Add initial VS2013 solution

This commit is contained in:
twinaphex 2018-01-24 01:29:45 +01:00
parent 4dd3a22679
commit 80b17668b6
5 changed files with 245 additions and 11 deletions

View File

@ -14,19 +14,20 @@
*/
#include <assert.h>
#include <string/stdstring.h>
#include "driver.h"
#include "verbosity.h"
#include "configuration.h"
#include "gfx/video_driver.h"
#include "gfx/common/win32_common.h"
#include "gfx/common/d3d11_common.h"
#include "gfx/common/dxgi_common.h"
#include "gfx/common/d3dcompiler_common.h"
#include "performance_counters.h"
#include <string/stdstring.h>
#include <gfx/scaler/pixconv.h>
#include "../../driver.h"
#include "../../verbosity.h"
#include "../configuration.h"
#include "../video_driver.h"
#include "../common/win32_common.h"
#include "../common/d3d11_common.h"
#include "../common/dxgi_common.h"
#include "../common/d3dcompiler_common.h"
#include "../../performance_counters.h"
static void*
d3d11_gfx_init(const video_info_t* video, const input_driver_t** input, void** input_data)
{

View File

@ -107,8 +107,10 @@ typedef struct
extern int g_xinput_pad_indexes[MAX_USERS];
extern bool g_xinput_block_pads;
#ifdef HAVE_DYNAMIC
/* For xinput1_n.dll */
static dylib_t g_xinput_dll;
#endif
/* Function pointer, to be assigned with dylib_proc */
typedef uint32_t (__stdcall *XInputGetStateEx_t)(uint32_t, XINPUT_STATE*);
@ -178,7 +180,7 @@ static bool xinput_joypad_init(void *data)
const char *version = "1.4";
(void)data;
#ifdef HAVE_DYNAMIC
g_xinput_dll = NULL;
/* Find the correct path to load the DLL from.
@ -210,6 +212,9 @@ static bool xinput_joypad_init(void *data)
* First try to load ordinal 100 (XInputGetStateEx).
*/
g_XInputGetStateEx = (XInputGetStateEx_t)dylib_proc(g_xinput_dll, (const char*)100);
#else
g_XInputGetStateEx = (XInputGetStateEx_t)XInputGetStateEx;
#endif
g_xinput_guide_button_supported = true;
if (!g_XInputGetStateEx)
@ -218,22 +223,34 @@ static bool xinput_joypad_init(void *data)
* XInputGetState, at the cost of losing guide button support.
*/
g_xinput_guide_button_supported = false;
#ifdef HAVE_DYNAMIC
g_XInputGetStateEx = (XInputGetStateEx_t)dylib_proc(g_xinput_dll, "XInputGetState");
#else
g_XInputGetStateEx = (XInputGetStateEx_t)XInputGetState;
#endif
if (!g_XInputGetStateEx)
{
RARCH_ERR("[XInput]: Failed to init: DLL is invalid or corrupt.\n");
#ifdef HAVE_DYNAMIC
dylib_close(g_xinput_dll);
#endif
return false; /* DLL was loaded but did not contain the correct function. */
}
RARCH_WARN("[XInput]: No guide button support.\n");
}
#ifdef HAVE_DYNAMIC
g_XInputSetState = (XInputSetState_t)dylib_proc(g_xinput_dll, "XInputSetState");
#else
g_XInputSetState = (XInputSetState_t)XInputSetState;
#endif
if (!g_XInputSetState)
{
RARCH_ERR("[XInput]: Failed to init: DLL is invalid or corrupt.\n");
#ifdef HAVE_DYNAMIC
dylib_close(g_xinput_dll);
#endif
return false; /* DLL was loaded but did not contain the correct function. */
}
@ -323,9 +340,11 @@ static void xinput_joypad_destroy(void)
for (i = 0; i < 4; ++i)
memset(&g_xinput_states[i], 0, sizeof(xinput_joypad_state));
#ifdef HAVE_DYNAMIC
dylib_close(g_xinput_dll);
g_xinput_dll = NULL;
#endif
g_XInputGetStateEx = NULL;
g_XInputSetState = NULL;

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@ -0,0 +1,28 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.21005.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RetroArch-msvc2013", "msvc-2013/RetroArch-msvc2013.vcxproj", "{C95DA947-1EAF-4D60-A06A-61EF1E8B8A95}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C95DA947-1EAF-4D60-A06A-61EF1E8B8A95}.Debug|Win32.ActiveCfg = Debug|Win32
{C95DA947-1EAF-4D60-A06A-61EF1E8B8A95}.Debug|Win32.Build.0 = Debug|Win32
{C95DA947-1EAF-4D60-A06A-61EF1E8B8A95}.Debug|x64.ActiveCfg = Debug|x64
{C95DA947-1EAF-4D60-A06A-61EF1E8B8A95}.Debug|x64.Build.0 = Debug|x64
{C95DA947-1EAF-4D60-A06A-61EF1E8B8A95}.Release|Win32.ActiveCfg = Release|Win32
{C95DA947-1EAF-4D60-A06A-61EF1E8B8A95}.Release|Win32.Build.0 = Release|Win32
{C95DA947-1EAF-4D60-A06A-61EF1E8B8A95}.Release|x64.ActiveCfg = Release|x64
{C95DA947-1EAF-4D60-A06A-61EF1E8B8A95}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@ -0,0 +1,161 @@
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@ -0,0 +1,25 @@
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