE void
D3D10SetTexture2DEvictionPriority(D3D10Texture2D texture2d, UINT eviction_priority)
{
-#ifdef __cplusplus
- texture2d->SetEvictionPriority(eviction_priority);
-#else
texture2d->lpVtbl->SetEvictionPriority(texture2d, eviction_priority);
-#endif
}
-
static INLINE UINT D3D10GetTexture2DEvictionPriority(D3D10Texture2D texture2d)
{
-#ifdef __cplusplus
- return texture2d->GetEvictionPriority();
-#else
return texture2d->lpVtbl->GetEvictionPriority(texture2d);
-#endif
}
-
static INLINE HRESULT D3D10MapTexture2D(
D3D10Texture2D texture2d,
UINT subresource,
@@ -162,40 +107,20 @@ static INLINE HRESULT D3D10MapTexture2D(
UINT map_flags,
D3D10_MAPPED_TEXTURE2D* mapped_tex2d)
{
-#ifdef __cplusplus
- return texture2d->Map(subresource, map_type, map_flags, mapped_tex2d);
-#else
- return texture2d->lpVtbl->Map(texture2d, subresource, map_type,
- map_flags, mapped_tex2d);
-#endif
+ return texture2d->lpVtbl->Map(texture2d, subresource, map_type, map_flags, mapped_tex2d);
}
-
static INLINE void D3D10UnmapTexture2D(D3D10Texture2D texture2d, UINT subresource)
{
-#ifdef __cplusplus
- texture2d->Unmap(subresource);
-#else
texture2d->lpVtbl->Unmap(texture2d, subresource);
-#endif
}
-
static INLINE void
-D3D10SetTexture3DEvictionPriority(D3D10Texture3D texture3d,
- UINT eviction_priority)
+D3D10SetTexture3DEvictionPriority(D3D10Texture3D texture3d, UINT eviction_priority)
{
-#ifdef __cplusplus
- texture3d->SetEvictionPriority(eviction_priority);
-#else
texture3d->lpVtbl->SetEvictionPriority(texture3d, eviction_priority);
-#endif
}
static INLINE UINT D3D10GetTexture3DEvictionPriority(D3D10Texture3D texture3d)
{
-#ifdef __cplusplus
- return texture3d->GetEvictionPriority();
-#else
return texture3d->lpVtbl->GetEvictionPriority(texture3d);
-#endif
}
static INLINE HRESULT D3D10MapTexture3D(
D3D10Texture3D texture3d,
@@ -204,231 +129,91 @@ static INLINE HRESULT D3D10MapTexture3D(
UINT map_flags,
D3D10_MAPPED_TEXTURE3D* mapped_tex3d)
{
-#ifdef __cplusplus
- return texture3d->Map(subresource,
- map_type, map_flags, mapped_tex3d);
-#else
- return texture3d->lpVtbl->Map(texture3d, subresource,
- map_type, map_flags, mapped_tex3d);
-#endif
+ return texture3d->lpVtbl->Map(texture3d, subresource, map_type, map_flags, mapped_tex3d);
}
-static INLINE void D3D10UnmapTexture3D(D3D10Texture3D texture3d,
- UINT subresource)
+static INLINE void D3D10UnmapTexture3D(D3D10Texture3D texture3d, UINT subresource)
{
-#ifdef __cplusplus
- texture3d->Unmap(subresource);
-#else
texture3d->lpVtbl->Unmap(texture3d, subresource);
-#endif
}
-
-static INLINE void D3D10GetViewResource(D3D10View view,
- D3D10Resource* resource)
+static INLINE void D3D10GetViewResource(D3D10View view, D3D10Resource* resource)
{
-#ifdef __cplusplus
- view->GetResource(resource);
-#else
view->lpVtbl->GetResource(view, resource);
-#endif
}
-
static INLINE void D3D10GetShaderResourceViewResource(
D3D10ShaderResourceView shader_resource_view, D3D10Resource* resource)
{
-#ifdef __cplusplus
- shader_resource_view->GetResource(resource);
-#else
shader_resource_view->lpVtbl->GetResource(shader_resource_view, resource);
-#endif
}
-
static INLINE void
-D3D10GetRenderTargetViewResource(D3D10RenderTargetView render_target_view,
- D3D10Resource* resource)
+D3D10GetRenderTargetViewResource(D3D10RenderTargetView render_target_view, D3D10Resource* resource)
{
-#ifdef __cplusplus
- render_target_view->GetResource(resource);
-#else
render_target_view->lpVtbl->GetResource(render_target_view, resource);
-#endif
}
-
static INLINE void
-D3D10GetDepthStencilViewResource(D3D10DepthStencilView depth_stencil_view,
- D3D10Resource* resource)
+D3D10GetDepthStencilViewResource(D3D10DepthStencilView depth_stencil_view, D3D10Resource* resource)
{
-#ifdef __cplusplus
- depth_stencil_view->GetResource(resource);
-#else
depth_stencil_view->lpVtbl->GetResource(depth_stencil_view, resource);
-#endif
}
-
static INLINE void D3D10BeginAsynchronous(D3D10Asynchronous asynchronous)
{
-#ifdef __cplusplus
- asynchronous->Begin();
-#else
asynchronous->lpVtbl->Begin(asynchronous);
-#endif
}
-
static INLINE void D3D10EndAsynchronous(D3D10Asynchronous asynchronous)
{
-#ifdef __cplusplus
- asynchronous->End();
-#else
asynchronous->lpVtbl->End(asynchronous);
-#endif
}
-
static INLINE HRESULT D3D10GetAsynchronousData(
- D3D10Asynchronous asynchronous, void* data,
- UINT data_size, UINT get_data_flags)
+ D3D10Asynchronous asynchronous, void* data, UINT data_size, UINT get_data_flags)
{
-#ifdef __cplusplus
- return asynchronous->GetData(data,
- data_size, get_data_flags);
-#else
- return asynchronous->lpVtbl->GetData(asynchronous, data,
- data_size, get_data_flags);
-#endif
+ return asynchronous->lpVtbl->GetData(asynchronous, data, data_size, get_data_flags);
}
-
-static INLINE UINT D3D10GetAsynchronousDataSize(
- D3D10Asynchronous asynchronous)
+static INLINE UINT D3D10GetAsynchronousDataSize(D3D10Asynchronous asynchronous)
{
-#ifdef __cplusplus
- return asynchronous->GetDataSize();
-#else
return asynchronous->lpVtbl->GetDataSize(asynchronous);
-#endif
}
-
-static INLINE void D3D10BeginQuery(D3D10Query query)
-{
-#ifdef __cplusplus
- query->Begin();
-#else
- query->lpVtbl->Begin(query);
-#endif
-}
-
-static INLINE void D3D10EndQuery(D3D10Query query)
-{
-#ifdef __cplusplus
- query->End();
-#else
- query->lpVtbl->End(query);
-#endif
-}
-
+static INLINE void D3D10BeginQuery(D3D10Query query) { query->lpVtbl->Begin(query); }
+static INLINE void D3D10EndQuery(D3D10Query query) { query->lpVtbl->End(query); }
static INLINE HRESULT
-D3D10GetQueryData(D3D10Query query, void* data,
- UINT data_size, UINT get_data_flags)
+D3D10GetQueryData(D3D10Query query, void* data, UINT data_size, UINT get_data_flags)
{
-#ifdef __cplusplus
- return query->GetData(data, data_size, get_data_flags);
-#else
return query->lpVtbl->GetData(query, data, data_size, get_data_flags);
-#endif
}
-
static INLINE UINT D3D10GetQueryDataSize(D3D10Query query)
{
-#ifdef __cplusplus
- return query->GetDataSize();
-#else
return query->lpVtbl->GetDataSize(query);
-#endif
}
-
static INLINE void D3D10BeginPredicate(D3D10Predicate predicate)
{
-#ifdef __cplusplus
- predicate->Begin();
-#else
predicate->lpVtbl->Begin(predicate);
-#endif
}
-
static INLINE void D3D10EndPredicate(D3D10Predicate predicate)
{
-#ifdef __cplusplus
- predicate->End();
-#else
predicate->lpVtbl->End(predicate);
-#endif
}
-
static INLINE HRESULT
-D3D10GetPredicateData(D3D10Predicate predicate, void* data,
- UINT data_size, UINT get_data_flags)
+D3D10GetPredicateData(D3D10Predicate predicate, void* data, UINT data_size, UINT get_data_flags)
{
-#ifdef __cplusplus
- return predicate->GetData(data, data_size, get_data_flags);
-#else
- return predicate->lpVtbl->GetData(predicate, data,
- data_size, get_data_flags);
-#endif
+ return predicate->lpVtbl->GetData(predicate, data, data_size, get_data_flags);
}
static INLINE UINT D3D10GetPredicateDataSize(D3D10Predicate predicate)
{
-#ifdef __cplusplus
- return predicate->GetDataSize();
-#else
return predicate->lpVtbl->GetDataSize(predicate);
-#endif
}
-
-static INLINE void D3D10BeginCounter(D3D10Counter counter)
-{
-#ifdef __cplusplus
- counter->Begin();
-#else
- counter->lpVtbl->Begin(counter);
-#endif
-}
-
-static INLINE void D3D10EndCounter(D3D10Counter counter)
-{
-#ifdef __cplusplus
- counter->End();
-#else
- counter->lpVtbl->End(counter);
-#endif
-}
-
+static INLINE void D3D10BeginCounter(D3D10Counter counter) { counter->lpVtbl->Begin(counter); }
+static INLINE void D3D10EndCounter(D3D10Counter counter) { counter->lpVtbl->End(counter); }
static INLINE HRESULT
-D3D10GetCounterData(D3D10Counter counter, void* data,
- UINT data_size, UINT get_data_flags)
+D3D10GetCounterData(D3D10Counter counter, void* data, UINT data_size, UINT get_data_flags)
{
-#ifdef __cplusplus
- return counter->GetData(data, data_size, get_data_flags);
-#else
return counter->lpVtbl->GetData(counter, data, data_size, get_data_flags);
-#endif
}
-
static INLINE UINT D3D10GetCounterDataSize(D3D10Counter counter)
{
-#ifdef __cplusplus
- return counter->GetDataSize();
-#else
return counter->lpVtbl->GetDataSize(counter);
-#endif
}
-
static INLINE void D3D10SetVShaderConstantBuffers(
- D3D10Device device, UINT start_slot, UINT num_buffers,
- D3D10Buffer* const constant_buffers)
+ D3D10Device device, UINT start_slot, UINT num_buffers, D3D10Buffer* const constant_buffers)
{
-#ifdef __cplusplus
- device->VSSetConstantBuffers(start_slot, num_buffers, constant_buffers);
-#else
- device->lpVtbl->VSSetConstantBuffers(device, start_slot,
- num_buffers, constant_buffers);
-#endif
+ device->lpVtbl->VSSetConstantBuffers(device, start_slot, num_buffers, constant_buffers);
}
static INLINE void D3D10SetPShaderResources(
D3D10Device device,
@@ -436,92 +221,39 @@ static INLINE void D3D10SetPShaderResources(
UINT num_views,
D3D10ShaderResourceView* const shader_resource_views)
{
-#ifdef __cplusplus
- device->PSSetShaderResources(start_slot, num_views,
- shader_resource_views);
-#else
- device->lpVtbl->PSSetShaderResources(device, start_slot,
- num_views, shader_resource_views);
-#endif
+ device->lpVtbl->PSSetShaderResources(device, start_slot, num_views, shader_resource_views);
}
-
-static INLINE void D3D10SetPShader(D3D10Device device,
- D3D10PixelShader pixel_shader)
+static INLINE void D3D10SetPShader(D3D10Device device, D3D10PixelShader pixel_shader)
{
-#ifdef __cplusplus
- device->PSSetShader(pixel_shader);
-#else
device->lpVtbl->PSSetShader(device, pixel_shader);
-#endif
}
-
static INLINE void D3D10SetPShaderSamplers(
- D3D10Device device, UINT start_slot, UINT num_samplers,
- D3D10SamplerState* const samplers)
+ D3D10Device device, UINT start_slot, UINT num_samplers, D3D10SamplerState* const samplers)
{
-#ifdef __cplusplus
- device->PSSetSamplers(start_slot, num_samplers, samplers);
-#else
- device->lpVtbl->PSSetSamplers(device, start_slot,
- num_samplers, samplers);
-#endif
+ device->lpVtbl->PSSetSamplers(device, start_slot, num_samplers, samplers);
}
-
-static INLINE void D3D10SetVShader(D3D10Device device,
- D3D10VertexShader vertex_shader)
+static INLINE void D3D10SetVShader(D3D10Device device, D3D10VertexShader vertex_shader)
{
-#ifdef __cplusplus
- device->VSSetShader(vertex_shader);
-#else
device->lpVtbl->VSSetShader(device, vertex_shader);
-#endif
}
-
static INLINE void D3D10DrawIndexed(
- D3D10Device device, UINT index_count,
- UINT start_index_location, INT base_vertex_location)
+ D3D10Device device, UINT index_count, UINT start_index_location, INT base_vertex_location)
{
-#ifdef __cplusplus
- device->DrawIndexed(index_count,
- start_index_location, base_vertex_location);
-#else
- device->lpVtbl->DrawIndexed(device, index_count,
- start_index_location, base_vertex_location);
-#endif
+ device->lpVtbl->DrawIndexed(device, index_count, start_index_location, base_vertex_location);
}
-static INLINE void D3D10Draw(D3D10Device device,
- UINT vertex_count, UINT start_vertex_location)
+static INLINE void D3D10Draw(D3D10Device device, UINT vertex_count, UINT start_vertex_location)
{
-#ifdef __cplusplus
- device->Draw(vertex_count, start_vertex_location);
-#else
device->lpVtbl->Draw(device, vertex_count, start_vertex_location);
-#endif
}
-
static INLINE void D3D10SetPShaderConstantBuffers(
- D3D10Device device, UINT start_slot,
- UINT num_buffers, D3D10Buffer* const constant_buffers)
+ D3D10Device device, UINT start_slot, UINT num_buffers, D3D10Buffer* const constant_buffers)
{
-#ifdef __cplusplus
- device->PSSetConstantBuffers(start_slot,
- num_buffers, constant_buffers);
-#else
- device->lpVtbl->PSSetConstantBuffers(device, start_slot,
- num_buffers, constant_buffers);
-#endif
+ device->lpVtbl->PSSetConstantBuffers(device, start_slot, num_buffers, constant_buffers);
}
-
-static INLINE void D3D10SetInputLayout(D3D10Device device,
- D3D10InputLayout input_layout)
+static INLINE void D3D10SetInputLayout(D3D10Device device, D3D10InputLayout input_layout)
{
-#ifdef __cplusplus
- device->IASetInputLayout(input_layout);
-#else
device->lpVtbl->IASetInputLayout(device, input_layout);
-#endif
}
-
static INLINE void D3D10SetVertexBuffers(
D3D10Device device,
UINT start_slot,
@@ -530,28 +262,14 @@ static INLINE void D3D10SetVertexBuffers(
UINT* strides,
UINT* offsets)
{
-#ifdef __cplusplus
- device->IASetVertexBuffers(
- start_slot, num_buffers,
- vertex_buffers, strides, offsets);
-#else
device->lpVtbl->IASetVertexBuffers(
- device, start_slot, num_buffers,
- vertex_buffers, strides, offsets);
-#endif
+ device, start_slot, num_buffers, vertex_buffers, strides, offsets);
}
-
static INLINE void
-D3D10SetIndexBuffer(D3D10Device device,
- D3D10Buffer index_buffer, DXGI_FORMAT format, UINT offset)
+D3D10SetIndexBuffer(D3D10Device device, D3D10Buffer index_buffer, DXGI_FORMAT format, UINT offset)
{
-#ifdef __cplusplus
- device->IASetIndexBuffer(index_buffer, format, offset);
-#else
device->lpVtbl->IASetIndexBuffer(device, index_buffer, format, offset);
-#endif
}
-
static INLINE void D3D10DrawIndexedInstanced(
D3D10Device device,
UINT index_count_per_instance,
@@ -560,19 +278,10 @@ static INLINE void D3D10DrawIndexedInstanced(
INT base_vertex_location,
UINT start_instance_location)
{
-#ifdef __cplusplus
- device->DrawIndexedInstanced(
- index_count_per_instance,
- instance_count, start_index_location,
- base_vertex_location, start_instance_location);
-#else
device->lpVtbl->DrawIndexedInstanced(
- device, index_count_per_instance,
- instance_count, start_index_location,
+ device, index_count_per_instance, instance_count, start_index_location,
base_vertex_location, start_instance_location);
-#endif
}
-
static INLINE void D3D10DrawInstanced(
D3D10Device device,
UINT vertex_count_per_instance,
@@ -580,209 +289,91 @@ static INLINE void D3D10DrawInstanced(
UINT start_vertex_location,
UINT start_instance_location)
{
-#ifdef __cplusplus
- device->DrawInstanced(
- vertex_count_per_instance,
- instance_count, start_vertex_location,
- start_instance_location);
-#else
device->lpVtbl->DrawInstanced(
- device, vertex_count_per_instance,
- instance_count, start_vertex_location,
+ device, vertex_count_per_instance, instance_count, start_vertex_location,
start_instance_location);
-#endif
}
-
static INLINE void D3D10SetGShaderConstantBuffers(
- D3D10Device device, UINT start_slot,
- UINT num_buffers, D3D10Buffer* const constant_buffers)
+ D3D10Device device, UINT start_slot, UINT num_buffers, D3D10Buffer* const constant_buffers)
{
-#ifdef __cplusplus
- device->GSSetConstantBuffers(start_slot,
- num_buffers, constant_buffers);
-#else
- device->lpVtbl->GSSetConstantBuffers(device, start_slot,
- num_buffers, constant_buffers);
-#endif
+ device->lpVtbl->GSSetConstantBuffers(device, start_slot, num_buffers, constant_buffers);
}
-
-static INLINE void D3D10SetGShader(D3D10Device device,
- D3D10GeometryShader shader)
+static INLINE void D3D10SetGShader(D3D10Device device, D3D10GeometryShader shader)
{
-#ifdef __cplusplus
- device->GSSetShader(shader);
-#else
device->lpVtbl->GSSetShader(device, shader);
-#endif
}
-
-static INLINE void D3D10SetPrimitiveTopology(D3D10Device device,
- D3D10_PRIMITIVE_TOPOLOGY topology)
+static INLINE void D3D10SetPrimitiveTopology(D3D10Device device, D3D10_PRIMITIVE_TOPOLOGY topology)
{
-#ifdef __cplusplus
- device->IASetPrimitiveTopology(topology);
-#else
device->lpVtbl->IASetPrimitiveTopology(device, topology);
-#endif
}
-
static INLINE void D3D10SetVShaderResources(
D3D10Device device,
UINT start_slot,
UINT num_views,
D3D10ShaderResourceView* const shader_resource_views)
{
-#ifdef __cplusplus
- device->VSSetShaderResources(start_slot,
- num_views, shader_resource_views);
-#else
- device->lpVtbl->VSSetShaderResources(device, start_slot,
- num_views, shader_resource_views);
-#endif
+ device->lpVtbl->VSSetShaderResources(device, start_slot, num_views, shader_resource_views);
}
-
static INLINE void D3D10SetVShaderSamplers(
- D3D10Device device, UINT start_slot,
- UINT num_samplers, D3D10SamplerState* const samplers)
+ D3D10Device device, UINT start_slot, UINT num_samplers, D3D10SamplerState* const samplers)
{
-#ifdef __cplusplus
- device->VSSetSamplers(start_slot, num_samplers, samplers);
-#else
- device->lpVtbl->VSSetSamplers(device, start_slot,
- num_samplers, samplers);
-#endif
+ device->lpVtbl->VSSetSamplers(device, start_slot, num_samplers, samplers);
}
-
static INLINE void
-D3D10SetPredication(D3D10Device device, D3D10Predicate predicate,
- BOOL predicate_value)
+D3D10SetPredication(D3D10Device device, D3D10Predicate predicate, BOOL predicate_value)
{
-#ifdef __cplusplus
- device->SetPredication(predicate, predicate_value);
-#else
device->lpVtbl->SetPredication(device, predicate, predicate_value);
-#endif
}
-
static INLINE void D3D10SetGShaderResources(
D3D10Device device,
UINT start_slot,
UINT num_views,
D3D10ShaderResourceView* const shader_resource_views)
{
-#ifdef __cplusplus
- device->GSSetShaderResources(start_slot,
- num_views, shader_resource_views);
-#else
- device->lpVtbl->GSSetShaderResources(device, start_slot,
- num_views, shader_resource_views);
-#endif
+ device->lpVtbl->GSSetShaderResources(device, start_slot, num_views, shader_resource_views);
}
-
static INLINE void D3D10SetGShaderSamplers(
- D3D10Device device, UINT start_slot,
- UINT num_samplers, D3D10SamplerState* const samplers)
+ D3D10Device device, UINT start_slot, UINT num_samplers, D3D10SamplerState* const samplers)
{
-#ifdef __cplusplus
- device->GSSetSamplers(start_slot,
- num_samplers, samplers);
-#else
- device->lpVtbl->GSSetSamplers(device, start_slot,
- num_samplers, samplers);
-#endif
+ device->lpVtbl->GSSetSamplers(device, start_slot, num_samplers, samplers);
}
-
static INLINE void D3D10SetRenderTargets(
D3D10Device device,
UINT num_views,
D3D10RenderTargetView* const render_target_views,
D3D10DepthStencilView depth_stencil_view)
{
-#ifdef __cplusplus
- device->OMSetRenderTargets(num_views,
- render_target_views, depth_stencil_view);
-#else
- device->lpVtbl->OMSetRenderTargets(device, num_views,
- render_target_views, depth_stencil_view);
-#endif
+ device->lpVtbl->OMSetRenderTargets(device, num_views, render_target_views, depth_stencil_view);
}
-
static INLINE void D3D10SetBlendState(
- D3D10Device device, D3D10BlendState blend_state,
- FLOAT blend_factor[4], UINT sample_mask)
+ D3D10Device device, D3D10BlendState blend_state, FLOAT blend_factor[4], UINT sample_mask)
{
-#ifdef __cplusplus
- device->OMSetBlendState(blend_state,
- blend_factor, sample_mask);
-#else
- device->lpVtbl->OMSetBlendState(device, blend_state,
- blend_factor, sample_mask);
-#endif
+ device->lpVtbl->OMSetBlendState(device, blend_state, blend_factor, sample_mask);
}
-
static INLINE void D3D10SetDepthStencilState(
- D3D10Device device,
- D3D10DepthStencilState depth_stencil_state, UINT stencil_ref)
+ D3D10Device device, D3D10DepthStencilState depth_stencil_state, UINT stencil_ref)
{
-#ifdef __cplusplus
- device->OMSetDepthStencilState(depth_stencil_state, stencil_ref);
-#else
- device->lpVtbl->OMSetDepthStencilState(device, depth_stencil_state,
- stencil_ref);
-#endif
+ device->lpVtbl->OMSetDepthStencilState(device, depth_stencil_state, stencil_ref);
}
-
static INLINE void
-D3D10SOSetTargets(D3D10Device device, UINT num_buffers,
- D3D10Buffer* const sotargets, UINT* offsets)
+D3D10SOSetTargets(D3D10Device device, UINT num_buffers, D3D10Buffer* const sotargets, UINT* offsets)
{
-#ifdef __cplusplus
- device->SOSetTargets(num_buffers, sotargets, offsets);
-#else
device->lpVtbl->SOSetTargets(device, num_buffers, sotargets, offsets);
-#endif
}
-
-static INLINE void D3D10DrawAuto(D3D10Device device)
+static INLINE void D3D10DrawAuto(D3D10Device device) { device->lpVtbl->DrawAuto(device); }
+static INLINE void D3D10SetState(D3D10Device device, D3D10RasterizerState rasterizer_state)
{
-#ifdef __cplusplus
- device->DrawAuto();
-#else
- device->lpVtbl->DrawAuto(device);
-#endif
-}
-
-static INLINE void D3D10SetState(D3D10Device device,
- D3D10RasterizerState rasterizer_state)
-{
-#ifdef __cplusplus
- device->RSSetState(rasterizer_state);
-#else
device->lpVtbl->RSSetState(device, rasterizer_state);
-#endif
}
-
static INLINE void
-D3D10SetViewports(D3D10Device device,
- UINT num_viewports, D3D10_VIEWPORT* viewports)
+D3D10SetViewports(D3D10Device device, UINT num_viewports, D3D10_VIEWPORT* viewports)
{
-#ifdef __cplusplus
- device->RSSetViewports(num_viewports, viewports);
-#else
device->lpVtbl->RSSetViewports(device, num_viewports, viewports);
-#endif
}
-
-static INLINE void D3D10SetScissorRects(D3D10Device device,
- UINT num_rects, D3D10_RECT* rects)
+static INLINE void D3D10SetScissorRects(D3D10Device device, UINT num_rects, D3D10_RECT* rects)
{
-#ifdef __cplusplus
- device->RSSetScissorRects(num_rects, rects);
-#else
device->lpVtbl->RSSetScissorRects(device, num_rects, rects);
-#endif
}
-
static INLINE void D3D10CopySubresourceRegionDevice(
D3D10Device device,
D3D10Resource dst_resource,
@@ -794,32 +385,15 @@ static INLINE void D3D10CopySubresourceRegionDevice(
UINT src_subresource,
D3D10_BOX* src_box)
{
-#ifdef __cplusplus
- device->CopySubresourceRegion(
- dst_resource,
- dst_subresource, dst_x, dst_y, dst_z,
- src_resource, src_subresource,
- src_box);
-#else
device->lpVtbl->CopySubresourceRegion(
- device, dst_resource,
- dst_subresource, dst_x, dst_y, dst_z,
- src_resource, src_subresource,
+ device, dst_resource, dst_subresource, dst_x, dst_y, dst_z, src_resource, src_subresource,
src_box);
-#endif
}
-
static INLINE void
-D3D10CopyResource(D3D10Device device,
- D3D10Resource dst_resource, D3D10Resource src_resource)
+D3D10CopyResource(D3D10Device device, D3D10Resource dst_resource, D3D10Resource src_resource)
{
-#ifdef __cplusplus
- device->CopyResource(dst_resource, src_resource);
-#else
device->lpVtbl->CopyResource(device, dst_resource, src_resource);
-#endif
}
-
static INLINE void D3D10UpdateSubresource(
D3D10Device device,
D3D10Resource dst_resource,
@@ -829,29 +403,14 @@ static INLINE void D3D10UpdateSubresource(
UINT src_row_pitch,
UINT src_depth_pitch)
{
-#ifdef __cplusplus
- device->UpdateSubresource(
- dst_resource, dst_subresource,
- dst_box, src_data, src_row_pitch, src_depth_pitch);
-#else
device->lpVtbl->UpdateSubresource(
- device, dst_resource, dst_subresource,
- dst_box, src_data, src_row_pitch, src_depth_pitch);
-#endif
+ device, dst_resource, dst_subresource, dst_box, src_data, src_row_pitch, src_depth_pitch);
}
-
static INLINE void D3D10ClearRenderTargetView(
- D3D10Device device, D3D10RenderTargetView render_target_view,
- FLOAT color_rgba[4])
+ D3D10Device device, D3D10RenderTargetView render_target_view, FLOAT color_rgba[4])
{
-#ifdef __cplusplus
- device->ClearRenderTargetView(render_target_view, color_rgba);
-#else
- device->lpVtbl->ClearRenderTargetView(device,
- render_target_view, color_rgba);
-#endif
+ device->lpVtbl->ClearRenderTargetView(device, render_target_view, color_rgba);
}
-
static INLINE void D3D10ClearDepthStencilView(
D3D10Device device,
D3D10DepthStencilView depth_stencil_view,
@@ -859,26 +418,13 @@ static INLINE void D3D10ClearDepthStencilView(
FLOAT depth,
UINT8 stencil)
{
-#ifdef __cplusplus
- device->ClearDepthStencilView(depth_stencil_view,
- clear_flags, depth, stencil);
-#else
- device->lpVtbl->ClearDepthStencilView(device,
- depth_stencil_view, clear_flags, depth, stencil);
-#endif
+ device->lpVtbl->ClearDepthStencilView(device, depth_stencil_view, clear_flags, depth, stencil);
}
-
static INLINE void
-D3D10GenerateMips(D3D10Device device,
- D3D10ShaderResourceView shader_resource_view)
+D3D10GenerateMips(D3D10Device device, D3D10ShaderResourceView shader_resource_view)
{
-#ifdef __cplusplus
- device->GenerateMips(shader_resource_view);
-#else
device->lpVtbl->GenerateMips(device, shader_resource_view);
-#endif
}
-
static INLINE void D3D10ResolveSubresource(
D3D10Device device,
D3D10Resource dst_resource,
@@ -887,101 +433,44 @@ static INLINE void D3D10ResolveSubresource(
UINT src_subresource,
DXGI_FORMAT format)
{
-#ifdef __cplusplus
- device->ResolveSubresource(
- dst_resource, dst_subresource,
- src_resource, src_subresource, format);
-#else
device->lpVtbl->ResolveSubresource(
- device, dst_resource, dst_subresource,
- src_resource, src_subresource, format);
-#endif
+ device, dst_resource, dst_subresource, src_resource, src_subresource, format);
}
-
static INLINE void D3D10GetVShaderConstantBuffers(
- D3D10Device device, UINT start_slot,
- UINT num_buffers, D3D10Buffer* constant_buffers)
+ D3D10Device device, UINT start_slot, UINT num_buffers, D3D10Buffer* constant_buffers)
{
-#ifdef __cplusplus
- device->VSGetConstantBuffers(start_slot,
- num_buffers, constant_buffers);
-#else
- device->lpVtbl->VSGetConstantBuffers(device, start_slot,
- num_buffers, constant_buffers);
-#endif
+ device->lpVtbl->VSGetConstantBuffers(device, start_slot, num_buffers, constant_buffers);
}
-
static INLINE void D3D10GetPShaderResources(
D3D10Device device,
UINT start_slot,
UINT num_views,
D3D10ShaderResourceView* shader_resource_views)
{
-#ifdef __cplusplus
- device->PSGetShaderResources(start_slot,
- num_views, shader_resource_views);
-#else
- device->lpVtbl->PSGetShaderResources(device, start_slot,
- num_views, shader_resource_views);
-#endif
+ device->lpVtbl->PSGetShaderResources(device, start_slot, num_views, shader_resource_views);
}
-
-static INLINE void D3D10GetPShader(D3D10Device device,
- D3D10PixelShader* pixel_shader)
+static INLINE void D3D10GetPShader(D3D10Device device, D3D10PixelShader* pixel_shader)
{
-#ifdef __cplusplus
- device->PSGetShader(pixel_shader);
-#else
device->lpVtbl->PSGetShader(device, pixel_shader);
-#endif
}
-
static INLINE void D3D10GetPShaderSamplers(
- D3D10Device device, UINT start_slot,
- UINT num_samplers, D3D10SamplerState* samplers)
+ D3D10Device device, UINT start_slot, UINT num_samplers, D3D10SamplerState* samplers)
{
-#ifdef __cplusplus
- device->PSGetSamplers(start_slot,
- num_samplers, samplers);
-#else
- device->lpVtbl->PSGetSamplers(device, start_slot,
- num_samplers, samplers);
-#endif
+ device->lpVtbl->PSGetSamplers(device, start_slot, num_samplers, samplers);
}
-
-static INLINE void D3D10GetVShader(D3D10Device device,
- D3D10VertexShader* vertex_shader)
+static INLINE void D3D10GetVShader(D3D10Device device, D3D10VertexShader* vertex_shader)
{
-#ifdef __cplusplus
- device->VSGetShader(vertex_shader);
-#else
device->lpVtbl->VSGetShader(device, vertex_shader);
-#endif
}
-
static INLINE void D3D10GetPShaderConstantBuffers(
- D3D10Device device, UINT start_slot,
- UINT num_buffers, D3D10Buffer* constant_buffers)
+ D3D10Device device, UINT start_slot, UINT num_buffers, D3D10Buffer* constant_buffers)
{
-#ifdef __cplusplus
- device->PSGetConstantBuffers(start_slot,
- num_buffers, constant_buffers);
-#else
- device->lpVtbl->PSGetConstantBuffers(device, start_slot,
- num_buffers, constant_buffers);
-#endif
+ device->lpVtbl->PSGetConstantBuffers(device, start_slot, num_buffers, constant_buffers);
}
-
-static INLINE void D3D10GetInputLayout(D3D10Device device,
- D3D10InputLayout* input_layout)
+static INLINE void D3D10GetInputLayout(D3D10Device device, D3D10InputLayout* input_layout)
{
-#ifdef __cplusplus
- device->IAGetInputLayout(input_layout);
-#else
device->lpVtbl->IAGetInputLayout(device, input_layout);
-#endif
}
-
static INLINE void D3D10GetVertexBuffers(
D3D10Device device,
UINT start_slot,
@@ -990,296 +479,131 @@ static INLINE void D3D10GetVertexBuffers(
UINT* strides,
UINT* offsets)
{
-#ifdef __cplusplus
- device->IAGetVertexBuffers(
- start_slot, num_buffers,
- vertex_buffers, strides, offsets);
-#else
device->lpVtbl->IAGetVertexBuffers(
- device, start_slot, num_buffers,
- vertex_buffers, strides, offsets);
-#endif
+ device, start_slot, num_buffers, vertex_buffers, strides, offsets);
}
-
static INLINE void D3D10GetIndexBuffer(
- D3D10Device device, D3D10Buffer* index_buffer,
- DXGI_FORMAT* format, UINT* offset)
+ D3D10Device device, D3D10Buffer* index_buffer, DXGI_FORMAT* format, UINT* offset)
{
-#ifdef __cplusplus
- device->IAGetIndexBuffer(index_buffer, format, offset);
-#else
device->lpVtbl->IAGetIndexBuffer(device, index_buffer, format, offset);
-#endif
}
-
static INLINE void D3D10GetGShaderConstantBuffers(
- D3D10Device device, UINT start_slot,
- UINT num_buffers, D3D10Buffer* constant_buffers)
+ D3D10Device device, UINT start_slot, UINT num_buffers, D3D10Buffer* constant_buffers)
{
-#ifdef __cplusplus
- device->GSGetConstantBuffers(start_slot,
- num_buffers, constant_buffers);
-#else
- device->lpVtbl->GSGetConstantBuffers(device, start_slot,
- num_buffers, constant_buffers);
-#endif
+ device->lpVtbl->GSGetConstantBuffers(device, start_slot, num_buffers, constant_buffers);
}
-
-static INLINE void D3D10GetGShader(D3D10Device device,
- D3D10GeometryShader* geometry_shader)
+static INLINE void D3D10GetGShader(D3D10Device device, D3D10GeometryShader* geometry_shader)
{
-#ifdef __cplusplus
- device->GSGetShader(geometry_shader);
-#else
device->lpVtbl->GSGetShader(device, geometry_shader);
-#endif
}
-
-static INLINE void D3D10GetPrimitiveTopology(D3D10Device device,
- D3D10_PRIMITIVE_TOPOLOGY* topology)
+static INLINE void D3D10GetPrimitiveTopology(D3D10Device device, D3D10_PRIMITIVE_TOPOLOGY* topology)
{
-#ifdef __cplusplus
- device->IAGetPrimitiveTopology(topology);
-#else
device->lpVtbl->IAGetPrimitiveTopology(device, topology);
-#endif
}
-
static INLINE void D3D10GetVShaderResources(
D3D10Device device,
UINT start_slot,
UINT num_views,
D3D10ShaderResourceView* shader_resource_views)
{
-#ifdef __cplusplus
- device->VSGetShaderResources(start_slot,
- num_views, shader_resource_views);
-#else
- device->lpVtbl->VSGetShaderResources(device, start_slot,
- num_views, shader_resource_views);
-#endif
+ device->lpVtbl->VSGetShaderResources(device, start_slot, num_views, shader_resource_views);
}
static INLINE void D3D10GetVShaderSamplers(
- D3D10Device device, UINT start_slot,
- UINT num_samplers, D3D10SamplerState* samplers)
+ D3D10Device device, UINT start_slot, UINT num_samplers, D3D10SamplerState* samplers)
{
-#ifdef __cplusplus
- device->VSGetSamplers(start_slot, num_samplers, samplers);
-#else
- device->lpVtbl->VSGetSamplers(device, start_slot,
- num_samplers, samplers);
-#endif
+ device->lpVtbl->VSGetSamplers(device, start_slot, num_samplers, samplers);
}
-
static INLINE void
-D3D10GetPredication(D3D10Device device,
- D3D10Predicate* predicate, BOOL* predicate_value)
+D3D10GetPredication(D3D10Device device, D3D10Predicate* predicate, BOOL* predicate_value)
{
-#ifdef __cplusplus
- device->GetPredication(predicate, predicate_value);
-#else
device->lpVtbl->GetPredication(device, predicate, predicate_value);
-#endif
}
-
static INLINE void D3D10GetGShaderResources(
D3D10Device device,
UINT start_slot,
UINT num_views,
D3D10ShaderResourceView* shader_resource_views)
{
-#ifdef __cplusplus
- device->GSGetShaderResources(start_slot,
- num_views, shader_resource_views);
-#else
- device->lpVtbl->GSGetShaderResources(device, start_slot,
- num_views, shader_resource_views);
-#endif
+ device->lpVtbl->GSGetShaderResources(device, start_slot, num_views, shader_resource_views);
}
-
static INLINE void D3D10GetGShaderSamplers(
- D3D10Device device, UINT start_slot,
- UINT num_samplers, D3D10SamplerState* samplers)
+ D3D10Device device, UINT start_slot, UINT num_samplers, D3D10SamplerState* samplers)
{
-#ifdef __cplusplus
- device->GSGetSamplers(start_slot, num_samplers, samplers);
-#else
- device->lpVtbl->GSGetSamplers(device, start_slot,
- num_samplers, samplers);
-#endif
+ device->lpVtbl->GSGetSamplers(device, start_slot, num_samplers, samplers);
}
-
static INLINE void D3D10GetRenderTargets(
D3D10Device device,
UINT num_views,
D3D10RenderTargetView* render_target_views,
D3D10DepthStencilView* depth_stencil_view)
{
-#ifdef __cplusplus
- device->OMGetRenderTargets(num_views,
- render_target_views, depth_stencil_view);
-#else
- device->lpVtbl->OMGetRenderTargets(device, num_views,
- render_target_views, depth_stencil_view);
-#endif
+ device->lpVtbl->OMGetRenderTargets(device, num_views, render_target_views, depth_stencil_view);
}
-
static INLINE void D3D10GetBlendState(
- D3D10Device device,
- D3D10BlendState* blend_state,
- FLOAT blend_factor[4], UINT* sample_mask)
+ D3D10Device device, D3D10BlendState* blend_state, FLOAT blend_factor[4], UINT* sample_mask)
{
-#ifdef __cplusplus
- device->OMGetBlendState(blend_state, blend_factor, sample_mask);
-#else
- device->lpVtbl->OMGetBlendState(device, blend_state,
- blend_factor, sample_mask);
-#endif
+ device->lpVtbl->OMGetBlendState(device, blend_state, blend_factor, sample_mask);
}
-
static INLINE void D3D10GetDepthStencilState(
- D3D10Device device,
- D3D10DepthStencilState* depth_stencil_state, UINT* stencil_ref)
+ D3D10Device device, D3D10DepthStencilState* depth_stencil_state, UINT* stencil_ref)
{
-#ifdef __cplusplus
- device->OMGetDepthStencilState(depth_stencil_state, stencil_ref);
-#else
- device->lpVtbl->OMGetDepthStencilState(device,
- depth_stencil_state, stencil_ref);
-#endif
+ device->lpVtbl->OMGetDepthStencilState(device, depth_stencil_state, stencil_ref);
}
-
static INLINE void
-D3D10SOGetTargets(D3D10Device device,
- UINT num_buffers, D3D10Buffer* sotargets, UINT* offsets)
+D3D10SOGetTargets(D3D10Device device, UINT num_buffers, D3D10Buffer* sotargets, UINT* offsets)
{
-#ifdef __cplusplus
- device->SOGetTargets(num_buffers, sotargets, offsets);
-#else
device->lpVtbl->SOGetTargets(device, num_buffers, sotargets, offsets);
-#endif
}
-
-static INLINE void D3D10GetState(D3D10Device device,
- D3D10RasterizerState* rasterizer_state)
+static INLINE void D3D10GetState(D3D10Device device, D3D10RasterizerState* rasterizer_state)
{
-#ifdef __cplusplus
- device->RSGetState(rasterizer_state);
-#else
device->lpVtbl->RSGetState(device, rasterizer_state);
-#endif
}
-
static INLINE void
-D3D10GetViewports(D3D10Device device,
- UINT* num_viewports, D3D10_VIEWPORT* viewports)
+D3D10GetViewports(D3D10Device device, UINT* num_viewports, D3D10_VIEWPORT* viewports)
{
-#ifdef __cplusplus
- device->RSGetViewports(num_viewports, viewports);
-#else
device->lpVtbl->RSGetViewports(device, num_viewports, viewports);
-#endif
}
-
-static INLINE void D3D10GetScissorRects(D3D10Device device,
- UINT* num_rects, D3D10_RECT* rects)
+static INLINE void D3D10GetScissorRects(D3D10Device device, UINT* num_rects, D3D10_RECT* rects)
{
-#ifdef __cplusplus
- device->RSGetScissorRects(num_rects, rects);
-#else
device->lpVtbl->RSGetScissorRects(device, num_rects, rects);
-#endif
}
-
static INLINE HRESULT D3D10GetDeviceRemovedReason(D3D10Device device)
{
-#ifdef __cplusplus
- return device->GetDeviceRemovedReason();
-#else
return device->lpVtbl->GetDeviceRemovedReason(device);
-#endif
}
-
-static INLINE HRESULT D3D10SetExceptionMode(D3D10Device device,
- UINT raise_flags)
+static INLINE HRESULT D3D10SetExceptionMode(D3D10Device device, UINT raise_flags)
{
-#ifdef __cplusplus
- return device->SetExceptionMode(raise_flags);
-#else
return device->lpVtbl->SetExceptionMode(device, raise_flags);
-#endif
}
-
static INLINE UINT D3D10GetExceptionMode(D3D10Device device)
{
-#ifdef __cplusplus
- return device->GetExceptionMode();
-#else
return device->lpVtbl->GetExceptionMode(device);
-#endif
}
-
-static INLINE void D3D10ClearState(D3D10Device device)
-{
-#ifdef __cplusplus
- device->ClearState();
-#else
- device->lpVtbl->ClearState(device);
-#endif
-}
-
-static INLINE void D3D10Flush(D3D10Device device)
-{
-#ifdef __cplusplus
- device->Flush();
-#else
- device->lpVtbl->Flush(device);
-#endif
-}
-
+static INLINE void D3D10ClearState(D3D10Device device) { device->lpVtbl->ClearState(device); }
+static INLINE void D3D10Flush(D3D10Device device) { device->lpVtbl->Flush(device); }
static INLINE HRESULT D3D10CreateBuffer(
D3D10Device device,
D3D10_BUFFER_DESC* desc,
D3D10_SUBRESOURCE_DATA* initial_data,
D3D10Buffer* buffer)
{
-#ifdef __cplusplus
- return device->CreateBuffer(
- desc, initial_data, buffer);
-#else
- return device->lpVtbl->CreateBuffer(device,
- desc, initial_data, buffer);
-#endif
+ return device->lpVtbl->CreateBuffer(device, desc, initial_data, buffer);
}
-
static INLINE HRESULT D3D10CreateTexture1D(
D3D10Device device,
D3D10_TEXTURE1D_DESC* desc,
D3D10_SUBRESOURCE_DATA* initial_data,
D3D10Texture1D* texture1d)
{
-#ifdef __cplusplus
- return device->CreateTexture1D(
- desc, initial_data, texture1d);
-#else
- return device->lpVtbl->CreateTexture1D(device,
- desc, initial_data, texture1d);
-#endif
+ return device->lpVtbl->CreateTexture1D(device, desc, initial_data, texture1d);
}
-
static INLINE HRESULT D3D10CreateTexture2D(
D3D10Device device,
D3D10_TEXTURE2D_DESC* desc,
D3D10_SUBRESOURCE_DATA* initial_data,
D3D10Texture2D* texture2d)
{
-#ifdef __cplusplus
- return device->CreateTexture2D(
- desc, initial_data, texture2d);
-#else
- return device->lpVtbl->CreateTexture2D(device,
- desc, initial_data, texture2d);
-#endif
+ return device->lpVtbl->CreateTexture2D(device, desc, initial_data, texture2d);
}
static INLINE HRESULT D3D10CreateTexture3D(
D3D10Device device,
@@ -1287,28 +611,15 @@ static INLINE HRESULT D3D10CreateTexture3D(
D3D10_SUBRESOURCE_DATA* initial_data,
D3D10Texture3D* texture3d)
{
-#ifdef __cplusplus
- return device->CreateTexture3D(
- desc, initial_data, texture3d);
-#else
- return device->lpVtbl->CreateTexture3D(device,
- desc, initial_data, texture3d);
-#endif
+ return device->lpVtbl->CreateTexture3D(device, desc, initial_data, texture3d);
}
-
static INLINE HRESULT D3D10CreateShaderResourceViewDevice(
D3D10Device device,
D3D10Resource resource,
D3D10_SHADER_RESOURCE_VIEW_DESC* desc,
D3D10ShaderResourceView* srview)
{
-#ifdef __cplusplus
- return device->CreateShaderResourceView(
- resource, desc, srview);
-#else
- return device->lpVtbl->CreateShaderResourceView(device,
- resource, desc, srview);
-#endif
+ return device->lpVtbl->CreateShaderResourceView(device, resource, desc, srview);
}
static INLINE HRESULT D3D10CreateRenderTargetViewDevice(
D3D10Device device,
@@ -1316,30 +627,16 @@ static INLINE HRESULT D3D10CreateRenderTargetViewDevice(
D3D10_RENDER_TARGET_VIEW_DESC* desc,
D3D10RenderTargetView* rtview)
{
-#ifdef __cplusplus
- return device->CreateRenderTargetView(
- resource, desc, rtview);
-#else
- return device->lpVtbl->CreateRenderTargetView(device,
- resource, desc, rtview);
-#endif
+ return device->lpVtbl->CreateRenderTargetView(device, resource, desc, rtview);
}
-
static INLINE HRESULT D3D10CreateDepthStencilView(
D3D10Device device,
D3D10Resource resource,
D3D10_DEPTH_STENCIL_VIEW_DESC* desc,
D3D10DepthStencilView* depth_stencil_view)
{
-#ifdef __cplusplus
- return device->CreateDepthStencilView(
- resource, desc, depth_stencil_view);
-#else
- return device->lpVtbl->CreateDepthStencilView(device,
- resource, desc, depth_stencil_view);
-#endif
+ return device->lpVtbl->CreateDepthStencilView(device, resource, desc, depth_stencil_view);
}
-
static INLINE HRESULT D3D10CreateInputLayout(
D3D10Device device,
D3D10_INPUT_ELEMENT_DESC* input_element_descs,
@@ -1348,47 +645,27 @@ static INLINE HRESULT D3D10CreateInputLayout(
SIZE_T bytecode_length,
D3D10InputLayout* input_layout)
{
-#ifdef __cplusplus
- return device->CreateInputLayout(
- input_element_descs,
- num_elements, shader_bytecode_with_input_signature,
- bytecode_length, input_layout);
-#else
return device->lpVtbl->CreateInputLayout(
- device, input_element_descs,
- num_elements, shader_bytecode_with_input_signature,
+ device, input_element_descs, num_elements, shader_bytecode_with_input_signature,
bytecode_length, input_layout);
-#endif
}
-
static INLINE HRESULT D3D10CreateVertexShader(
D3D10Device device,
void* shader_bytecode,
SIZE_T bytecode_length,
D3D10VertexShader* vertex_shader)
{
-#ifdef __cplusplus
- return device->CreateVertexShader(
- shader_bytecode, bytecode_length, vertex_shader);
-#else
return device->lpVtbl->CreateVertexShader(
device, shader_bytecode, bytecode_length, vertex_shader);
-#endif
}
-
static INLINE HRESULT D3D10CreateGeometryShader(
D3D10Device device,
void* shader_bytecode,
SIZE_T bytecode_length,
D3D10GeometryShader* geometry_shader)
{
-#ifdef __cplusplus
- return device->CreateGeometryShader(
- shader_bytecode, bytecode_length, geometry_shader);
-#else
return device->lpVtbl->CreateGeometryShader(
device, shader_bytecode, bytecode_length, geometry_shader);
-#endif
}
static INLINE HRESULT D3D10CreateGeometryShaderWithStreamOutput(
D3D10Device device,
@@ -1399,158 +676,72 @@ static INLINE HRESULT D3D10CreateGeometryShaderWithStreamOutput(
UINT output_stream_stride,
D3D10GeometryShader* geometry_shader)
{
-#ifdef __cplusplus
- return device->CreateGeometryShaderWithStreamOutput(
- shader_bytecode, bytecode_length,
- sodeclaration, num_entries, output_stream_stride,
- geometry_shader);
-#else
return device->lpVtbl->CreateGeometryShaderWithStreamOutput(
- device, shader_bytecode, bytecode_length,
- sodeclaration, num_entries, output_stream_stride,
+ device, shader_bytecode, bytecode_length, sodeclaration, num_entries, output_stream_stride,
geometry_shader);
-#endif
}
-
static INLINE HRESULT D3D10CreatePixelShader(
D3D10Device device,
void* shader_bytecode,
SIZE_T bytecode_length,
D3D10PixelShader* pixel_shader)
{
-#ifdef __cplusplus
- return device->CreatePixelShader(
- shader_bytecode, bytecode_length, pixel_shader);
-#else
- return device->lpVtbl->CreatePixelShader(device,
- shader_bytecode, bytecode_length, pixel_shader);
-#endif
+ return device->lpVtbl->CreatePixelShader(device, shader_bytecode, bytecode_length, pixel_shader);
}
-
static INLINE HRESULT D3D10CreateBlendState(
- D3D10Device device,
- D3D10_BLEND_DESC* blend_state_desc, D3D10BlendState* blend_state)
+ D3D10Device device, D3D10_BLEND_DESC* blend_state_desc, D3D10BlendState* blend_state)
{
-#ifdef __cplusplus
- return device->CreateBlendState(
- blend_state_desc, blend_state);
-#else
- return device->lpVtbl->CreateBlendState(device,
- blend_state_desc, blend_state);
-#endif
+ return device->lpVtbl->CreateBlendState(device, blend_state_desc, blend_state);
}
-
static INLINE HRESULT D3D10CreateDepthStencilState(
D3D10Device device,
D3D10_DEPTH_STENCIL_DESC* depth_stencil_desc,
D3D10DepthStencilState* depth_stencil_state)
{
-#ifdef __cplusplus
- return device->CreateDepthStencilState(
- depth_stencil_desc, depth_stencil_state);
-#else
- return device->lpVtbl->CreateDepthStencilState(device,
- depth_stencil_desc, depth_stencil_state);
-#endif
+ return device->lpVtbl->CreateDepthStencilState(device, depth_stencil_desc, depth_stencil_state);
}
-
static INLINE HRESULT D3D10CreateRasterizerState(
D3D10Device device,
D3D10_RASTERIZER_DESC* rasterizer_desc,
D3D10RasterizerState* rasterizer_state)
{
-#ifdef __cplusplus
- return device->CreateRasterizerState(
- rasterizer_desc, rasterizer_state);
-#else
- return device->lpVtbl->CreateRasterizerState(device,
- rasterizer_desc, rasterizer_state);
-#endif
+ return device->lpVtbl->CreateRasterizerState(device, rasterizer_desc, rasterizer_state);
}
-
static INLINE HRESULT D3D10CreateSamplerState(
- D3D10Device device,
- D3D10_SAMPLER_DESC* sampler_desc,
- D3D10SamplerState* sampler_state)
+ D3D10Device device, D3D10_SAMPLER_DESC* sampler_desc, D3D10SamplerState* sampler_state)
{
-#ifdef __cplusplus
- return device->CreateSamplerState(
- sampler_desc, sampler_state);
-#else
- return device->lpVtbl->CreateSamplerState(device,
- sampler_desc, sampler_state);
-#endif
+ return device->lpVtbl->CreateSamplerState(device, sampler_desc, sampler_state);
}
-
static INLINE HRESULT
-D3D10CreateQuery(D3D10Device device,
- D3D10_QUERY_DESC* query_desc, D3D10Query* query)
+D3D10CreateQuery(D3D10Device device, D3D10_QUERY_DESC* query_desc, D3D10Query* query)
{
-#ifdef __cplusplus
- return device->CreateQuery(query_desc, query);
-#else
return device->lpVtbl->CreateQuery(device, query_desc, query);
-#endif
}
-
static INLINE HRESULT D3D10CreatePredicate(
- D3D10Device device,
- D3D10_QUERY_DESC* predicate_desc, D3D10Predicate* predicate)
+ D3D10Device device, D3D10_QUERY_DESC* predicate_desc, D3D10Predicate* predicate)
{
-#ifdef __cplusplus
- return device->CreatePredicate(
- predicate_desc, predicate);
-#else
- return device->lpVtbl->CreatePredicate(device,
- predicate_desc, predicate);
-#endif
+ return device->lpVtbl->CreatePredicate(device, predicate_desc, predicate);
}
-
static INLINE HRESULT
-D3D10CreateCounter(D3D10Device device,
- D3D10_COUNTER_DESC* counter_desc, D3D10Counter* counter)
+D3D10CreateCounter(D3D10Device device, D3D10_COUNTER_DESC* counter_desc, D3D10Counter* counter)
{
-#ifdef __cplusplus
- return device->CreateCounter(counter_desc, counter);
-#else
return device->lpVtbl->CreateCounter(device, counter_desc, counter);
-#endif
}
-
static INLINE HRESULT
-D3D10CheckFormatSupport(D3D10Device device,
- DXGI_FORMAT format, UINT* format_support)
+D3D10CheckFormatSupport(D3D10Device device, DXGI_FORMAT format, UINT* format_support)
{
-#ifdef __cplusplus
- return device->CheckFormatSupport(format, format_support);
-#else
return device->lpVtbl->CheckFormatSupport(device, format, format_support);
-#endif
}
-
static INLINE HRESULT D3D10CheckMultisampleQualityLevels(
- D3D10Device device, DXGI_FORMAT format,
- UINT sample_count, UINT* num_quality_levels)
+ D3D10Device device, DXGI_FORMAT format, UINT sample_count, UINT* num_quality_levels)
{
-#ifdef __cplusplus
- return device->CheckMultisampleQualityLevels(
- format, sample_count, num_quality_levels);
-#else
return device->lpVtbl->CheckMultisampleQualityLevels(
device, format, sample_count, num_quality_levels);
-#endif
}
-
-static INLINE void D3D10CheckCounterInfo(D3D10Device device,
- D3D10_COUNTER_INFO* counter_info)
+static INLINE void D3D10CheckCounterInfo(D3D10Device device, D3D10_COUNTER_INFO* counter_info)
{
-#ifdef __cplusplus
- device->CheckCounterInfo(counter_info);
-#else
device->lpVtbl->CheckCounterInfo(device, counter_info);
-#endif
}
-
static INLINE HRESULT D3D10CheckCounter(
D3D10Device device,
D3D10_COUNTER_DESC* desc,
@@ -1563,448 +754,188 @@ static INLINE HRESULT D3D10CheckCounter(
LPSTR sz_description,
UINT* description_length)
{
-#ifdef __cplusplus
- return device->CheckCounter(
- desc, type, active_counters,
- sz_name, name_length, sz_units, units_length,
- sz_description, description_length);
-#else
return device->lpVtbl->CheckCounter(
- device, desc, type, active_counters,
- sz_name, name_length, sz_units, units_length,
+ device, desc, type, active_counters, sz_name, name_length, sz_units, units_length,
sz_description, description_length);
-#endif
}
-
static INLINE UINT D3D10GetCreationFlags(D3D10Device device)
{
-#ifdef __cplusplus
- return device->GetCreationFlags();
-#else
return device->lpVtbl->GetCreationFlags(device);
-#endif
}
-
static INLINE HRESULT
-D3D10OpenSharedResource(D3D10Device device,
- HANDLE h_resource, ID3D10Resource** out)
+D3D10OpenSharedResource(D3D10Device device, HANDLE h_resource, ID3D10Resource** out)
{
-#ifdef __cplusplus
- return device->OpenSharedResource(
- h_resource, uuidof(ID3D10Resource), (void**)out);
-#else
return device->lpVtbl->OpenSharedResource(
device, h_resource, uuidof(ID3D10Resource), (void**)out);
-#endif
}
-
-static INLINE void D3D10SetTextFilterSize(D3D10Device device,
- UINT width, UINT height)
+static INLINE void D3D10SetTextFilterSize(D3D10Device device, UINT width, UINT height)
{
-#ifdef __cplusplus
- device->SetTextFilterSize(width, height);
-#else
device->lpVtbl->SetTextFilterSize(device, width, height);
-#endif
}
-
-static INLINE void D3D10GetTextFilterSize(D3D10Device device,
- UINT* width, UINT* height)
+static INLINE void D3D10GetTextFilterSize(D3D10Device device, UINT* width, UINT* height)
{
-#ifdef __cplusplus
- device->GetTextFilterSize(width, height);
-#else
device->lpVtbl->GetTextFilterSize(device, width, height);
-#endif
}
-
static INLINE void D3D10Enter(D3D10Multithread multithread)
{
-#ifdef __cplusplus
- multithread->Enter();
-#else
multithread->lpVtbl->Enter(multithread);
-#endif
}
-
static INLINE void D3D10Leave(D3D10Multithread multithread)
{
-#ifdef __cplusplus
- multithread->Leave();
-#else
multithread->lpVtbl->Leave(multithread);
-#endif
}
-
-static INLINE BOOL D3D10SetMultithreadProtected(
- D3D10Multithread multithread, BOOL mtprotect)
+static INLINE BOOL D3D10SetMultithreadProtected(D3D10Multithread multithread, BOOL mtprotect)
{
-#ifdef __cplusplus
- return multithread->SetMultithreadProtected(
- mtprotect);
-#else
- return multithread->lpVtbl->SetMultithreadProtected(
- multithread, mtprotect);
-#endif
+ return multithread->lpVtbl->SetMultithreadProtected(multithread, mtprotect);
}
-
-static INLINE BOOL D3D10GetMultithreadProtected(
- D3D10Multithread multithread)
+static INLINE BOOL D3D10GetMultithreadProtected(D3D10Multithread multithread)
{
-#ifdef __cplusplus
- return multithread->GetMultithreadProtected();
-#else
return multithread->lpVtbl->GetMultithreadProtected(multithread);
-#endif
}
-
-static INLINE HRESULT D3D10SetDebugFeatureMask(
- D3D10Debug debug, UINT mask)
+static INLINE HRESULT D3D10SetDebugFeatureMask(D3D10Debug debug, UINT mask)
{
-#ifdef __cplusplus
- return debug->SetFeatureMask(mask);
-#else
return debug->lpVtbl->SetFeatureMask(debug, mask);
-#endif
}
-
static INLINE UINT D3D10GetDebugFeatureMask(D3D10Debug debug)
{
-#ifdef __cplusplus
- return debug->GetFeatureMask();
-#else
return debug->lpVtbl->GetFeatureMask(debug);
-#endif
}
-
-static INLINE HRESULT D3D10SetPresentPerRenderOpDelay(
- D3D10Debug debug, UINT milliseconds)
+static INLINE HRESULT D3D10SetPresentPerRenderOpDelay(D3D10Debug debug, UINT milliseconds)
{
-#ifdef __cplusplus
- return debug->SetPresentPerRenderOpDelay(milliseconds);
-#else
return debug->lpVtbl->SetPresentPerRenderOpDelay(debug, milliseconds);
-#endif
}
-
static INLINE UINT D3D10GetPresentPerRenderOpDelay(D3D10Debug debug)
{
-#ifdef __cplusplus
- return debug->GetPresentPerRenderOpDelay();
-#else
return debug->lpVtbl->GetPresentPerRenderOpDelay(debug);
-#endif
}
-
-static INLINE HRESULT D3D10SetSwapChain(D3D10Debug debug,
- IDXGISwapChain* swap_chain)
+static INLINE HRESULT D3D10SetSwapChain(D3D10Debug debug, IDXGISwapChain* swap_chain)
{
-#ifdef __cplusplus
- return debug->SetSwapChain((IDXGISwapChain*)swap_chain);
-#else
return debug->lpVtbl->SetSwapChain(debug, (IDXGISwapChain*)swap_chain);
-#endif
}
-
-static INLINE HRESULT D3D10GetSwapChain(D3D10Debug debug,
- IDXGISwapChain** swap_chain)
+static INLINE HRESULT D3D10GetSwapChain(D3D10Debug debug, IDXGISwapChain** swap_chain)
{
-#ifdef __cplusplus
- return debug->GetSwapChain((IDXGISwapChain**)swap_chain);
-#else
return debug->lpVtbl->GetSwapChain(debug, (IDXGISwapChain**)swap_chain);
-#endif
}
-
-static INLINE HRESULT D3D10Validate(D3D10Debug debug)
+static INLINE HRESULT D3D10Validate(D3D10Debug debug) { return debug->lpVtbl->Validate(debug); }
+static INLINE BOOL D3D10SetUseRef(D3D10SwitchToRef switch_to_ref, BOOL use_ref)
{
-#ifdef __cplusplus
- return debug->Validate();
-#else
- return debug->lpVtbl->Validate(debug);
-#endif
-}
-
-static INLINE BOOL D3D10SetUseRef(D3D10SwitchToRef switch_to_ref,
- BOOL use_ref)
-{
-#ifdef __cplusplus
- return switch_to_ref->SetUseRef(use_ref);
-#else
return switch_to_ref->lpVtbl->SetUseRef(switch_to_ref, use_ref);
-#endif
}
-
static INLINE BOOL D3D10GetUseRef(D3D10SwitchToRef switch_to_ref)
{
-#ifdef __cplusplus
- return switch_to_ref->GetUseRef();
-#else
return switch_to_ref->lpVtbl->GetUseRef(switch_to_ref);
-#endif
}
-
static INLINE HRESULT
-D3D10SetMessageCountLimit(D3D10InfoQueue info_queue,
- UINT64 message_count_limit)
+D3D10SetMessageCountLimit(D3D10InfoQueue info_queue, UINT64 message_count_limit)
{
-#ifdef __cplusplus
- return info_queue->SetMessageCountLimit(
- message_count_limit);
-#else
- return info_queue->lpVtbl->SetMessageCountLimit(info_queue,
- message_count_limit);
-#endif
+ return info_queue->lpVtbl->SetMessageCountLimit(info_queue, message_count_limit);
}
-
static INLINE void D3D10ClearStoredMessages(D3D10InfoQueue info_queue)
{
-#ifdef __cplusplus
- info_queue->ClearStoredMessages();
-#else
info_queue->lpVtbl->ClearStoredMessages(info_queue);
-#endif
}
-
static INLINE HRESULT D3D10GetMessageA(
D3D10InfoQueue info_queue,
UINT64 message_index,
D3D10_MESSAGE* message,
SIZE_T* message_byte_length)
{
-#ifdef __cplusplus
- return info_queue->GetMessageA(
- message_index, message, message_byte_length);
-#else
- return info_queue->lpVtbl->GetMessageA(info_queue,
- message_index, message, message_byte_length);
-#endif
+ return info_queue->lpVtbl->GetMessageA(info_queue, message_index, message, message_byte_length);
}
-
-static INLINE UINT64 D3D10GetNumMessagesAllowedByStorageFilter(
- D3D10InfoQueue info_queue)
+static INLINE UINT64 D3D10GetNumMessagesAllowedByStorageFilter(D3D10InfoQueue info_queue)
{
-#ifdef __cplusplus
- return info_queue->GetNumMessagesAllowedByStorageFilter();
-#else
- return info_queue->lpVtbl->GetNumMessagesAllowedByStorageFilter(
- info_queue);
-#endif
+ return info_queue->lpVtbl->GetNumMessagesAllowedByStorageFilter(info_queue);
}
-
-static INLINE UINT64 D3D10GetNumMessagesDeniedByStorageFilter(
- D3D10InfoQueue info_queue)
+static INLINE UINT64 D3D10GetNumMessagesDeniedByStorageFilter(D3D10InfoQueue info_queue)
{
-#ifdef __cplusplus
- return info_queue->GetNumMessagesDeniedByStorageFilter();
-#else
- return info_queue->lpVtbl->GetNumMessagesDeniedByStorageFilter(
- info_queue);
-#endif
+ return info_queue->lpVtbl->GetNumMessagesDeniedByStorageFilter(info_queue);
}
-
static INLINE UINT64 D3D10GetNumStoredMessages(D3D10InfoQueue info_queue)
{
-#ifdef __cplusplus
- return info_queue->GetNumStoredMessages();
-#else
return info_queue->lpVtbl->GetNumStoredMessages(info_queue);
-#endif
}
-
-static INLINE UINT64 D3D10GetNumStoredMessagesAllowedByRetrievalFilter(
- D3D10InfoQueue info_queue)
+static INLINE UINT64 D3D10GetNumStoredMessagesAllowedByRetrievalFilter(D3D10InfoQueue info_queue)
{
-#ifdef __cplusplus
- return info_queue->GetNumStoredMessagesAllowedByRetrievalFilter();
-#else
- return info_queue->lpVtbl->GetNumStoredMessagesAllowedByRetrievalFilter(
- info_queue);
-#endif
+ return info_queue->lpVtbl->GetNumStoredMessagesAllowedByRetrievalFilter(info_queue);
}
-
-static INLINE UINT64 D3D10GetNumMessagesDiscardedByMessageCountLimit(
- D3D10InfoQueue info_queue)
+static INLINE UINT64 D3D10GetNumMessagesDiscardedByMessageCountLimit(D3D10InfoQueue info_queue)
{
-#ifdef __cplusplus
- return info_queue->GetNumMessagesDiscardedByMessageCountLimit();
-#else
- return info_queue->lpVtbl->GetNumMessagesDiscardedByMessageCountLimit(
- info_queue);
-#endif
+ return info_queue->lpVtbl->GetNumMessagesDiscardedByMessageCountLimit(info_queue);
}
-
static INLINE UINT64 D3D10GetMessageCountLimit(D3D10InfoQueue info_queue)
{
-#ifdef __cplusplus
- return info_queue->GetMessageCountLimit();
-#else
return info_queue->lpVtbl->GetMessageCountLimit(info_queue);
-#endif
}
-
static INLINE HRESULT
-D3D10AddStorageFilterEntries(D3D10InfoQueue info_queue,
- D3D10_INFO_QUEUE_FILTER* filter)
+D3D10AddStorageFilterEntries(D3D10InfoQueue info_queue, D3D10_INFO_QUEUE_FILTER* filter)
{
-#ifdef __cplusplus
- return info_queue->AddStorageFilterEntries(filter);
-#else
return info_queue->lpVtbl->AddStorageFilterEntries(info_queue, filter);
-#endif
}
-
static INLINE HRESULT D3D10GetStorageFilter(
- D3D10InfoQueue info_queue,
- D3D10_INFO_QUEUE_FILTER* filter, SIZE_T* filter_byte_length)
+ D3D10InfoQueue info_queue, D3D10_INFO_QUEUE_FILTER* filter, SIZE_T* filter_byte_length)
{
-#ifdef __cplusplus
- return info_queue->GetStorageFilter(
- filter, filter_byte_length);
-#else
- return info_queue->lpVtbl->GetStorageFilter(
- info_queue, filter, filter_byte_length);
-#endif
+ return info_queue->lpVtbl->GetStorageFilter(info_queue, filter, filter_byte_length);
}
-
static INLINE void D3D10ClearStorageFilter(D3D10InfoQueue info_queue)
{
-#ifdef __cplusplus
- info_queue->ClearStorageFilter();
-#else
info_queue->lpVtbl->ClearStorageFilter(info_queue);
-#endif
}
-
static INLINE HRESULT D3D10PushEmptyStorageFilter(D3D10InfoQueue info_queue)
{
-#ifdef __cplusplus
- return info_queue->PushEmptyStorageFilter();
-#else
return info_queue->lpVtbl->PushEmptyStorageFilter(info_queue);
-#endif
}
-
static INLINE HRESULT D3D10PushCopyOfStorageFilter(D3D10InfoQueue info_queue)
{
-#ifdef __cplusplus
- return info_queue->PushCopyOfStorageFilter();
-#else
return info_queue->lpVtbl->PushCopyOfStorageFilter(info_queue);
-#endif
}
-
static INLINE HRESULT
-D3D10PushStorageFilter(D3D10InfoQueue info_queue,
- D3D10_INFO_QUEUE_FILTER* filter)
+D3D10PushStorageFilter(D3D10InfoQueue info_queue, D3D10_INFO_QUEUE_FILTER* filter)
{
-#ifdef __cplusplus
- return info_queue->PushStorageFilter(filter);
-#else
return info_queue->lpVtbl->PushStorageFilter(info_queue, filter);
-#endif
}
-
static INLINE void D3D10PopStorageFilter(D3D10InfoQueue info_queue)
{
-#ifdef __cplusplus
- info_queue->PopStorageFilter();
-#else
info_queue->lpVtbl->PopStorageFilter(info_queue);
-#endif
}
-
static INLINE UINT D3D10GetStorageFilterStackSize(D3D10InfoQueue info_queue)
{
-#ifdef __cplusplus
- return info_queue->GetStorageFilterStackSize();
-#else
return info_queue->lpVtbl->GetStorageFilterStackSize(info_queue);
-#endif
}
-
static INLINE HRESULT
-D3D10AddRetrievalFilterEntries(D3D10InfoQueue info_queue,
- D3D10_INFO_QUEUE_FILTER* filter)
+D3D10AddRetrievalFilterEntries(D3D10InfoQueue info_queue, D3D10_INFO_QUEUE_FILTER* filter)
{
-#ifdef __cplusplus
- return info_queue->AddRetrievalFilterEntries(filter);
-#else
return info_queue->lpVtbl->AddRetrievalFilterEntries(info_queue, filter);
-#endif
}
-
static INLINE HRESULT D3D10GetRetrievalFilter(
- D3D10InfoQueue info_queue,
- D3D10_INFO_QUEUE_FILTER* filter, SIZE_T* filter_byte_length)
+ D3D10InfoQueue info_queue, D3D10_INFO_QUEUE_FILTER* filter, SIZE_T* filter_byte_length)
{
-#ifdef __cplusplus
- return info_queue->GetRetrievalFilter(
- filter, filter_byte_length);
-#else
- return info_queue->lpVtbl->GetRetrievalFilter(info_queue,
- filter, filter_byte_length);
-#endif
+ return info_queue->lpVtbl->GetRetrievalFilter(info_queue, filter, filter_byte_length);
}
-
static INLINE void D3D10ClearRetrievalFilter(D3D10InfoQueue info_queue)
{
-#ifdef __cplusplus
- info_queue->ClearRetrievalFilter();
-#else
info_queue->lpVtbl->ClearRetrievalFilter(info_queue);
-#endif
}
-
-static INLINE HRESULT D3D10PushEmptyRetrievalFilter(
- D3D10InfoQueue info_queue)
+static INLINE HRESULT D3D10PushEmptyRetrievalFilter(D3D10InfoQueue info_queue)
{
-#ifdef __cplusplus
- return info_queue->PushEmptyRetrievalFilter();
-#else
return info_queue->lpVtbl->PushEmptyRetrievalFilter(info_queue);
-#endif
}
-
-static INLINE HRESULT D3D10PushCopyOfRetrievalFilter(
- D3D10InfoQueue info_queue)
+static INLINE HRESULT D3D10PushCopyOfRetrievalFilter(D3D10InfoQueue info_queue)
{
-#ifdef __cplusplus
- return info_queue->PushCopyOfRetrievalFilter();
-#else
return info_queue->lpVtbl->PushCopyOfRetrievalFilter(info_queue);
-#endif
}
-
static INLINE HRESULT
-D3D10PushRetrievalFilter(D3D10InfoQueue info_queue,
- D3D10_INFO_QUEUE_FILTER* filter)
+D3D10PushRetrievalFilter(D3D10InfoQueue info_queue, D3D10_INFO_QUEUE_FILTER* filter)
{
-#ifdef __cplusplus
- return info_queue->PushRetrievalFilter(filter);
-#else
return info_queue->lpVtbl->PushRetrievalFilter(info_queue, filter);
-#endif
}
-
static INLINE void D3D10PopRetrievalFilter(D3D10InfoQueue info_queue)
{
-#ifdef __cplusplus
- info_queue->PopRetrievalFilter();
-#else
info_queue->lpVtbl->PopRetrievalFilter(info_queue);
-#endif
}
-
static INLINE UINT D3D10GetRetrievalFilterStackSize(D3D10InfoQueue info_queue)
{
-#ifdef __cplusplus
- return info_queue->GetRetrievalFilterStackSize();
-#else
return info_queue->lpVtbl->GetRetrievalFilterStackSize(info_queue);
-#endif
}
-
static INLINE HRESULT D3D10AddMessage(
D3D10InfoQueue info_queue,
D3D10_MESSAGE_CATEGORY category,
@@ -2012,129 +943,57 @@ static INLINE HRESULT D3D10AddMessage(
D3D10_MESSAGE_ID id,
LPCSTR description)
{
-#ifdef __cplusplus
- return info_queue->AddMessage(
- category, severity, id, description);
-#else
- return info_queue->lpVtbl->AddMessage(info_queue,
- category, severity, id, description);
-#endif
+ return info_queue->lpVtbl->AddMessage(info_queue, category, severity, id, description);
}
-
static INLINE HRESULT D3D10AddApplicationMessage(
- D3D10InfoQueue info_queue,
- D3D10_MESSAGE_SEVERITY severity, LPCSTR description)
+ D3D10InfoQueue info_queue, D3D10_MESSAGE_SEVERITY severity, LPCSTR description)
{
-#ifdef __cplusplus
- return info_queue->AddApplicationMessage(
- severity, description);
-#else
- return info_queue->lpVtbl->AddApplicationMessage(
- info_queue, severity, description);
-#endif
+ return info_queue->lpVtbl->AddApplicationMessage(info_queue, severity, description);
}
-
static INLINE HRESULT
-D3D10SetBreakOnCategory(D3D10InfoQueue info_queue,
- D3D10_MESSAGE_CATEGORY category, BOOL enable)
+D3D10SetBreakOnCategory(D3D10InfoQueue info_queue, D3D10_MESSAGE_CATEGORY category, BOOL enable)
{
-#ifdef __cplusplus
- return info_queue->SetBreakOnCategory(
- category, enable);
-#else
- return info_queue->lpVtbl->SetBreakOnCategory(
- info_queue, category, enable);
-#endif
+ return info_queue->lpVtbl->SetBreakOnCategory(info_queue, category, enable);
}
-
static INLINE HRESULT
-D3D10SetBreakOnSeverity(D3D10InfoQueue info_queue,
- D3D10_MESSAGE_SEVERITY severity, BOOL enable)
+D3D10SetBreakOnSeverity(D3D10InfoQueue info_queue, D3D10_MESSAGE_SEVERITY severity, BOOL enable)
{
-#ifdef __cplusplus
- return info_queue->SetBreakOnSeverity(severity, enable);
-#else
- return info_queue->lpVtbl->SetBreakOnSeverity(info_queue,
- severity, enable);
-#endif
+ return info_queue->lpVtbl->SetBreakOnSeverity(info_queue, severity, enable);
}
-
-static INLINE HRESULT D3D10SetBreakOnID(D3D10InfoQueue info_queue,
- D3D10_MESSAGE_ID id, BOOL enable)
+static INLINE HRESULT D3D10SetBreakOnID(D3D10InfoQueue info_queue, D3D10_MESSAGE_ID id, BOOL enable)
{
-#ifdef __cplusplus
- return info_queue->SetBreakOnID(id, enable);
-#else
return info_queue->lpVtbl->SetBreakOnID(info_queue, id, enable);
-#endif
}
-
static INLINE BOOL
-D3D10GetBreakOnCategory(D3D10InfoQueue info_queue,
- D3D10_MESSAGE_CATEGORY category)
+D3D10GetBreakOnCategory(D3D10InfoQueue info_queue, D3D10_MESSAGE_CATEGORY category)
{
-#ifdef __cplusplus
- return info_queue->GetBreakOnCategory(category);
-#else
return info_queue->lpVtbl->GetBreakOnCategory(info_queue, category);
-#endif
}
-
static INLINE BOOL
-D3D10GetBreakOnSeverity(D3D10InfoQueue info_queue,
- D3D10_MESSAGE_SEVERITY severity)
+D3D10GetBreakOnSeverity(D3D10InfoQueue info_queue, D3D10_MESSAGE_SEVERITY severity)
{
-#ifdef __cplusplus
- return info_queue->GetBreakOnSeverity(severity);
-#else
return info_queue->lpVtbl->GetBreakOnSeverity(info_queue, severity);
-#endif
}
-
-static INLINE BOOL D3D10GetBreakOnID(D3D10InfoQueue info_queue,
- D3D10_MESSAGE_ID id)
+static INLINE BOOL D3D10GetBreakOnID(D3D10InfoQueue info_queue, D3D10_MESSAGE_ID id)
{
-#ifdef __cplusplus
- return info_queue->GetBreakOnID(id);
-#else
return info_queue->lpVtbl->GetBreakOnID(info_queue, id);
-#endif
}
-
-static INLINE void D3D10SetMuteDebugOutput(
- D3D10InfoQueue info_queue, BOOL mute)
+static INLINE void D3D10SetMuteDebugOutput(D3D10InfoQueue info_queue, BOOL mute)
{
-#ifdef __cplusplus
- info_queue->SetMuteDebugOutput(mute);
-#else
info_queue->lpVtbl->SetMuteDebugOutput(info_queue, mute);
-#endif
}
-
static INLINE BOOL D3D10GetMuteDebugOutput(D3D10InfoQueue info_queue)
{
-#ifdef __cplusplus
- return info_queue->GetMuteDebugOutput();
-#else
return info_queue->lpVtbl->GetMuteDebugOutput(info_queue);
-#endif
}
/* end of auto-generated */
static INLINE HRESULT
-DXGIGetSwapChainBufferD3D10(DXGISwapChain swap_chain, UINT buffer,
- D3D10Texture2D* out)
+DXGIGetSwapChainBufferD3D10(DXGISwapChain swap_chain, UINT buffer, D3D10Texture2D* out)
{
-#ifdef __cplusplus
- return swap_chain->GetBuffer(buffer,
- uuidof(ID3D10Texture2D), (void**)out);
-#else
- return swap_chain->lpVtbl->GetBuffer(swap_chain, buffer,
- uuidof(ID3D10Texture2D), (void**)out);
-#endif
+ return swap_chain->lpVtbl->GetBuffer(swap_chain, buffer, uuidof(ID3D10Texture2D), (void**)out);
}
-
static INLINE void D3D10CopyTexture2DSubresourceRegion(
D3D10Device device,
D3D10Texture2D dst_texture,
@@ -2146,17 +1005,9 @@ static INLINE void D3D10CopyTexture2DSubresourceRegion(
UINT src_subresource,
D3D10_BOX* src_box)
{
-#ifdef __cplusplus
- device->CopySubresourceRegion(
- (D3D10Resource)dst_texture,
- dst_subresource, dst_x, dst_y, dst_z,
- (D3D10Resource)src_texture, src_subresource, src_box);
-#else
device->lpVtbl->CopySubresourceRegion(
- device, (D3D10Resource)dst_texture,
- dst_subresource, dst_x, dst_y, dst_z,
+ device, (D3D10Resource)dst_texture, dst_subresource, dst_x, dst_y, dst_z,
(D3D10Resource)src_texture, src_subresource, src_box);
-#endif
}
static INLINE HRESULT D3D10CreateTexture2DRenderTargetView(
D3D10Device device,
@@ -2164,13 +1015,7 @@ static INLINE HRESULT D3D10CreateTexture2DRenderTargetView(
D3D10_RENDER_TARGET_VIEW_DESC* desc,
D3D10RenderTargetView* rtview)
{
-#ifdef __cplusplus
- return device->CreateRenderTargetView(
- (D3D10Resource)texture, desc, rtview);
-#else
- return device->lpVtbl->CreateRenderTargetView(device,
- (D3D10Resource)texture, desc, rtview);
-#endif
+ return device->lpVtbl->CreateRenderTargetView(device, (D3D10Resource)texture, desc, rtview);
}
static INLINE HRESULT D3D10CreateTexture2DShaderResourceView(
D3D10Device device,
@@ -2178,15 +1023,9 @@ static INLINE HRESULT D3D10CreateTexture2DShaderResourceView(
D3D10_SHADER_RESOURCE_VIEW_DESC* desc,
D3D10ShaderResourceView* srview)
{
-#ifdef __cplusplus
- return device->CreateShaderResourceView((D3D10Resource)texture,
- desc, srview);
-#else
- return device->lpVtbl->CreateShaderResourceView(device,
- (D3D10Resource)texture, desc, srview);
-#endif
+ return device->lpVtbl->CreateShaderResourceView(device, (D3D10Resource)texture, desc, srview);
}
-
+#endif
/* internal */
#include
diff --git a/gfx/common/d3d11_common.c b/gfx/common/d3d11_common.c
index 29db2222f5..18484b3bb1 100644
--- a/gfx/common/d3d11_common.c
+++ b/gfx/common/d3d11_common.c
@@ -13,6 +13,8 @@
* If not, see .
*/
+#define CINTERFACE
+
#include
#include "d3d11_common.h"
@@ -122,9 +124,9 @@ void d3d11_init_texture(D3D11Device device, d3d11_texture_t* texture)
void d3d11_update_texture(
D3D11DeviceContext ctx,
- int width,
- int height,
- int pitch,
+ unsigned width,
+ unsigned height,
+ unsigned pitch,
DXGI_FORMAT format,
const void* data,
d3d11_texture_t* texture)
diff --git a/gfx/common/d3d11_common.h b/gfx/common/d3d11_common.h
index 1ef9d08002..0e7f72538c 100644
--- a/gfx/common/d3d11_common.h
+++ b/gfx/common/d3d11_common.h
@@ -18,6 +18,9 @@
#include
#include "dxgi_common.h"
+#ifdef CINTERFACE
+#define D3D11_NO_HELPERS
+#endif
#include
typedef const ID3D11ShaderResourceView* D3D11ShaderResourceViewRef;
@@ -2578,9 +2581,9 @@ static INLINE void d3d11_release_texture(d3d11_texture_t* texture)
void d3d11_update_texture(
D3D11DeviceContext ctx,
- int width,
- int height,
- int pitch,
+ unsigned width,
+ unsigned height,
+ unsigned pitch,
DXGI_FORMAT format,
const void* data,
d3d11_texture_t* texture);
diff --git a/gfx/common/d3d12_common.c b/gfx/common/d3d12_common.c
index a92986b5c2..ac2b82f636 100644
--- a/gfx/common/d3d12_common.c
+++ b/gfx/common/d3d12_common.c
@@ -13,6 +13,8 @@
* If not, see .
*/
+#define CINTERFACE
+
#include "d3d12_common.h"
#include "dxgi_common.h"
#include "d3dcompiler_common.h"
@@ -25,7 +27,11 @@
#ifdef __MINGW32__
/* clang-format off */
+#ifdef __cplusplus
+#define DEFINE_GUIDW(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) EXTERN_C const GUID DECLSPEC_SELECTANY name = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
+#else
#define DEFINE_GUIDW(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) const GUID DECLSPEC_SELECTANY name = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
+#endif
DEFINE_GUIDW(IID_ID3D12PipelineState, 0x765a30f3, 0xf624, 0x4c6f, 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45);
DEFINE_GUIDW(IID_ID3D12RootSignature, 0xc54a6b66, 0x72df, 0x4ee8, 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14);
@@ -64,7 +70,7 @@ static const char* d3d12_dll_name = "d3d12.dll";
HRESULT WINAPI D3D12CreateDevice(
IUnknown* pAdapter, D3D_FEATURE_LEVEL MinimumFeatureLevel, REFIID riid, void** ppDevice)
{
- static PFN_D3D12_CREATE_DEVICE fp;
+ static PFN_D3D12_CREATE_DEVICE fp;
if (!d3d12_dll)
d3d12_dll = dylib_load(d3d12_dll_name);
@@ -75,7 +81,7 @@ HRESULT WINAPI D3D12CreateDevice(
fp = (PFN_D3D12_CREATE_DEVICE)dylib_proc(d3d12_dll, "D3D12CreateDevice");
if (fp)
- return fp(pAdapter, MinimumFeatureLevel, riid, ppDevice);
+ return fp(pAdapter, MinimumFeatureLevel, riid, ppDevice);
error:
return TYPE_E_CANTLOADLIBRARY;
@@ -88,13 +94,13 @@ HRESULT WINAPI D3D12GetDebugInterface(REFIID riid, void** ppvDebug)
d3d12_dll = dylib_load(d3d12_dll_name);
if (!d3d12_dll)
- goto error;
+ goto error;
if (!fp)
fp = (PFN_D3D12_GET_DEBUG_INTERFACE)dylib_proc(d3d12_dll, "D3D12GetDebugInterface");
- if (fp)
- return fp(riid, ppvDebug);
+ if (fp)
+ return fp(riid, ppvDebug);
error:
return TYPE_E_CANTLOADLIBRARY;
@@ -114,8 +120,7 @@ HRESULT WINAPI D3D12SerializeRootSignature(
goto error;
if (!fp)
- fp = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)dylib_proc(
- d3d12_dll, "D3D12SerializeRootSignature");
+ fp = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)dylib_proc(d3d12_dll, "D3D12SerializeRootSignature");
if (fp)
return fp(pRootSignature, Version, ppBlob, ppErrorBlob);
@@ -138,10 +143,10 @@ HRESULT WINAPI D3D12SerializeVersionedRootSignature(
if (!fp)
fp = (PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)dylib_proc(
- d3d12_dll, "D3D12SerializeRootSignature");
+ d3d12_dll, "D3D12SerializeRootSignature");
if (fp)
- return fp(pRootSignature, ppBlob, ppErrorBlob);
+ return fp(pRootSignature, ppBlob, ppErrorBlob);
error:
return TYPE_E_CANTLOADLIBRARY;
@@ -179,10 +184,8 @@ bool d3d12_init_base(d3d12_video_t* d3d12)
bool d3d12_init_queue(d3d12_video_t* d3d12)
{
{
- static const D3D12_COMMAND_QUEUE_DESC desc = {
- .Type = D3D12_COMMAND_LIST_TYPE_DIRECT,
- .Flags = D3D12_COMMAND_QUEUE_FLAG_NONE,
- };
+ static const D3D12_COMMAND_QUEUE_DESC desc = { D3D12_COMMAND_LIST_TYPE_DIRECT, 0,
+ D3D12_COMMAND_QUEUE_FLAG_NONE, 0 };
D3D12CreateCommandQueue(
d3d12->device, (D3D12_COMMAND_QUEUE_DESC*)&desc, &d3d12->queue.handle);
}
@@ -206,26 +209,25 @@ bool d3d12_init_queue(d3d12_video_t* d3d12)
bool d3d12_init_swapchain(d3d12_video_t* d3d12, int width, int height, HWND hwnd)
{
{
- DXGI_SWAP_CHAIN_DESC desc = {
- .BufferCount = countof(d3d12->chain.renderTargets),
- .BufferDesc.Width = width,
- .BufferDesc.Height = height,
- .BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM,
- .SampleDesc.Count = 1,
+ DXGI_SWAP_CHAIN_DESC desc = { 0 };
+ desc.BufferCount = countof(d3d12->chain.renderTargets);
+ desc.BufferDesc.Width = width;
+ desc.BufferDesc.Height = height;
+ desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ desc.SampleDesc.Count = 1;
#if 0
- .BufferDesc.RefreshRate.Numerator = 60,
- .BufferDesc.RefreshRate.Denominator = 1,
- .SampleDesc.Quality = 0,
+ desc.BufferDesc.RefreshRate.Numerator = 60;
+ desc.BufferDesc.RefreshRate.Denominator = 1;
+ desc.SampleDesc.Quality = 0;
#endif
- .BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT,
- .OutputWindow = hwnd,
- .Windowed = TRUE,
+ desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ desc.OutputWindow = hwnd;
+ desc.Windowed = TRUE;
#if 0
- .SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL,
+ desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
#else
- .SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD,
+ desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
#endif
- };
DXGICreateSwapChain(d3d12->factory, d3d12->queue.handle, &desc, &d3d12->chain.handle);
}
@@ -285,7 +287,7 @@ static void d3d12_init_sampler(
bool d3d12_init_descriptors(d3d12_video_t* d3d12)
{
- D3D12_ROOT_SIGNATURE_DESC desc;
+ D3D12_ROOT_SIGNATURE_DESC desc;
static const D3D12_DESCRIPTOR_RANGE srv_table[] = {
{
.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV,
@@ -308,30 +310,22 @@ bool d3d12_init_descriptors(d3d12_video_t* d3d12)
},
};
- D3D12_ROOT_PARAMETER rootParameters[ROOT_INDEX_MAX] = {
- {
- D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE,
- {{0}},
- D3D12_SHADER_VISIBILITY_PIXEL,
- },
- {
- D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE,
- {{0}},
- D3D12_SHADER_VISIBILITY_PIXEL,
- },
- {
- D3D12_ROOT_PARAMETER_TYPE_CBV,
- {{0}},
- D3D12_SHADER_VISIBILITY_VERTEX,
- }
- };
+ D3D12_ROOT_PARAMETER rootParameters[ROOT_ID_MAX] = {};
- rootParameters[0].DescriptorTable.NumDescriptorRanges = countof(srv_table);
- rootParameters[0].DescriptorTable.pDescriptorRanges = srv_table;
- rootParameters[1].DescriptorTable.NumDescriptorRanges = countof(sampler_table);
- rootParameters[1].DescriptorTable.pDescriptorRanges = sampler_table;
- rootParameters[2].Descriptor.RegisterSpace = 0;
- rootParameters[2].Descriptor.ShaderRegister = 0;
+ rootParameters[ROOT_ID_TEXTURE_T].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
+ rootParameters[ROOT_ID_TEXTURE_T].DescriptorTable.NumDescriptorRanges = countof(srv_table);
+ rootParameters[ROOT_ID_TEXTURE_T].DescriptorTable.pDescriptorRanges = srv_table;
+ rootParameters[ROOT_ID_TEXTURE_T].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
+
+ rootParameters[ROOT_ID_SAMPLER_T].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
+ rootParameters[ROOT_ID_SAMPLER_T].DescriptorTable.NumDescriptorRanges = countof(sampler_table);
+ rootParameters[ROOT_ID_SAMPLER_T].DescriptorTable.pDescriptorRanges = sampler_table;
+ rootParameters[ROOT_ID_SAMPLER_T].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
+
+ rootParameters[ROOT_ID_UBO].ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
+ rootParameters[ROOT_ID_UBO].Descriptor.RegisterSpace = 0;
+ rootParameters[ROOT_ID_UBO].Descriptor.ShaderRegister = 0;
+ rootParameters[ROOT_ID_UBO].ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX;
desc.NumParameters = countof(rootParameters);
desc.pParameters = rootParameters;
@@ -417,24 +411,6 @@ bool d3d12_init_pipeline(d3d12_video_t* d3d12)
.ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF,
};
- static const D3D12_BLEND_DESC blendDesc = {
- .AlphaToCoverageEnable = FALSE,
- .IndependentBlendEnable = FALSE,
- .RenderTarget[0] =
- {
- .BlendEnable = TRUE,
- .LogicOpEnable = FALSE,
- D3D12_BLEND_SRC_ALPHA,
- D3D12_BLEND_INV_SRC_ALPHA,
- D3D12_BLEND_OP_ADD,
- D3D12_BLEND_SRC_ALPHA,
- D3D12_BLEND_INV_SRC_ALPHA,
- D3D12_BLEND_OP_ADD,
- D3D12_LOGIC_OP_NOOP,
- D3D12_COLOR_WRITE_ENABLE_ALL,
- },
- };
-
if (!d3d_compile(stock, sizeof(stock), NULL, "VSMain", "vs_5_0", &vs_code))
return false;
@@ -442,48 +418,44 @@ bool d3d12_init_pipeline(d3d12_video_t* d3d12)
return false;
{
- D3D12_GRAPHICS_PIPELINE_STATE_DESC psodesc = {
- .pRootSignature = d3d12->pipe.rootSignature,
- .VS.pShaderBytecode = D3DGetBufferPointer(vs_code),
- .VS.BytecodeLength = D3DGetBufferSize(vs_code),
- .PS.pShaderBytecode = D3DGetBufferPointer(ps_code),
- .PS.BytecodeLength = D3DGetBufferSize(ps_code),
- .BlendState.AlphaToCoverageEnable = FALSE,
- .BlendState.IndependentBlendEnable = FALSE,
- .BlendState.RenderTarget[0] =
- {
- .BlendEnable = TRUE,
- .LogicOpEnable = FALSE,
- D3D12_BLEND_SRC_ALPHA,
- D3D12_BLEND_INV_SRC_ALPHA,
- D3D12_BLEND_OP_ADD,
- D3D12_BLEND_SRC_ALPHA,
- D3D12_BLEND_INV_SRC_ALPHA,
- D3D12_BLEND_OP_ADD,
- D3D12_LOGIC_OP_NOOP,
- D3D12_COLOR_WRITE_ENABLE_ALL,
- },
- .SampleMask = UINT_MAX,
- .RasterizerState.FillMode = D3D12_FILL_MODE_SOLID,
- .RasterizerState.CullMode = D3D12_CULL_MODE_BACK,
- .RasterizerState.FrontCounterClockwise = FALSE,
- .RasterizerState.DepthBias = D3D12_DEFAULT_DEPTH_BIAS,
- .RasterizerState.DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP,
- .RasterizerState.SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS,
- .RasterizerState.DepthClipEnable = TRUE,
- .RasterizerState.MultisampleEnable = FALSE,
- .RasterizerState.AntialiasedLineEnable = FALSE,
- .RasterizerState.ForcedSampleCount = 0,
- .RasterizerState.ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF,
- .DepthStencilState.DepthEnable = FALSE,
- .DepthStencilState.StencilEnable = FALSE,
- .InputLayout.pInputElementDescs = inputElementDesc,
- .InputLayout.NumElements = countof(inputElementDesc),
- .PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE,
- .NumRenderTargets = 1,
- .RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM,
- .SampleDesc.Count = 1,
- };
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC psodesc = { 0 };
+ psodesc.pRootSignature = d3d12->pipe.rootSignature;
+ psodesc.VS.pShaderBytecode = D3DGetBufferPointer(vs_code);
+ psodesc.VS.BytecodeLength = D3DGetBufferSize(vs_code);
+ psodesc.PS.pShaderBytecode = D3DGetBufferPointer(ps_code);
+ psodesc.PS.BytecodeLength = D3DGetBufferSize(ps_code);
+ psodesc.BlendState.AlphaToCoverageEnable = FALSE;
+ psodesc.BlendState.IndependentBlendEnable = FALSE;
+ psodesc.BlendState.RenderTarget[0].BlendEnable = TRUE;
+ psodesc.BlendState.RenderTarget[0].LogicOpEnable = FALSE;
+ psodesc.BlendState.RenderTarget[0].SrcBlend = D3D12_BLEND_SRC_ALPHA;
+ psodesc.BlendState.RenderTarget[0].DestBlend = D3D12_BLEND_INV_SRC_ALPHA;
+ psodesc.BlendState.RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD;
+ psodesc.BlendState.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_SRC_ALPHA;
+ psodesc.BlendState.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_INV_SRC_ALPHA;
+ psodesc.BlendState.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD;
+ psodesc.BlendState.RenderTarget[0].LogicOp = D3D12_LOGIC_OP_NOOP;
+ psodesc.BlendState.RenderTarget[0].RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
+ psodesc.SampleMask = UINT_MAX;
+ psodesc.RasterizerState.FillMode = D3D12_FILL_MODE_SOLID;
+ psodesc.RasterizerState.CullMode = D3D12_CULL_MODE_BACK;
+ psodesc.RasterizerState.FrontCounterClockwise = FALSE;
+ psodesc.RasterizerState.DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
+ psodesc.RasterizerState.DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
+ psodesc.RasterizerState.SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
+ psodesc.RasterizerState.DepthClipEnable = TRUE;
+ psodesc.RasterizerState.MultisampleEnable = FALSE;
+ psodesc.RasterizerState.AntialiasedLineEnable = FALSE;
+ psodesc.RasterizerState.ForcedSampleCount = 0;
+ psodesc.RasterizerState.ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
+ psodesc.DepthStencilState.DepthEnable = FALSE;
+ psodesc.DepthStencilState.StencilEnable = FALSE;
+ psodesc.InputLayout.pInputElementDescs = inputElementDesc;
+ psodesc.InputLayout.NumElements = countof(inputElementDesc);
+ psodesc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
+ psodesc.NumRenderTargets = 1;
+ psodesc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
+ psodesc.SampleDesc.Count = 1;
D3D12CreateGraphicsPipelineState(d3d12->device, &psodesc, &d3d12->pipe.handle);
}
@@ -497,21 +469,16 @@ bool d3d12_init_pipeline(d3d12_video_t* d3d12)
D3D12_GPU_VIRTUAL_ADDRESS
d3d12_create_buffer(D3D12Device device, UINT size_in_bytes, D3D12Resource* buffer)
{
- static const D3D12_HEAP_PROPERTIES heap_props = {
- .Type = D3D12_HEAP_TYPE_UPLOAD,
- .CreationNodeMask = 1,
- .VisibleNodeMask = 1,
- };
+ D3D12_HEAP_PROPERTIES heap_props = { D3D12_HEAP_TYPE_UPLOAD, D3D12_CPU_PAGE_PROPERTY_UNKNOWN,
+ D3D12_MEMORY_POOL_UNKNOWN, 1, 1 };
+ D3D12_RESOURCE_DESC resource_desc = { D3D12_RESOURCE_DIMENSION_BUFFER };
- D3D12_RESOURCE_DESC resource_desc = {
- .Dimension = D3D12_RESOURCE_DIMENSION_BUFFER,
- .Width = size_in_bytes,
- .Height = 1,
- .DepthOrArraySize = 1,
- .MipLevels = 1,
- .SampleDesc.Count = 1,
- .Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
- };
+ resource_desc.Width = size_in_bytes;
+ resource_desc.Height = 1;
+ resource_desc.DepthOrArraySize = 1;
+ resource_desc.MipLevels = 1;
+ resource_desc.SampleDesc.Count = 1;
+ resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
D3D12CreateCommittedResource(
device, (D3D12_HEAP_PROPERTIES*)&heap_props, D3D12_HEAP_FLAG_NONE, &resource_desc,
@@ -530,12 +497,14 @@ void d3d12_init_texture(
Release(texture->upload_buffer);
{
+ D3D12_HEAP_PROPERTIES heap_props = { D3D12_HEAP_TYPE_DEFAULT, D3D12_CPU_PAGE_PROPERTY_UNKNOWN,
+ D3D12_MEMORY_POOL_UNKNOWN, 1, 1 };
+
texture->desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
texture->desc.DepthOrArraySize = 1;
texture->desc.MipLevels = 1;
texture->desc.SampleDesc.Count = 1;
- D3D12_HEAP_PROPERTIES heap_props = { D3D12_HEAP_TYPE_DEFAULT, 0, 0, 1, 1 };
D3D12CreateCommittedResource(
device, &heap_props, D3D12_HEAP_FLAG_NONE, &texture->desc,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, NULL, &texture->handle);
@@ -546,16 +515,16 @@ void d3d12_init_texture(
&texture->row_size_in_bytes, &texture->total_bytes);
{
- D3D12_RESOURCE_DESC buffer_desc = {
- .Dimension = D3D12_RESOURCE_DIMENSION_BUFFER,
- .Width = texture->total_bytes,
- .Height = 1,
- .DepthOrArraySize = 1,
- .MipLevels = 1,
- .SampleDesc.Count = 1,
- .Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
- };
- D3D12_HEAP_PROPERTIES heap_props = { D3D12_HEAP_TYPE_UPLOAD, 0, 0, 1, 1 };
+ D3D12_HEAP_PROPERTIES heap_props = { D3D12_HEAP_TYPE_UPLOAD, D3D12_CPU_PAGE_PROPERTY_UNKNOWN,
+ D3D12_MEMORY_POOL_UNKNOWN, 1, 1 };
+ D3D12_RESOURCE_DESC buffer_desc = { D3D12_RESOURCE_DIMENSION_BUFFER };
+
+ buffer_desc.Width = texture->total_bytes;
+ buffer_desc.Height = 1;
+ buffer_desc.DepthOrArraySize = 1;
+ buffer_desc.MipLevels = 1;
+ buffer_desc.SampleDesc.Count = 1;
+ buffer_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
D3D12CreateCommittedResource(
device, &heap_props, D3D12_HEAP_FLAG_NONE, &buffer_desc,
@@ -563,15 +532,15 @@ void d3d12_init_texture(
}
{
- D3D12_CPU_DESCRIPTOR_HANDLE handle;
- D3D12_SHADER_RESOURCE_VIEW_DESC view_desc = { 0 };
+ D3D12_CPU_DESCRIPTOR_HANDLE handle;
+ D3D12_SHADER_RESOURCE_VIEW_DESC view_desc = { DXGI_FORMAT_UNKNOWN };
- view_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
- view_desc.Format = texture->desc.Format;
- view_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
- view_desc.Texture2D.MipLevels = texture->desc.MipLevels;
+ view_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
+ view_desc.Format = texture->desc.Format;
+ view_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
+ view_desc.Texture2D.MipLevels = texture->desc.MipLevels;
- handle.ptr = heap->cpu.ptr + heap_index * heap->stride;
+ handle.ptr = heap->cpu.ptr + heap_index * heap->stride;
D3D12CreateShaderResourceView(device, texture->handle, &view_desc, handle);
texture->gpu_descriptor.ptr = heap->gpu.ptr + heap_index * heap->stride;
@@ -583,9 +552,9 @@ void d3d12_upload_texture(D3D12GraphicsCommandList cmd, d3d12_texture_t* texture
D3D12_TEXTURE_COPY_LOCATION src = { 0 };
D3D12_TEXTURE_COPY_LOCATION dst = { 0 };
- src.pResource = texture->upload_buffer;
- src.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
- src.PlacedFootprint = texture->layout;
+ src.pResource = texture->upload_buffer;
+ src.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
+ src.PlacedFootprint = texture->layout;
dst.pResource = texture->handle;
dst.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
@@ -631,10 +600,10 @@ void d3d12_create_fullscreen_quad_vbo(
DXGI_FORMAT d3d12_get_closest_match(
D3D12Device device, DXGI_FORMAT desired_format, D3D12_FORMAT_SUPPORT1 desired_format_support)
{
- DXGI_FORMAT default_list[] = {desired_format, DXGI_FORMAT_UNKNOWN};
- DXGI_FORMAT* format = dxgi_get_format_fallback_list(desired_format);
+ DXGI_FORMAT default_list[] = { desired_format, DXGI_FORMAT_UNKNOWN };
+ DXGI_FORMAT* format = dxgi_get_format_fallback_list(desired_format);
- if(!format)
+ if (!format)
format = default_list;
while (*format != DXGI_FORMAT_UNKNOWN)
diff --git a/gfx/common/d3d12_common.h b/gfx/common/d3d12_common.h
index 58b3c985d2..d79c1ebc4a 100644
--- a/gfx/common/d3d12_common.h
+++ b/gfx/common/d3d12_common.h
@@ -1365,10 +1365,10 @@ typedef struct
enum
{
- ROOT_INDEX_TEXTURE_TABLE = 0,
- ROOT_INDEX_SAMPLER_TABLE,
- ROOT_INDEX_UBO,
- ROOT_INDEX_MAX,
+ ROOT_ID_TEXTURE_T = 0,
+ ROOT_ID_SAMPLER_T,
+ ROOT_ID_UBO,
+ ROOT_ID_MAX,
} root_signature_parameter_index_t;
typedef enum {
@@ -1420,13 +1420,13 @@ static INLINE void d3d12_resource_transition(
static INLINE void d3d12_set_texture(D3D12GraphicsCommandList cmd, const d3d12_texture_t* texture)
{
- D3D12SetGraphicsRootDescriptorTable(cmd, ROOT_INDEX_TEXTURE_TABLE, texture->gpu_descriptor);
+ D3D12SetGraphicsRootDescriptorTable(cmd, ROOT_ID_TEXTURE_T, texture->gpu_descriptor);
}
static INLINE void
d3d12_set_sampler(D3D12GraphicsCommandList cmd, D3D12_GPU_DESCRIPTOR_HANDLE sampler)
{
- D3D12SetGraphicsRootDescriptorTable(cmd, ROOT_INDEX_SAMPLER_TABLE, sampler);
+ D3D12SetGraphicsRootDescriptorTable(cmd, ROOT_ID_SAMPLER_T, sampler);
}
static INLINE void d3d12_update_texture(
diff --git a/gfx/common/d3dcompiler_common.c b/gfx/common/d3dcompiler_common.c
index f28bde2789..45e3f7bbb5 100644
--- a/gfx/common/d3dcompiler_common.c
+++ b/gfx/common/d3dcompiler_common.c
@@ -13,6 +13,8 @@
* If not, see .
*/
+#define CINTERFACE
+
#include
#ifdef HAVE_CONFIG_H
diff --git a/gfx/common/dxgi_common.c b/gfx/common/dxgi_common.c
index dae80ff877..b1fdda3c9a 100644
--- a/gfx/common/dxgi_common.c
+++ b/gfx/common/dxgi_common.c
@@ -143,8 +143,8 @@ DXGI_FORMAT* dxgi_get_format_fallback_list(DXGI_FORMAT format)
((src_bs == dst_bs && src_bb == dst_bb) || !dst_bb) && \
((src_as == dst_as && src_ab == dst_ab) || !dst_ab)) \
{ \
- const UINT8* in = src_data; \
- UINT8* out = dst_data; \
+ const UINT8* in = (const UINT8*)src_data; \
+ UINT8* out = (UINT8*)dst_data; \
for (i = 0; i < height; i++) \
{ \
memcpy(out, in, width * sizeof(src_type)); \
diff --git a/gfx/common/dxgi_common.h b/gfx/common/dxgi_common.h
index d5f09e78f4..cab548975d 100644
--- a/gfx/common/dxgi_common.h
+++ b/gfx/common/dxgi_common.h
@@ -247,17 +247,9 @@
#endif
#endif
+#if !defined(__cplusplus) || defined(CINTERFACE)
#ifndef COM_RELEASE_DECLARED
#define COM_RELEASE_DECLARED
-#if defined(__cplusplus) && !defined(CINTERFACE)
-static INLINE ULONG Release(IUnknown* object)
-{
- if (object)
- return object->Release();
-
- return 0;
-}
-#else
static INLINE ULONG Release(void* object)
{
if (object)
diff --git a/gfx/display_servers/dispserv_win32.c b/gfx/display_servers/dispserv_win32.c
index 620b4f5cf2..6bc3895f10 100644
--- a/gfx/display_servers/dispserv_win32.c
+++ b/gfx/display_servers/dispserv_win32.c
@@ -85,7 +85,7 @@ static void* win32_display_server_init(void)
if (!SUCCEEDED(hr))
{
- g_taskbarList = false;
+ g_taskbarList = NULL;
RARCH_ERR("[dispserv]: CoCreateInstance of ITaskbarList3 failed.\n");
}
#endif
diff --git a/gfx/drivers/d3d10.c b/gfx/drivers/d3d10.c
index e0c2bb78d7..4cfb21512c 100644
--- a/gfx/drivers/d3d10.c
+++ b/gfx/drivers/d3d10.c
@@ -13,6 +13,8 @@
* If not, see .
*/
+#define CINTERFACE
+
#include
#include
diff --git a/gfx/drivers/d3d11.c b/gfx/drivers/d3d11.c
index 3698afae39..fdcf1f00df 100644
--- a/gfx/drivers/d3d11.c
+++ b/gfx/drivers/d3d11.c
@@ -13,6 +13,8 @@
* If not, see .
*/
+#define CINTERFACE
+
#include
#include
@@ -39,7 +41,7 @@
static void d3d11_set_filtering(void* data, unsigned index, bool smooth)
{
- unsigned i;
+ unsigned i;
d3d11_video_t* d3d11 = (d3d11_video_t*)data;
for (i = 0; i < RARCH_WRAP_MAX; i++)
@@ -141,8 +143,9 @@ static void d3d11_free_shader_preset(d3d11_video_t* d3d11)
static bool d3d11_gfx_set_shader(void* data, enum rarch_shader_type type, const char* path)
{
#if defined(HAVE_SLANG) && defined(HAVE_SPIRV_CROSS)
- unsigned i;
- d3d11_video_t* d3d11 = (d3d11_video_t*)data;
+ unsigned i;
+ d3d11_texture_t* source;
+ d3d11_video_t* d3d11 = (d3d11_video_t*)data;
if (!d3d11)
return false;
@@ -171,8 +174,7 @@ static bool d3d11_gfx_set_shader(void* data, enum rarch_shader_type type, const
video_shader_resolve_relative(d3d11->shader_preset, path);
- d3d11_texture_t* source = &d3d11->frame.texture[0];
-
+ source = &d3d11->frame.texture[0];
for (i = 0; i < d3d11->shader_preset->passes; source = &d3d11->pass[i++].rt)
{
unsigned j;
@@ -219,16 +221,16 @@ static bool d3d11_gfx_set_shader(void* data, enum rarch_shader_type type, const
/* clang-format on */
if (!slang_process(
- d3d11->shader_preset, i, RARCH_SHADER_HLSL, 50, &semantics_map,
- &d3d11->pass[i].semantics))
+ d3d11->shader_preset, i, RARCH_SHADER_HLSL, 50, &semantics_map,
+ &d3d11->pass[i].semantics))
goto error;
{
static const D3D11_INPUT_ELEMENT_DESC desc[] = {
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d11_vertex_t, position),
- D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "TEXCOORD", 1, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d11_vertex_t, texcoord),
- D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ D3D11_INPUT_PER_VERTEX_DATA, 0 },
};
#ifdef DEBUG
bool save_hlsl = true;
@@ -253,13 +255,13 @@ static bool d3d11_gfx_set_shader(void* data, enum rarch_shader_type type, const
strncpy(ps_path + base_len, ps_ext, sizeof(ps_ext));
if (!d3d11_init_shader(
- d3d11->device, vs_src, 0, vs_path, "main", NULL, NULL, desc, countof(desc),
- &d3d11->pass[i].shader))
+ d3d11->device, vs_src, 0, vs_path, "main", NULL, NULL, desc, countof(desc),
+ &d3d11->pass[i].shader))
save_hlsl = true;
if (!d3d11_init_shader(
- d3d11->device, ps_src, 0, ps_path, NULL, "main", NULL, NULL, 0,
- &d3d11->pass[i].shader))
+ d3d11->device, ps_src, 0, ps_path, NULL, "main", NULL, NULL, 0,
+ &d3d11->pass[i].shader))
save_hlsl = true;
if (save_hlsl)
@@ -342,7 +344,7 @@ error:
static void d3d11_gfx_free(void* data)
{
- unsigned i;
+ unsigned i;
d3d11_video_t* d3d11 = (d3d11_video_t*)data;
if (!d3d11)
@@ -400,7 +402,7 @@ static void d3d11_gfx_free(void* data)
static void*
d3d11_gfx_init(const video_info_t* video, const input_driver_t** input, void** input_data)
{
- unsigned i;
+ unsigned i;
WNDCLASSEX wndclass = { 0 };
MONITORINFOEX current_mon;
HMONITOR hm_to_use;
@@ -436,25 +438,25 @@ d3d11_gfx_init(const video_info_t* video, const input_driver_t** input, void** i
{
UINT flags = 0;
D3D_FEATURE_LEVEL requested_feature_level = D3D_FEATURE_LEVEL_11_0;
- DXGI_SWAP_CHAIN_DESC desc = {
- .BufferCount = 1,
- .BufferDesc.Width = d3d11->vp.full_width,
- .BufferDesc.Height = d3d11->vp.full_height,
- .BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM,
- .BufferDesc.RefreshRate.Numerator = 60,
- .BufferDesc.RefreshRate.Denominator = 1,
- .BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT,
- .OutputWindow = main_window.hwnd,
- .SampleDesc.Count = 1,
- .SampleDesc.Quality = 0,
- .Windowed = TRUE,
- .SwapEffect = DXGI_SWAP_EFFECT_SEQUENTIAL,
+ DXGI_SWAP_CHAIN_DESC desc = { 0 };
+
+ desc.BufferCount = 1;
+ desc.BufferDesc.Width = d3d11->vp.full_width;
+ desc.BufferDesc.Height = d3d11->vp.full_height;
+ desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ desc.BufferDesc.RefreshRate.Numerator = 60;
+ desc.BufferDesc.RefreshRate.Denominator = 1;
+ desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ desc.OutputWindow = main_window.hwnd;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Windowed = TRUE;
+ desc.SwapEffect = DXGI_SWAP_EFFECT_SEQUENTIAL;
#if 0
- .SwapEffect = DXGI_SWAP_EFFECT_DISCARD,
- .SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL,
- .SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD,
+ desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
+ desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
+ desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
#endif
- };
#ifdef DEBUG
flags |= D3D11_CREATE_DEVICE_DEBUG;
@@ -508,12 +510,12 @@ d3d11_gfx_init(const video_info_t* video, const input_driver_t** input, void** i
d3d11_gfx_set_rotation(d3d11, 0);
{
- D3D11_SAMPLER_DESC desc = {
- .MaxAnisotropy = 1,
- .ComparisonFunc = D3D11_COMPARISON_NEVER,
- .MinLOD = -D3D11_FLOAT32_MAX,
- .MaxLOD = D3D11_FLOAT32_MAX,
- };
+ D3D11_SAMPLER_DESC desc = { D3D11_FILTER_MIN_MAG_MIP_POINT };
+ desc.MaxAnisotropy = 1;
+ desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
+ desc.MinLOD = -D3D11_FLOAT32_MAX;
+ desc.MaxLOD = D3D11_FLOAT32_MAX;
+
/* Initialize samplers */
for (i = 0; i < RARCH_WRAP_MAX; i++)
{
@@ -557,11 +559,11 @@ d3d11_gfx_init(const video_info_t* video, const input_driver_t** input, void** i
};
{
- D3D11_BUFFER_DESC desc = {
- .Usage = D3D11_USAGE_IMMUTABLE,
- .ByteWidth = sizeof(vertices),
- .BindFlags = D3D11_BIND_VERTEX_BUFFER,
- };
+ D3D11_BUFFER_DESC desc = { 0 };
+ desc.Usage = D3D11_USAGE_IMMUTABLE;
+ desc.ByteWidth = sizeof(vertices);
+ desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+
D3D11_SUBRESOURCE_DATA vertexData = { vertices };
D3D11CreateBuffer(d3d11->device, &desc, &vertexData, &d3d11->frame.vbo);
desc.Usage = D3D11_USAGE_DYNAMIC;
@@ -691,21 +693,18 @@ d3d11_gfx_init(const video_info_t* video, const input_driver_t** input, void** i
}
{
- D3D11_BLEND_DESC blend_desc = {
- .AlphaToCoverageEnable = FALSE,
- .IndependentBlendEnable = FALSE,
- .RenderTarget[0] =
- {
- .BlendEnable = TRUE,
- D3D11_BLEND_SRC_ALPHA,
- D3D11_BLEND_INV_SRC_ALPHA,
- D3D11_BLEND_OP_ADD,
- D3D11_BLEND_SRC_ALPHA,
- D3D11_BLEND_INV_SRC_ALPHA,
- D3D11_BLEND_OP_ADD,
- D3D11_COLOR_WRITE_ENABLE_ALL,
- },
- };
+ D3D11_BLEND_DESC blend_desc = { 0 };
+
+ blend_desc.AlphaToCoverageEnable = FALSE;
+ blend_desc.IndependentBlendEnable = FALSE;
+ blend_desc.RenderTarget[0].BlendEnable = TRUE;
+ blend_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
+ blend_desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
+ blend_desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
+ blend_desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_SRC_ALPHA;
+ blend_desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
+ blend_desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
+ blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
D3D11CreateBlendState(d3d11->device, &blend_desc, &d3d11->blend_enable);
blend_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_ONE;
@@ -716,10 +715,11 @@ d3d11_gfx_init(const video_info_t* video, const input_driver_t** input, void** i
D3D11CreateBlendState(d3d11->device, &blend_desc, &d3d11->blend_disable);
}
{
- D3D11_RASTERIZER_DESC desc = {
- .FillMode = D3D11_FILL_SOLID,
- .CullMode = D3D11_CULL_NONE,
- };
+ D3D11_RASTERIZER_DESC desc = { 0 };
+
+ desc.FillMode = D3D11_FILL_SOLID;
+ desc.CullMode = D3D11_CULL_NONE;
+
D3D11CreateRasterizerState(d3d11->device, &desc, &d3d11->state);
}
D3D11SetState(d3d11->context, d3d11->state);
@@ -873,8 +873,8 @@ static bool d3d11_gfx_frame(
const char* msg,
video_frame_info_t* video_info)
{
- unsigned i;
- d3d11_texture_t* texture = NULL;
+ unsigned i;
+ d3d11_texture_t* texture = NULL;
d3d11_video_t* d3d11 = (d3d11_video_t*)data;
D3D11DeviceContext context = d3d11->context;
@@ -883,7 +883,7 @@ static bool d3d11_gfx_frame(
D3D11Texture2D backBuffer;
Release(d3d11->renderTargetView);
- DXGIResizeBuffers(d3d11->swapChain, 0, 0, 0, 0, 0);
+ DXGIResizeBuffers(d3d11->swapChain, 0, 0, 0, DXGI_FORMAT_UNKNOWN, 0);
DXGIGetSwapChainBufferD3D11(d3d11->swapChain, 0, &backBuffer);
D3D11CreateTexture2DRenderTargetView(
@@ -1176,8 +1176,9 @@ static bool d3d11_gfx_read_viewport(void* data, uint8_t* buffer, bool is_idle)
static void d3d11_set_menu_texture_frame(
void* data, const void* frame, bool rgb32, unsigned width, unsigned height, float alpha)
{
- d3d11_video_t* d3d11 = (d3d11_video_t*)data;
- DXGI_FORMAT format = rgb32 ? DXGI_FORMAT_B8G8R8A8_UNORM : DXGI_FORMAT_EX_A4R4G4B4_UNORM;
+ d3d11_video_t* d3d11 = (d3d11_video_t*)data;
+ DXGI_FORMAT format =
+ rgb32 ? DXGI_FORMAT_B8G8R8A8_UNORM : (DXGI_FORMAT)DXGI_FORMAT_EX_A4R4G4B4_UNORM;
if (d3d11->menu.texture.desc.Width != width || d3d11->menu.texture.desc.Height != height)
{
@@ -1247,7 +1248,7 @@ static uintptr_t d3d11_gfx_load_texture(
if (!d3d11)
return 0;
- texture = (d3d11_texture_t*)calloc(1, sizeof(*texture));
+ texture = (d3d11_texture_t*)calloc(1, sizeof(*texture));
if (!texture)
return 0;
diff --git a/gfx/drivers/d3d12.c b/gfx/drivers/d3d12.c
index f1c48a1ad2..b4d1690818 100644
--- a/gfx/drivers/d3d12.c
+++ b/gfx/drivers/d3d12.c
@@ -13,6 +13,8 @@
* If not, see .
*/
+#define CINTERFACE
+
#include
#include
@@ -236,7 +238,7 @@ static bool d3d12_gfx_frame(
D3D12RSSetScissorRects(d3d12->queue.cmd, 1, &d3d12->frame.scissorRect);
D3D12SetGraphicsRootConstantBufferView(
- d3d12->queue.cmd, ROOT_INDEX_UBO, d3d12->frame.ubo_view.BufferLocation);
+ d3d12->queue.cmd, ROOT_ID_UBO, d3d12->frame.ubo_view.BufferLocation);
d3d12_set_texture(d3d12->queue.cmd, &d3d12->frame.texture);
d3d12_set_sampler(d3d12->queue.cmd, d3d12->frame.sampler);
D3D12IASetVertexBuffers(d3d12->queue.cmd, 0, 1, &d3d12->frame.vbo_view);
@@ -248,7 +250,7 @@ static bool d3d12_gfx_frame(
d3d12_upload_texture(d3d12->queue.cmd, &d3d12->menu.texture);
D3D12SetGraphicsRootConstantBufferView(
- d3d12->queue.cmd, ROOT_INDEX_UBO, d3d12->ubo_view.BufferLocation);
+ d3d12->queue.cmd, ROOT_ID_UBO, d3d12->ubo_view.BufferLocation);
if (d3d12->menu.fullscreen)
{
diff --git a/gfx/drivers_font/d3d11_font.c b/gfx/drivers_font/d3d11_font.c
index 6008a74747..7b75949259 100644
--- a/gfx/drivers_font/d3d11_font.c
+++ b/gfx/drivers_font/d3d11_font.c
@@ -13,6 +13,8 @@
* If not, see .
*/
+#define CINTERFACE
+
#include
#include
#include
diff --git a/libretro-common/streams/file_stream.c b/libretro-common/streams/file_stream.c
index 38efa2d7c5..cc062f4169 100644
--- a/libretro-common/streams/file_stream.c
+++ b/libretro-common/streams/file_stream.c
@@ -31,6 +31,7 @@
#endif
#include
+#define VFS_FRONTEND
#include
static const int64_t vfs_error_return_value = -1;
diff --git a/menu/drivers_display/menu_display_d3d11.c b/menu/drivers_display/menu_display_d3d11.c
index e601d86ce0..111b9befb8 100644
--- a/menu/drivers_display/menu_display_d3d11.c
+++ b/menu/drivers_display/menu_display_d3d11.c
@@ -13,6 +13,8 @@
* If not, see .
*/
+#define CINTERFACE
+
#include
#ifdef HAVE_CONFIG_H
@@ -80,12 +82,12 @@ static void menu_display_d3d11_draw(void* data)
{
D3D11_MAPPED_SUBRESOURCE mapped_vbo;
- d3d11_sprite_t *v = NULL;
+ d3d11_sprite_t* v = NULL;
D3D11MapBuffer(
d3d11->context, d3d11->sprites.vbo, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mapped_vbo);
- v = (d3d11_sprite_t*)mapped_vbo.pData + d3d11->sprites.offset;
+ v = (d3d11_sprite_t*)mapped_vbo.pData + d3d11->sprites.offset;
v->pos.x = draw->x / (float)d3d11->viewport.Width;
v->pos.y = (d3d11->viewport.Height - draw->y - draw->height) / (float)d3d11->viewport.Height;
@@ -139,15 +141,15 @@ static void menu_display_d3d11_draw_pipeline(void* data)
case VIDEO_SHADER_MENU:
case VIDEO_SHADER_MENU_2:
{
- video_coord_array_t *ca = menu_display_get_coords_array();
+ video_coord_array_t* ca = menu_display_get_coords_array();
if (!d3d11->menu_pipeline_vbo)
{
- D3D11_BUFFER_DESC desc = {
- .Usage = D3D11_USAGE_IMMUTABLE,
- .ByteWidth = ca->coords.vertices * 2 * sizeof(float),
- .BindFlags = D3D11_BIND_VERTEX_BUFFER,
- };
+ D3D11_BUFFER_DESC desc = { 0 };
+ desc.Usage = D3D11_USAGE_IMMUTABLE;
+ desc.ByteWidth = ca->coords.vertices * 2 * sizeof(float);
+ desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+
D3D11_SUBRESOURCE_DATA vertexData = { ca->coords.vertex };
D3D11CreateBuffer(d3d11->device, &desc, &vertexData, &d3d11->menu_pipeline_vbo);
}
@@ -199,12 +201,12 @@ static bool menu_display_d3d11_font_init_first(
float font_size,
bool is_threaded)
{
- font_data_t** handle = (font_data_t**)font_handle;
- font_data_t *new_handle = font_driver_init_first(
- video_data, font_path, font_size, true, is_threaded, FONT_DRIVER_RENDER_D3D11_API);
+ font_data_t** handle = (font_data_t**)font_handle;
+ font_data_t* new_handle = font_driver_init_first(
+ video_data, font_path, font_size, true, is_threaded, FONT_DRIVER_RENDER_D3D11_API);
if (!new_handle)
- return false;
- *handle = new_handle;
+ return false;
+ *handle = new_handle;
return true;
}
diff --git a/network/netplay/netplay_sync.c b/network/netplay/netplay_sync.c
index da8bcfc1bd..aff2359cf8 100644
--- a/network/netplay/netplay_sync.c
+++ b/network/netplay/netplay_sync.c
@@ -426,8 +426,8 @@ bool netplay_resolve_input(netplay_t *netplay, size_t sim_ptr, bool resim)
{
/* Merge them */
/* Most devices have all the digital parts in the first word. */
- static const uint32_t digital_common[3] = {-1, 0, 0};
- static const uint32_t digital_keyboard[5] = {-1, -1, -1, -1, -1};
+ static const uint32_t digital_common[3] = {~0u, 0u, 0u};
+ static const uint32_t digital_keyboard[5] = {~0u, ~0u, ~0u, ~0u, ~0u};
const uint32_t *digital;
if (dtype == RETRO_DEVICE_KEYBOARD)
digital = digital_keyboard;
diff --git a/tasks/task_autodetect.c b/tasks/task_autodetect.c
index 09b0ee76c5..384ab17d6b 100644
--- a/tasks/task_autodetect.c
+++ b/tasks/task_autodetect.c
@@ -50,8 +50,11 @@
#include
#include
-#ifndef __cplusplus
/* Why doesn't including cguid.h work to get a GUID_NULL instead? */
+#ifdef __cplusplus
+EXTERN_C __attribute__((weak))
+const GUID GUID_NULL = {0, 0, 0, {0, 0, 0, 0, 0, 0, 0, 0}};
+#else
__attribute__((weak))
const GUID GUID_NULL = {0, 0, 0, {0, 0, 0, 0, 0, 0, 0, 0}};
#endif