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(360) cleanup font code (again)
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33340aa870
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@ -722,8 +722,7 @@ void xdk360_console_draw(void)
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for( unsigned int nScreenLine = 0; nScreenLine < video_console.m_cScreenHeight; nScreenLine++ )
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{
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xdk360_video_font_draw_text(&m_Font, (float)( video_console.m_cxSafeAreaOffset ),
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(float)( video_console.m_cySafeAreaOffset +
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video_console.m_fLineHeight * nScreenLine ),
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(float)( video_console.m_cySafeAreaOffset + video_console.m_fLineHeight * nScreenLine ),
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video_console.m_Lines[nTextLine], 0.0f );
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nTextLine = ( nTextLine + 1 ) % video_console.m_cScreenHeightVirtual;
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@ -370,55 +370,6 @@ void d3d9_deinit_font(void)
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m_xprResource.Destroy();
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}
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static void xdk360_console_add( wchar_t wch )
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{
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// If this is a newline, just increment lines and move on
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if( wch == L'\n' )
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{
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video_console.m_nCurLine = ( video_console.m_nCurLine + 1 )
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% video_console.m_cScreenHeightVirtual;
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video_console.m_cCurLineLength = 0;
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memset(video_console.m_Lines[video_console.m_nCurLine], 0,
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( video_console.m_cScreenWidth + 1 ) * sizeof( wchar_t ) );
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return;
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}
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int bIncrementLine = FALSE; // Whether to wrap to the next line
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if( video_console.m_cCurLineLength == video_console.m_cScreenWidth )
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bIncrementLine = TRUE;
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else
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{
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// Try to append the character to the line
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video_console.m_Lines[ video_console.m_nCurLine ][ video_console.m_cCurLineLength ] = wch;
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float fTextWidth, fTextHeight;
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xdk360_video_font_get_text_width(&m_Font, video_console.m_Lines[ video_console.m_nCurLine ], &fTextWidth,
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&fTextHeight);
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if( fTextHeight > video_console.m_cxSafeArea )
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{
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// The line is too long, we need to wrap the character to the next line
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video_console.m_Lines[video_console.m_nCurLine][ video_console.m_cCurLineLength ] = L'\0';
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bIncrementLine = TRUE;
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}
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}
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// If we need to skip to the next line, do so
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if( bIncrementLine )
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{
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video_console.m_nCurLine = ( video_console.m_nCurLine + 1 )
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% video_console.m_cScreenHeightVirtual;
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video_console.m_cCurLineLength = 0;
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memset( video_console.m_Lines[video_console.m_nCurLine],
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0, ( video_console.m_cScreenWidth + 1 ) * sizeof( wchar_t ) );
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video_console.m_Lines[video_console.m_nCurLine ][0] = wch;
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}
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video_console.m_cCurLineLength++;
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}
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void xdk360_console_format(const char * strFormat)
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{
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video_console.m_nCurLine = 0;
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@ -434,7 +385,50 @@ void xdk360_console_format(const char * strFormat)
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{
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wchar_t wch;
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rarch_convert_char_to_wchar(&wch, &strFormat[i], sizeof(wch));
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xdk360_console_add( wch );
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// If this is a newline, just increment lines and move on
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if( wch == L'\n' )
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{
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video_console.m_nCurLine = ( video_console.m_nCurLine + 1 )
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% video_console.m_cScreenHeightVirtual;
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video_console.m_cCurLineLength = 0;
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memset(video_console.m_Lines[video_console.m_nCurLine], 0,
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( video_console.m_cScreenWidth + 1 ) * sizeof( wchar_t ) );
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continue;
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}
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int bIncrementLine = FALSE; // Whether to wrap to the next line
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if( video_console.m_cCurLineLength == video_console.m_cScreenWidth )
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bIncrementLine = TRUE;
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else
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{
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float fTextWidth, fTextHeight;
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// Try to append the character to the line
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video_console.m_Lines[ video_console.m_nCurLine ][ video_console.m_cCurLineLength ] = wch;
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xdk360_video_font_get_text_width(&m_Font, video_console.m_Lines[ video_console.m_nCurLine ], &fTextWidth,
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&fTextHeight);
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if( fTextHeight > video_console.m_cxSafeArea )
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{
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// The line is too long, we need to wrap the character to the next line
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video_console.m_Lines[video_console.m_nCurLine][ video_console.m_cCurLineLength ] = L'\0';
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bIncrementLine = TRUE;
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}
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}
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// If we need to skip to the next line, do so
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if( bIncrementLine )
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{
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video_console.m_nCurLine = ( video_console.m_nCurLine + 1 )
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% video_console.m_cScreenHeightVirtual;
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video_console.m_cCurLineLength = 0;
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memset( video_console.m_Lines[video_console.m_nCurLine], 0,
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( video_console.m_cScreenWidth + 1 ) * sizeof( wchar_t ) );
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video_console.m_Lines[video_console.m_nCurLine ][0] = wch;
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}
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video_console.m_cCurLineLength++;
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}
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}
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