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(Zarch) Use GRfloat
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commit
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@ -42,25 +42,25 @@
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#include "../../gfx/font_driver.h"
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#include "../../gfx/video_texture.h"
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const GLfloat ZUI_NORMAL[] = {
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const GRfloat ZUI_NORMAL[] = {
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1, 1, 1, 1,
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1, 1, 1, 1,
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1, 1, 1, 1,
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1, 1, 1, 1,
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};
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const GLfloat ZUI_HILITE[] = {
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const GRfloat ZUI_HILITE[] = {
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1, 0, 0, 1,
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1, 0, 0, 1,
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1, 0, 0, 1,
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1, 0, 0, 1,
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};
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const GLfloat ZUI_PRESS[] = {
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const GRfloat ZUI_PRESS[] = {
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0, 1, 0, 1,
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0, 1, 0, 1,
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0, 1, 0, 1,
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0, 1, 0, 1,
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};
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const GLfloat ZUI_BARBG[] = {
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const GRfloat ZUI_BARBG[] = {
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0, 0, 1, 1,
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0, 0, 1, 1,
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0, 0, 1, 1,
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@ -68,26 +68,26 @@ const GLfloat ZUI_BARBG[] = {
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};
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const uint32_t ZUI_FG_NORMAL = ~0;
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const GLfloat ZUI_BG_PANEL[] = {
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const GRfloat ZUI_BG_PANEL[] = {
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0, 0, 0, 0.25,
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0, 0, 0, 0.25,
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0, 0, 0, 0.25,
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0, 0, 0, 0.25,
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};
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const GLfloat ZUI_BG_SCREEN[] = {
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const GRfloat ZUI_BG_SCREEN[] = {
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0.07, 0.19, 0.26, 0.75,
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0.07, 0.19, 0.26, 0.75,
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0.15, 0.31, 0.47, 0.75,
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0.15, 0.31, 0.47, 0.75,
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};
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const GLfloat ZUI_BG_HILITE[] = {
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const GRfloat ZUI_BG_HILITE[] = {
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0.22, 0.60, 0.74, 1,
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0.22, 0.60, 0.74, 1,
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0.22, 0.60, 0.74, 1,
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0.22, 0.60, 0.74, 1,
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};
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const GLfloat ZUI_BG_PAD_HILITE[] = {
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const GRfloat ZUI_BG_PAD_HILITE[] = {
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0.30, 0.76, 0.93, 1,
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0.30, 0.76, 0.93, 1,
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0.30, 0.76, 0.93, 1,
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@ -284,12 +284,12 @@ static void zarch_zui_draw_text(zui_t *zui, uint32_t color, int x, int y, const
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video_driver_set_osd_msg(text, ¶ms, zui->fb_buf);
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}
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static void zarch_zui_push_quad(zui_t *zui, const GLfloat *colors, int x1, int y1,
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static void zarch_zui_push_quad(zui_t *zui, const GRfloat *colors, int x1, int y1,
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int x2, int y2)
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{
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gfx_coords_t coords;
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GLfloat vertex[8];
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GLfloat tex_coord[8];
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GRfloat vertex[8];
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GRfloat tex_coord[8];
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tex_coord[0] = 0;
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tex_coord[1] = 1;
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@ -384,8 +384,8 @@ static void zarch_zui_snow(zui_t *zui)
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for (i = 0; i < NPARTICLES; ++i)
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{
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unsigned j;
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GLfloat alpha;
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GLfloat colors[16];
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GRfloat alpha;
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GRfloat colors[16];
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part_t *p = &particles[i];
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if (!p->alive)
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@ -410,7 +410,7 @@ static bool zarch_zui_button_full(zui_t *zui, int x1, int y1, int x2, int y2, co
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{
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unsigned id = zarch_zui_hash(zui, label);
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bool active = zarch_zui_check_button_up(zui, id, x1, y1, x2, y2);
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const GLfloat *bg = ZUI_BG_PANEL;
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const GRfloat *bg = ZUI_BG_PANEL;
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if (zui->item.active == id || zui->item.hot == id)
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bg = ZUI_BG_HILITE;
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@ -434,7 +434,7 @@ static bool zarch_zui_list_item(zui_t *zui, int x1, int y1, const char *label, b
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int x2 = x1 + zui->width - 290 - 40;
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int y2 = y1 + 50;
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bool active = zarch_zui_check_button_up(zui, id, x1, y1, x2, y2);
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const GLfloat *bg = ZUI_BG_PANEL;
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const GRfloat *bg = ZUI_BG_PANEL;
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uint64_t *frame_count = video_driver_get_frame_count();
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if (zui->item.active == id || zui->item.hot == id)
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@ -470,7 +470,7 @@ static bool zarch_zui_tab(zui_t *zui, zui_tabbed_t *tab, const char *label, bool
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int x1, y1, x2, y2;
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unsigned id = zarch_zui_hash(zui, label);
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int width = tab->tab_width;
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const GLfloat *bg = ZUI_BG_PANEL;
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const GRfloat *bg = ZUI_BG_PANEL;
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if (!width)
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width = zarch_zui_strwidth(zui->fb_buf, label, 1.0) + 24;
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