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https://github.com/libretro/RetroArch.git
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use config_file_exists where applicable in per-game/per-core config
functions
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parent
6888a0cc71
commit
706a63fedf
@ -3165,7 +3165,6 @@ bool config_load_override(void)
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char *game_path = NULL;
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char *content_path = NULL;
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char *config_directory = NULL;
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config_file_t *new_conf = NULL;
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bool should_append = false;
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rarch_system_info_t *system = runloop_get_system_info();
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const char *core_name = system ?
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@ -3219,14 +3218,11 @@ bool config_load_override(void)
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/* per-core overrides */
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/* Create a new config file from core_path */
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new_conf = config_file_read(core_path);
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if (new_conf)
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if (config_file_exists(core_path))
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{
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RARCH_LOG("[Overrides] core-specific overrides found at %s.\n",
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core_path);
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config_file_free(new_conf);
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path_set(RARCH_PATH_CONFIG_APPEND, core_path);
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should_append = true;
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@ -3237,16 +3233,12 @@ bool config_load_override(void)
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/* per-content-dir overrides */
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/* Create a new config file from content_path */
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new_conf = config_file_read(content_path);
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if (new_conf)
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if (config_file_exists(content_path))
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{
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char *temp_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
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temp_path[0] = '\0';
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config_file_free(new_conf);
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RARCH_LOG("[Overrides] content-dir-specific overrides found at %s.\n",
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game_path);
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@ -3272,16 +3264,12 @@ bool config_load_override(void)
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/* per-game overrides */
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/* Create a new config file from game_path */
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new_conf = config_file_read(game_path);
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if (new_conf)
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if (config_file_exists(game_path))
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{
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char *temp_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
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temp_path[0] = '\0';
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config_file_free(new_conf);
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RARCH_LOG("[Overrides] game-specific overrides found at %s.\n",
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game_path);
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@ -3394,11 +3382,11 @@ bool config_unload_override(void)
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bool config_load_remap(void)
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{
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size_t path_size = PATH_MAX_LENGTH * sizeof(char);
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config_file_t *new_conf = NULL;
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char *remap_directory = NULL;
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char *core_path = NULL;
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char *game_path = NULL;
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char *content_path = NULL;
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config_file_t *new_conf = NULL;
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settings_t *settings = config_get_ptr();
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rarch_system_info_t *system = runloop_get_system_info();
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const char *core_name = system ? system->info.library_name : NULL;
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@ -3406,10 +3394,6 @@ bool config_load_remap(void)
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const char *game_name = path_basename(rarch_path_basename);
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char content_dir_name[PATH_MAX_LENGTH];
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if (!string_is_empty(rarch_path_basename))
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fill_pathname_parent_dir_name(content_dir_name,
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rarch_path_basename, sizeof(content_dir_name));
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if (string_is_empty(core_name) || string_is_empty(game_name))
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return false;
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@ -3418,6 +3402,10 @@ bool config_load_remap(void)
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if (string_is_empty(settings->paths.directory_input_remapping))
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return false;
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if (!string_is_empty(rarch_path_basename))
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fill_pathname_parent_dir_name(content_dir_name,
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rarch_path_basename, sizeof(content_dir_name));
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/* path to the directory containing retroarch.cfg (prefix) */
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remap_directory = (char*)
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malloc(PATH_MAX_LENGTH * sizeof(char));
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@ -3544,7 +3532,6 @@ static bool config_load_shader_preset_internal(
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const char *special_name)
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{
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unsigned idx;
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config_file_t *new_conf = NULL;
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size_t path_size = PATH_MAX_LENGTH * sizeof(char);
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bool ret = false;
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char *shader_path = (char*)malloc(path_size);
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@ -3563,8 +3550,7 @@ static bool config_load_shader_preset_internal(
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file_path_str((enum file_path_enum)(idx)),
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path_size);
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/* Create a new config file */
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if (!(new_conf = config_file_read(shader_path)))
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if (!config_file_exists(shader_path))
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continue;
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/* Shader preset exists, load it. */
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@ -3575,7 +3561,6 @@ static bool config_load_shader_preset_internal(
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break;
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}
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config_file_free(new_conf);
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free(shader_path);
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return ret;
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