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(gl_raster) Extract some functions to improve clarity
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@ -152,6 +152,13 @@ static int get_message_width(gl_raster_t *font, const char *msg)
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return delta_x;
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}
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static void draw_vertices(gl_t *gl, const struct gl_coords *coords)
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{
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gl->shader->set_coords(coords);
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gl->shader->set_mvp(gl, &gl->mvp_no_rot);
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glDrawArrays(GL_TRIANGLES, 0, coords->vertices);
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}
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static void render_message(gl_raster_t *font, const char *msg, GLfloat scale,
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const GLfloat color[4], GLfloat pos_x, GLfloat pos_y, bool align_right)
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{
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@ -162,8 +169,7 @@ static void render_message(gl_raster_t *font, const char *msg, GLfloat scale,
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GLfloat font_vertex[2 * 6 * MAX_MSG_LEN_CHUNK];
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GLfloat font_color[4 * 6 * MAX_MSG_LEN_CHUNK];
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gl_t *gl = font->gl;
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glBindTexture(GL_TEXTURE_2D, font->tex);
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struct gl_coords coords;
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msg_len_full = strlen(msg);
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msg_len = min(msg_len_full, MAX_MSG_LEN_CHUNK);
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@ -183,10 +189,6 @@ static void render_message(gl_raster_t *font, const char *msg, GLfloat scale,
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while (msg_len_full)
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{
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/* Rebind shaders so attrib cache gets reset. */
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if (gl->shader && gl->shader->use)
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gl->shader->use(gl, GL_SHADER_STOCK_BLEND);
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for (i = 0; i < msg_len; i++)
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{
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int off_x, off_y, tex_x, tex_y, width, height;
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@ -217,25 +219,42 @@ static void render_message(gl_raster_t *font, const char *msg, GLfloat scale,
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delta_y -= glyph->advance_y;
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}
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gl->coords.tex_coord = font_tex_coords;
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gl->coords.vertex = font_vertex;
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gl->coords.color = font_color;
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gl->coords.vertices = 6 * msg_len;
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gl->shader->set_coords(&gl->coords);
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gl->shader->set_mvp(gl, &gl->mvp_no_rot);
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glDrawArrays(GL_TRIANGLES, 0, 6 * msg_len);
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coords.tex_coord = font_tex_coords;
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coords.vertex = font_vertex;
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coords.color = font_color;
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coords.vertices = 6 * msg_len;
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coords.lut_tex_coord = gl->coords.lut_tex_coord;
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draw_vertices(gl, &coords);
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msg_len_full -= msg_len;
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msg += msg_len;
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msg_len = min(msg_len_full, MAX_MSG_LEN_CHUNK);
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}
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}
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/* Post - Go back to old rendering path. */
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gl->coords.vertex = gl->vertex_ptr;
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gl->coords.tex_coord = gl->tex_info.coord;
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gl->coords.color = gl->white_color_ptr;
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gl->coords.vertices = 4;
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static void setup_viewport(gl_raster_t *font, bool full_screen)
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{
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gl_t *gl = font->gl;
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gl_set_viewport(gl, gl->win_width, gl->win_height, full_screen, false);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendEquation(GL_FUNC_ADD);
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glBindTexture(GL_TEXTURE_2D, font->tex);
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if (gl->shader && gl->shader->use)
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gl->shader->use(gl, GL_SHADER_STOCK_BLEND);
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}
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static void restore_viewport(gl_t *gl)
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{
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glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
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glDisable(GL_BLEND);
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gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
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}
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static void gl_raster_font_render_msg(void *data, const char *msg,
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@ -293,11 +312,7 @@ static void gl_raster_font_render_msg(void *data, const char *msg,
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drop_mod = 0.3f;
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}
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gl_set_viewport(gl, gl->win_width, gl->win_height,
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full_screen, false);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendEquation(GL_FUNC_ADD);
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setup_viewport(font, full_screen);
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if (drop_x || drop_y)
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{
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@ -310,10 +325,10 @@ static void gl_raster_font_render_msg(void *data, const char *msg,
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x + scale * drop_x / gl->vp.width, y +
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scale * drop_y / gl->vp.height, align_right);
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}
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render_message(font, msg, scale, color, x, y, align_right);
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glDisable(GL_BLEND);
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gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
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restore_viewport(gl);
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}
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static const struct font_glyph *gl_raster_font_get_glyph(
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@ -331,5 +346,5 @@ gl_font_renderer_t gl_raster_font = {
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gl_raster_font_free_font,
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gl_raster_font_render_msg,
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"GL raster",
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gl_raster_font_get_glyph,
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gl_raster_font_get_glyph
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};
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