(WiiU) audio quality/latency tweaks.

This commit is contained in:
aliaspider 2016-11-13 16:42:43 +01:00
parent fc82e91465
commit 7dab3ea378

View File

@ -28,6 +28,7 @@
#include "wiiu/wiiu_dbg.h"
#include "wiiu/system/memory.h"
#include "audio/audio_driver.h"
#include "configuration.h"
@ -40,42 +41,40 @@ typedef struct
AXVoice* voice_r;
uint16_t* buffer_l;
uint16_t* buffer_r;
AXVoiceOffsets offsets_l;
AXVoiceOffsets offsets_r;
bool nonblocking;
bool playing;
uint32_t pos;
uint32_t playpos;
uint32_t cpu_ticks_last;
} ax_audio_t;
#define AX_AUDIO_COUNT (1u << 14u)
#define AX_AUDIO_COUNT_MASK (AX_AUDIO_COUNT - 1u)
#define AX_AUDIO_SIZE (AX_AUDIO_COUNT * sizeof(int16_t))
#define AX_AUDIO_SIZE_MASK (AX_AUDIO_SIZE - 1u)
#define AX_AUDIO_COUNT_SHIFT 13u
#define AX_AUDIO_COUNT (1u << AX_AUDIO_COUNT_SHIFT)
#define AX_AUDIO_COUNT_MASK (AX_AUDIO_COUNT - 1u)
#define AX_AUDIO_SIZE (AX_AUDIO_COUNT << 1u)
#define AX_AUDIO_SIZE_MASK (AX_AUDIO_SIZE - 1u)
//#define AX_AUDIO_FRAME_COUNT 144
#define AX_AUDIO_FRAME_COUNT 160
#define AX_AUDIO_RATE 48000
//#define ax_audio_ticks_to_samples(ticks) (((ticks) * 64) / 82875)
//#define ax_audio_samples_to_ticks(samples) (((samples) * 82875) / 64)
#define AX_AUDIO_RATE 48000
#define ax_audio_ticks_to_samples(ticks) (((ticks) * 64) / 82875)
#define ax_audio_samples_to_ticks(samples) (((samples) * 82875) / 64)
static void ax_voice_callback(ax_audio_t* ax_audio)
static inline int ax_diff(int v1, int v2)
{
DEBUG_LINE();
return ((v1 - v2) << (32u - AX_AUDIO_COUNT_SHIFT)) >> (32u - AX_AUDIO_COUNT_SHIFT);
}
static void ax_audio_update_playpos(ax_audio_t* ax_audio)
AXResult ax_aux_callback(void* data, ax_audio_t* ax)
{
uint32_t samples_played = ax_audio_ticks_to_samples(OSGetSystemTick() - ax_audio->cpu_ticks_last);
AXVoiceOffsets offsets;
AXGetVoiceOffsets(ax->voice_l, &offsets);
ax_audio->playpos = (ax_audio->playpos + samples_played) & AX_AUDIO_COUNT_MASK;
ax_audio->cpu_ticks_last += ax_audio_samples_to_ticks(samples_played);
}
if (ax_diff(offsets.currentOffset, ax->pos) < 0)
{
AXSetVoiceState(ax->voice_l, AX_VOICE_STATE_STOPPED);
AXSetVoiceState(ax->voice_r, AX_VOICE_STATE_STOPPED);
}
void ax_frame_callback(void)
{
DEBUG_LINE();
return AX_RESULT_SUCCESS;
}
static void* ax_audio_init(const char* device, unsigned rate, unsigned latency)
@ -89,36 +88,30 @@ static void* ax_audio_init(const char* device, unsigned rate, unsigned latency)
AXInitWithParams(&init);
ax->voice_l = AXAcquireVoice(10, (AXVoiceCallbackFn)ax_voice_callback, ax);
ax->voice_r = AXAcquireVoice(10, (AXVoiceCallbackFn)ax_voice_callback, ax);
if(!ax->voice_l || !ax->voice_r)
ax->voice_l = AXAcquireVoice(10, NULL, ax);
ax->voice_r = AXAcquireVoice(10, NULL, ax);
if (!ax->voice_l || !ax->voice_r)
{
free(ax);
return NULL;
}
ax->buffer_l = malloc(AX_AUDIO_SIZE);
ax->buffer_r = malloc(AX_AUDIO_SIZE);
memset(ax->buffer_l,0,AX_AUDIO_SIZE);
memset(ax->buffer_r,0,AX_AUDIO_SIZE);
DCFlushRange(ax->buffer_l,AX_AUDIO_SIZE);
DCFlushRange(ax->buffer_r,AX_AUDIO_SIZE);
ax->offsets_l.data = ax->buffer_l;
ax->offsets_l.currentOffset = 0;
ax->offsets_l.loopOffset = 0;
ax->offsets_l.endOffset = AX_AUDIO_COUNT - 1;
ax->offsets_l.loopingEnabled = AX_VOICE_LOOP_ENABLED;
ax->offsets_l.dataType = AX_VOICE_FORMAT_LPCM16;
ax->buffer_l = MEM1_alloc(AX_AUDIO_SIZE, 0x100);
ax->buffer_r = MEM1_alloc(AX_AUDIO_SIZE, 0x100);
ax->offsets_r.data = ax->buffer_r;
ax->offsets_r.currentOffset = 0;
ax->offsets_r.loopOffset = 0;
ax->offsets_r.endOffset = AX_AUDIO_COUNT - 1;
ax->offsets_r.loopingEnabled = AX_VOICE_LOOP_ENABLED;
ax->offsets_r.dataType = AX_VOICE_FORMAT_LPCM16;
AXVoiceOffsets offsets;
AXSetVoiceOffsets(ax->voice_l, &ax->offsets_l);
AXSetVoiceOffsets(ax->voice_r, &ax->offsets_r);
offsets.data = ax->buffer_l;
offsets.currentOffset = 0;
offsets.loopOffset = 0;
offsets.endOffset = AX_AUDIO_COUNT - 1;
offsets.loopingEnabled = AX_VOICE_LOOP_ENABLED;
offsets.dataType = AX_VOICE_FORMAT_LPCM16;
AXSetVoiceOffsets(ax->voice_l, &offsets);
offsets.data = ax->buffer_r;
AXSetVoiceOffsets(ax->voice_r, &offsets);
AXSetVoiceSrcType(ax->voice_l, AX_VOICE_SRC_TYPE_NONE);
AXSetVoiceSrcType(ax->voice_r, AX_VOICE_SRC_TYPE_NONE);
@ -127,7 +120,7 @@ static void* ax_audio_init(const char* device, unsigned rate, unsigned latency)
AXVoiceVeData ve = {0x8000, 0};
AXSetVoiceVe(ax->voice_l, &ve);
AXSetVoiceVe(ax->voice_r, &ve);
u32 mix[24]= {0};
u32 mix[24] = {0};
mix[0] = 0x80000000;
AXSetVoiceDeviceMix(ax->voice_l, AX_DEVICE_TYPE_DRC, 0, (AXVoiceDeviceMixData*)mix);
AXSetVoiceDeviceMix(ax->voice_l, AX_DEVICE_TYPE_TV, 0, (AXVoiceDeviceMixData*)mix);
@ -136,16 +129,15 @@ static void* ax_audio_init(const char* device, unsigned rate, unsigned latency)
AXSetVoiceDeviceMix(ax->voice_r, AX_DEVICE_TYPE_DRC, 0, (AXVoiceDeviceMixData*)mix);
AXSetVoiceDeviceMix(ax->voice_r, AX_DEVICE_TYPE_TV, 0, (AXVoiceDeviceMixData*)mix);
AXSetVoiceState(ax->voice_l, AX_VOICE_STATE_PLAYING);
AXSetVoiceState(ax->voice_r, AX_VOICE_STATE_PLAYING);
AXSetVoiceState(ax->voice_l, AX_VOICE_STATE_STOPPED);
AXSetVoiceState(ax->voice_r, AX_VOICE_STATE_STOPPED);
ax->pos = 0;
ax->playpos = 0;
ax->playing = true;
ax->cpu_ticks_last = OSGetSystemTick();
config_get_ptr()->audio.out_rate = AX_AUDIO_RATE;
AXRegisterAuxCallback(AX_DEVICE_TYPE_DRC, 0, 0, (AXAuxCallback)ax_aux_callback, ax);
return ax;
}
@ -153,58 +145,95 @@ static void ax_audio_free(void* data)
{
ax_audio_t* ax = (ax_audio_t*)data;
free(ax->buffer_l);
free(ax->buffer_r);
AXRegisterAuxCallback(AX_DEVICE_TYPE_DRC, 0, 0, NULL, NULL);
MEM1_free(ax->buffer_l);
MEM1_free(ax->buffer_r);
free(ax);
AXQuit();
}
static void ax_audio_buffer_write(ax_audio_t* ax, const uint16_t* src, int count)
{
uint16_t* dst_l = ax->buffer_l + ax->pos;
uint16_t* dst_r = ax->buffer_r + ax->pos;
uint16_t* dst_l_max = ax->buffer_l + AX_AUDIO_COUNT;
while(count-- && (dst_l < dst_l_max))
{
*dst_l++ = *src++;
*dst_r++ = *src++;
}
DCFlushRange(ax->buffer_l + ax->pos, (dst_l - ax->pos - ax->buffer_l) << 1);
DCFlushRange(ax->buffer_r + ax->pos, (dst_r - ax->pos - ax->buffer_r) << 1);
if(++count)
{
dst_l = ax->buffer_l;
dst_r = ax->buffer_r;
while(count-- && (dst_l < dst_l_max))
{
*dst_l++ = *src++;
*dst_r++ = *src++;
}
DCFlushRange(ax->buffer_l, (dst_l - ax->buffer_l) << 1);
DCFlushRange(ax->buffer_r, (dst_r - ax->buffer_r) << 1);
}
ax->pos = dst_l - ax->buffer_l;
ax->pos &= AX_AUDIO_COUNT_MASK;
}
static ssize_t ax_audio_write(void* data, const void* buf, size_t size)
{
int i;
static struct retro_perf_counter ax_audio_write_perf = {0};
ax_audio_t* ax = (ax_audio_t*)data;
const uint16_t* src = buf;
uint32_t samples_played = 0;
uint64_t current_tick = 0;
int i;
performance_counter_init(&ax_audio_write_perf, "ax_audio_write");
performance_counter_start(&ax_audio_write_perf);
ax_audio_update_playpos(ax);
int count = size >> 2;
AXVoiceOffsets offsets;
AXGetVoiceOffsets(ax->voice_l, &offsets);
if ((((ax->playpos - ax->pos) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 2)) ||
(((ax->pos - ax->playpos) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 4)) ||
(((ax->playpos - ax->pos) & AX_AUDIO_COUNT_MASK) < (size >> 2)))
if((((offsets.currentOffset - ax->pos) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 2)) ||
(((ax->pos - offsets.currentOffset ) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 4)) ||
(((offsets.currentOffset - ax->pos) & AX_AUDIO_COUNT_MASK) < (size >> 2)))
{
if (ax->nonblocking)
ax->pos = (ax->playpos + (AX_AUDIO_COUNT >> 1)) & AX_AUDIO_COUNT_MASK;
ax->pos = (offsets.currentOffset + (AX_AUDIO_COUNT >> 1)) & AX_AUDIO_COUNT_MASK;
else
{
do
{
/* todo: compute the correct sleep period */
do{
retro_sleep(1);
ax_audio_update_playpos(ax);
}
while (((ax->playpos - ax->pos) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 1)
|| (((ax->pos - ax->playpos) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 4)));
AXGetVoiceOffsets(ax->voice_l, &offsets);
}while(AXIsVoiceRunning(ax->voice_l) &&
(((offsets.currentOffset - ax->pos) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 1) ||
(((ax->pos - offsets.currentOffset) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 4))));
}
}
uint16_t* dst_l = (uint16_t*)ax->buffer_l;
// ax_audio_buffer_write(ax, buf, count);
for (i = 0; i < (size >> 1); i += 2)
{
// ax->l[ax->pos] = src[i];
// ax->r[ax->pos] = src[i + 1];
ax->buffer_l[ax->pos] = (src[i]);
ax->buffer_r[ax->pos] = (src[i + 1]);
ax->buffer_l[ax->pos] = src[i];
ax->buffer_r[ax->pos] = src[i + 1];
ax->pos++;
ax->pos &= AX_AUDIO_COUNT_MASK;
}
DCFlushRange(ax->buffer_l, AX_AUDIO_SIZE);
DCFlushRange(ax->buffer_r, AX_AUDIO_SIZE);
// if(!AXIsVoiceRunning(ax->voice_l) && (((ax->pos - offsets.currentOffset) & AX_AUDIO_COUNT_MASK) > AX_AUDIO_FRAME_COUNT))
// {
AXSetVoiceState(ax->voice_l, AX_VOICE_STATE_PLAYING);
AXSetVoiceState(ax->voice_r, AX_VOICE_STATE_PLAYING);
// }
performance_counter_stop(&ax_audio_write_perf);
@ -215,23 +244,15 @@ static bool ax_audio_stop(void* data)
{
ax_audio_t* ax = (ax_audio_t*)data;
/* TODO */
if(ax->playing)
{
// AXSetVoiceVeDelta(ax->voice, -128);
AXVoiceVeData ve = {0};
AXSetVoiceVe(ax->voice_l, &ve);
AXSetVoiceVe(ax->voice_r, &ve);
ax->playing = false;
}
AXSetVoiceState(ax->voice_l, AX_VOICE_STATE_STOPPED);
AXSetVoiceState(ax->voice_r, AX_VOICE_STATE_STOPPED);
return true;
}
static bool ax_audio_alive(void* data)
{
ax_audio_t* ax = (ax_audio_t*)data;
return ax->playing;
return AXIsVoiceRunning(ax->voice_l);
}
static bool ax_audio_start(void* data)
@ -244,17 +265,8 @@ static bool ax_audio_start(void* data)
if (runloop_ctl(RUNLOOP_CTL_IS_SHUTDOWN, NULL))
return true;
/* TODO */
if(!ax->playing)
{
AXVoiceVeData ve = {0x8000, 0};
AXSetVoiceVe(ax->voice_l, &ve);
AXSetVoiceVe(ax->voice_r, &ve);
// AXSetVoiceVeDelta(ax->voice, 128);
ax->playing = true;
}
AXSetVoiceState(ax->voice_l, AX_VOICE_STATE_PLAYING);
AXSetVoiceState(ax->voice_r, AX_VOICE_STATE_PLAYING);
return true;
}
@ -263,9 +275,8 @@ static void ax_audio_set_nonblock_state(void* data, bool state)
{
ax_audio_t* ax = (ax_audio_t*)data;
// if (ax)
// ax->nonblocking = state;
ax->nonblocking = true;
if (ax)
ax->nonblocking = state;
}
static bool ax_audio_use_float(void* data)
@ -278,8 +289,10 @@ static size_t ax_audio_write_avail(void* data)
{
ax_audio_t* ax = (ax_audio_t*)data;
ax_audio_update_playpos(ax);
return (ax->playpos - ax->pos) & AX_AUDIO_COUNT_MASK;
AXVoiceOffsets offsets;
AXGetVoiceOffsets(ax->voice_l, &offsets);
return (offsets.currentOffset - ax->pos) & AX_AUDIO_COUNT_MASK;
}
static size_t ax_audio_buffer_size(void* data)
@ -302,6 +315,6 @@ audio_driver_t audio_ax =
"AX",
NULL,
NULL,
ax_audio_write_avail,
ax_audio_buffer_size
// ax_audio_write_avail,
// ax_audio_buffer_size
};