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Add a helper define for input scale.
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@ -46,6 +46,8 @@ extern "C" {
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#define SSNES_COLOR_FORMAT_XRGB1555 0
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#define SSNES_COLOR_FORMAT_ARGB8888 1
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#define SSNES_INPUT_SCALE_BASE 256
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typedef struct ssnes_video_info
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{
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// Width of window.
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@ -79,12 +81,9 @@ typedef struct ssnes_video_info
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// input_scale defines the maximum size of the picture that will
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// ever be used with the frame callback.
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// The maximum resolution is a multiple of 256x256 size,
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// The maximum resolution is a multiple of 256x256 size (SSNES_SCALE_BASE),
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// so an input scale of 2
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// means you should allocate a texture or of 512x512.
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// It is normally set to 2 due to the possibility of
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// pseudo-hires on the SNES.
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// CPU filters or otherwise might increase this value.
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unsigned input_scale;
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// Defines the coloring format used of the input frame.
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