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bump libogc memory reserve to 256KB
wiimotes were acting up without it
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@ -7,7 +7,7 @@ PERF_TEST = 0
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WHOLE_ARCHIVE_LINK = 0
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BIG_STACK = 0
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PC_DEVELOPMENT_IP_ADDRESS = "192.168.1.13"
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PC_DEVELOPMENT_IP_ADDRESS = "192.168.1.6"
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PC_DEVELOPMENT_UDP_PORT = 3490
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# system platform
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@ -75,12 +75,13 @@ bool gx_init_mem2()
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// BIG NOTE: MEM2 on the Wii is 64MB, but a portion of that is reserved for
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// IOS. libogc by default defines the "safe" area for MEM2 to go from
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// 0x90002000 to 0x933E0000. However, from my testing, I've found I need to
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// reserve about 128KB for stuff like network and USB to work correctly.
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// reserve about 256KB for stuff like network and USB to work correctly.
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// However, other sources says these functions need at least 0xE0000 bytes,
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// 7/8 of a megabyte, of reserved memory to do this. My initial testing
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// shows that we can work with only 128KB, but if some stuff mysteriously
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// stops working, try fiddling with this size.
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u32 size = SYS_GetArena2Size() - 1024 * 128;
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// shows that we can work with only 128KB, but we use 256KB becuse testing
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// has shown some stuff being iffy with only 128KB, mainly wiimote stuff.
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// If some stuff mysteriously stops working, try fiddling with this size.
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u32 size = SYS_GetArena2Size() - 1024 * 256;
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void *heap_ptr = (void *) ROUNDUP32(((u32) SYS_GetArena2Hi() - size));
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