Move menu shader code over to menu_driver.c

This commit is contained in:
twinaphex 2021-09-09 15:33:17 +02:00
parent 28389d30e8
commit 772282eeec
4 changed files with 335 additions and 309 deletions

View File

@ -21,10 +21,15 @@
#endif
#include <retro_timers.h>
#include <string/stdstring.h>
#include <streams/file_stream.h>
#include "menu_driver.h"
#include "menu_cbs.h"
#include "../list_special.h"
#include "../paths.h"
#include "../tasks/tasks_internal.h"
#include "../verbosity.h"
#ifdef HAVE_LANGEXTRA
/* This file has a UTF8 BOM, we assume HAVE_LANGEXTRA
@ -2459,3 +2464,298 @@ void menu_entries_search_append_terms_string(char *s, size_t len)
}
}
}
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
bool menu_shader_manager_save_preset_internal(
bool save_reference,
const struct video_shader *shader,
const char *basename,
const char *dir_video_shader,
bool apply,
const char **target_dirs,
size_t num_target_dirs)
{
char fullname[PATH_MAX_LENGTH];
char buffer[PATH_MAX_LENGTH];
bool ret = false;
enum rarch_shader_type type = RARCH_SHADER_NONE;
char *preset_path = NULL;
size_t i = 0;
fullname[0] = buffer[0] = '\0';
if (!shader || !shader->passes)
return false;
type = menu_shader_manager_get_type(shader);
if (type == RARCH_SHADER_NONE)
return false;
if (!string_is_empty(basename))
{
/* We are comparing against a fixed list of file
* extensions, the longest (slangp) being 6 characters
* in length. We therefore only need to extract the first
* 7 characters from the extension of the input path
* to correctly validate a match */
char ext_lower[8];
const char *ext = NULL;
ext_lower[0] = '\0';
strlcpy(fullname, basename, sizeof(fullname));
/* Get file extension */
ext = strrchr(basename, '.');
/* Copy and convert to lower case */
if (ext && (*(++ext) != '\0'))
{
strlcpy(ext_lower, ext, sizeof(ext_lower));
string_to_lower(ext_lower);
}
/* Append extension automatically as appropriate. */
if ( !string_is_equal(ext_lower, "cgp")
&& !string_is_equal(ext_lower, "glslp")
&& !string_is_equal(ext_lower, "slangp"))
{
const char *preset_ext = video_shader_get_preset_extension(type);
strlcat(fullname, preset_ext, sizeof(fullname));
}
}
else
snprintf(fullname, sizeof(fullname), "retroarch%s",
video_shader_get_preset_extension(type));
if (path_is_absolute(fullname))
{
preset_path = fullname;
ret = video_shader_write_preset(preset_path,
dir_video_shader,
shader, save_reference);
if (ret)
RARCH_LOG("[Shaders - Save Preset]: Saved shader preset to %s.\n", preset_path);
else
RARCH_ERR("[Shaders - Save Preset]: Failed writing shader preset to %s.\n", preset_path);
}
else
{
char basedir[PATH_MAX_LENGTH];
for (i = 0; i < num_target_dirs; i++)
{
if (string_is_empty(target_dirs[i]))
continue;
fill_pathname_join(buffer, target_dirs[i],
fullname, sizeof(buffer));
strlcpy(basedir, buffer, sizeof(basedir));
path_basedir(basedir);
if (!path_is_directory(basedir))
{
ret = path_mkdir(basedir);
if (!ret)
{
RARCH_WARN("[Shaders - Save Preset]: Failed to create preset directory %s.\n", basedir);
continue;
}
}
preset_path = buffer;
ret = video_shader_write_preset(preset_path,
dir_video_shader,
shader, save_reference);
if (ret)
{
RARCH_LOG("[Shaders - Save Preset]: Saved shader preset to %s.\n", preset_path);
break;
}
else
RARCH_WARN("[Shaders - Save Preset]: Failed writing shader preset to %s.\n", preset_path);
}
if (!ret)
RARCH_ERR("[Shaders - Save Preset]: Failed to write shader preset. Make sure shader directory"
" and/or config directory are writable.\n");
}
if (ret && apply)
menu_shader_manager_set_preset(NULL, type, preset_path, true);
return ret;
}
bool menu_shader_manager_operate_auto_preset(
struct retro_system_info *system,
settings_t *settings,
enum auto_shader_operation op,
const struct video_shader *shader,
const char *dir_video_shader,
const char *dir_menu_config,
enum auto_shader_type type, bool apply)
{
char old_presets_directory[PATH_MAX_LENGTH];
char config_directory[PATH_MAX_LENGTH];
char tmp[PATH_MAX_LENGTH];
char file[PATH_MAX_LENGTH];
static enum rarch_shader_type shader_types[] =
{
RARCH_SHADER_GLSL, RARCH_SHADER_SLANG, RARCH_SHADER_CG
};
const char *core_name = system ? system->library_name : NULL;
const char *auto_preset_dirs[3] = {0};
old_presets_directory[0] = config_directory[0] = tmp[0] = file[0] = '\0';
if (type != SHADER_PRESET_GLOBAL && string_is_empty(core_name))
return false;
if (!path_is_empty(RARCH_PATH_CONFIG))
fill_pathname_basedir(
config_directory,
path_get(RARCH_PATH_CONFIG),
sizeof(config_directory));
/* We are only including this directory for compatibility purposes with
* versions 1.8.7 and older. */
if (op != AUTO_SHADER_OP_SAVE && !string_is_empty(dir_video_shader))
fill_pathname_join(
old_presets_directory,
dir_video_shader,
"presets",
sizeof(old_presets_directory));
auto_preset_dirs[0] = dir_menu_config;
auto_preset_dirs[1] = config_directory;
auto_preset_dirs[2] = old_presets_directory;
switch (type)
{
case SHADER_PRESET_GLOBAL:
strcpy_literal(file, "global");
break;
case SHADER_PRESET_CORE:
fill_pathname_join(file, core_name, core_name, sizeof(file));
break;
case SHADER_PRESET_PARENT:
fill_pathname_parent_dir_name(tmp,
path_get(RARCH_PATH_BASENAME), sizeof(tmp));
fill_pathname_join(file, core_name, tmp, sizeof(file));
break;
case SHADER_PRESET_GAME:
{
const char *game_name =
path_basename(path_get(RARCH_PATH_BASENAME));
if (string_is_empty(game_name))
return false;
fill_pathname_join(file, core_name, game_name, sizeof(file));
break;
}
default:
return false;
}
switch (op)
{
case AUTO_SHADER_OP_SAVE:
return menu_shader_manager_save_preset_internal(
settings->bools.video_shader_preset_save_reference_enable,
shader, file,
dir_video_shader,
apply,
auto_preset_dirs,
ARRAY_SIZE(auto_preset_dirs));
case AUTO_SHADER_OP_REMOVE:
{
/* remove all supported auto-shaders of given type */
char *end;
size_t i, j, m;
char preset_path[PATH_MAX_LENGTH];
/* n = amount of relevant shader presets found
* m = amount of successfully deleted shader presets */
size_t n = m = 0;
for (i = 0; i < ARRAY_SIZE(auto_preset_dirs); i++)
{
if (string_is_empty(auto_preset_dirs[i]))
continue;
fill_pathname_join(preset_path,
auto_preset_dirs[i], file, sizeof(preset_path));
end = preset_path + strlen(preset_path);
for (j = 0; j < ARRAY_SIZE(shader_types); j++)
{
const char *preset_ext;
if (!video_shader_is_supported(shader_types[j]))
continue;
preset_ext = video_shader_get_preset_extension(shader_types[j]);
strlcpy(end, preset_ext, sizeof(preset_path) - (end - preset_path));
if (path_is_valid(preset_path))
{
n++;
if (!filestream_delete(preset_path))
{
m++;
RARCH_LOG("[Shaders]: Deleted shader preset from \"%s\".\n", preset_path);
}
else
RARCH_WARN("[Shaders]: Failed to remove shader preset at \"%s\".\n", preset_path);
}
}
}
return n == m;
}
case AUTO_SHADER_OP_EXISTS:
{
/* test if any supported auto-shaders of given type exists */
char *end;
size_t i, j;
char preset_path[PATH_MAX_LENGTH];
for (i = 0; i < ARRAY_SIZE(auto_preset_dirs); i++)
{
if (string_is_empty(auto_preset_dirs[i]))
continue;
fill_pathname_join(preset_path,
auto_preset_dirs[i], file, sizeof(preset_path));
end = preset_path + strlen(preset_path);
for (j = 0; j < ARRAY_SIZE(shader_types); j++)
{
const char *preset_ext;
if (!video_shader_is_supported(shader_types[j]))
continue;
preset_ext = video_shader_get_preset_extension(shader_types[j]);
strlcpy(end, preset_ext, sizeof(preset_path) - (end - preset_path));
if (path_is_valid(preset_path))
return true;
}
}
}
break;
}
return false;
}
#endif

View File

@ -18,6 +18,7 @@
#define _MENU_SHADER_MANAGER_H
#include <retro_common_api.h>
#include <lists/string_list.h>
#include "../gfx/video_shader_parse.h"
@ -31,6 +32,22 @@ enum auto_shader_type
SHADER_PRESET_GAME
};
enum auto_shader_operation
{
AUTO_SHADER_OP_SAVE = 0,
AUTO_SHADER_OP_REMOVE,
AUTO_SHADER_OP_EXISTS
};
struct rarch_dir_shader_list
{
struct string_list *shader_list;
char *directory;
size_t selection;
bool shader_loaded;
bool remember_last_preset_dir;
};
struct video_shader *menu_shader_get(void);
void menu_shader_manager_free(void *data);
@ -141,6 +158,24 @@ bool menu_shader_manager_auto_preset_exists(
const char *dir_video_shader,
const char *dir_menu_config);
bool menu_shader_manager_save_preset_internal(
bool save_reference,
const struct video_shader *shader,
const char *basename,
const char *dir_video_shader,
bool apply,
const char **target_dirs,
size_t num_target_dirs);
bool menu_shader_manager_operate_auto_preset(
struct retro_system_info *system,
settings_t *settings,
enum auto_shader_operation op,
const struct video_shader *shader,
const char *dir_video_shader,
const char *dir_menu_config,
enum auto_shader_type type, bool apply);
RETRO_END_DECLS
#endif

View File

@ -4103,299 +4103,6 @@ clear:
return ret;
}
static bool menu_shader_manager_save_preset_internal(
bool save_reference,
const struct video_shader *shader,
const char *basename,
const char *dir_video_shader,
bool apply,
const char **target_dirs,
size_t num_target_dirs)
{
char fullname[PATH_MAX_LENGTH];
char buffer[PATH_MAX_LENGTH];
bool ret = false;
enum rarch_shader_type type = RARCH_SHADER_NONE;
char *preset_path = NULL;
size_t i = 0;
fullname[0] = buffer[0] = '\0';
if (!shader || !shader->passes)
return false;
type = menu_shader_manager_get_type(shader);
if (type == RARCH_SHADER_NONE)
return false;
if (!string_is_empty(basename))
{
/* We are comparing against a fixed list of file
* extensions, the longest (slangp) being 6 characters
* in length. We therefore only need to extract the first
* 7 characters from the extension of the input path
* to correctly validate a match */
char ext_lower[8];
const char *ext = NULL;
ext_lower[0] = '\0';
strlcpy(fullname, basename, sizeof(fullname));
/* Get file extension */
ext = strrchr(basename, '.');
/* Copy and convert to lower case */
if (ext && (*(++ext) != '\0'))
{
strlcpy(ext_lower, ext, sizeof(ext_lower));
string_to_lower(ext_lower);
}
/* Append extension automatically as appropriate. */
if ( !string_is_equal(ext_lower, "cgp")
&& !string_is_equal(ext_lower, "glslp")
&& !string_is_equal(ext_lower, "slangp"))
{
const char *preset_ext = video_shader_get_preset_extension(type);
strlcat(fullname, preset_ext, sizeof(fullname));
}
}
else
snprintf(fullname, sizeof(fullname), "retroarch%s",
video_shader_get_preset_extension(type));
if (path_is_absolute(fullname))
{
preset_path = fullname;
ret = video_shader_write_preset(preset_path,
dir_video_shader,
shader, save_reference);
if (ret)
RARCH_LOG("[Shaders - Save Preset]: Saved shader preset to %s.\n", preset_path);
else
RARCH_ERR("[Shaders - Save Preset]: Failed writing shader preset to %s.\n", preset_path);
}
else
{
char basedir[PATH_MAX_LENGTH];
for (i = 0; i < num_target_dirs; i++)
{
if (string_is_empty(target_dirs[i]))
continue;
fill_pathname_join(buffer, target_dirs[i],
fullname, sizeof(buffer));
strlcpy(basedir, buffer, sizeof(basedir));
path_basedir(basedir);
if (!path_is_directory(basedir))
{
ret = path_mkdir(basedir);
if (!ret)
{
RARCH_WARN("[Shaders - Save Preset]: Failed to create preset directory %s.\n", basedir);
continue;
}
}
preset_path = buffer;
ret = video_shader_write_preset(preset_path,
dir_video_shader,
shader, save_reference);
if (ret)
{
RARCH_LOG("[Shaders - Save Preset]: Saved shader preset to %s.\n", preset_path);
break;
}
else
RARCH_WARN("[Shaders - Save Preset]: Failed writing shader preset to %s.\n", preset_path);
}
if (!ret)
RARCH_ERR("[Shaders - Save Preset]: Failed to write shader preset. Make sure shader directory"
" and/or config directory are writable.\n");
}
if (ret && apply)
menu_shader_manager_set_preset(NULL, type, preset_path, true);
return ret;
}
static bool menu_shader_manager_operate_auto_preset(
struct retro_system_info *system,
settings_t *settings,
enum auto_shader_operation op,
const struct video_shader *shader,
const char *dir_video_shader,
const char *dir_menu_config,
enum auto_shader_type type, bool apply)
{
char old_presets_directory[PATH_MAX_LENGTH];
char config_directory[PATH_MAX_LENGTH];
char tmp[PATH_MAX_LENGTH];
char file[PATH_MAX_LENGTH];
static enum rarch_shader_type shader_types[] =
{
RARCH_SHADER_GLSL, RARCH_SHADER_SLANG, RARCH_SHADER_CG
};
const char *core_name = system ? system->library_name : NULL;
const char *auto_preset_dirs[3] = {0};
old_presets_directory[0] = config_directory[0] = tmp[0] = file[0] = '\0';
if (type != SHADER_PRESET_GLOBAL && string_is_empty(core_name))
return false;
if (!path_is_empty(RARCH_PATH_CONFIG))
fill_pathname_basedir(
config_directory,
path_get(RARCH_PATH_CONFIG),
sizeof(config_directory));
/* We are only including this directory for compatibility purposes with
* versions 1.8.7 and older. */
if (op != AUTO_SHADER_OP_SAVE && !string_is_empty(dir_video_shader))
fill_pathname_join(
old_presets_directory,
dir_video_shader,
"presets",
sizeof(old_presets_directory));
auto_preset_dirs[0] = dir_menu_config;
auto_preset_dirs[1] = config_directory;
auto_preset_dirs[2] = old_presets_directory;
switch (type)
{
case SHADER_PRESET_GLOBAL:
strcpy_literal(file, "global");
break;
case SHADER_PRESET_CORE:
fill_pathname_join(file, core_name, core_name, sizeof(file));
break;
case SHADER_PRESET_PARENT:
fill_pathname_parent_dir_name(tmp,
path_get(RARCH_PATH_BASENAME), sizeof(tmp));
fill_pathname_join(file, core_name, tmp, sizeof(file));
break;
case SHADER_PRESET_GAME:
{
const char *game_name =
path_basename(path_get(RARCH_PATH_BASENAME));
if (string_is_empty(game_name))
return false;
fill_pathname_join(file, core_name, game_name, sizeof(file));
break;
}
default:
return false;
}
switch (op)
{
case AUTO_SHADER_OP_SAVE:
return menu_shader_manager_save_preset_internal(
settings->bools.video_shader_preset_save_reference_enable,
shader, file,
dir_video_shader,
apply,
auto_preset_dirs,
ARRAY_SIZE(auto_preset_dirs));
case AUTO_SHADER_OP_REMOVE:
{
/* remove all supported auto-shaders of given type */
char *end;
size_t i, j, m;
char preset_path[PATH_MAX_LENGTH];
/* n = amount of relevant shader presets found
* m = amount of successfully deleted shader presets */
size_t n = m = 0;
for (i = 0; i < ARRAY_SIZE(auto_preset_dirs); i++)
{
if (string_is_empty(auto_preset_dirs[i]))
continue;
fill_pathname_join(preset_path,
auto_preset_dirs[i], file, sizeof(preset_path));
end = preset_path + strlen(preset_path);
for (j = 0; j < ARRAY_SIZE(shader_types); j++)
{
const char *preset_ext;
if (!video_shader_is_supported(shader_types[j]))
continue;
preset_ext = video_shader_get_preset_extension(shader_types[j]);
strlcpy(end, preset_ext, sizeof(preset_path) - (end - preset_path));
if (path_is_valid(preset_path))
{
n++;
if (!filestream_delete(preset_path))
{
m++;
RARCH_LOG("[Shaders]: Deleted shader preset from \"%s\".\n", preset_path);
}
else
RARCH_WARN("[Shaders]: Failed to remove shader preset at \"%s\".\n", preset_path);
}
}
}
return n == m;
}
case AUTO_SHADER_OP_EXISTS:
{
/* test if any supported auto-shaders of given type exists */
char *end;
size_t i, j;
char preset_path[PATH_MAX_LENGTH];
for (i = 0; i < ARRAY_SIZE(auto_preset_dirs); i++)
{
if (string_is_empty(auto_preset_dirs[i]))
continue;
fill_pathname_join(preset_path,
auto_preset_dirs[i], file, sizeof(preset_path));
end = preset_path + strlen(preset_path);
for (j = 0; j < ARRAY_SIZE(shader_types); j++)
{
const char *preset_ext;
if (!video_shader_is_supported(shader_types[j]))
continue;
preset_ext = video_shader_get_preset_extension(shader_types[j]);
strlcpy(end, preset_ext, sizeof(preset_path) - (end - preset_path));
if (path_is_valid(preset_path))
return true;
}
}
}
break;
}
return false;
}
/**
* menu_shader_manager_save_auto_preset:
* @shader : shader to save

View File

@ -1005,13 +1005,6 @@ enum poll_type_override_t
POLL_TYPE_OVERRIDE_LATE
};
enum auto_shader_operation
{
AUTO_SHADER_OP_SAVE = 0,
AUTO_SHADER_OP_REMOVE,
AUTO_SHADER_OP_EXISTS
};
enum input_game_focus_cmd_type
{
GAME_FOCUS_CMD_OFF = 0,
@ -1036,15 +1029,6 @@ typedef struct
bool set;
} runloop_core_status_msg_t;
struct rarch_dir_shader_list
{
struct string_list *shader_list;
char *directory;
size_t selection;
bool shader_loaded;
bool remember_last_preset_dir;
};
#ifdef HAVE_BSV_MOVIE
struct bsv_state
{