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https://github.com/libretro/RetroArch.git
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Revert "Aggressively simplify netplay_handshake - this function was very"
This reverts commit 096f992cc0cb831743dc49bfbfce3e26636145aa.
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parent
ac72ba5af8
commit
764990bb59
@ -37,7 +37,7 @@
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#include "../../retroarch.h"
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#include "../../version.h"
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#define NETPLAY_MAGIC 0x52414E50 /* RANP */
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const uint32_t netplay_magic = 0x52414E50; /* RANP */
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/* TODO/FIXME - replace netplay_log_connection with calls
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* to inet_ntop_compat and move runloop message queue pushing
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@ -205,7 +205,7 @@ bool netplay_handshake_init_send(netplay_t *netplay,
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unsigned conn_salt = 0;
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settings_t *settings = config_get_ptr();
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header[0] = htonl(NETPLAY_MAGIC);
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header[0] = htonl(netplay_magic);
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header[1] = htonl(netplay_platform_magic());
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header[2] = htonl(NETPLAY_COMPRESSION_SUPPORTED);
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header[3] = 0;
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@ -322,7 +322,7 @@ bool netplay_handshake_init(netplay_t *netplay,
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goto error;
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}
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if (ntohl(header[0]) != NETPLAY_MAGIC)
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if (ntohl(header[0]) != netplay_magic)
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{
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dmsg = msg_hash_to_str(MSG_NETPLAY_NOT_RETROARCH);
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goto error;
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@ -388,8 +388,10 @@ bool netplay_handshake_init(netplay_t *netplay,
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{
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ctrans = &netplay->compress_nil;
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if (!ctrans->compression_backend)
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{
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ctrans->compression_backend =
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trans_stream_get_pipe_backend();
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}
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connection->compression_supported = 0;
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}
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@ -846,6 +848,7 @@ bool netplay_handshake_pre_info(netplay_t *netplay,
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if (recvd < 0 ||
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ntohl(info_buf.cmd[0]) != NETPLAY_CMD_INFO)
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{
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RARCH_ERR("Failed to receive netplay info.\n");
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return false;
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}
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@ -1144,22 +1147,33 @@ bool netplay_handshake_pre_sync(netplay_t *netplay,
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bool netplay_handshake(netplay_t *netplay,
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struct netplay_connection *connection, bool *had_input)
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{
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bool ret = false;
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switch (connection->mode)
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{
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case NETPLAY_CONNECTION_INIT:
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return netplay_handshake_init(netplay, connection, had_input);
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ret = netplay_handshake_init(netplay, connection, had_input);
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break;
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case NETPLAY_CONNECTION_PRE_NICK:
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return netplay_handshake_pre_nick(netplay, connection, had_input);
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ret = netplay_handshake_pre_nick(netplay, connection, had_input);
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break;
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case NETPLAY_CONNECTION_PRE_PASSWORD:
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return netplay_handshake_pre_password(netplay, connection, had_input);
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ret = netplay_handshake_pre_password(netplay, connection, had_input);
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break;
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case NETPLAY_CONNECTION_PRE_INFO:
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return netplay_handshake_pre_info(netplay, connection, had_input);
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ret = netplay_handshake_pre_info(netplay, connection, had_input);
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break;
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case NETPLAY_CONNECTION_PRE_SYNC:
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return netplay_handshake_pre_sync(netplay, connection, had_input);
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ret = netplay_handshake_pre_sync(netplay, connection, had_input);
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break;
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case NETPLAY_CONNECTION_NONE:
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default:
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break;
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return false;
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}
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return false;
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if (connection->mode >= NETPLAY_CONNECTION_CONNECTED &&
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!netplay_send_cur_input(netplay, connection))
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return false;
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return ret;
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}
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