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[PS2] Implement Pitch support in the ps2_gfx
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@ -39,7 +39,7 @@ RARCH_DEFINES += -DHAVE_GRIFFIN=1 -DRARCH_INTERNAL -DRARCH_CONSOLE -DHAVE_MENU -
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LIBDIR =
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LDFLAGS += -L$(PS2SDK)/ports/lib -L$(PS2DEV)/gsKit/lib -L$(PS2SDK)/ee/lib -L.
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LIBS += -lretro_ps2 -lgskit -ldmakit -lgskit_toolkit -laudsrv -lpad -lmc -lhdd -lsdl -lfileXio -lpatches -lpoweroff
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LIBS += -lretro_ps2 -lgskit -ldmakit -lgskit_toolkit -laudsrv -lmf -lpad -lmc -lhdd -lsdl -lfileXio -lpatches -lpoweroff
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#IRX modules
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# IRX modules - modules have to be in IRX_DIR
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@ -241,21 +241,13 @@ static void frontend_ps2_init(void *data)
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static void frontend_ps2_deinit(void *data)
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{
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(void)data;
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#ifndef IS_SALAMANDER
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#if defined(HAVE_FILE_LOGGER)
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verbosity_disable();
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#ifdef HAVE_FILE_LOGGER
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command_event(CMD_EVENT_LOG_FILE_DEINIT, NULL);
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#endif
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#endif
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padEnd();
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audsrv_quit();
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fileXioUmount("pfs0:");
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fileXioExit();
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SifExitRpc();
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}
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static void frontend_ps2_exec(const char *path, bool should_load_game)
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@ -276,7 +276,11 @@ static bool ps2_gfx_frame(void *data, const void *frame,
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bool sendPalette = false;
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struct retro_hw_ps2_insets padding = empty_ps2_insets;
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if (frame != RETRO_HW_FRAME_BUFFER_VALID){ /* Checking if the transfer is done in the core */
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transfer_texture(ps2->coreTexture, frame, width, height, ps2->PSM, ps2->core_filter, 1);
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/* calculate proper width based in the pitch */
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int bytes_per_pixel = (ps2->PSM == GS_PSM_CT32) ? 4 : 2;
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int real_width = pitch / bytes_per_pixel;
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transfer_texture(ps2->coreTexture, frame, real_width, height, ps2->PSM, ps2->core_filter, 1);
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padding.right = real_width - width;
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} else {
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sendPalette = ps2->iface.updatedPalette;
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ps2->iface.updatedPalette = false;
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