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(D3D) Set vertex_buf / texture pointer to NULL at end of wrapper
functions
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@ -78,6 +78,7 @@ void d3d_texture_free(LPDIRECT3DTEXTURE tex)
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{
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if (tex)
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tex->Release();
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tex = NULL;
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}
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LPDIRECT3DVERTEXBUFFER d3d_vertex_buffer_new(LPDIRECT3DDEVICE dev,
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@ -107,6 +108,7 @@ void d3d_vertex_buffer_free(LPDIRECT3DVERTEXBUFFER buf)
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{
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if (buf)
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buf->Release();
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buf = NULL;
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}
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void d3d_set_stream_source(LPDIRECT3DDEVICE dev, unsigned stream_no,
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@ -10,9 +10,7 @@ static void renderchain_clear(void *data)
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d_texture_free(d3d->tex);
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d3d->tex = NULL;
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d3d_vertex_buffer_free(d3d->vertex_buf);
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d3d->vertex_buf = NULL;
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#ifdef _XBOX360
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if (d3d->vertex_decl)
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