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(CTR/3DS) don't turn off the LCD for 2DS models.
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@ -192,6 +192,7 @@ static void frontend_ctr_deinit(void *data)
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{
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extern PrintConsole* currentConsole;
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Handle lcd_handle;
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u8 not_2DS;
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(void)data;
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#ifndef IS_SALAMANDER
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global_t *global = global_get_ptr();
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@ -206,7 +207,8 @@ static void frontend_ctr_deinit(void *data)
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if(gfxBottomFramebuffers[0] == (u8*)currentConsole->frameBuffer)
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wait_for_input();
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if(srvGetServiceHandle(&lcd_handle, "gsp::Lcd") >= 0)
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CFGU_GetModelNintendo2DS(¬_2DS);
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if(not_2DS && srvGetServiceHandle(&lcd_handle, "gsp::Lcd") >= 0)
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{
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u32 *cmdbuf = getThreadCommandBuffer();
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cmdbuf[0] = 0x00110040;
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@ -215,6 +217,7 @@ static void frontend_ctr_deinit(void *data)
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svcCloseHandle(lcd_handle);
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}
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exitCfgu();
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csndExit();
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gfxExit();
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@ -255,6 +258,7 @@ static void frontend_ctr_init(void *data)
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#endif
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gfxInit(GSP_BGR8_OES,GSP_RGB565_OES,false);
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csndInit();
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initCfgu();
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gfxSet3D(false);
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consoleInit(GFX_BOTTOM, NULL);
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#endif
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@ -393,12 +393,14 @@ static bool ctr_frame(void* data, const void* frame,
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if((state_tmp & KEY_TOUCH) && (state_tmp_touch.py < 120))
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{
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Handle lcd_handle;
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u8 not_2DS;
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extern PrintConsole* currentConsole;
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gfxBottomFramebuffers[0] = ctr->lcd_buttom_on ? (u8*)ctr->empty_framebuffer:
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(u8*)currentConsole->frameBuffer;
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if(srvGetServiceHandle(&lcd_handle, "gsp::Lcd") >= 0)
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CFGU_GetModelNintendo2DS(¬_2DS);
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if(not_2DS && srvGetServiceHandle(&lcd_handle, "gsp::Lcd") >= 0)
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{
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u32 *cmdbuf = getThreadCommandBuffer();
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cmdbuf[0] = ctr->lcd_buttom_on? 0x00120040: 0x00110040;
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