Robustness fixes

This commit is contained in:
twinaphex 2016-02-29 01:22:29 +01:00
parent d9750591d2
commit 7d346d627f
3 changed files with 25 additions and 9 deletions

View File

@ -58,9 +58,17 @@ void core_option_free(core_option_manager_t *opt)
for (i = 0; i < opt->size; i++)
{
if (opt->opts[i].desc)
free(opt->opts[i].desc);
if (opt->opts[i].key)
free(opt->opts[i].key);
if (opt->opts[i].vals)
string_list_free(opt->opts[i].vals);
opt->opts[i].desc = NULL;
opt->opts[i].key = NULL;
opt->opts[i].vals = NULL;
}
if (opt->conf)
@ -80,6 +88,9 @@ void core_option_get(core_option_manager_t *opt, struct retro_variable *var)
for (i = 0; i < opt->size; i++)
{
if (string_is_empty(opt->opts[i].key))
continue;
if (string_is_equal(opt->opts[i].key, var->key))
{
var->value = core_option_get_val(opt, i);

View File

@ -150,7 +150,6 @@ static INLINE bool gl_query_extension(gl_t *gl, const char *ext)
}
#ifdef HAVE_OVERLAY
static void gl_render_overlay(void *data);
static void gl_overlay_vertex_geom(void *data,
unsigned image,
float x, float y, float w, float h);
@ -1797,6 +1796,10 @@ static INLINE void gl_draw_texture(gl_t *gl)
}
#endif
#ifdef HAVE_OVERLAY
static void gl_render_overlay(gl_t *gl);
#endif
static bool gl_frame(void *data, const void *frame,
unsigned frame_width, unsigned frame_height,
uint64_t frame_count,
@ -1999,7 +2002,7 @@ static bool gl_frame(void *data, const void *frame,
font_driver_render_msg(NULL, msg, NULL);
#ifdef HAVE_OVERLAY
if (gl->overlay_enable)
if (gl && gl->overlay_enable)
gl_render_overlay(gl);
#endif
@ -3512,15 +3515,12 @@ static void gl_overlay_set_alpha(void *data, unsigned image, float mod)
color[12 + 3] = mod;
}
static void gl_render_overlay(void *data)
static void gl_render_overlay(gl_t *gl)
{
video_shader_ctx_mvp_t mvp;
video_shader_ctx_coords_t coords;
video_shader_ctx_info_t shader_info;
unsigned i, width, height;
gl_t *gl = (gl_t*)data;
if (!gl)
return;
video_driver_get_size(&width, &height);
@ -3552,6 +3552,8 @@ static void gl_render_overlay(void *data)
for (i = 0; i < gl->overlays; i++)
{
if (!gl)
return;
glBindTexture(GL_TEXTURE_2D, gl->overlay_tex[i]);
glDrawArrays(GL_TRIANGLE_STRIP, 4 * i, 4);
}

View File

@ -898,6 +898,9 @@ void config_file_dump(config_file_t *conf, FILE *file)
list = (struct config_entry_list*)conf->entries;
while (list)
{
if (!list)
break;
if (!list->readonly && list->key)
fprintf(file, "%s = \"%s\"\n", list->key, list->value);
list = list->next;