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(D3D) better handling of frame duping.
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@ -644,6 +644,9 @@ d3d11_gfx_init(const video_info_t* video, const input_driver_t** input, void** i
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d3d11->frame.texture[0].desc.Format = d3d11->format;
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d3d11->frame.texture[0].desc.Usage = D3D11_USAGE_DEFAULT;
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d3d11->frame.texture[0].desc.Width = 4;
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d3d11->frame.texture[0].desc.Height = 4;
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d3d11_init_texture(d3d11->device, &d3d11->frame.texture[0]);
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d3d11->menu.texture.desc.Usage = D3D11_USAGE_DEFAULT;
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@ -961,6 +961,10 @@ d3d12_gfx_init(const video_info_t* video, const input_driver_t** input, void** i
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d3d12->chain.vsync = video->vsync;
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d3d12->format = video->rgb32 ? DXGI_FORMAT_B8G8R8X8_UNORM : DXGI_FORMAT_B5G6R5_UNORM;
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d3d12->frame.texture[0].desc.Format = d3d12->format;
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d3d12->frame.texture[0].desc.Width = 4;
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d3d12->frame.texture[0].desc.Height = 4;
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d3d12->frame.texture[0].srv_heap = &d3d12->desc.srv_heap;
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d3d12_init_texture(d3d12->device, &d3d12->frame.texture[0]);
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font_driver_init_osd(d3d12, false, video->is_threaded, FONT_DRIVER_RENDER_D3D12_API);
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@ -1171,7 +1175,7 @@ static bool d3d12_gfx_frame(
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D3D12IASetPrimitiveTopology(d3d12->queue.cmd, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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if (data && width && height)
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if (frame && width && height)
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{
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if (d3d12->shader_preset)
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{
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