use config_file_exists where applicable in per-game/per-core config

functions
This commit is contained in:
twinaphex 2019-04-28 03:21:30 +02:00
parent 6888a0cc71
commit 706a63fedf

View File

@ -3165,7 +3165,6 @@ bool config_load_override(void)
char *game_path = NULL;
char *content_path = NULL;
char *config_directory = NULL;
config_file_t *new_conf = NULL;
bool should_append = false;
rarch_system_info_t *system = runloop_get_system_info();
const char *core_name = system ?
@ -3219,14 +3218,11 @@ bool config_load_override(void)
/* per-core overrides */
/* Create a new config file from core_path */
new_conf = config_file_read(core_path);
if (new_conf)
if (config_file_exists(core_path))
{
RARCH_LOG("[Overrides] core-specific overrides found at %s.\n",
core_path);
config_file_free(new_conf);
path_set(RARCH_PATH_CONFIG_APPEND, core_path);
should_append = true;
@ -3237,16 +3233,12 @@ bool config_load_override(void)
/* per-content-dir overrides */
/* Create a new config file from content_path */
new_conf = config_file_read(content_path);
if (new_conf)
if (config_file_exists(content_path))
{
char *temp_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
temp_path[0] = '\0';
config_file_free(new_conf);
RARCH_LOG("[Overrides] content-dir-specific overrides found at %s.\n",
game_path);
@ -3272,16 +3264,12 @@ bool config_load_override(void)
/* per-game overrides */
/* Create a new config file from game_path */
new_conf = config_file_read(game_path);
if (new_conf)
if (config_file_exists(game_path))
{
char *temp_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
temp_path[0] = '\0';
config_file_free(new_conf);
RARCH_LOG("[Overrides] game-specific overrides found at %s.\n",
game_path);
@ -3394,11 +3382,11 @@ bool config_unload_override(void)
bool config_load_remap(void)
{
size_t path_size = PATH_MAX_LENGTH * sizeof(char);
config_file_t *new_conf = NULL;
char *remap_directory = NULL;
char *core_path = NULL;
char *game_path = NULL;
char *content_path = NULL;
config_file_t *new_conf = NULL;
settings_t *settings = config_get_ptr();
rarch_system_info_t *system = runloop_get_system_info();
const char *core_name = system ? system->info.library_name : NULL;
@ -3406,10 +3394,6 @@ bool config_load_remap(void)
const char *game_name = path_basename(rarch_path_basename);
char content_dir_name[PATH_MAX_LENGTH];
if (!string_is_empty(rarch_path_basename))
fill_pathname_parent_dir_name(content_dir_name,
rarch_path_basename, sizeof(content_dir_name));
if (string_is_empty(core_name) || string_is_empty(game_name))
return false;
@ -3418,6 +3402,10 @@ bool config_load_remap(void)
if (string_is_empty(settings->paths.directory_input_remapping))
return false;
if (!string_is_empty(rarch_path_basename))
fill_pathname_parent_dir_name(content_dir_name,
rarch_path_basename, sizeof(content_dir_name));
/* path to the directory containing retroarch.cfg (prefix) */
remap_directory = (char*)
malloc(PATH_MAX_LENGTH * sizeof(char));
@ -3544,7 +3532,6 @@ static bool config_load_shader_preset_internal(
const char *special_name)
{
unsigned idx;
config_file_t *new_conf = NULL;
size_t path_size = PATH_MAX_LENGTH * sizeof(char);
bool ret = false;
char *shader_path = (char*)malloc(path_size);
@ -3563,8 +3550,7 @@ static bool config_load_shader_preset_internal(
file_path_str((enum file_path_enum)(idx)),
path_size);
/* Create a new config file */
if (!(new_conf = config_file_read(shader_path)))
if (!config_file_exists(shader_path))
continue;
/* Shader preset exists, load it. */
@ -3575,7 +3561,6 @@ static bool config_load_shader_preset_internal(
break;
}
config_file_free(new_conf);
free(shader_path);
return ret;