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Cleanup
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@ -116,7 +116,7 @@ static void menu_display_gl_draw(
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glBindTexture(GL_TEXTURE_2D, (GLuint)texture);
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video_shader_driver_set_coords(gl, coords);
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video_shader_driver_set_mvp(video_driver_get_ptr(false), mat);
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video_shader_driver_set_mvp(gl, mat);
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glDrawArrays(menu_display_prim_to_gl_enum(prim_type), 0, coords->vertices);
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