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https://github.com/libretro/RetroArch.git
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(Menu) Expose HW Shared Context in menu
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24cb03367d
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83edfab974
@ -157,6 +157,7 @@ static void menu_common_entries_init(void *data, unsigned menu_type)
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break;
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case MENU_SETTINGS_VIDEO_OPTIONS:
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file_list_clear(menu->selection_buf);
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file_list_push(menu->selection_buf, "HW Shared Context", MENU_SETTINGS_VIDEO_HW_SHARED_CONTEXT, 0);
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#if defined(GEKKO) || defined(__CELLOS_LV2__)
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file_list_push(menu->selection_buf, "Screen Resolution", MENU_SETTINGS_VIDEO_RESOLUTION, 0);
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#endif
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@ -4478,6 +4479,23 @@ static int menu_common_setting_set(unsigned setting, unsigned action)
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break;
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#endif
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case MENU_SETTINGS_VIDEO_HW_SHARED_CONTEXT:
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switch (action)
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{
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case MENU_ACTION_START:
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g_settings.video.shared_context = video_shared_context;
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break;
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case MENU_ACTION_LEFT:
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case MENU_ACTION_RIGHT:
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case MENU_ACTION_OK:
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g_settings.video.shared_context = !g_settings.video.shared_context;
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break;
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default:
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break;
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}
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break;
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case MENU_SETTINGS_VIDEO_VSYNC:
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switch (action)
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{
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@ -5031,6 +5049,9 @@ static void menu_common_setting_set_label(char *type_str, size_t type_str_size,
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case MENU_SETTINGS_VIDEO_VSYNC:
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strlcpy(type_str, g_settings.video.vsync ? "ON" : "OFF", type_str_size);
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break;
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case MENU_SETTINGS_VIDEO_HW_SHARED_CONTEXT:
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strlcpy(type_str, g_settings.video.shared_context ? "ON" : "OFF", type_str_size);
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break;
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case MENU_SETTINGS_VIDEO_HARD_SYNC:
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strlcpy(type_str, g_settings.video.hard_sync ? "ON" : "OFF", type_str_size);
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break;
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@ -33,6 +33,7 @@ typedef enum
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MENU_SETTINGS_GENERAL_OPTIONS = MENU_START_SCREEN + 1,
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MENU_SETTINGS_VIDEO_OPTIONS,
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MENU_SETTINGS_VIDEO_OPTIONS_FIRST,
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MENU_SETTINGS_VIDEO_HW_SHARED_CONTEXT,
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MENU_SETTINGS_VIDEO_RESOLUTION,
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MENU_SETTINGS_VIDEO_PAL60,
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MENU_SETTINGS_VIDEO_FILTER,
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@ -134,7 +134,7 @@
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# video_threaded = false
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# Use a shared context for HW rendered libretro cores.
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# Avoids having to assume GL state changes inbetween frames.
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# Avoids having to assume HW state changes inbetween frames.
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# video_shared_context = false
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# Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
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