Add more verbose messages, should fix netplay hangup on Win32.

This commit is contained in:
Themaister 2011-03-01 14:46:58 +01:00
parent bbf4804d12
commit 7053006e77
2 changed files with 25 additions and 5 deletions

View File

@ -24,6 +24,7 @@
#include <sys/time.h>
#include <string.h>
#include "general.h"
#include <assert.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
@ -474,8 +475,10 @@ static void* gl_init(video_info_t *video, const input_driver_t **input, void **i
return NULL;
const SDL_VideoInfo *video_info = SDL_GetVideoInfo();
assert(video_info);
unsigned full_x = video_info->current_w;
unsigned full_y = video_info->current_h;
SSNES_LOG("Detecting desktop resolution %ux%u.\n", full_x, full_y);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, video->vsync ? 1 : 0);
@ -510,6 +513,7 @@ static void* gl_init(video_info_t *video, const input_driver_t **input, void **i
gl->win_width = video->width;
gl->win_height = video->height;
}
SSNES_LOG("GL: Using resolution %ux%u\n", gl->win_width, gl->win_height);
gl->vsync = video->vsync;
gl->keep_aspect = video->force_aspect;

View File

@ -408,25 +408,33 @@ static bool send_chunk(netplay_t *handle)
return true;
}
#define MAX_RETRIES 16
#define MAX_RETRIES 64
#define RETRY_MS 500
static int poll_input(netplay_t *handle, bool block)
{
fd_set fds;
FD_ZERO(&fds);
FD_SET(handle->udp_fd, &fds);
FD_SET(handle->fd, &fds);
int max_fd = (handle->fd > handle->udp_fd ? handle->fd : handle->udp_fd) + 1;
struct timeval tv = {
.tv_sec = 0,
.tv_usec = block ? 500000 : 0
.tv_usec = block ? (RETRY_MS * 1000) : 0
};
int i = 0;
do
{
if (select(handle->udp_fd + 1, &fds, NULL, NULL, &tv) < 0)
if (select(max_fd, &fds, NULL, NULL, &tv) < 0)
return -1;
// Somewhat hacky, but we aren't using the TCP connection for anything useful atm.
// Will probably add some proper messaging system here later.
if (FD_ISSET(handle->fd, &fds))
return -1;
if (FD_ISSET(handle->udp_fd, &fds))
return 1;
@ -434,10 +442,18 @@ static int poll_input(netplay_t *handle, bool block)
{
SSNES_WARN("Netplay connection hung up. Will continue without netplay.\n");
handle->has_connection = false;
return false;
return -1;
}
} while (i++ < MAX_RETRIES && block);
if (block)
SSNES_LOG("Network lag of %d ms, resending packet... Attempt %d of %d ...\n", RETRY_MS, i, MAX_RETRIES);
// Seems to be necessary on Win32.
FD_ZERO(&fds);
FD_SET(handle->udp_fd, &fds);
FD_SET(handle->fd, &fds);
} while ((i++ < MAX_RETRIES) && block);
if (block)
return -1;