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This fixes all-non Xinput/Xbox pads - they were all non-working
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@ -288,7 +288,7 @@ static bool xinput_joypad_init(void *data)
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(!g_xinput_states[1].connected) &&
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(!g_xinput_states[1].connected) &&
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(!g_xinput_states[2].connected) &&
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(!g_xinput_states[2].connected) &&
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(!g_xinput_states[3].connected))
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(!g_xinput_states[3].connected))
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return true;
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return false;
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RARCH_LOG("[XInput]: Pads connected: %d\n", g_xinput_states[0].connected +
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RARCH_LOG("[XInput]: Pads connected: %d\n", g_xinput_states[0].connected +
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g_xinput_states[1].connected + g_xinput_states[2].connected + g_xinput_states[3].connected);
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g_xinput_states[1].connected + g_xinput_states[2].connected + g_xinput_states[3].connected);
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