Use variable

This commit is contained in:
Twinaphex 2017-05-22 14:16:48 +02:00
parent 98a3d80e71
commit 79d35d158a

View File

@ -649,6 +649,7 @@ uint64_t input_menu_keys_pressed(void *data, uint64_t last_input)
{
const struct retro_keybind *mtkey = &input_config_binds[0][RARCH_MENU_TOGGLE];
if (
mtkey->valid &&
((settings->uints.input_menu_toggle_gamepad_combo != INPUT_TOGGLE_NONE) &&
input_driver_toggle_button_combo(
settings->uints.input_menu_toggle_gamepad_combo, last_input))