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Fix CXX_BUILD.
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gfx/gl.c
2
gfx/gl.c
@ -862,7 +862,7 @@ static void gl_update_input_size(gl_t *gl, unsigned width, unsigned height, unsi
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// It is *much* faster (order of mangnitude on my setup) to use a custom SIMD-optimized conversion routine than letting GL do it :(
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#if !defined(HAVE_PSGL)
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static inline void gl_convert_frame_rgb15_32(gl_t *gl, void *output, const void *input, unsigned width, unsigned height, unsigned in_pitch)
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static inline void gl_convert_frame_rgb15_32(gl_t *gl, void *output, const void *input, int width, int height, int in_pitch)
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{
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if (width != gl->scaler.in_width || height != gl->scaler.in_height)
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{
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