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(Android) Add alternate control layouts - will need to switch
between these with a button combo
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@ -50,23 +50,181 @@ typedef struct {
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uint16_t r_keycode;
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} rarch_android_bind_t;
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/* Control scheme 1
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* fd=196
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* path='/dev/input/event4'
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* name='Logitech Logitech RumblePad 2 USB'
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* classes=0x80000141
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* configuration=''
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* keyLayout='/system/usr/keylayout/Generic.kl'
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* keyCharacterMap='/system/usr/keychars/Generic.kcm'
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* builtinKeyboard=false
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*
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*/
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rarch_android_bind_t android_binds[] = {
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{AKEYCODE_BUTTON_2, ANDROID_GAMEPAD_CROSS},
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{AKEYCODE_BUTTON_1, ANDROID_GAMEPAD_SQUARE},
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{AKEYCODE_BUTTON_9, ANDROID_GAMEPAD_SELECT},
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{AKEYCODE_BUTTON_10, ANDROID_GAMEPAD_START},
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{AKEYCODE_BUTTON_2, ANDROID_GAMEPAD_CROSS}, /* 2 */
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{AKEYCODE_BUTTON_1, ANDROID_GAMEPAD_SQUARE}, /* 1 */
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{AKEYCODE_BUTTON_9, ANDROID_GAMEPAD_SELECT}, /* 9 */
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{AKEYCODE_BUTTON_10, ANDROID_GAMEPAD_START}, /* 10 */
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{0, ANDROID_GAMEPAD_DPAD_UP},
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{0, ANDROID_GAMEPAD_DPAD_DOWN},
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{0, ANDROID_GAMEPAD_DPAD_LEFT},
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{0, ANDROID_GAMEPAD_DPAD_RIGHT},
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{AKEYCODE_BUTTON_3, ANDROID_GAMEPAD_CIRCLE},
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{AKEYCODE_BUTTON_4, ANDROID_GAMEPAD_TRIANGLE},
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{AKEYCODE_BUTTON_5, ANDROID_GAMEPAD_L1},
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{AKEYCODE_BUTTON_6, ANDROID_GAMEPAD_R1},
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{AKEYCODE_BUTTON_7, ANDROID_GAMEPAD_L2},
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{AKEYCODE_BUTTON_8, ANDROID_GAMEPAD_R2},
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{AKEYCODE_BUTTON_11, ANDROID_GAMEPAD_L3},
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{AKEYCODE_BUTTON_12, ANDROID_GAMEPAD_R3},
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{AKEYCODE_BUTTON_3, ANDROID_GAMEPAD_CIRCLE}, /* 3 */
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{AKEYCODE_BUTTON_4, ANDROID_GAMEPAD_TRIANGLE}, /* 4 */
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{AKEYCODE_BUTTON_5, ANDROID_GAMEPAD_L1}, /* 5 */
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{AKEYCODE_BUTTON_6, ANDROID_GAMEPAD_R1}, /* 6 */
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{AKEYCODE_BUTTON_7, ANDROID_GAMEPAD_L2}, /* 7 */
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{AKEYCODE_BUTTON_8, ANDROID_GAMEPAD_R2}, /* 8 */
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{AKEYCODE_BUTTON_11, ANDROID_GAMEPAD_L3}, /* ThumbL*/
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{AKEYCODE_BUTTON_12, ANDROID_GAMEPAD_R3}, /* ThumbR*/
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};
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/* Control scheme 2
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* Tested with: SNES Pad USB converter
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* fd=196
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* path='/dev/input/event4'
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* name='HuiJia USB GamePad'
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* classes=0x80000141
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* configuration=''
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* keyLayout='/system/usr/keylayout/Generic.kl'
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* keyCharacterMap='/system/usr/keychars/Generic.kcm'
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* builtinKeyboard=false
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*/
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rarch_android_bind_t android_binds_snes[] = {
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{AKEYCODE_BUTTON_C, ANDROID_GAMEPAD_CROSS}, /* B */
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{AKEYCODE_BUTTON_X, ANDROID_GAMEPAD_SQUARE}, /* Y */
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{AKEYCODE_BUTTON_L2, ANDROID_GAMEPAD_SELECT}, /* SEL */
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{AKEYCODE_BUTTON_R2, ANDROID_GAMEPAD_START}, /* START */
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{0, ANDROID_GAMEPAD_DPAD_UP},
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{0, ANDROID_GAMEPAD_DPAD_DOWN},
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{0, ANDROID_GAMEPAD_DPAD_LEFT},
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{0, ANDROID_GAMEPAD_DPAD_RIGHT},
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{AKEYCODE_BUTTON_B, ANDROID_GAMEPAD_CIRCLE}, /* A */
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{AKEYCODE_BUTTON_A, ANDROID_GAMEPAD_TRIANGLE}, /* X */
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{AKEYCODE_BUTTON_L1, ANDROID_GAMEPAD_L1}, /* L */
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{AKEYCODE_BUTTON_R1, ANDROID_GAMEPAD_R1}, /* R */
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{AKEYCODE_BUTTON_7, ANDROID_GAMEPAD_L2}, /* NA */
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{AKEYCODE_BUTTON_8, ANDROID_GAMEPAD_R2}, /* NA */
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{AKEYCODE_BUTTON_11, ANDROID_GAMEPAD_L3}, /* NA */
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{AKEYCODE_BUTTON_12, ANDROID_GAMEPAD_R3}, /* NA */
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};
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/* Control scheme 3
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* fd=196
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* path='/dev/input/event4'
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* name='Microsoft® Microsoft® SideWinder® Game Pad USB'
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* classes=0x80000141
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* configuration=''
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* keyLayout='/system/usr/keylayout/Generic.kl'
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* keyCharacterMap='/system/usr/keychars/Generic.kcm'
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* builtinKeyboard=false
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*/
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rarch_android_bind_t android_binds_sidewinder[] = {
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{AKEYCODE_BUTTON_A, ANDROID_GAMEPAD_CROSS}, /* A */
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{AKEYCODE_BUTTON_X, ANDROID_GAMEPAD_SQUARE}, /* X */
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{AKEYCODE_BUTTON_R2, ANDROID_GAMEPAD_SELECT}, /* . */
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{AKEYCODE_BUTTON_L2, ANDROID_GAMEPAD_START}, /* .. */
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{0, ANDROID_GAMEPAD_DPAD_UP},
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{0, ANDROID_GAMEPAD_DPAD_DOWN},
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{0, ANDROID_GAMEPAD_DPAD_LEFT},
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{0, ANDROID_GAMEPAD_DPAD_RIGHT},
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{AKEYCODE_BUTTON_B, ANDROID_GAMEPAD_CIRCLE}, /* B */
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{AKEYCODE_BUTTON_Y, ANDROID_GAMEPAD_TRIANGLE}, /* Y */
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{AKEYCODE_BUTTON_L1, ANDROID_GAMEPAD_L1}, /* L */
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{AKEYCODE_BUTTON_R1, ANDROID_GAMEPAD_R1}, /* R */
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{AKEYCODE_BUTTON_Z, ANDROID_GAMEPAD_L2}, /* Z */
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{AKEYCODE_BUTTON_C, ANDROID_GAMEPAD_R2}, /* C */
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{AKEYCODE_BUTTON_11, ANDROID_GAMEPAD_L3}, /* NA */
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{AKEYCODE_BUTTON_12, ANDROID_GAMEPAD_R3}, /* NA */
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};
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/* Control scheme 4
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* Tested with: Sidewinder Dual Strike
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* fd=196
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* path='/dev/input/event4'
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* name='Microsoft SideWinder Dual Strike USB version 1.0'
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* classes=0x80000141
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* configuration=''
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* keyLayout='/system/usr/keylayout/Generic.kl'
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* keyCharacterMap='/system/usr/keychars/Generic.kcm'
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* builtinKeyboard=false
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*/
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rarch_android_bind_t android_binds_sidewinder_ds[] = {
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{AKEYCODE_BUTTON_4, ANDROID_GAMEPAD_CROSS}, /* D */
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{AKEYCODE_BUTTON_2, ANDROID_GAMEPAD_SQUARE}, /* B */
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{AKEYCODE_BUTTON_6, ANDROID_GAMEPAD_SELECT}, /* Y */
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{AKEYCODE_BUTTON_5, ANDROID_GAMEPAD_START}, /* X */
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{0, ANDROID_GAMEPAD_DPAD_UP},
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{0, ANDROID_GAMEPAD_DPAD_DOWN},
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{0, ANDROID_GAMEPAD_DPAD_LEFT},
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{0, ANDROID_GAMEPAD_DPAD_RIGHT},
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{AKEYCODE_BUTTON_3, ANDROID_GAMEPAD_CIRCLE}, /* C */
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{AKEYCODE_BUTTON_1, ANDROID_GAMEPAD_TRIANGLE}, /* A */
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{AKEYCODE_BUTTON_7, ANDROID_GAMEPAD_L1}, /* L */
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{AKEYCODE_BUTTON_8, ANDROID_GAMEPAD_R1}, /* R */
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{AKEYCODE_BUTTON_9, ANDROID_GAMEPAD_L2}, /* ARROW */
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{AKEYCODE_BUTTON_C, ANDROID_GAMEPAD_R2}, /* NA */
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{AKEYCODE_BUTTON_11, ANDROID_GAMEPAD_L3}, /* NA */
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{AKEYCODE_BUTTON_12, ANDROID_GAMEPAD_R3}, /* NA */
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};
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/* Control scheme 5
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* fd=196
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* path='/dev/input/event4'
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* name='WiseGroup.,Ltd MP-8866 Dual USB Joypad'
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* classes=0x80000141
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* configuration=''
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* keyLayout='/system/usr/keylayout/Generic.kl'
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* keyCharacterMap='/system/usr/keychars/Generic.kcm'
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* builtinKeyboard=false
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*/
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rarch_android_bind_t android_binds_psx[] = {
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{AKEYCODE_BUTTON_3, ANDROID_GAMEPAD_CROSS}, /* CROSS */
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{AKEYCODE_BUTTON_4, ANDROID_GAMEPAD_SQUARE}, /* SQUARE */
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{AKEYCODE_BUTTON_10, ANDROID_GAMEPAD_SELECT}, /* SELECT */
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{AKEYCODE_BUTTON_9, ANDROID_GAMEPAD_START}, /* START */
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{0, ANDROID_GAMEPAD_DPAD_UP},
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{0, ANDROID_GAMEPAD_DPAD_DOWN},
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{0, ANDROID_GAMEPAD_DPAD_LEFT},
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{0, ANDROID_GAMEPAD_DPAD_RIGHT},
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{AKEYCODE_BUTTON_2, ANDROID_GAMEPAD_CIRCLE}, /* CIRCLE */
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{AKEYCODE_BUTTON_1, ANDROID_GAMEPAD_TRIANGLE}, /* TRIANGLE*/
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{AKEYCODE_BUTTON_7, ANDROID_GAMEPAD_L1}, /* L1 */
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{AKEYCODE_BUTTON_8, ANDROID_GAMEPAD_R1}, /* R1 */
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{AKEYCODE_BUTTON_5, ANDROID_GAMEPAD_L2}, /* L2 */
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{AKEYCODE_BUTTON_6, ANDROID_GAMEPAD_R2}, /* R2 */
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{AKEYCODE_BUTTON_11, ANDROID_GAMEPAD_L3}, /* L3 */
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{AKEYCODE_BUTTON_12, ANDROID_GAMEPAD_R3}, /* R3 */
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};
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/* Control scheme 6
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* Keyboard
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* TODO: Map L2/R2/L3/R3
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*/
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rarch_android_bind_t android_binds_keyboard[] = {
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{AKEYCODE_Z, ANDROID_GAMEPAD_CROSS}, /* Z */
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{AKEYCODE_A, ANDROID_GAMEPAD_SQUARE}, /* A */
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{AKEYCODE_SHIFT_RIGHT, ANDROID_GAMEPAD_SELECT},/* RShift */
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{AKEYCODE_ENTER, ANDROID_GAMEPAD_START}, /* Enter */
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{AKEYCODE_DPAD_UP, ANDROID_GAMEPAD_DPAD_UP},
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{AKEYCODE_DPAD_DOWN, ANDROID_GAMEPAD_DPAD_DOWN},
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{AKEYCODE_DPAD_LEFT, ANDROID_GAMEPAD_DPAD_LEFT},
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{AKEYCODE_DPAD_RIGHT, ANDROID_GAMEPAD_DPAD_RIGHT},
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{AKEYCODE_X, ANDROID_GAMEPAD_CIRCLE}, /* X */
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{AKEYCODE_S, ANDROID_GAMEPAD_TRIANGLE}, /* S */
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{AKEYCODE_Q, ANDROID_GAMEPAD_L1}, /* Q */
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{AKEYCODE_W, ANDROID_GAMEPAD_R1}, /* W */
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{0, ANDROID_GAMEPAD_L2}, /* NA */
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{0, ANDROID_GAMEPAD_R2}, /* NA */
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{0, ANDROID_GAMEPAD_L3}, /* NA */
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{0, ANDROID_GAMEPAD_R3}, /* NA */
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};
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//#define RARCH_INPUT_DEBUG
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