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https://github.com/libretro/RetroArch.git
synced 2024-11-27 10:10:57 +00:00
(WiiU) audio quality/latency tweaks.
This commit is contained in:
parent
fc82e91465
commit
7dab3ea378
@ -28,6 +28,7 @@
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#include "wiiu/wiiu_dbg.h"
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#include "wiiu/system/memory.h"
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#include "audio/audio_driver.h"
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#include "configuration.h"
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@ -40,42 +41,40 @@ typedef struct
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AXVoice* voice_r;
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uint16_t* buffer_l;
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uint16_t* buffer_r;
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AXVoiceOffsets offsets_l;
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AXVoiceOffsets offsets_r;
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bool nonblocking;
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bool playing;
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uint32_t pos;
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uint32_t playpos;
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uint32_t cpu_ticks_last;
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} ax_audio_t;
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#define AX_AUDIO_COUNT (1u << 14u)
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#define AX_AUDIO_COUNT_MASK (AX_AUDIO_COUNT - 1u)
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#define AX_AUDIO_SIZE (AX_AUDIO_COUNT * sizeof(int16_t))
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#define AX_AUDIO_SIZE_MASK (AX_AUDIO_SIZE - 1u)
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#define AX_AUDIO_COUNT_SHIFT 13u
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#define AX_AUDIO_COUNT (1u << AX_AUDIO_COUNT_SHIFT)
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#define AX_AUDIO_COUNT_MASK (AX_AUDIO_COUNT - 1u)
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#define AX_AUDIO_SIZE (AX_AUDIO_COUNT << 1u)
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#define AX_AUDIO_SIZE_MASK (AX_AUDIO_SIZE - 1u)
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//#define AX_AUDIO_FRAME_COUNT 144
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#define AX_AUDIO_FRAME_COUNT 160
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#define AX_AUDIO_RATE 48000
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//#define ax_audio_ticks_to_samples(ticks) (((ticks) * 64) / 82875)
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//#define ax_audio_samples_to_ticks(samples) (((samples) * 82875) / 64)
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#define AX_AUDIO_RATE 48000
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#define ax_audio_ticks_to_samples(ticks) (((ticks) * 64) / 82875)
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#define ax_audio_samples_to_ticks(samples) (((samples) * 82875) / 64)
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static void ax_voice_callback(ax_audio_t* ax_audio)
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static inline int ax_diff(int v1, int v2)
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{
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DEBUG_LINE();
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return ((v1 - v2) << (32u - AX_AUDIO_COUNT_SHIFT)) >> (32u - AX_AUDIO_COUNT_SHIFT);
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}
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static void ax_audio_update_playpos(ax_audio_t* ax_audio)
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AXResult ax_aux_callback(void* data, ax_audio_t* ax)
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{
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uint32_t samples_played = ax_audio_ticks_to_samples(OSGetSystemTick() - ax_audio->cpu_ticks_last);
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AXVoiceOffsets offsets;
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AXGetVoiceOffsets(ax->voice_l, &offsets);
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ax_audio->playpos = (ax_audio->playpos + samples_played) & AX_AUDIO_COUNT_MASK;
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ax_audio->cpu_ticks_last += ax_audio_samples_to_ticks(samples_played);
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}
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if (ax_diff(offsets.currentOffset, ax->pos) < 0)
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{
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AXSetVoiceState(ax->voice_l, AX_VOICE_STATE_STOPPED);
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AXSetVoiceState(ax->voice_r, AX_VOICE_STATE_STOPPED);
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}
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void ax_frame_callback(void)
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{
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DEBUG_LINE();
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return AX_RESULT_SUCCESS;
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}
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static void* ax_audio_init(const char* device, unsigned rate, unsigned latency)
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@ -89,36 +88,30 @@ static void* ax_audio_init(const char* device, unsigned rate, unsigned latency)
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AXInitWithParams(&init);
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ax->voice_l = AXAcquireVoice(10, (AXVoiceCallbackFn)ax_voice_callback, ax);
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ax->voice_r = AXAcquireVoice(10, (AXVoiceCallbackFn)ax_voice_callback, ax);
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if(!ax->voice_l || !ax->voice_r)
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ax->voice_l = AXAcquireVoice(10, NULL, ax);
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ax->voice_r = AXAcquireVoice(10, NULL, ax);
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if (!ax->voice_l || !ax->voice_r)
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{
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free(ax);
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return NULL;
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}
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ax->buffer_l = malloc(AX_AUDIO_SIZE);
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ax->buffer_r = malloc(AX_AUDIO_SIZE);
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memset(ax->buffer_l,0,AX_AUDIO_SIZE);
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memset(ax->buffer_r,0,AX_AUDIO_SIZE);
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DCFlushRange(ax->buffer_l,AX_AUDIO_SIZE);
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DCFlushRange(ax->buffer_r,AX_AUDIO_SIZE);
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ax->offsets_l.data = ax->buffer_l;
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ax->offsets_l.currentOffset = 0;
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ax->offsets_l.loopOffset = 0;
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ax->offsets_l.endOffset = AX_AUDIO_COUNT - 1;
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ax->offsets_l.loopingEnabled = AX_VOICE_LOOP_ENABLED;
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ax->offsets_l.dataType = AX_VOICE_FORMAT_LPCM16;
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ax->buffer_l = MEM1_alloc(AX_AUDIO_SIZE, 0x100);
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ax->buffer_r = MEM1_alloc(AX_AUDIO_SIZE, 0x100);
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ax->offsets_r.data = ax->buffer_r;
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ax->offsets_r.currentOffset = 0;
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ax->offsets_r.loopOffset = 0;
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ax->offsets_r.endOffset = AX_AUDIO_COUNT - 1;
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ax->offsets_r.loopingEnabled = AX_VOICE_LOOP_ENABLED;
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ax->offsets_r.dataType = AX_VOICE_FORMAT_LPCM16;
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AXVoiceOffsets offsets;
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AXSetVoiceOffsets(ax->voice_l, &ax->offsets_l);
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AXSetVoiceOffsets(ax->voice_r, &ax->offsets_r);
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offsets.data = ax->buffer_l;
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offsets.currentOffset = 0;
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offsets.loopOffset = 0;
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offsets.endOffset = AX_AUDIO_COUNT - 1;
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offsets.loopingEnabled = AX_VOICE_LOOP_ENABLED;
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offsets.dataType = AX_VOICE_FORMAT_LPCM16;
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AXSetVoiceOffsets(ax->voice_l, &offsets);
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offsets.data = ax->buffer_r;
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AXSetVoiceOffsets(ax->voice_r, &offsets);
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AXSetVoiceSrcType(ax->voice_l, AX_VOICE_SRC_TYPE_NONE);
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AXSetVoiceSrcType(ax->voice_r, AX_VOICE_SRC_TYPE_NONE);
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@ -127,7 +120,7 @@ static void* ax_audio_init(const char* device, unsigned rate, unsigned latency)
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AXVoiceVeData ve = {0x8000, 0};
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AXSetVoiceVe(ax->voice_l, &ve);
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AXSetVoiceVe(ax->voice_r, &ve);
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u32 mix[24]= {0};
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u32 mix[24] = {0};
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mix[0] = 0x80000000;
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AXSetVoiceDeviceMix(ax->voice_l, AX_DEVICE_TYPE_DRC, 0, (AXVoiceDeviceMixData*)mix);
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AXSetVoiceDeviceMix(ax->voice_l, AX_DEVICE_TYPE_TV, 0, (AXVoiceDeviceMixData*)mix);
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@ -136,16 +129,15 @@ static void* ax_audio_init(const char* device, unsigned rate, unsigned latency)
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AXSetVoiceDeviceMix(ax->voice_r, AX_DEVICE_TYPE_DRC, 0, (AXVoiceDeviceMixData*)mix);
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AXSetVoiceDeviceMix(ax->voice_r, AX_DEVICE_TYPE_TV, 0, (AXVoiceDeviceMixData*)mix);
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AXSetVoiceState(ax->voice_l, AX_VOICE_STATE_PLAYING);
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AXSetVoiceState(ax->voice_r, AX_VOICE_STATE_PLAYING);
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AXSetVoiceState(ax->voice_l, AX_VOICE_STATE_STOPPED);
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AXSetVoiceState(ax->voice_r, AX_VOICE_STATE_STOPPED);
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ax->pos = 0;
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ax->playpos = 0;
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ax->playing = true;
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ax->cpu_ticks_last = OSGetSystemTick();
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config_get_ptr()->audio.out_rate = AX_AUDIO_RATE;
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AXRegisterAuxCallback(AX_DEVICE_TYPE_DRC, 0, 0, (AXAuxCallback)ax_aux_callback, ax);
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return ax;
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}
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@ -153,58 +145,95 @@ static void ax_audio_free(void* data)
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{
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ax_audio_t* ax = (ax_audio_t*)data;
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free(ax->buffer_l);
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free(ax->buffer_r);
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AXRegisterAuxCallback(AX_DEVICE_TYPE_DRC, 0, 0, NULL, NULL);
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MEM1_free(ax->buffer_l);
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MEM1_free(ax->buffer_r);
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free(ax);
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AXQuit();
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}
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static void ax_audio_buffer_write(ax_audio_t* ax, const uint16_t* src, int count)
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{
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uint16_t* dst_l = ax->buffer_l + ax->pos;
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uint16_t* dst_r = ax->buffer_r + ax->pos;
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uint16_t* dst_l_max = ax->buffer_l + AX_AUDIO_COUNT;
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while(count-- && (dst_l < dst_l_max))
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{
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*dst_l++ = *src++;
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*dst_r++ = *src++;
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}
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DCFlushRange(ax->buffer_l + ax->pos, (dst_l - ax->pos - ax->buffer_l) << 1);
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DCFlushRange(ax->buffer_r + ax->pos, (dst_r - ax->pos - ax->buffer_r) << 1);
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if(++count)
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{
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dst_l = ax->buffer_l;
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dst_r = ax->buffer_r;
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while(count-- && (dst_l < dst_l_max))
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{
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*dst_l++ = *src++;
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*dst_r++ = *src++;
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}
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DCFlushRange(ax->buffer_l, (dst_l - ax->buffer_l) << 1);
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DCFlushRange(ax->buffer_r, (dst_r - ax->buffer_r) << 1);
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}
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ax->pos = dst_l - ax->buffer_l;
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ax->pos &= AX_AUDIO_COUNT_MASK;
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}
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static ssize_t ax_audio_write(void* data, const void* buf, size_t size)
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{
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int i;
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static struct retro_perf_counter ax_audio_write_perf = {0};
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ax_audio_t* ax = (ax_audio_t*)data;
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const uint16_t* src = buf;
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uint32_t samples_played = 0;
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uint64_t current_tick = 0;
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int i;
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performance_counter_init(&ax_audio_write_perf, "ax_audio_write");
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performance_counter_start(&ax_audio_write_perf);
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ax_audio_update_playpos(ax);
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int count = size >> 2;
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AXVoiceOffsets offsets;
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AXGetVoiceOffsets(ax->voice_l, &offsets);
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if ((((ax->playpos - ax->pos) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 2)) ||
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(((ax->pos - ax->playpos) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 4)) ||
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(((ax->playpos - ax->pos) & AX_AUDIO_COUNT_MASK) < (size >> 2)))
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if((((offsets.currentOffset - ax->pos) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 2)) ||
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(((ax->pos - offsets.currentOffset ) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 4)) ||
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(((offsets.currentOffset - ax->pos) & AX_AUDIO_COUNT_MASK) < (size >> 2)))
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{
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if (ax->nonblocking)
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ax->pos = (ax->playpos + (AX_AUDIO_COUNT >> 1)) & AX_AUDIO_COUNT_MASK;
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ax->pos = (offsets.currentOffset + (AX_AUDIO_COUNT >> 1)) & AX_AUDIO_COUNT_MASK;
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else
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{
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do
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{
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/* todo: compute the correct sleep period */
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do{
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retro_sleep(1);
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ax_audio_update_playpos(ax);
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}
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while (((ax->playpos - ax->pos) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 1)
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|| (((ax->pos - ax->playpos) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 4)));
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AXGetVoiceOffsets(ax->voice_l, &offsets);
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}while(AXIsVoiceRunning(ax->voice_l) &&
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(((offsets.currentOffset - ax->pos) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 1) ||
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(((ax->pos - offsets.currentOffset) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 4))));
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}
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}
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uint16_t* dst_l = (uint16_t*)ax->buffer_l;
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// ax_audio_buffer_write(ax, buf, count);
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for (i = 0; i < (size >> 1); i += 2)
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{
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// ax->l[ax->pos] = src[i];
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// ax->r[ax->pos] = src[i + 1];
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ax->buffer_l[ax->pos] = (src[i]);
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ax->buffer_r[ax->pos] = (src[i + 1]);
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ax->buffer_l[ax->pos] = src[i];
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ax->buffer_r[ax->pos] = src[i + 1];
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ax->pos++;
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ax->pos &= AX_AUDIO_COUNT_MASK;
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}
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DCFlushRange(ax->buffer_l, AX_AUDIO_SIZE);
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DCFlushRange(ax->buffer_r, AX_AUDIO_SIZE);
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// if(!AXIsVoiceRunning(ax->voice_l) && (((ax->pos - offsets.currentOffset) & AX_AUDIO_COUNT_MASK) > AX_AUDIO_FRAME_COUNT))
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// {
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AXSetVoiceState(ax->voice_l, AX_VOICE_STATE_PLAYING);
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AXSetVoiceState(ax->voice_r, AX_VOICE_STATE_PLAYING);
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// }
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performance_counter_stop(&ax_audio_write_perf);
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@ -215,23 +244,15 @@ static bool ax_audio_stop(void* data)
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{
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ax_audio_t* ax = (ax_audio_t*)data;
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/* TODO */
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if(ax->playing)
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{
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// AXSetVoiceVeDelta(ax->voice, -128);
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AXVoiceVeData ve = {0};
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AXSetVoiceVe(ax->voice_l, &ve);
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AXSetVoiceVe(ax->voice_r, &ve);
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ax->playing = false;
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}
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AXSetVoiceState(ax->voice_l, AX_VOICE_STATE_STOPPED);
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AXSetVoiceState(ax->voice_r, AX_VOICE_STATE_STOPPED);
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return true;
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}
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static bool ax_audio_alive(void* data)
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{
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ax_audio_t* ax = (ax_audio_t*)data;
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return ax->playing;
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return AXIsVoiceRunning(ax->voice_l);
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}
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static bool ax_audio_start(void* data)
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@ -244,17 +265,8 @@ static bool ax_audio_start(void* data)
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if (runloop_ctl(RUNLOOP_CTL_IS_SHUTDOWN, NULL))
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return true;
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/* TODO */
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if(!ax->playing)
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{
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AXVoiceVeData ve = {0x8000, 0};
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AXSetVoiceVe(ax->voice_l, &ve);
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AXSetVoiceVe(ax->voice_r, &ve);
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// AXSetVoiceVeDelta(ax->voice, 128);
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ax->playing = true;
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}
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AXSetVoiceState(ax->voice_l, AX_VOICE_STATE_PLAYING);
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AXSetVoiceState(ax->voice_r, AX_VOICE_STATE_PLAYING);
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return true;
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}
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@ -263,9 +275,8 @@ static void ax_audio_set_nonblock_state(void* data, bool state)
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{
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ax_audio_t* ax = (ax_audio_t*)data;
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// if (ax)
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// ax->nonblocking = state;
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ax->nonblocking = true;
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if (ax)
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ax->nonblocking = state;
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}
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static bool ax_audio_use_float(void* data)
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@ -278,8 +289,10 @@ static size_t ax_audio_write_avail(void* data)
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{
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ax_audio_t* ax = (ax_audio_t*)data;
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ax_audio_update_playpos(ax);
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return (ax->playpos - ax->pos) & AX_AUDIO_COUNT_MASK;
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AXVoiceOffsets offsets;
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AXGetVoiceOffsets(ax->voice_l, &offsets);
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return (offsets.currentOffset - ax->pos) & AX_AUDIO_COUNT_MASK;
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}
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static size_t ax_audio_buffer_size(void* data)
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@ -302,6 +315,6 @@ audio_driver_t audio_ax =
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"AX",
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NULL,
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NULL,
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ax_audio_write_avail,
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ax_audio_buffer_size
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// ax_audio_write_avail,
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// ax_audio_buffer_size
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};
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