mirror of
https://github.com/libretro/RetroArch.git
synced 2025-02-04 00:06:11 +00:00
Move menu shader code over to menu_driver.c
This commit is contained in:
parent
28389d30e8
commit
772282eeec
@ -21,10 +21,15 @@
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#endif
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#include <retro_timers.h>
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#include <string/stdstring.h>
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#include <streams/file_stream.h>
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#include "menu_driver.h"
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#include "menu_cbs.h"
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#include "../list_special.h"
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#include "../paths.h"
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#include "../tasks/tasks_internal.h"
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#include "../verbosity.h"
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#ifdef HAVE_LANGEXTRA
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/* This file has a UTF8 BOM, we assume HAVE_LANGEXTRA
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@ -2459,3 +2464,298 @@ void menu_entries_search_append_terms_string(char *s, size_t len)
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}
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}
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}
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
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bool menu_shader_manager_save_preset_internal(
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bool save_reference,
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const struct video_shader *shader,
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const char *basename,
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const char *dir_video_shader,
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bool apply,
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const char **target_dirs,
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size_t num_target_dirs)
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{
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char fullname[PATH_MAX_LENGTH];
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char buffer[PATH_MAX_LENGTH];
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bool ret = false;
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enum rarch_shader_type type = RARCH_SHADER_NONE;
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char *preset_path = NULL;
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size_t i = 0;
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fullname[0] = buffer[0] = '\0';
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if (!shader || !shader->passes)
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return false;
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type = menu_shader_manager_get_type(shader);
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if (type == RARCH_SHADER_NONE)
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return false;
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if (!string_is_empty(basename))
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{
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/* We are comparing against a fixed list of file
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* extensions, the longest (slangp) being 6 characters
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* in length. We therefore only need to extract the first
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* 7 characters from the extension of the input path
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* to correctly validate a match */
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char ext_lower[8];
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const char *ext = NULL;
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ext_lower[0] = '\0';
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strlcpy(fullname, basename, sizeof(fullname));
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/* Get file extension */
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ext = strrchr(basename, '.');
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/* Copy and convert to lower case */
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if (ext && (*(++ext) != '\0'))
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{
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strlcpy(ext_lower, ext, sizeof(ext_lower));
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string_to_lower(ext_lower);
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}
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/* Append extension automatically as appropriate. */
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if ( !string_is_equal(ext_lower, "cgp")
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&& !string_is_equal(ext_lower, "glslp")
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&& !string_is_equal(ext_lower, "slangp"))
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{
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const char *preset_ext = video_shader_get_preset_extension(type);
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strlcat(fullname, preset_ext, sizeof(fullname));
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}
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}
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else
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snprintf(fullname, sizeof(fullname), "retroarch%s",
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video_shader_get_preset_extension(type));
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if (path_is_absolute(fullname))
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{
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preset_path = fullname;
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ret = video_shader_write_preset(preset_path,
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dir_video_shader,
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shader, save_reference);
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if (ret)
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RARCH_LOG("[Shaders - Save Preset]: Saved shader preset to %s.\n", preset_path);
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else
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RARCH_ERR("[Shaders - Save Preset]: Failed writing shader preset to %s.\n", preset_path);
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}
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else
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{
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char basedir[PATH_MAX_LENGTH];
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for (i = 0; i < num_target_dirs; i++)
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{
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if (string_is_empty(target_dirs[i]))
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continue;
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fill_pathname_join(buffer, target_dirs[i],
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fullname, sizeof(buffer));
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strlcpy(basedir, buffer, sizeof(basedir));
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path_basedir(basedir);
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if (!path_is_directory(basedir))
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{
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ret = path_mkdir(basedir);
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if (!ret)
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{
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RARCH_WARN("[Shaders - Save Preset]: Failed to create preset directory %s.\n", basedir);
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continue;
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}
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}
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preset_path = buffer;
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ret = video_shader_write_preset(preset_path,
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dir_video_shader,
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shader, save_reference);
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if (ret)
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{
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RARCH_LOG("[Shaders - Save Preset]: Saved shader preset to %s.\n", preset_path);
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break;
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}
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else
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RARCH_WARN("[Shaders - Save Preset]: Failed writing shader preset to %s.\n", preset_path);
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}
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if (!ret)
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RARCH_ERR("[Shaders - Save Preset]: Failed to write shader preset. Make sure shader directory"
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" and/or config directory are writable.\n");
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}
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if (ret && apply)
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menu_shader_manager_set_preset(NULL, type, preset_path, true);
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return ret;
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}
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bool menu_shader_manager_operate_auto_preset(
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struct retro_system_info *system,
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settings_t *settings,
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enum auto_shader_operation op,
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const struct video_shader *shader,
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const char *dir_video_shader,
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const char *dir_menu_config,
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enum auto_shader_type type, bool apply)
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{
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char old_presets_directory[PATH_MAX_LENGTH];
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char config_directory[PATH_MAX_LENGTH];
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char tmp[PATH_MAX_LENGTH];
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char file[PATH_MAX_LENGTH];
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static enum rarch_shader_type shader_types[] =
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{
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RARCH_SHADER_GLSL, RARCH_SHADER_SLANG, RARCH_SHADER_CG
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};
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const char *core_name = system ? system->library_name : NULL;
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const char *auto_preset_dirs[3] = {0};
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old_presets_directory[0] = config_directory[0] = tmp[0] = file[0] = '\0';
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if (type != SHADER_PRESET_GLOBAL && string_is_empty(core_name))
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return false;
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if (!path_is_empty(RARCH_PATH_CONFIG))
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fill_pathname_basedir(
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config_directory,
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path_get(RARCH_PATH_CONFIG),
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sizeof(config_directory));
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/* We are only including this directory for compatibility purposes with
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* versions 1.8.7 and older. */
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if (op != AUTO_SHADER_OP_SAVE && !string_is_empty(dir_video_shader))
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fill_pathname_join(
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old_presets_directory,
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dir_video_shader,
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"presets",
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sizeof(old_presets_directory));
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auto_preset_dirs[0] = dir_menu_config;
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auto_preset_dirs[1] = config_directory;
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auto_preset_dirs[2] = old_presets_directory;
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switch (type)
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{
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case SHADER_PRESET_GLOBAL:
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strcpy_literal(file, "global");
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break;
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case SHADER_PRESET_CORE:
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fill_pathname_join(file, core_name, core_name, sizeof(file));
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break;
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case SHADER_PRESET_PARENT:
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fill_pathname_parent_dir_name(tmp,
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path_get(RARCH_PATH_BASENAME), sizeof(tmp));
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fill_pathname_join(file, core_name, tmp, sizeof(file));
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break;
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case SHADER_PRESET_GAME:
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{
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const char *game_name =
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path_basename(path_get(RARCH_PATH_BASENAME));
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if (string_is_empty(game_name))
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return false;
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fill_pathname_join(file, core_name, game_name, sizeof(file));
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break;
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}
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default:
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return false;
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}
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switch (op)
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{
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case AUTO_SHADER_OP_SAVE:
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return menu_shader_manager_save_preset_internal(
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settings->bools.video_shader_preset_save_reference_enable,
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shader, file,
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dir_video_shader,
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apply,
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auto_preset_dirs,
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ARRAY_SIZE(auto_preset_dirs));
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case AUTO_SHADER_OP_REMOVE:
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{
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/* remove all supported auto-shaders of given type */
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char *end;
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size_t i, j, m;
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char preset_path[PATH_MAX_LENGTH];
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/* n = amount of relevant shader presets found
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* m = amount of successfully deleted shader presets */
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size_t n = m = 0;
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for (i = 0; i < ARRAY_SIZE(auto_preset_dirs); i++)
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{
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if (string_is_empty(auto_preset_dirs[i]))
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continue;
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fill_pathname_join(preset_path,
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auto_preset_dirs[i], file, sizeof(preset_path));
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end = preset_path + strlen(preset_path);
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for (j = 0; j < ARRAY_SIZE(shader_types); j++)
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{
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const char *preset_ext;
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if (!video_shader_is_supported(shader_types[j]))
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continue;
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preset_ext = video_shader_get_preset_extension(shader_types[j]);
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strlcpy(end, preset_ext, sizeof(preset_path) - (end - preset_path));
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if (path_is_valid(preset_path))
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{
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n++;
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if (!filestream_delete(preset_path))
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{
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m++;
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RARCH_LOG("[Shaders]: Deleted shader preset from \"%s\".\n", preset_path);
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}
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else
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RARCH_WARN("[Shaders]: Failed to remove shader preset at \"%s\".\n", preset_path);
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}
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}
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}
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return n == m;
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}
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case AUTO_SHADER_OP_EXISTS:
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{
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/* test if any supported auto-shaders of given type exists */
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char *end;
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size_t i, j;
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char preset_path[PATH_MAX_LENGTH];
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for (i = 0; i < ARRAY_SIZE(auto_preset_dirs); i++)
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{
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if (string_is_empty(auto_preset_dirs[i]))
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continue;
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fill_pathname_join(preset_path,
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auto_preset_dirs[i], file, sizeof(preset_path));
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end = preset_path + strlen(preset_path);
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for (j = 0; j < ARRAY_SIZE(shader_types); j++)
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{
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const char *preset_ext;
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if (!video_shader_is_supported(shader_types[j]))
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continue;
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preset_ext = video_shader_get_preset_extension(shader_types[j]);
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strlcpy(end, preset_ext, sizeof(preset_path) - (end - preset_path));
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if (path_is_valid(preset_path))
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return true;
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}
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}
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}
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break;
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}
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return false;
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}
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#endif
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@ -18,6 +18,7 @@
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#define _MENU_SHADER_MANAGER_H
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#include <retro_common_api.h>
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#include <lists/string_list.h>
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#include "../gfx/video_shader_parse.h"
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@ -31,6 +32,22 @@ enum auto_shader_type
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SHADER_PRESET_GAME
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};
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enum auto_shader_operation
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{
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AUTO_SHADER_OP_SAVE = 0,
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AUTO_SHADER_OP_REMOVE,
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AUTO_SHADER_OP_EXISTS
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};
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struct rarch_dir_shader_list
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{
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struct string_list *shader_list;
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char *directory;
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size_t selection;
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bool shader_loaded;
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bool remember_last_preset_dir;
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};
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struct video_shader *menu_shader_get(void);
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void menu_shader_manager_free(void *data);
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@ -141,6 +158,24 @@ bool menu_shader_manager_auto_preset_exists(
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const char *dir_video_shader,
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const char *dir_menu_config);
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bool menu_shader_manager_save_preset_internal(
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bool save_reference,
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const struct video_shader *shader,
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const char *basename,
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const char *dir_video_shader,
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bool apply,
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const char **target_dirs,
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size_t num_target_dirs);
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bool menu_shader_manager_operate_auto_preset(
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struct retro_system_info *system,
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settings_t *settings,
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enum auto_shader_operation op,
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const struct video_shader *shader,
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const char *dir_video_shader,
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const char *dir_menu_config,
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enum auto_shader_type type, bool apply);
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RETRO_END_DECLS
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#endif
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293
retroarch.c
293
retroarch.c
@ -4103,299 +4103,6 @@ clear:
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return ret;
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}
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static bool menu_shader_manager_save_preset_internal(
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bool save_reference,
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const struct video_shader *shader,
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const char *basename,
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const char *dir_video_shader,
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bool apply,
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const char **target_dirs,
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size_t num_target_dirs)
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{
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char fullname[PATH_MAX_LENGTH];
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char buffer[PATH_MAX_LENGTH];
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bool ret = false;
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enum rarch_shader_type type = RARCH_SHADER_NONE;
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char *preset_path = NULL;
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size_t i = 0;
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fullname[0] = buffer[0] = '\0';
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if (!shader || !shader->passes)
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return false;
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type = menu_shader_manager_get_type(shader);
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if (type == RARCH_SHADER_NONE)
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return false;
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if (!string_is_empty(basename))
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{
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/* We are comparing against a fixed list of file
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* extensions, the longest (slangp) being 6 characters
|
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* in length. We therefore only need to extract the first
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* 7 characters from the extension of the input path
|
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* to correctly validate a match */
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char ext_lower[8];
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const char *ext = NULL;
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ext_lower[0] = '\0';
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strlcpy(fullname, basename, sizeof(fullname));
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/* Get file extension */
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ext = strrchr(basename, '.');
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/* Copy and convert to lower case */
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if (ext && (*(++ext) != '\0'))
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{
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strlcpy(ext_lower, ext, sizeof(ext_lower));
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string_to_lower(ext_lower);
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}
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/* Append extension automatically as appropriate. */
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if ( !string_is_equal(ext_lower, "cgp")
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&& !string_is_equal(ext_lower, "glslp")
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&& !string_is_equal(ext_lower, "slangp"))
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{
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const char *preset_ext = video_shader_get_preset_extension(type);
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strlcat(fullname, preset_ext, sizeof(fullname));
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}
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}
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else
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snprintf(fullname, sizeof(fullname), "retroarch%s",
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video_shader_get_preset_extension(type));
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if (path_is_absolute(fullname))
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{
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preset_path = fullname;
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ret = video_shader_write_preset(preset_path,
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dir_video_shader,
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shader, save_reference);
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if (ret)
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RARCH_LOG("[Shaders - Save Preset]: Saved shader preset to %s.\n", preset_path);
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else
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RARCH_ERR("[Shaders - Save Preset]: Failed writing shader preset to %s.\n", preset_path);
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}
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else
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{
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char basedir[PATH_MAX_LENGTH];
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for (i = 0; i < num_target_dirs; i++)
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{
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if (string_is_empty(target_dirs[i]))
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continue;
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fill_pathname_join(buffer, target_dirs[i],
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fullname, sizeof(buffer));
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strlcpy(basedir, buffer, sizeof(basedir));
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path_basedir(basedir);
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if (!path_is_directory(basedir))
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{
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ret = path_mkdir(basedir);
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if (!ret)
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{
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RARCH_WARN("[Shaders - Save Preset]: Failed to create preset directory %s.\n", basedir);
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continue;
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}
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}
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preset_path = buffer;
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ret = video_shader_write_preset(preset_path,
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dir_video_shader,
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shader, save_reference);
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if (ret)
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{
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RARCH_LOG("[Shaders - Save Preset]: Saved shader preset to %s.\n", preset_path);
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break;
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}
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else
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RARCH_WARN("[Shaders - Save Preset]: Failed writing shader preset to %s.\n", preset_path);
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}
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if (!ret)
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RARCH_ERR("[Shaders - Save Preset]: Failed to write shader preset. Make sure shader directory"
|
||||
" and/or config directory are writable.\n");
|
||||
}
|
||||
|
||||
if (ret && apply)
|
||||
menu_shader_manager_set_preset(NULL, type, preset_path, true);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static bool menu_shader_manager_operate_auto_preset(
|
||||
struct retro_system_info *system,
|
||||
settings_t *settings,
|
||||
enum auto_shader_operation op,
|
||||
const struct video_shader *shader,
|
||||
const char *dir_video_shader,
|
||||
const char *dir_menu_config,
|
||||
enum auto_shader_type type, bool apply)
|
||||
{
|
||||
char old_presets_directory[PATH_MAX_LENGTH];
|
||||
char config_directory[PATH_MAX_LENGTH];
|
||||
char tmp[PATH_MAX_LENGTH];
|
||||
char file[PATH_MAX_LENGTH];
|
||||
static enum rarch_shader_type shader_types[] =
|
||||
{
|
||||
RARCH_SHADER_GLSL, RARCH_SHADER_SLANG, RARCH_SHADER_CG
|
||||
};
|
||||
const char *core_name = system ? system->library_name : NULL;
|
||||
const char *auto_preset_dirs[3] = {0};
|
||||
|
||||
old_presets_directory[0] = config_directory[0] = tmp[0] = file[0] = '\0';
|
||||
|
||||
if (type != SHADER_PRESET_GLOBAL && string_is_empty(core_name))
|
||||
return false;
|
||||
|
||||
if (!path_is_empty(RARCH_PATH_CONFIG))
|
||||
fill_pathname_basedir(
|
||||
config_directory,
|
||||
path_get(RARCH_PATH_CONFIG),
|
||||
sizeof(config_directory));
|
||||
|
||||
/* We are only including this directory for compatibility purposes with
|
||||
* versions 1.8.7 and older. */
|
||||
if (op != AUTO_SHADER_OP_SAVE && !string_is_empty(dir_video_shader))
|
||||
fill_pathname_join(
|
||||
old_presets_directory,
|
||||
dir_video_shader,
|
||||
"presets",
|
||||
sizeof(old_presets_directory));
|
||||
|
||||
auto_preset_dirs[0] = dir_menu_config;
|
||||
auto_preset_dirs[1] = config_directory;
|
||||
auto_preset_dirs[2] = old_presets_directory;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case SHADER_PRESET_GLOBAL:
|
||||
strcpy_literal(file, "global");
|
||||
break;
|
||||
case SHADER_PRESET_CORE:
|
||||
fill_pathname_join(file, core_name, core_name, sizeof(file));
|
||||
break;
|
||||
case SHADER_PRESET_PARENT:
|
||||
fill_pathname_parent_dir_name(tmp,
|
||||
path_get(RARCH_PATH_BASENAME), sizeof(tmp));
|
||||
fill_pathname_join(file, core_name, tmp, sizeof(file));
|
||||
break;
|
||||
case SHADER_PRESET_GAME:
|
||||
{
|
||||
const char *game_name =
|
||||
path_basename(path_get(RARCH_PATH_BASENAME));
|
||||
if (string_is_empty(game_name))
|
||||
return false;
|
||||
fill_pathname_join(file, core_name, game_name, sizeof(file));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (op)
|
||||
{
|
||||
case AUTO_SHADER_OP_SAVE:
|
||||
return menu_shader_manager_save_preset_internal(
|
||||
settings->bools.video_shader_preset_save_reference_enable,
|
||||
shader, file,
|
||||
dir_video_shader,
|
||||
apply,
|
||||
auto_preset_dirs,
|
||||
ARRAY_SIZE(auto_preset_dirs));
|
||||
case AUTO_SHADER_OP_REMOVE:
|
||||
{
|
||||
/* remove all supported auto-shaders of given type */
|
||||
char *end;
|
||||
size_t i, j, m;
|
||||
|
||||
char preset_path[PATH_MAX_LENGTH];
|
||||
|
||||
/* n = amount of relevant shader presets found
|
||||
* m = amount of successfully deleted shader presets */
|
||||
size_t n = m = 0;
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(auto_preset_dirs); i++)
|
||||
{
|
||||
if (string_is_empty(auto_preset_dirs[i]))
|
||||
continue;
|
||||
|
||||
fill_pathname_join(preset_path,
|
||||
auto_preset_dirs[i], file, sizeof(preset_path));
|
||||
end = preset_path + strlen(preset_path);
|
||||
|
||||
for (j = 0; j < ARRAY_SIZE(shader_types); j++)
|
||||
{
|
||||
const char *preset_ext;
|
||||
|
||||
if (!video_shader_is_supported(shader_types[j]))
|
||||
continue;
|
||||
|
||||
preset_ext = video_shader_get_preset_extension(shader_types[j]);
|
||||
strlcpy(end, preset_ext, sizeof(preset_path) - (end - preset_path));
|
||||
|
||||
if (path_is_valid(preset_path))
|
||||
{
|
||||
n++;
|
||||
|
||||
if (!filestream_delete(preset_path))
|
||||
{
|
||||
m++;
|
||||
RARCH_LOG("[Shaders]: Deleted shader preset from \"%s\".\n", preset_path);
|
||||
}
|
||||
else
|
||||
RARCH_WARN("[Shaders]: Failed to remove shader preset at \"%s\".\n", preset_path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return n == m;
|
||||
}
|
||||
case AUTO_SHADER_OP_EXISTS:
|
||||
{
|
||||
/* test if any supported auto-shaders of given type exists */
|
||||
char *end;
|
||||
size_t i, j;
|
||||
|
||||
char preset_path[PATH_MAX_LENGTH];
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(auto_preset_dirs); i++)
|
||||
{
|
||||
if (string_is_empty(auto_preset_dirs[i]))
|
||||
continue;
|
||||
|
||||
fill_pathname_join(preset_path,
|
||||
auto_preset_dirs[i], file, sizeof(preset_path));
|
||||
end = preset_path + strlen(preset_path);
|
||||
|
||||
for (j = 0; j < ARRAY_SIZE(shader_types); j++)
|
||||
{
|
||||
const char *preset_ext;
|
||||
|
||||
if (!video_shader_is_supported(shader_types[j]))
|
||||
continue;
|
||||
|
||||
preset_ext = video_shader_get_preset_extension(shader_types[j]);
|
||||
strlcpy(end, preset_ext, sizeof(preset_path) - (end - preset_path));
|
||||
|
||||
if (path_is_valid(preset_path))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* menu_shader_manager_save_auto_preset:
|
||||
* @shader : shader to save
|
||||
|
@ -1005,13 +1005,6 @@ enum poll_type_override_t
|
||||
POLL_TYPE_OVERRIDE_LATE
|
||||
};
|
||||
|
||||
enum auto_shader_operation
|
||||
{
|
||||
AUTO_SHADER_OP_SAVE = 0,
|
||||
AUTO_SHADER_OP_REMOVE,
|
||||
AUTO_SHADER_OP_EXISTS
|
||||
};
|
||||
|
||||
enum input_game_focus_cmd_type
|
||||
{
|
||||
GAME_FOCUS_CMD_OFF = 0,
|
||||
@ -1036,15 +1029,6 @@ typedef struct
|
||||
bool set;
|
||||
} runloop_core_status_msg_t;
|
||||
|
||||
struct rarch_dir_shader_list
|
||||
{
|
||||
struct string_list *shader_list;
|
||||
char *directory;
|
||||
size_t selection;
|
||||
bool shader_loaded;
|
||||
bool remember_last_preset_dir;
|
||||
};
|
||||
|
||||
#ifdef HAVE_BSV_MOVIE
|
||||
struct bsv_state
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user