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(Xenon) Indenting nits
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089e97b942
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@ -39,40 +39,40 @@
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// pixel shader
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const unsigned int g_xps_PS[] =
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{
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0x102a1100, 0x000000b4, 0x0000003c, 0x00000000, 0x00000024, 0x00000000,
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0x0000008c, 0x00000000, 0x00000000, 0x00000064, 0x0000001c, 0x00000057,
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0xffff0300, 0x00000001, 0x0000001c, 0x00000000, 0x00000050, 0x00000030,
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0x00030000, 0x00010000, 0x00000040, 0x00000000, 0x54657874, 0x75726553,
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0x616d706c, 0x657200ab, 0x0004000c, 0x00010001, 0x00010000, 0x00000000,
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0x70735f33, 0x5f300032, 0x2e302e32, 0x30333533, 0x2e3000ab, 0x00000000,
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0x0000003c, 0x10000100, 0x00000008, 0x00000000, 0x00001842, 0x00010003,
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0x00000001, 0x00003050, 0x0000f1a0, 0x00011002, 0x00001200, 0xc4000000,
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0x00001003, 0x00002200, 0x00000000, 0x10081001, 0x1f1ff688, 0x00004000,
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0xc80f8000, 0x00000000, 0xe2010100, 0x00000000, 0x00000000, 0x00000000
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0x102a1100, 0x000000b4, 0x0000003c, 0x00000000, 0x00000024, 0x00000000,
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0x0000008c, 0x00000000, 0x00000000, 0x00000064, 0x0000001c, 0x00000057,
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0xffff0300, 0x00000001, 0x0000001c, 0x00000000, 0x00000050, 0x00000030,
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0x00030000, 0x00010000, 0x00000040, 0x00000000, 0x54657874, 0x75726553,
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0x616d706c, 0x657200ab, 0x0004000c, 0x00010001, 0x00010000, 0x00000000,
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0x70735f33, 0x5f300032, 0x2e302e32, 0x30333533, 0x2e3000ab, 0x00000000,
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0x0000003c, 0x10000100, 0x00000008, 0x00000000, 0x00001842, 0x00010003,
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0x00000001, 0x00003050, 0x0000f1a0, 0x00011002, 0x00001200, 0xc4000000,
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0x00001003, 0x00002200, 0x00000000, 0x10081001, 0x1f1ff688, 0x00004000,
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0xc80f8000, 0x00000000, 0xe2010100, 0x00000000, 0x00000000, 0x00000000
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};
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// vertex shader
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const unsigned int g_xvs_VS[] =
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{
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0x102a1101, 0x0000009c, 0x00000078, 0x00000000, 0x00000024, 0x00000000,
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0x00000058, 0x00000000, 0x00000000, 0x00000030, 0x0000001c, 0x00000023,
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0xfffe0300, 0x00000000, 0x00000000, 0x00000000, 0x0000001c, 0x76735f33,
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0x5f300032, 0x2e302e32, 0x30333533, 0x2e3000ab, 0x00000000, 0x00000078,
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0x00110002, 0x00000000, 0x00000000, 0x00001842, 0x00000001, 0x00000003,
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0x00000002, 0x00000290, 0x00100003, 0x0000a004, 0x00305005, 0x00003050,
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0x0001f1a0, 0x00001007, 0x00001008, 0x70153003, 0x00001200, 0xc2000000,
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0x00001006, 0x00001200, 0xc4000000, 0x00002007, 0x00002200, 0x00000000,
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0x05f82000, 0x00000688, 0x00000000, 0x05f81000, 0x00000688, 0x00000000,
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0x05f80000, 0x00000fc8, 0x00000000, 0xc80f803e, 0x00000000, 0xe2020200,
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0xc8038000, 0x00b0b000, 0xe2000000, 0xc80f8001, 0x00000000, 0xe2010100,
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0x00000000, 0x00000000, 0x00000000
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0x102a1101, 0x0000009c, 0x00000078, 0x00000000, 0x00000024, 0x00000000,
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0x00000058, 0x00000000, 0x00000000, 0x00000030, 0x0000001c, 0x00000023,
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0xfffe0300, 0x00000000, 0x00000000, 0x00000000, 0x0000001c, 0x76735f33,
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0x5f300032, 0x2e302e32, 0x30333533, 0x2e3000ab, 0x00000000, 0x00000078,
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0x00110002, 0x00000000, 0x00000000, 0x00001842, 0x00000001, 0x00000003,
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0x00000002, 0x00000290, 0x00100003, 0x0000a004, 0x00305005, 0x00003050,
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0x0001f1a0, 0x00001007, 0x00001008, 0x70153003, 0x00001200, 0xc2000000,
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0x00001006, 0x00001200, 0xc4000000, 0x00002007, 0x00002200, 0x00000000,
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0x05f82000, 0x00000688, 0x00000000, 0x05f81000, 0x00000688, 0x00000000,
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0x05f80000, 0x00000fc8, 0x00000000, 0xc80f803e, 0x00000000, 0xe2020200,
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0xc8038000, 0x00b0b000, 0xe2000000, 0xc80f8001, 0x00000000, 0xe2010100,
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0x00000000, 0x00000000, 0x00000000
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};
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typedef struct DrawVerticeFormats
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{
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float x, y, z, w;
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unsigned int color;
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float u, v;
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float x, y, z, w;
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unsigned int color;
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float u, v;
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} DrawVerticeFormats;
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typedef struct xenon360_video xenon360_video_t;
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@ -116,12 +116,12 @@ static void *xenon360_gfx_init(const video_info_t *video, const input_driver_t *
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static const struct XenosVBFFormat vbf =
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{
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3,
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{
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{XE_USAGE_POSITION, 0, XE_TYPE_FLOAT4},
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{XE_USAGE_COLOR, 0, XE_TYPE_UBYTE4},
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{XE_USAGE_TEXCOORD, 0, XE_TYPE_FLOAT2},
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}
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3,
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{
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{XE_USAGE_POSITION, 0, XE_TYPE_FLOAT4},
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{XE_USAGE_COLOR, 0, XE_TYPE_UBYTE4},
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{XE_USAGE_TEXCOORD, 0, XE_TYPE_FLOAT2},
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}
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};
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gl->g_pPixelTexturedShader = Xe_LoadShaderFromMemory(gl->gl_device, (void*)g_xps_PS);
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@ -180,8 +180,8 @@ static void *xenon360_gfx_init(const video_info_t *video, const input_driver_t *
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int i = 0;
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for (i = 0; i < 3; i++)
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{
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Rect[i].z = 0.0;
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Rect[i].w = 1.0;
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Rect[i].z = 0.0;
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Rect[i].w = 1.0;
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}
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Xe_VB_Unlock(gl->gl_device, gl->vb);
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@ -215,7 +215,7 @@ static bool xenon360_gfx_frame(void *data, const void *frame, unsigned width, un
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unsigned stride_out = vid->g_pTexture->wpitch >> 1;
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unsigned copy_size =width << 1;
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for (unsigned y = 0; y < height; y++, dst += stride_out, src += stride_in)
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memcpy(dst, src, copy_size);
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memcpy(dst, src, copy_size);
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Xe_Surface_Unlock(vid->gl_device, vid->g_pTexture);
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// Reset states
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