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https://github.com/libretro/RetroArch.git
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Revert "Don't attempt to use std::string anymore in gfx/d3d/d3d.cpp"
This reverts commit f76b7f2b60
.
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parent
14950cefc2
commit
7a55c2b8eb
@ -1084,7 +1084,7 @@ static bool d3d_init_multipass(d3d_video_t *d3d)
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unsigned i;
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bool use_extra_pass;
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video_shader_pass *pass = NULL;
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config_file_t *conf = config_file_new(d3d->shader_path);
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config_file_t *conf = config_file_new(d3d->shader_path.c_str());
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if (!conf)
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{
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@ -1103,7 +1103,7 @@ static bool d3d_init_multipass(d3d_video_t *d3d)
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config_file_free(conf);
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video_shader_resolve_relative(&d3d->shader, d3d->shader_path);
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video_shader_resolve_relative(&d3d->shader, d3d->shader_path.c_str());
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RARCH_LOG("[D3D9 Meta-Cg] Found %u shaders.\n", d3d->shader.passes);
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@ -1162,7 +1162,7 @@ static bool d3d_init_singlepass(d3d_video_t *d3d)
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pass->fbo.type_y = RARCH_SCALE_VIEWPORT;
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pass->fbo.scale_x = pass->fbo.scale_y;
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pass->fbo.type_x = pass->fbo.type_y;
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strlcpy(pass->source.path, d3d->shader_path,
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strlcpy(pass->source.path, d3d->shader_path.c_str(),
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sizeof(pass->source.path));
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#endif
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@ -1172,7 +1172,8 @@ static bool d3d_init_singlepass(d3d_video_t *d3d)
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static bool d3d_process_shader(d3d_video_t *d3d)
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{
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#ifdef HAVE_FBO
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if (strcmp(path_get_extension(d3d->shader_path), "cgp") == 0)
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if (strcmp(path_get_extension(
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d3d->shader_path.c_str()), "cgp") == 0)
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return d3d_init_multipass(d3d);
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#endif
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@ -1597,14 +1598,13 @@ static bool d3d_set_shader(void *data,
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{
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bool restore_old = false;
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d3d_video_t *d3d = (d3d_video_t*)data;
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char old_shader[PATH_MAX_LENGTH];
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char shader[PATH_MAX_LENGTH];
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std::string shader = "";
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switch (type)
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{
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case RARCH_SHADER_CG:
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if (path)
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strlcpy(shader, path, sizeof(shader));
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shader = path;
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#ifdef HAVE_HLSL
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d3d->shader = &hlsl_backend;
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#endif
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@ -1613,8 +1613,8 @@ static bool d3d_set_shader(void *data,
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break;
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}
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strlcpy(old_shader, d3d->shader_path, sizeof(old_shader));
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strlcpy(d3d->shader_path, shader, sizeof(d3d->shader_path));
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std::string old_shader = d3d->shader_path;
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d3d->shader_path = shader;
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if (!d3d_process_shader(d3d) || !d3d_restore(d3d))
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{
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@ -1624,7 +1624,7 @@ static bool d3d_set_shader(void *data,
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if (restore_old)
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{
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strlcpy(d3d->shader_path, old_shader, sizeof(d3d->shader_path));
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d3d->shader_path = old_shader;
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d3d_process_shader(d3d);
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d3d_restore(d3d);
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}
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@ -17,10 +17,9 @@
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#ifndef __D3DVIDEO_INTF_H__
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#define __D3DVIDEO_INTF_H__
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#include <string>
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#include <vector>
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#include <retro_miscellaneous.h>
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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@ -100,7 +99,7 @@ typedef struct d3d_video
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unsigned dev_rotation;
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D3DVIEWPORT final_viewport;
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char shader_path[PATH_MAX_LENGTH];
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std::string shader_path;
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struct video_shader shader;
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video_info_t video_info;
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