(XDK D3D) Split off 3DPRESENT_PARAMETERS initialization into

separate public function
This commit is contained in:
twinaphex 2012-11-20 01:40:52 +01:00
parent 7a1954c260
commit 851befae00
4 changed files with 92 additions and 78 deletions

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@ -1046,7 +1046,10 @@ void menu_init (void)
bool hdmenus_allowed = g_extern.console.rmenu.state.rmenu_hd.enable;
hr = app.InitShared(device_ptr->d3d_render_device, &device_ptr->d3dpp, XuiPNGTextureLoader);
D3DPRESENT_PARAMETERS d3dpp;
xdk_d3d_generate_pp(&d3dpp);
hr = app.InitShared(device_ptr->d3d_render_device, &d3dpp, XuiPNGTextureLoader);
if (hr < 0)
{

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@ -364,11 +364,11 @@ HRESULT d3d9_init_font(const char *font_path)
unsigned int uiSafeAreaPct = vid->video_mode.fIsHiDef ? SAFE_AREA_PCT_HDTV
: SAFE_AREA_PCT_4x3;
video_console.m_cxSafeArea = ( vid->d3dpp.BackBufferWidth * uiSafeAreaPct ) / 100;
video_console.m_cySafeArea = ( vid->d3dpp.BackBufferHeight * uiSafeAreaPct ) / 100;
video_console.m_cxSafeArea = ( vid->win_width * uiSafeAreaPct ) / 100;
video_console.m_cySafeArea = ( vid->win_height * uiSafeAreaPct ) / 100;
video_console.m_cxSafeAreaOffset = ( vid->d3dpp.BackBufferWidth - video_console.m_cxSafeArea ) / 2;
video_console.m_cySafeAreaOffset = ( vid->d3dpp.BackBufferHeight - video_console.m_cySafeArea ) / 2;
video_console.m_cxSafeAreaOffset = ( vid->win_width - video_console.m_cxSafeArea ) / 2;
video_console.m_cySafeAreaOffset = ( vid->win_height - video_console.m_cySafeArea ) / 2;
// Create the font
HRESULT hr = xdk360_video_font_init(&m_Font, font_path);

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@ -325,9 +325,11 @@ static void xdk_d3d_init_fbo(xdk_d3d_video_t *d3d)
}
#endif
static void xdk_d3d_init_textures(xdk_d3d_video_t *d3d, const video_info_t *video)
void xdk_d3d_generate_pp(D3DPRESENT_PARAMETERS *d3dpp)
{
memset(&d3d->d3dpp, 0, sizeof(d3d->d3dpp));
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
memset(d3dpp, 0, sizeof(*d3dpp));
#if defined(_XBOX1)
// Get the "video mode"
@ -335,35 +337,35 @@ static void xdk_d3d_init_textures(xdk_d3d_video_t *d3d, const video_info_t *vide
// Check if we are able to use progressive mode
if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
*d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
else
d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
*d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
// Safe mode
d3d->d3dpp.BackBufferWidth = 640;
d3d->d3dpp.BackBufferHeight = 480;
*d3dpp->BackBufferWidth = 640;
*d3dpp->BackBufferHeight = 480;
g_extern.console.rmenu.state.rmenu_hd.enable = false;
// Only valid in PAL mode, not valid for HDTV modes!
if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
{
if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
d3d->d3dpp.FullScreen_RefreshRateInHz = 60;
*d3dpp->FullScreen_RefreshRateInHz = 60;
else
d3d->d3dpp.FullScreen_RefreshRateInHz = 50;
*d3dpp->FullScreen_RefreshRateInHz = 50;
// Check for 16:9 mode (PAL REGION)
if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
{
if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
{ //60 Hz, 720x480i
d3d->d3dpp.BackBufferWidth = 720;
d3d->d3dpp.BackBufferHeight = 480;
*d3dpp->BackBufferWidth = 720;
*d3dpp->BackBufferHeight = 480;
}
else
{ //50 Hz, 720x576i
d3d->d3dpp.BackBufferWidth = 720;
d3d->d3dpp.BackBufferHeight = 576;
*d3dpp->BackBufferWidth = 720;
*d3dpp->BackBufferHeight = 576;
}
}
}
@ -372,8 +374,8 @@ static void xdk_d3d_init_textures(xdk_d3d_video_t *d3d, const video_info_t *vide
// Check for 16:9 mode (NTSC REGIONS)
if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
{
d3d->d3dpp.BackBufferWidth = 720;
d3d->d3dpp.BackBufferHeight = 480;
*d3dpp->BackBufferWidth = 720;
*d3dpp->BackBufferHeight = 480;
}
}
@ -382,41 +384,82 @@ static void xdk_d3d_init_textures(xdk_d3d_video_t *d3d, const video_info_t *vide
if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
{
g_extern.console.rmenu.state.rmenu_hd.enable = false;
d3d->d3dpp.BackBufferWidth = 640;
d3d->d3dpp.BackBufferHeight = 480;
d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
*d3dpp->BackBufferWidth = 640;
*d3dpp->BackBufferHeight = 480;
*d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
}
else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_720p)
{
g_extern.console.rmenu.state.rmenu_hd.enable = true;
d3d->d3dpp.BackBufferWidth = 1280;
d3d->d3dpp.BackBufferHeight = 720;
d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
*d3dpp->BackBufferWidth = 1280;
*d3dpp->BackBufferHeight = 720;
*d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
}
else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
{
g_extern.console.rmenu.state.rmenu_hd.enable = true;
d3d->d3dpp.BackBufferWidth = 1920;
d3d->d3dpp.BackBufferHeight = 1080;
d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
*d3dpp->BackBufferWidth = 1920;
*d3dpp->BackBufferHeight = 1080;
*d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
}
}
d3d->win_width = d3d->d3dpp.BackBufferWidth;
d3d->win_height = d3d->d3dpp.BackBufferHeight;
if(d3d->d3dpp.BackBufferWidth > 640 && ((float)d3d->d3dpp.BackBufferHeight / (float)d3d->d3dpp.BackBufferWidth != 0.75) ||
((d3d->d3dpp.BackBufferWidth == 720) && (d3d->d3dpp.BackBufferHeight == 576))) // 16:9
d3d->d3dpp.Flags |= D3DPRESENTFLAG_WIDESCREEN;
if(d3dpp->BackBufferWidth > 640 && ((float)d3dpp->BackBufferHeight / (float)d3dpp->BackBufferWidth != 0.75) ||
((d3dpp->BackBufferWidth == 720) && (d3dpp->BackBufferHeight == 576))) // 16:9
*d3dpp->Flags |= D3DPRESENTFLAG_WIDESCREEN;
// no letterboxing in 4:3 mode (if widescreen is unsupported
d3d->d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
d3d->d3dpp.FullScreen_PresentationInterval = d3d->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3d->d3dpp.BackBufferCount = 2;
d3d->d3dpp.EnableAutoDepthStencil = FALSE;
d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_COPY;
*d3dpp->BackBufferFormat = D3DFMT_A8R8G8B8;
*d3dpp->FullScreen_PresentationInterval = d3d->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
*d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE;
*d3dpp->BackBufferCount = 2;
*d3dpp->EnableAutoDepthStencil = FALSE;
*d3dpp->SwapEffect = D3DSWAPEFFECT_COPY;
#elif defined(_XBOX360)
// no letterboxing in 4:3 mode (if widescreen is
// unsupported
// Get video settings
memset(&d3d->video_mode, 0, sizeof(d3d->video_mode));
XGetVideoMode(&d3d->video_mode);
d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3d->d3dpp, &d3d->d3d_render_device);
if(!d3d->video_mode.fIsWideScreen)
d3dpp->Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
g_extern.console.rmenu.state.rmenu_hd.enable = d3d->video_mode.fIsHiDef;
d3dpp->BackBufferWidth = d3d->video_mode.fIsHiDef ? 1280 : 640;
d3dpp->BackBufferHeight = d3d->video_mode.fIsHiDef ? 720 : 480;
if(g_extern.console.screen.gamma_correction)
{
d3dpp->BackBufferFormat = g_settings.video.color_format ? (D3DFORMAT)MAKESRGBFMT(D3DFMT_A8R8G8B8) : (D3DFORMAT)MAKESRGBFMT(D3DFMT_LIN_R5G6B5);
d3dpp->FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
}
else
{
d3dpp->BackBufferFormat = g_settings.video.color_format ? D3DFMT_A8R8G8B8 : D3DFMT_LIN_R5G6B5;
d3dpp->FrontBufferFormat = D3DFMT_LE_X8R8G8B8;
}
d3dpp->MultiSampleQuality = 0;
d3dpp->PresentationInterval = d3d->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp->BackBufferCount = 2;
d3dpp->EnableAutoDepthStencil = FALSE;
d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
#endif
d3d->win_width = d3dpp->BackBufferWidth;
d3d->win_height = d3dpp->BackBufferHeight;
}
static void xdk_d3d_init_textures(xdk_d3d_video_t *d3d, const video_info_t *video)
{
D3DPRESENT_PARAMETERS d3dpp;
xdk_d3d_generate_pp(&d3dpp);
#if defined(_XBOX1)
d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &d3d->d3d_render_device);
d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);
@ -437,40 +480,9 @@ static void xdk_d3d_init_textures(xdk_d3d_video_t *d3d, const video_info_t *vide
vp.Width = d3d->d3dpp.BackBufferWidth;
vp.Height = d3d->d3dpp.BackBufferHeight;
#elif defined(_XBOX360)
// no letterboxing in 4:3 mode (if widescreen is
// unsupported
// Get video settings
memset(&d3d->video_mode, 0, sizeof(d3d->video_mode));
XGetVideoMode(&d3d->video_mode);
if(!d3d->video_mode.fIsWideScreen)
d3d->d3dpp.Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
g_extern.console.rmenu.state.rmenu_hd.enable = d3d->video_mode.fIsHiDef;
d3d->d3dpp.BackBufferWidth = d3d->video_mode.fIsHiDef ? 1280 : 640;
d3d->d3dpp.BackBufferHeight = d3d->video_mode.fIsHiDef ? 720 : 480;
if(g_extern.console.screen.gamma_correction)
{
d3d->d3dpp.BackBufferFormat = g_settings.video.color_format ? (D3DFORMAT)MAKESRGBFMT(D3DFMT_A8R8G8B8) : (D3DFORMAT)MAKESRGBFMT(D3DFMT_LIN_R5G6B5);
d3d->d3dpp.FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
}
else
{
d3d->d3dpp.BackBufferFormat = g_settings.video.color_format ? D3DFMT_A8R8G8B8 : D3DFMT_LIN_R5G6B5;
d3d->d3dpp.FrontBufferFormat = D3DFMT_LE_X8R8G8B8;
}
d3d->d3dpp.MultiSampleQuality = 0;
d3d->d3dpp.PresentationInterval = d3d->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3d->d3dpp.BackBufferCount = 2;
d3d->d3dpp.EnableAutoDepthStencil = FALSE;
d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING,
&d3d->d3dpp, &d3d->d3d_render_device);
&d3dpp, &d3d->d3d_render_device);
d3d->d3d_render_device->CreateTexture(d3d->tex_w, d3d->tex_h, 1, 0, g_settings.video.color_format ? D3DFMT_LIN_A8R8G8B8 : D3DFMT_LIN_R5G6B5,
0, &d3d->lpTexture
@ -730,8 +742,8 @@ static bool xdk_d3d_frame(void *data, const void *frame,
#endif
{
#ifdef HAVE_HLSL
hlsl_set_params(width, height, d3d->tex_w, d3d->tex_h, d3d->d3dpp.BackBufferWidth,
d3d->d3dpp.BackBufferHeight, d3d->frame_count);
hlsl_set_params(width, height, d3d->tex_w, d3d->tex_h, d3d->win_width,
d3d->win_height, d3d->frame_count);
#endif
}
@ -792,8 +804,8 @@ static bool xdk_d3d_frame(void *data, const void *frame,
#ifdef HAVE_HLSL
hlsl_use(2);
hlsl_set_params(g_settings.video.fbo.scale_x * width, g_settings.video.fbo.scale_y * height, g_settings.video.fbo.scale_x * d3d->tex_w, g_settings.video.fbo.scale_y * d3d->tex_h, d3d->d3dpp.BackBufferWidth,
d3d->d3dpp.BackBufferHeight, d3d->frame_count);
hlsl_set_params(g_settings.video.fbo.scale_x * width, g_settings.video.fbo.scale_y * height, g_settings.video.fbo.scale_x * d3d->tex_w, g_settings.video.fbo.scale_y * d3d->tex_h, d3d->win_width,
d3d->win_height, d3d->frame_count);
#endif
xdk_d3d_set_viewport(false);

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@ -86,7 +86,6 @@ typedef struct xdk_d3d_video
#elif defined(_XBOX360)
XVIDEO_MODE video_mode;
#endif
D3DPRESENT_PARAMETERS d3dpp;
LPDIRECT3DSURFACE lpSurface;
} xdk_d3d_video_t;