(glslang) Go back to prior code

This commit is contained in:
LibretroAdmin 2022-08-12 21:49:42 +02:00
parent b793169638
commit 86e4c0394b
1687 changed files with 331894 additions and 1490 deletions

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@ -0,0 +1,43 @@
# Suppress all warnings from external projects.
set_property(DIRECTORY APPEND PROPERTY COMPILE_OPTIONS -w)
if(BUILD_TESTING)
if(TARGET gmock)
message(STATUS "Google Mock already configured - use it")
elseif(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/googletest)
# We need to make sure Google Test does not mess up with the
# global CRT settings on Windows.
if(WIN32)
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
endif(WIN32)
add_subdirectory(googletest)
set(GTEST_TARGETS
gtest
gtest_main
gmock
gmock_main)
foreach(target ${GTEST_TARGETS})
set_property(TARGET ${target} PROPERTY FOLDER gtest)
endforeach()
mark_as_advanced(gmock_build_tests
BUILD_GMOCK
BUILD_GTEST
BUILD_SHARED_LIBS
gtest_build_samples
gtest_build_tests
gtest_disable_pthreads
gtest_force_shared_crt
gtest_hide_internal_symbols)
else()
message(STATUS
"Google Mock was not found - tests based on that will not build")
endif()
endif()
if(ENABLE_OPT AND NOT TARGET SPIRV-Tools-opt)
if(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/spirv-tools)
set(SPIRV_SKIP_TESTS ON CACHE BOOL "Skip building SPIRV-Tools tests")
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/spirv-tools spirv-tools)
endif()
endif()

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@ -0,0 +1,14 @@
set(SOURCES InitializeDll.cpp InitializeDll.h)
add_library(OGLCompiler STATIC ${SOURCES})
set_property(TARGET OGLCompiler PROPERTY FOLDER glslang)
set_property(TARGET OGLCompiler PROPERTY POSITION_INDEPENDENT_CODE ON)
if(WIN32)
source_group("Source" FILES ${SOURCES})
endif(WIN32)
if(ENABLE_GLSLANG_INSTALL)
install(TARGETS OGLCompiler
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif(ENABLE_GLSLANG_INSTALL)

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@ -32,6 +32,8 @@
// POSSIBILITY OF SUCH DAMAGE.
//
#define SH_EXPORTING
#include <cassert>
#include "InitializeDll.h"
@ -39,97 +41,113 @@
#include "../glslang/Public/ShaderLang.h"
#include "../glslang/Include/PoolAlloc.h"
static OS_TLSIndex ThreadInitializeIndex = OS_INVALID_TLS_INDEX;
namespace glslang {
/* Per-process initialization.
* Needs to be called at least once before parsing, etc. is done.
* Will also do thread initialization for the calling thread; other
* threads will need to do that explicitly.
*/
extern "C" bool InitProcess(void)
OS_TLSIndex ThreadInitializeIndex = OS_INVALID_TLS_INDEX;
// Per-process initialization.
// Needs to be called at least once before parsing, etc. is done.
// Will also do thread initialization for the calling thread; other
// threads will need to do that explicitly.
bool InitProcess()
{
GetGlobalLock();
glslang::GetGlobalLock();
if (ThreadInitializeIndex != OS_INVALID_TLS_INDEX)
{
/* Function is re-entrant. */
ReleaseGlobalLock();
if (ThreadInitializeIndex != OS_INVALID_TLS_INDEX) {
//
// Function is re-entrant.
//
glslang::ReleaseGlobalLock();
return true;
}
if ((ThreadInitializeIndex = OS_AllocTLSIndex()) == OS_INVALID_TLS_INDEX)
{
ReleaseGlobalLock();
ThreadInitializeIndex = OS_AllocTLSIndex();
if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) {
assert(0 && "InitProcess(): Failed to allocate TLS area for init flag");
glslang::ReleaseGlobalLock();
return false;
}
if (! InitializePoolIndex())
{
ReleaseGlobalLock();
if (! InitializePoolIndex()) {
assert(0 && "InitProcess(): Failed to initialize global pool");
glslang::ReleaseGlobalLock();
return false;
}
if (!InitThread())
{
ReleaseGlobalLock();
if (! InitThread()) {
assert(0 && "InitProcess(): Failed to initialize thread");
glslang::ReleaseGlobalLock();
return false;
}
ReleaseGlobalLock();
glslang::ReleaseGlobalLock();
return true;
}
/* Per-thread scoped initialization.
* Must be called at least once by each new thread sharing the
* symbol tables, etc., needed to parse.
*/
extern "C" bool InitThread(void)
// Per-thread scoped initialization.
// Must be called at least once by each new thread sharing the
// symbol tables, etc., needed to parse.
bool InitThread()
{
/* This function is re-entrant */
if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX)
//
// This function is re-entrant
//
if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) {
assert(0 && "InitThread(): Process hasn't been initalised.");
return false;
}
if (OS_GetTLSValue(ThreadInitializeIndex) != 0)
return true;
if (! OS_SetTLSValue(ThreadInitializeIndex, (void *)1))
if (! OS_SetTLSValue(ThreadInitializeIndex, (void *)1)) {
assert(0 && "InitThread(): Unable to set init flag.");
return false;
}
glslang::SetThreadPoolAllocator(nullptr);
return true;
}
/* Not necessary to call this: InitThread() is reentrant, and the need
* to do per thread tear down has been removed.
*
* This is kept, with memory management removed, to satisfy any exiting
* calls to it that rely on it.
*/
extern "C" bool DetachThread(void)
// Not necessary to call this: InitThread() is reentrant, and the need
// to do per thread tear down has been removed.
//
// This is kept, with memory management removed, to satisfy any exiting
// calls to it that rely on it.
bool DetachThread()
{
bool success = true;
if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX)
return true;
/* Function is re-entrant and this thread may not have been initialized. */
if (OS_GetTLSValue(ThreadInitializeIndex) != 0)
{
if (!OS_SetTLSValue(ThreadInitializeIndex, (void *)0))
return false;
//
// Function is re-entrant and this thread may not have been initialized.
//
if (OS_GetTLSValue(ThreadInitializeIndex) != 0) {
if (!OS_SetTLSValue(ThreadInitializeIndex, (void *)0)) {
assert(0 && "DetachThread(): Unable to clear init flag.");
success = false;
}
}
return true;
return success;
}
/* Not necessary to call this: InitProcess() is reentrant.
*
* This is kept, with memory management removed, to satisfy any exiting
* calls to it that rely on it.
*
* Users of glslang should call shFinalize() or glslang::FinalizeProcess() for
* process-scoped memory tear down.
*/
extern "C" bool DetachProcess(void)
// Not necessary to call this: InitProcess() is reentrant.
//
// This is kept, with memory management removed, to satisfy any exiting
// calls to it that rely on it.
//
// Users of glslang should call shFinalize() or glslang::FinalizeProcess() for
// process-scoped memory tear down.
bool DetachProcess()
{
bool success = true;
@ -144,3 +162,5 @@ extern "C" bool DetachProcess(void)
return success;
}
} // end namespace glslang

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@ -1,53 +1,49 @@
/*
* Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
*
* Neither the name of 3Dlabs Inc. Ltd. nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
//
// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#ifndef __INITIALIZEDLL_H
#define __INITIALIZEDLL_H
#include "../glslang/OSDependent/osinclude.h"
#ifdef __cplusplus
extern "C" {
#endif
namespace glslang {
bool InitProcess(void);
bool InitThread(void);
bool DetachThread(void); /* not called from standalone, perhaps other tools rely on parts of it */
bool DetachProcess(void); /* not called from standalone, perhaps other tools rely on parts of it */
bool InitProcess();
bool InitThread();
bool DetachThread(); // not called from standalone, perhaps other tools rely on parts of it
bool DetachProcess(); // not called from standalone, perhaps other tools rely on parts of it
#ifdef __cplusplus
}
#endif
} // end namespace glslang
#endif // __INITIALIZEDLL_H
#endif /* __INITIALIZEDLL_H */

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@ -1,9 +1,10 @@
set(SOURCES
GlslangToSpv.cpp
InReadableOrder.cpp
Logger.cpp
SpvBuilder.cpp
doc.cpp
)
disassemble.cpp)
set(SPVREMAP_SOURCES
SPVRemapper.cpp
@ -17,6 +18,7 @@ set(HEADERS
GLSL.ext.KHR.h
GlslangToSpv.h
hex_float.h
Logger.h
SpvBuilder.h
spvIR.h
doc.h

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@ -114,7 +114,8 @@ struct OpDecorations {
//
class TGlslangToSpvTraverser : public glslang::TIntermTraverser {
public:
TGlslangToSpvTraverser(unsigned int spvVersion, const glslang::TIntermediate*, glslang::SpvOptions& options);
TGlslangToSpvTraverser(unsigned int spvVersion, const glslang::TIntermediate*, spv::SpvBuildLogger* logger,
glslang::SpvOptions& options);
virtual ~TGlslangToSpvTraverser() { }
bool visitAggregate(glslang::TVisit, glslang::TIntermAggregate*);
@ -218,6 +219,8 @@ protected:
spv::Instruction* entryPoint;
int sequenceDepth;
spv::SpvBuildLogger* logger;
// There is a 1:1 mapping between a spv builder and a module; this is thread safe
spv::Builder builder;
bool inEntryPoint;
@ -1007,14 +1010,13 @@ bool HasNonLayoutQualifiers(const glslang::TType& type, const glslang::TQualifie
// Implement the TGlslangToSpvTraverser class.
//
#define KHRONOS_TOOL_ID 8
TGlslangToSpvTraverser::TGlslangToSpvTraverser(unsigned int spvVersion, const glslang::TIntermediate* glslangIntermediate, glslang::SpvOptions& options)
TGlslangToSpvTraverser::TGlslangToSpvTraverser(unsigned int spvVersion, const glslang::TIntermediate* glslangIntermediate,
spv::SpvBuildLogger* buildLogger, glslang::SpvOptions& options)
: TIntermTraverser(true, false, true),
options(options),
shaderEntry(nullptr), currentFunction(nullptr),
sequenceDepth(0),
builder(spvVersion, (KHRONOS_TOOL_ID << 16) | glslang::GetSpirvGeneratorVersion()),
sequenceDepth(0), logger(buildLogger),
builder(spvVersion, (glslang::GetKhronosToolId() << 16) | glslang::GetSpirvGeneratorVersion(), logger),
inEntryPoint(false), entryPointTerminated(false), linkageOnly(false),
glslangIntermediate(glslangIntermediate)
{
@ -1023,6 +1025,29 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(unsigned int spvVersion, const gl
builder.clearAccessChain();
builder.setSource(TranslateSourceLanguage(glslangIntermediate->getSource(), glslangIntermediate->getProfile()),
glslangIntermediate->getVersion());
if (options.generateDebugInfo) {
builder.setEmitOpLines();
builder.setSourceFile(glslangIntermediate->getSourceFile());
// Set the source shader's text. If for SPV version 1.0, include
// a preamble in comments stating the OpModuleProcessed instructions.
// Otherwise, emit those as actual instructions.
std::string text;
const std::vector<std::string>& processes = glslangIntermediate->getProcesses();
for (int p = 0; p < (int)processes.size(); ++p) {
if (glslangIntermediate->getSpv().spv < 0x00010100) {
text.append("// OpModuleProcessed ");
text.append(processes[p]);
text.append("\n");
} else
builder.addModuleProcessed(processes[p]);
}
if (glslangIntermediate->getSpv().spv < 0x00010100 && (int)processes.size() > 0)
text.append("#line 1\n");
text.append(glslangIntermediate->getSourceText());
builder.setSourceText(text);
}
stdBuiltins = builder.import("GLSL.std.450");
builder.setMemoryModel(spv::AddressingModelLogical, spv::MemoryModelGLSL450);
shaderEntry = builder.makeEntryPoint(glslangIntermediate->getEntryPointName().c_str());
@ -1412,6 +1437,7 @@ bool TGlslangToSpvTraverser::visitBinary(glslang::TVisit /* visit */, glslang::T
}
return false;
case glslang::EOpMatrixSwizzle:
logger->missingFunctionality("matrix swizzle");
return true;
case glslang::EOpLogicalOr:
case glslang::EOpLogicalAnd:
@ -1454,6 +1480,7 @@ bool TGlslangToSpvTraverser::visitBinary(glslang::TVisit /* visit */, glslang::T
builder.clearAccessChain();
if (! result) {
logger->missingFunctionality("unknown glslang binary operation");
return true; // pick up a child as the place-holder result
} else {
builder.setAccessChainRValue(result);
@ -1610,6 +1637,7 @@ bool TGlslangToSpvTraverser::visitUnary(glslang::TVisit /* visit */, glslang::TI
return false;
default:
logger->missingFunctionality("unknown glslang unary");
return true; // pick up operand as placeholder result
}
}
@ -1727,7 +1755,8 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
if (result) {
builder.clearAccessChain();
builder.setAccessChainRValue(result);
}
} else
logger->missingFunctionality("missing user function; linker needs to catch that");
return false;
}
@ -1872,7 +1901,7 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
// Map the operation to a binary
binOp = node->getOp();
reduceComparison = false;
switch (binOp) {
switch (node->getOp()) {
case glslang::EOpVectorEqual: binOp = glslang::EOpVectorEqual; break;
case glslang::EOpVectorNotEqual: binOp = glslang::EOpVectorNotEqual; break;
default: binOp = node->getOp(); break;
@ -2093,6 +2122,7 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
return false;
if (! result) {
logger->missingFunctionality("unknown glslang aggregate");
return true; // pick up a child as a placeholder operand
} else {
builder.clearAccessChain();
@ -5534,6 +5564,7 @@ spv::Id TGlslangToSpvTraverser::createInvocationsOperation(glslang::TOperator op
break;
#endif
default:
logger->missingFunctionality("invocation operation");
return spv::NoResult;
}
@ -6375,6 +6406,7 @@ spv::Id TGlslangToSpvTraverser::createNoArgOperation(glslang::TOperator op, spv:
}
#endif
default:
logger->missingFunctionality("unknown operation with no arguments");
return 0;
}
}
@ -6556,6 +6588,7 @@ spv::Id TGlslangToSpvTraverser::createSpvConstant(const glslang::TIntermTyped& n
// Neither a front-end constant node, nor a specialization constant node with constant union array or
// constant sub tree as initializer.
logger->missingFunctionality("Neither a front-end constant nor a spec constant.");
exit(1);
return spv::NoResult;
}
@ -6836,6 +6869,14 @@ spv::Id TGlslangToSpvTraverser::getExtBuiltins(const char* name)
namespace glslang {
void GetSpirvVersion(std::string& version)
{
const int bufSize = 100;
char buf[bufSize];
snprintf(buf, bufSize, "0x%08x, Revision %d", spv::Version, spv::Revision);
version = buf;
}
// For low-order part of the generator's magic number. Bump up
// when there is a change in the style (e.g., if SSA form changes,
// or a different instruction sequence to do something gets used).
@ -6851,8 +6892,63 @@ int GetSpirvGeneratorVersion()
return 7; // GLSL volatile keyword maps to both SPIR-V decorations Volatile and Coherent
}
// Write SPIR-V out to a binary file
void OutputSpvBin(const std::vector<unsigned int>& spirv, const char* baseName)
{
std::ofstream out;
out.open(baseName, std::ios::binary | std::ios::out);
if (out.fail())
printf("ERROR: Failed to open file: %s\n", baseName);
for (int i = 0; i < (int)spirv.size(); ++i) {
unsigned int word = spirv[i];
out.write((const char*)&word, 4);
}
out.close();
}
// Write SPIR-V out to a text file with 32-bit hexadecimal words
void OutputSpvHex(const std::vector<unsigned int>& spirv, const char* baseName, const char* varName)
{
std::ofstream out;
out.open(baseName, std::ios::binary | std::ios::out);
if (out.fail())
printf("ERROR: Failed to open file: %s\n", baseName);
out << "\t// " <<
glslang::GetSpirvGeneratorVersion() << "." << GLSLANG_MINOR_VERSION << "." << GLSLANG_PATCH_LEVEL <<
std::endl;
if (varName != nullptr) {
out << "\t #pragma once" << std::endl;
out << "const uint32_t " << varName << "[] = {" << std::endl;
}
const int WORDS_PER_LINE = 8;
for (int i = 0; i < (int)spirv.size(); i += WORDS_PER_LINE) {
out << "\t";
for (int j = 0; j < WORDS_PER_LINE && i + j < (int)spirv.size(); ++j) {
const unsigned int word = spirv[i + j];
out << "0x" << std::hex << std::setw(8) << std::setfill('0') << word;
if (i + j + 1 < (int)spirv.size()) {
out << ",";
}
}
out << std::endl;
}
if (varName != nullptr) {
out << "};";
}
out.close();
}
//
// Set up the glslang traversal
//
void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv, SpvOptions* options)
{
spv::SpvBuildLogger logger;
GlslangToSpv(intermediate, spirv, &logger, options);
}
void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
spv::SpvBuildLogger* logger, SpvOptions* options)
{
TIntermNode* root = intermediate.getTreeRoot();
@ -6865,7 +6961,7 @@ void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector<unsign
glslang::GetThreadPoolAllocator().push();
TGlslangToSpvTraverser it(intermediate.getSpv().spv, &intermediate, *options);
TGlslangToSpvTraverser it(intermediate.getSpv().spv, &intermediate, logger, *options);
root->traverse(&it);
it.finishSpv();
it.dumpSpv(spirv);
@ -6923,5 +7019,4 @@ void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector<unsign
glslang::GetThreadPoolAllocator().pop();
}
}; // end namespace glslang

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@ -43,16 +43,25 @@
#include <string>
#include <vector>
#include "Logger.h"
namespace glslang {
struct SpvOptions {
SpvOptions() : disableOptimizer(true),
SpvOptions() : generateDebugInfo(false), disableOptimizer(true),
optimizeSize(false) { }
bool generateDebugInfo;
bool disableOptimizer;
bool optimizeSize;
};
void GetSpirvVersion(std::string&);
int GetSpirvGeneratorVersion();
void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
SpvOptions* options = nullptr);
void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
spv::SpvBuildLogger* logger, SpvOptions* options = nullptr);
void OutputSpvBin(const std::vector<unsigned int>& spirv, const char* baseName);
void OutputSpvHex(const std::vector<unsigned int>& spirv, const char* baseName, const char* varName);
}

68
deps/glslang/glslang/SPIRV/Logger.cpp vendored Normal file
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@ -0,0 +1,68 @@
//
// Copyright (C) 2016 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#include "Logger.h"
#include <algorithm>
#include <iterator>
#include <sstream>
namespace spv {
void SpvBuildLogger::tbdFunctionality(const std::string& f)
{
if (std::find(std::begin(tbdFeatures), std::end(tbdFeatures), f) == std::end(tbdFeatures))
tbdFeatures.push_back(f);
}
void SpvBuildLogger::missingFunctionality(const std::string& f)
{
if (std::find(std::begin(missingFeatures), std::end(missingFeatures), f) == std::end(missingFeatures))
missingFeatures.push_back(f);
}
std::string SpvBuildLogger::getAllMessages() const {
std::ostringstream messages;
for (auto it = tbdFeatures.cbegin(); it != tbdFeatures.cend(); ++it)
messages << "TBD functionality: " << *it << "\n";
for (auto it = missingFeatures.cbegin(); it != missingFeatures.cend(); ++it)
messages << "Missing functionality: " << *it << "\n";
for (auto it = warnings.cbegin(); it != warnings.cend(); ++it)
messages << "warning: " << *it << "\n";
for (auto it = errors.cbegin(); it != errors.cend(); ++it)
messages << "error: " << *it << "\n";
return messages.str();
}
} // end spv namespace

74
deps/glslang/glslang/SPIRV/Logger.h vendored Normal file
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@ -0,0 +1,74 @@
//
// Copyright (C) 2016 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#ifndef GLSLANG_SPIRV_LOGGER_H
#define GLSLANG_SPIRV_LOGGER_H
#include <string>
#include <vector>
namespace spv {
// A class for holding all SPIR-V build status messages, including
// missing/TBD functionalities, warnings, and errors.
class SpvBuildLogger {
public:
SpvBuildLogger() {}
// Registers a TBD functionality.
void tbdFunctionality(const std::string& f);
// Registers a missing functionality.
void missingFunctionality(const std::string& f);
// Logs a warning.
void warning(const std::string& w) { warnings.push_back(w); }
// Logs an error.
void error(const std::string& e) { errors.push_back(e); }
// Returns all messages accumulated in the order of:
// TBD functionalities, missing functionalities, warnings, errors.
std::string getAllMessages() const;
private:
SpvBuildLogger(const SpvBuildLogger&);
std::vector<std::string> tbdFeatures;
std::vector<std::string> missingFeatures;
std::vector<std::string> warnings;
std::vector<std::string> errors;
};
} // end spv namespace
#endif // GLSLANG_SPIRV_LOGGER_H

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@ -0,0 +1,304 @@
//
// Copyright (C) 2015 LunarG, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#ifndef SPIRVREMAPPER_H
#define SPIRVREMAPPER_H
#include <string>
#include <vector>
#include <cstdlib>
#include <exception>
namespace spv {
// MSVC defines __cplusplus as an older value, even when it supports almost all of 11.
// We handle that here by making our own symbol.
#if __cplusplus >= 201103L || _MSC_VER >= 1700
# define use_cpp11 1
#endif
class spirvbin_base_t
{
public:
enum Options {
NONE = 0,
STRIP = (1<<0),
MAP_TYPES = (1<<1),
MAP_NAMES = (1<<2),
MAP_FUNCS = (1<<3),
DCE_FUNCS = (1<<4),
DCE_VARS = (1<<5),
DCE_TYPES = (1<<6),
OPT_LOADSTORE = (1<<7),
OPT_FWD_LS = (1<<8), // EXPERIMENTAL: PRODUCES INVALID SCHEMA-0 SPIRV
MAP_ALL = (MAP_TYPES | MAP_NAMES | MAP_FUNCS),
DCE_ALL = (DCE_FUNCS | DCE_VARS | DCE_TYPES),
OPT_ALL = (OPT_LOADSTORE),
ALL_BUT_STRIP = (MAP_ALL | DCE_ALL | OPT_ALL),
DO_EVERYTHING = (STRIP | ALL_BUT_STRIP)
};
};
} // namespace SPV
#if !defined (use_cpp11)
#include <cstdio>
#include <cstdint>
namespace spv {
class spirvbin_t : public spirvbin_base_t
{
public:
spirvbin_t(int /*verbose = 0*/) { }
void remap(std::vector<std::uint32_t>& /*spv*/, unsigned int /*opts = 0*/)
{
printf("Tool not compiled for C++11, which is required for SPIR-V remapping.\n");
exit(5);
}
};
} // namespace SPV
#else // defined (use_cpp11)
#include <functional>
#include <cstdint>
#include <unordered_map>
#include <unordered_set>
#include <map>
#include <set>
#include <cassert>
#include "spirv.hpp"
#include "spvIR.h"
namespace spv {
// class to hold SPIR-V binary data for remapping, DCE, and debug stripping
class spirvbin_t : public spirvbin_base_t
{
public:
spirvbin_t(int verbose = 0) : entryPoint(spv::NoResult), largestNewId(0), verbose(verbose), errorLatch(false)
{ }
virtual ~spirvbin_t() { }
// remap on an existing binary in memory
void remap(std::vector<std::uint32_t>& spv, std::uint32_t opts = DO_EVERYTHING);
// Type for error/log handler functions
typedef std::function<void(const std::string&)> errorfn_t;
typedef std::function<void(const std::string&)> logfn_t;
// Register error/log handling functions (can be lambda fn / functor / etc)
static void registerErrorHandler(errorfn_t handler) { errorHandler = handler; }
static void registerLogHandler(logfn_t handler) { logHandler = handler; }
protected:
// This can be overridden to provide other message behavior if needed
virtual void msg(int minVerbosity, int indent, const std::string& txt) const;
private:
// Local to global, or global to local ID map
typedef std::unordered_map<spv::Id, spv::Id> idmap_t;
typedef std::unordered_set<spv::Id> idset_t;
typedef std::unordered_map<spv::Id, int> blockmap_t;
void remap(std::uint32_t opts = DO_EVERYTHING);
// Map of names to IDs
typedef std::unordered_map<std::string, spv::Id> namemap_t;
typedef std::uint32_t spirword_t;
typedef std::pair<unsigned, unsigned> range_t;
typedef std::function<void(spv::Id&)> idfn_t;
typedef std::function<bool(spv::Op, unsigned start)> instfn_t;
// Special Values for ID map:
static const spv::Id unmapped; // unchanged from default value
static const spv::Id unused; // unused ID
static const int header_size; // SPIR header = 5 words
class id_iterator_t;
// For mapping type entries between different shaders
typedef std::vector<spirword_t> typeentry_t;
typedef std::map<spv::Id, typeentry_t> globaltypes_t;
// A set that preserves position order, and a reverse map
typedef std::set<int> posmap_t;
typedef std::unordered_map<spv::Id, int> posmap_rev_t;
// Maps and ID to the size of its base type, if known.
typedef std::unordered_map<spv::Id, unsigned> typesize_map_t;
// handle error
void error(const std::string& txt) const { errorLatch = true; errorHandler(txt); }
bool isConstOp(spv::Op opCode) const;
bool isTypeOp(spv::Op opCode) const;
bool isStripOp(spv::Op opCode) const;
bool isFlowCtrl(spv::Op opCode) const;
range_t literalRange(spv::Op opCode) const;
range_t typeRange(spv::Op opCode) const;
range_t constRange(spv::Op opCode) const;
unsigned typeSizeInWords(spv::Id id) const;
unsigned idTypeSizeInWords(spv::Id id) const;
spv::Id& asId(unsigned word) { return spv[word]; }
const spv::Id& asId(unsigned word) const { return spv[word]; }
spv::Op asOpCode(unsigned word) const { return opOpCode(spv[word]); }
std::uint32_t asOpCodeHash(unsigned word);
spv::Decoration asDecoration(unsigned word) const { return spv::Decoration(spv[word]); }
unsigned asWordCount(unsigned word) const { return opWordCount(spv[word]); }
spv::Id asTypeConstId(unsigned word) const { return asId(word + (isTypeOp(asOpCode(word)) ? 1 : 2)); }
unsigned idPos(spv::Id id) const;
static unsigned opWordCount(spirword_t data) { return data >> spv::WordCountShift; }
static spv::Op opOpCode(spirword_t data) { return spv::Op(data & spv::OpCodeMask); }
// Header access & set methods
spirword_t magic() const { return spv[0]; } // return magic number
spirword_t bound() const { return spv[3]; } // return Id bound from header
spirword_t bound(spirword_t b) { return spv[3] = b; };
spirword_t genmagic() const { return spv[2]; } // generator magic
spirword_t genmagic(spirword_t m) { return spv[2] = m; }
spirword_t schemaNum() const { return spv[4]; } // schema number from header
// Mapping fns: get
spv::Id localId(spv::Id id) const { return idMapL[id]; }
// Mapping fns: set
inline spv::Id localId(spv::Id id, spv::Id newId);
void countIds(spv::Id id);
// Return next unused new local ID.
// NOTE: boost::dynamic_bitset would be more efficient due to find_next(),
// which std::vector<bool> doens't have.
inline spv::Id nextUnusedId(spv::Id id);
void buildLocalMaps();
std::string literalString(unsigned word) const; // Return literal as a std::string
int literalStringWords(const std::string& str) const { return (int(str.size())+4)/4; }
bool isNewIdMapped(spv::Id newId) const { return isMapped(newId); }
bool isOldIdUnmapped(spv::Id oldId) const { return localId(oldId) == unmapped; }
bool isOldIdUnused(spv::Id oldId) const { return localId(oldId) == unused; }
bool isOldIdMapped(spv::Id oldId) const { return !isOldIdUnused(oldId) && !isOldIdUnmapped(oldId); }
bool isFunction(spv::Id oldId) const { return fnPos.find(oldId) != fnPos.end(); }
// bool matchType(const globaltypes_t& globalTypes, spv::Id lt, spv::Id gt) const;
// spv::Id findType(const globaltypes_t& globalTypes, spv::Id lt) const;
std::uint32_t hashType(unsigned typeStart) const;
spirvbin_t& process(instfn_t, idfn_t, unsigned begin = 0, unsigned end = 0);
int processInstruction(unsigned word, instfn_t, idfn_t);
void validate() const;
void mapTypeConst();
void mapFnBodies();
void optLoadStore();
void dceFuncs();
void dceVars();
void dceTypes();
void mapNames();
void foldIds(); // fold IDs to smallest space
void forwardLoadStores(); // load store forwarding (EXPERIMENTAL)
void offsetIds(); // create relative offset IDs
void applyMap(); // remap per local name map
void mapRemainder(); // map any IDs we haven't touched yet
void stripDebug(); // strip all debug info
void stripDeadRefs(); // strips debug info for now-dead references after DCE
void strip(); // remove debug symbols
std::vector<spirword_t> spv; // SPIR words
namemap_t nameMap; // ID names from OpName
// Since we want to also do binary ops, we can't use std::vector<bool>. we could use
// boost::dynamic_bitset, but we're trying to avoid a boost dependency.
typedef std::uint64_t bits_t;
std::vector<bits_t> mapped; // which new IDs have been mapped
static const int mBits = sizeof(bits_t) * 4;
bool isMapped(spv::Id id) const { return id < maxMappedId() && ((mapped[id/mBits] & (1LL<<(id%mBits))) != 0); }
void setMapped(spv::Id id) { resizeMapped(id); mapped[id/mBits] |= (1LL<<(id%mBits)); }
void resizeMapped(spv::Id id) { if (id >= maxMappedId()) mapped.resize(id/mBits+1, 0); }
size_t maxMappedId() const { return mapped.size() * mBits; }
// Add a strip range for a given instruction starting at 'start'
// Note: avoiding brace initializers to please older versions os MSVC.
void stripInst(unsigned start) { stripRange.push_back(range_t(start, start + asWordCount(start))); }
// Function start and end. use unordered_map because we'll have
// many fewer functions than IDs.
std::unordered_map<spv::Id, range_t> fnPos;
// Which functions are called, anywhere in the module, with a call count
std::unordered_map<spv::Id, int> fnCalls;
posmap_t typeConstPos; // word positions that define types & consts (ordered)
posmap_rev_t idPosR; // reverse map from IDs to positions
typesize_map_t idTypeSizeMap; // maps each ID to its type size, if known.
std::vector<spv::Id> idMapL; // ID {M}ap from {L}ocal to {G}lobal IDs
spv::Id entryPoint; // module entry point
spv::Id largestNewId; // biggest new ID we have mapped anything to
// Sections of the binary to strip, given as [begin,end)
std::vector<range_t> stripRange;
// processing options:
std::uint32_t options;
int verbose; // verbosity level
// Error latch: this is set if the error handler is ever executed. It would be better to
// use a try/catch block and throw, but that's not desired for certain environments, so
// this is the alternative.
mutable bool errorLatch;
static errorfn_t errorHandler;
static logfn_t logHandler;
};
} // namespace SPV
#endif // defined (use_cpp11)
#endif // SPIRVREMAPPER_H

View File

@ -54,10 +54,11 @@
namespace spv {
Builder::Builder(unsigned int spvVersion, unsigned int magicNumber) :
Builder::Builder(unsigned int spvVersion, unsigned int magicNumber, SpvBuildLogger* buildLogger) :
spvVersion(spvVersion),
source(SourceLanguageUnknown),
sourceVersion(0),
sourceFileStringId(NoResult),
currentLine(0),
emitOpLines(false),
addressModel(AddressingModelLogical),
@ -66,7 +67,8 @@ Builder::Builder(unsigned int spvVersion, unsigned int magicNumber) :
buildPoint(0),
uniqueId(0),
entryPointFunction(0),
generatingOpCodeForSpecConst(false)
generatingOpCodeForSpecConst(false),
logger(buildLogger)
{
clearAccessChain();
}
@ -91,7 +93,7 @@ void Builder::setLine(int lineNum)
if (lineNum != 0 && lineNum != currentLine) {
currentLine = lineNum;
if (emitOpLines)
addLine(NoResult, currentLine, 0);
addLine(sourceFileStringId, currentLine, 0);
}
}
@ -2719,13 +2721,40 @@ void Builder::createConditionalBranch(Id condition, Block* thenBlock, Block* els
// ...
void Builder::dumpSourceInstructions(std::vector<unsigned int>& out) const
{
const int maxWordCount = 0xFFFF;
const int opSourceWordCount = 4;
const int nonNullBytesPerInstruction = 4 * (maxWordCount - opSourceWordCount) - 1;
if (source != SourceLanguageUnknown) {
// OpSource Language Version File Source
Instruction sourceInst(NoResult, NoType, OpSource);
sourceInst.addImmediateOperand(source);
sourceInst.addImmediateOperand(sourceVersion);
// File operand
sourceInst.dump(out);
if (sourceFileStringId != NoResult) {
sourceInst.addIdOperand(sourceFileStringId);
// Source operand
if (sourceText.size() > 0) {
int nextByte = 0;
std::string subString;
while ((int)sourceText.size() - nextByte > 0) {
subString = sourceText.substr(nextByte, nonNullBytesPerInstruction);
if (nextByte == 0) {
// OpSource
sourceInst.addStringOperand(subString.c_str());
sourceInst.dump(out);
} else {
// OpSourcContinued
Instruction sourceContinuedInst(OpSourceContinued);
sourceContinuedInst.addStringOperand(subString.c_str());
sourceContinuedInst.dump(out);
}
nextByte += nonNullBytesPerInstruction;
}
} else
sourceInst.dump(out);
} else
sourceInst.dump(out);
}
}

View File

@ -46,6 +46,7 @@
#ifndef SpvBuilder_H
#define SpvBuilder_H
#include "Logger.h"
#include "spirv.hpp"
#include "spvIR.h"
@ -61,7 +62,7 @@ namespace spv {
class Builder {
public:
Builder(unsigned int spvVersion, unsigned int userNumber);
Builder(unsigned int spvVersion, unsigned int userNumber, SpvBuildLogger* logger);
virtual ~Builder();
static const int maxMatrixSize = 4;
@ -73,6 +74,14 @@ public:
source = lang;
sourceVersion = version;
}
void setSourceFile(const std::string& file)
{
Instruction* fileString = new Instruction(getUniqueId(), NoType, OpString);
fileString->addStringOperand(file.c_str());
sourceFileStringId = fileString->getResultId();
strings.push_back(std::unique_ptr<Instruction>(fileString));
}
void setSourceText(const std::string& text) { sourceText = text; }
void addSourceExtension(const char* ext) { sourceExtensions.push_back(ext); }
void addModuleProcessed(const std::string& p) { moduleProcesses.push_back(p.c_str()); }
void setEmitOpLines() { emitOpLines = true; }
@ -590,6 +599,8 @@ public:
unsigned int spvVersion; // the version of SPIR-V to emit in the header
SourceLanguage source;
int sourceVersion;
spv::Id sourceFileStringId;
std::string sourceText;
int currentLine;
bool emitOpLines;
std::set<std::string> extensions;
@ -627,6 +638,9 @@ public:
// Our loop stack.
std::stack<LoopBlocks> loops;
// The stream for outputting warnings and errors.
SpvBuildLogger* logger;
}; // end Builder class
}; // end spv namespace

View File

@ -47,6 +47,35 @@ struct SetBits<T, Last, 0> {
const static T get = T(0);
};
// This is all compile-time so we can put our tests right here.
static_assert(SetBits<uint32_t, 0, 0>::get == uint32_t(0x00000000),
"SetBits failed");
static_assert(SetBits<uint32_t, 0, 1>::get == uint32_t(0x00000001),
"SetBits failed");
static_assert(SetBits<uint32_t, 31, 1>::get == uint32_t(0x80000000),
"SetBits failed");
static_assert(SetBits<uint32_t, 1, 2>::get == uint32_t(0x00000006),
"SetBits failed");
static_assert(SetBits<uint32_t, 30, 2>::get == uint32_t(0xc0000000),
"SetBits failed");
static_assert(SetBits<uint32_t, 0, 31>::get == uint32_t(0x7FFFFFFF),
"SetBits failed");
static_assert(SetBits<uint32_t, 0, 32>::get == uint32_t(0xFFFFFFFF),
"SetBits failed");
static_assert(SetBits<uint32_t, 16, 16>::get == uint32_t(0xFFFF0000),
"SetBits failed");
static_assert(SetBits<uint64_t, 0, 1>::get == uint64_t(0x0000000000000001LL),
"SetBits failed");
static_assert(SetBits<uint64_t, 63, 1>::get == uint64_t(0x8000000000000000LL),
"SetBits failed");
static_assert(SetBits<uint64_t, 62, 2>::get == uint64_t(0xc000000000000000LL),
"SetBits failed");
static_assert(SetBits<uint64_t, 31, 1>::get == uint64_t(0x0000000080000000LL),
"SetBits failed");
static_assert(SetBits<uint64_t, 16, 16>::get == uint64_t(0x00000000FFFF0000LL),
"SetBits failed");
} // namespace spvutils
#endif // LIBSPIRV_UTIL_BITUTILS_H_

View File

@ -0,0 +1,719 @@
//
// Copyright (C) 2014-2015 LunarG, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Disassembler for SPIR-V.
//
#include <cstdlib>
#include <cstring>
#include <cassert>
#include <iomanip>
#include <stack>
#include <sstream>
#include <cstring>
#include "disassemble.h"
#include "doc.h"
namespace spv {
extern "C" {
// Include C-based headers that don't have a namespace
#include "GLSL.std.450.h"
#ifdef AMD_EXTENSIONS
#include "GLSL.ext.AMD.h"
#endif
#ifdef NV_EXTENSIONS
#include "GLSL.ext.NV.h"
#endif
}
}
const char* GlslStd450DebugNames[spv::GLSLstd450Count];
namespace spv {
#ifdef AMD_EXTENSIONS
static const char* GLSLextAMDGetDebugNames(const char*, unsigned);
#endif
#ifdef NV_EXTENSIONS
static const char* GLSLextNVGetDebugNames(const char*, unsigned);
#endif
static void Kill(std::ostream& out, const char* message)
{
out << std::endl << "Disassembly failed: " << message << std::endl;
exit(1);
}
// used to identify the extended instruction library imported when printing
enum ExtInstSet {
GLSL450Inst,
#ifdef AMD_EXTENSIONS
GLSLextAMDInst,
#endif
#ifdef NV_EXTENSIONS
GLSLextNVInst,
#endif
OpenCLExtInst,
};
// Container class for a single instance of a SPIR-V stream, with methods for disassembly.
class SpirvStream {
public:
SpirvStream(std::ostream& out, const std::vector<unsigned int>& stream) : out(out), stream(stream), word(0), nextNestedControl(0) { }
virtual ~SpirvStream() { }
void validate();
void processInstructions();
protected:
SpirvStream(const SpirvStream&);
SpirvStream& operator=(const SpirvStream&);
Op getOpCode(int id) const { return idInstruction[id] ? (Op)(stream[idInstruction[id]] & OpCodeMask) : OpNop; }
// Output methods
void outputIndent();
void formatId(Id id, std::stringstream&);
void outputResultId(Id id);
void outputTypeId(Id id);
void outputId(Id id);
void outputMask(OperandClass operandClass, unsigned mask);
void disassembleImmediates(int numOperands);
void disassembleIds(int numOperands);
int disassembleString();
void disassembleInstruction(Id resultId, Id typeId, Op opCode, int numOperands);
// Data
std::ostream& out; // where to write the disassembly
const std::vector<unsigned int>& stream; // the actual word stream
int size; // the size of the word stream
int word; // the next word of the stream to read
// map each <id> to the instruction that created it
Id bound;
std::vector<unsigned int> idInstruction; // the word offset into the stream where the instruction for result [id] starts; 0 if not yet seen (forward reference or function parameter)
std::vector<std::string> idDescriptor; // the best text string known for explaining the <id>
// schema
unsigned int schema;
// stack of structured-merge points
std::stack<Id> nestedControl;
Id nextNestedControl; // need a slight delay for when we are nested
};
void SpirvStream::validate()
{
size = (int)stream.size();
if (size < 4)
Kill(out, "stream is too short");
// Magic number
if (stream[word++] != MagicNumber) {
out << "Bad magic number";
return;
}
// Version
out << "// Module Version " << std::hex << stream[word++] << std::endl;
// Generator's magic number
out << "// Generated by (magic number): " << std::hex << stream[word++] << std::dec << std::endl;
// Result <id> bound
bound = stream[word++];
idInstruction.resize(bound);
idDescriptor.resize(bound);
out << "// Id's are bound by " << bound << std::endl;
out << std::endl;
// Reserved schema, must be 0 for now
schema = stream[word++];
if (schema != 0)
Kill(out, "bad schema, must be 0");
}
// Loop over all the instructions, in order, processing each.
// Boiler plate for each is handled here directly, the rest is dispatched.
void SpirvStream::processInstructions()
{
// Instructions
while (word < size) {
int instructionStart = word;
// Instruction wordCount and opcode
unsigned int firstWord = stream[word];
unsigned wordCount = firstWord >> WordCountShift;
Op opCode = (Op)(firstWord & OpCodeMask);
int nextInst = word + wordCount;
++word;
// Presence of full instruction
if (nextInst > size)
Kill(out, "stream instruction terminated too early");
// Base for computing number of operands; will be updated as more is learned
unsigned numOperands = wordCount - 1;
// Type <id>
Id typeId = 0;
if (InstructionDesc[opCode].hasType()) {
typeId = stream[word++];
--numOperands;
}
// Result <id>
Id resultId = 0;
if (InstructionDesc[opCode].hasResult()) {
resultId = stream[word++];
--numOperands;
// save instruction for future reference
idInstruction[resultId] = instructionStart;
}
outputResultId(resultId);
outputTypeId(typeId);
outputIndent();
// Hand off the Op and all its operands
disassembleInstruction(resultId, typeId, opCode, numOperands);
if (word != nextInst) {
out << " ERROR, incorrect number of operands consumed. At " << word << " instead of " << nextInst << " instruction start was " << instructionStart;
word = nextInst;
}
out << std::endl;
}
}
void SpirvStream::outputIndent()
{
for (int i = 0; i < (int)nestedControl.size(); ++i)
out << " ";
}
void SpirvStream::formatId(Id id, std::stringstream& idStream)
{
if (id != 0) {
// On instructions with no IDs, this is called with "0", which does not
// have to be within ID bounds on null shaders.
if (id >= bound)
Kill(out, "Bad <id>");
idStream << id;
if (idDescriptor[id].size() > 0)
idStream << "(" << idDescriptor[id] << ")";
}
}
void SpirvStream::outputResultId(Id id)
{
const int width = 16;
std::stringstream idStream;
formatId(id, idStream);
out << std::setw(width) << std::right << idStream.str();
if (id != 0)
out << ":";
else
out << " ";
if (nestedControl.size() && id == nestedControl.top())
nestedControl.pop();
}
void SpirvStream::outputTypeId(Id id)
{
const int width = 12;
std::stringstream idStream;
formatId(id, idStream);
out << std::setw(width) << std::right << idStream.str() << " ";
}
void SpirvStream::outputId(Id id)
{
if (id >= bound)
Kill(out, "Bad <id>");
out << id;
if (idDescriptor[id].size() > 0)
out << "(" << idDescriptor[id] << ")";
}
void SpirvStream::outputMask(OperandClass operandClass, unsigned mask)
{
if (mask == 0)
out << "None";
else {
for (int m = 0; m < OperandClassParams[operandClass].ceiling; ++m) {
if (mask & (1 << m))
out << OperandClassParams[operandClass].getName(m) << " ";
}
}
}
void SpirvStream::disassembleImmediates(int numOperands)
{
for (int i = 0; i < numOperands; ++i) {
out << stream[word++];
if (i < numOperands - 1)
out << " ";
}
}
void SpirvStream::disassembleIds(int numOperands)
{
for (int i = 0; i < numOperands; ++i) {
outputId(stream[word++]);
if (i < numOperands - 1)
out << " ";
}
}
// return the number of operands consumed by the string
int SpirvStream::disassembleString()
{
int startWord = word;
out << " \"";
const char* wordString;
bool done = false;
do {
unsigned int content = stream[word];
wordString = (const char*)&content;
for (int charCount = 0; charCount < 4; ++charCount) {
if (*wordString == 0) {
done = true;
break;
}
out << *(wordString++);
}
++word;
} while (! done);
out << "\"";
return word - startWord;
}
void SpirvStream::disassembleInstruction(Id resultId, Id /*typeId*/, Op opCode, int numOperands)
{
// Process the opcode
out << (OpcodeString(opCode) + 2); // leave out the "Op"
if (opCode == OpLoopMerge || opCode == OpSelectionMerge)
nextNestedControl = stream[word];
else if (opCode == OpBranchConditional || opCode == OpSwitch) {
if (nextNestedControl) {
nestedControl.push(nextNestedControl);
nextNestedControl = 0;
}
} else if (opCode == OpExtInstImport) {
idDescriptor[resultId] = (const char*)(&stream[word]);
}
else {
if (resultId != 0 && idDescriptor[resultId].size() == 0) {
switch (opCode) {
case OpTypeInt:
switch (stream[word]) {
case 8: idDescriptor[resultId] = "int8_t"; break;
case 16: idDescriptor[resultId] = "int16_t"; break;
default: assert(0); // fallthrough
case 32: idDescriptor[resultId] = "int"; break;
case 64: idDescriptor[resultId] = "int64_t"; break;
}
break;
case OpTypeFloat:
switch (stream[word]) {
case 16: idDescriptor[resultId] = "float16_t"; break;
default: assert(0); // fallthrough
case 32: idDescriptor[resultId] = "float"; break;
case 64: idDescriptor[resultId] = "float64_t"; break;
}
break;
case OpTypeBool:
idDescriptor[resultId] = "bool";
break;
case OpTypeStruct:
idDescriptor[resultId] = "struct";
break;
case OpTypePointer:
idDescriptor[resultId] = "ptr";
break;
case OpTypeVector:
if (idDescriptor[stream[word]].size() > 0) {
idDescriptor[resultId].append(idDescriptor[stream[word]].begin(), idDescriptor[stream[word]].begin() + 1);
if (strstr(idDescriptor[stream[word]].c_str(), "8")) {
idDescriptor[resultId].append("8");
}
if (strstr(idDescriptor[stream[word]].c_str(), "16")) {
idDescriptor[resultId].append("16");
}
if (strstr(idDescriptor[stream[word]].c_str(), "64")) {
idDescriptor[resultId].append("64");
}
}
idDescriptor[resultId].append("vec");
switch (stream[word + 1]) {
case 2: idDescriptor[resultId].append("2"); break;
case 3: idDescriptor[resultId].append("3"); break;
case 4: idDescriptor[resultId].append("4"); break;
case 8: idDescriptor[resultId].append("8"); break;
case 16: idDescriptor[resultId].append("16"); break;
case 32: idDescriptor[resultId].append("32"); break;
default: break;
}
break;
default:
break;
}
}
}
// Process the operands. Note, a new context-dependent set could be
// swapped in mid-traversal.
// Handle images specially, so can put out helpful strings.
if (opCode == OpTypeImage) {
out << " ";
disassembleIds(1);
out << " " << DimensionString((Dim)stream[word++]);
out << (stream[word++] != 0 ? " depth" : "");
out << (stream[word++] != 0 ? " array" : "");
out << (stream[word++] != 0 ? " multi-sampled" : "");
switch (stream[word++]) {
case 0: out << " runtime"; break;
case 1: out << " sampled"; break;
case 2: out << " nonsampled"; break;
}
out << " format:" << ImageFormatString((ImageFormat)stream[word++]);
if (numOperands == 8) {
out << " " << AccessQualifierString(stream[word++]);
}
return;
}
// Handle all the parameterized operands
for (int op = 0; op < InstructionDesc[opCode].operands.getNum() && numOperands > 0; ++op) {
out << " ";
OperandClass operandClass = InstructionDesc[opCode].operands.getClass(op);
switch (operandClass) {
case OperandId:
case OperandScope:
case OperandMemorySemantics:
disassembleIds(1);
--numOperands;
// Get names for printing "(XXX)" for readability, *after* this id
if (opCode == OpName)
idDescriptor[stream[word - 1]] = (const char*)(&stream[word]);
break;
case OperandVariableIds:
disassembleIds(numOperands);
return;
case OperandImageOperands:
outputMask(OperandImageOperands, stream[word++]);
--numOperands;
disassembleIds(numOperands);
return;
case OperandOptionalLiteral:
case OperandVariableLiterals:
if ((opCode == OpDecorate && stream[word - 1] == DecorationBuiltIn) ||
(opCode == OpMemberDecorate && stream[word - 1] == DecorationBuiltIn)) {
out << BuiltInString(stream[word++]);
--numOperands;
++op;
}
disassembleImmediates(numOperands);
return;
case OperandVariableIdLiteral:
while (numOperands > 0) {
out << std::endl;
outputResultId(0);
outputTypeId(0);
outputIndent();
out << " Type ";
disassembleIds(1);
out << ", member ";
disassembleImmediates(1);
numOperands -= 2;
}
return;
case OperandVariableLiteralId:
while (numOperands > 0) {
out << std::endl;
outputResultId(0);
outputTypeId(0);
outputIndent();
out << " case ";
disassembleImmediates(1);
out << ": ";
disassembleIds(1);
numOperands -= 2;
}
return;
case OperandLiteralNumber:
disassembleImmediates(1);
--numOperands;
if (opCode == OpExtInst) {
ExtInstSet extInstSet = GLSL450Inst;
const char* name = idDescriptor[stream[word - 2]].c_str();
if (0 == memcmp("OpenCL", name, 6)) {
extInstSet = OpenCLExtInst;
#ifdef AMD_EXTENSIONS
} else if (strcmp(spv::E_SPV_AMD_shader_ballot, name) == 0 ||
strcmp(spv::E_SPV_AMD_shader_trinary_minmax, name) == 0 ||
strcmp(spv::E_SPV_AMD_shader_explicit_vertex_parameter, name) == 0 ||
strcmp(spv::E_SPV_AMD_gcn_shader, name) == 0) {
extInstSet = GLSLextAMDInst;
#endif
#ifdef NV_EXTENSIONS
}else if (strcmp(spv::E_SPV_NV_sample_mask_override_coverage, name) == 0 ||
strcmp(spv::E_SPV_NV_geometry_shader_passthrough, name) == 0 ||
strcmp(spv::E_SPV_NV_viewport_array2, name) == 0 ||
strcmp(spv::E_SPV_NVX_multiview_per_view_attributes, name) == 0) {
extInstSet = GLSLextNVInst;
#endif
}
unsigned entrypoint = stream[word - 1];
if (extInstSet == GLSL450Inst) {
if (entrypoint < GLSLstd450Count) {
out << "(" << GlslStd450DebugNames[entrypoint] << ")";
}
#ifdef AMD_EXTENSIONS
} else if (extInstSet == GLSLextAMDInst) {
out << "(" << GLSLextAMDGetDebugNames(name, entrypoint) << ")";
#endif
#ifdef NV_EXTENSIONS
}
else if (extInstSet == GLSLextNVInst) {
out << "(" << GLSLextNVGetDebugNames(name, entrypoint) << ")";
#endif
}
}
break;
case OperandOptionalLiteralString:
case OperandLiteralString:
numOperands -= disassembleString();
break;
default:
assert(operandClass >= OperandSource && operandClass < OperandOpcode);
if (OperandClassParams[operandClass].bitmask)
outputMask(operandClass, stream[word++]);
else
out << OperandClassParams[operandClass].getName(stream[word++]);
--numOperands;
break;
}
}
return;
}
static void GLSLstd450GetDebugNames(const char** names)
{
for (int i = 0; i < GLSLstd450Count; ++i)
names[i] = "Unknown";
names[GLSLstd450Round] = "Round";
names[GLSLstd450RoundEven] = "RoundEven";
names[GLSLstd450Trunc] = "Trunc";
names[GLSLstd450FAbs] = "FAbs";
names[GLSLstd450SAbs] = "SAbs";
names[GLSLstd450FSign] = "FSign";
names[GLSLstd450SSign] = "SSign";
names[GLSLstd450Floor] = "Floor";
names[GLSLstd450Ceil] = "Ceil";
names[GLSLstd450Fract] = "Fract";
names[GLSLstd450Radians] = "Radians";
names[GLSLstd450Degrees] = "Degrees";
names[GLSLstd450Sin] = "Sin";
names[GLSLstd450Cos] = "Cos";
names[GLSLstd450Tan] = "Tan";
names[GLSLstd450Asin] = "Asin";
names[GLSLstd450Acos] = "Acos";
names[GLSLstd450Atan] = "Atan";
names[GLSLstd450Sinh] = "Sinh";
names[GLSLstd450Cosh] = "Cosh";
names[GLSLstd450Tanh] = "Tanh";
names[GLSLstd450Asinh] = "Asinh";
names[GLSLstd450Acosh] = "Acosh";
names[GLSLstd450Atanh] = "Atanh";
names[GLSLstd450Atan2] = "Atan2";
names[GLSLstd450Pow] = "Pow";
names[GLSLstd450Exp] = "Exp";
names[GLSLstd450Log] = "Log";
names[GLSLstd450Exp2] = "Exp2";
names[GLSLstd450Log2] = "Log2";
names[GLSLstd450Sqrt] = "Sqrt";
names[GLSLstd450InverseSqrt] = "InverseSqrt";
names[GLSLstd450Determinant] = "Determinant";
names[GLSLstd450MatrixInverse] = "MatrixInverse";
names[GLSLstd450Modf] = "Modf";
names[GLSLstd450ModfStruct] = "ModfStruct";
names[GLSLstd450FMin] = "FMin";
names[GLSLstd450SMin] = "SMin";
names[GLSLstd450UMin] = "UMin";
names[GLSLstd450FMax] = "FMax";
names[GLSLstd450SMax] = "SMax";
names[GLSLstd450UMax] = "UMax";
names[GLSLstd450FClamp] = "FClamp";
names[GLSLstd450SClamp] = "SClamp";
names[GLSLstd450UClamp] = "UClamp";
names[GLSLstd450FMix] = "FMix";
names[GLSLstd450Step] = "Step";
names[GLSLstd450SmoothStep] = "SmoothStep";
names[GLSLstd450Fma] = "Fma";
names[GLSLstd450Frexp] = "Frexp";
names[GLSLstd450FrexpStruct] = "FrexpStruct";
names[GLSLstd450Ldexp] = "Ldexp";
names[GLSLstd450PackSnorm4x8] = "PackSnorm4x8";
names[GLSLstd450PackUnorm4x8] = "PackUnorm4x8";
names[GLSLstd450PackSnorm2x16] = "PackSnorm2x16";
names[GLSLstd450PackUnorm2x16] = "PackUnorm2x16";
names[GLSLstd450PackHalf2x16] = "PackHalf2x16";
names[GLSLstd450PackDouble2x32] = "PackDouble2x32";
names[GLSLstd450UnpackSnorm2x16] = "UnpackSnorm2x16";
names[GLSLstd450UnpackUnorm2x16] = "UnpackUnorm2x16";
names[GLSLstd450UnpackHalf2x16] = "UnpackHalf2x16";
names[GLSLstd450UnpackSnorm4x8] = "UnpackSnorm4x8";
names[GLSLstd450UnpackUnorm4x8] = "UnpackUnorm4x8";
names[GLSLstd450UnpackDouble2x32] = "UnpackDouble2x32";
names[GLSLstd450Length] = "Length";
names[GLSLstd450Distance] = "Distance";
names[GLSLstd450Cross] = "Cross";
names[GLSLstd450Normalize] = "Normalize";
names[GLSLstd450FaceForward] = "FaceForward";
names[GLSLstd450Reflect] = "Reflect";
names[GLSLstd450Refract] = "Refract";
names[GLSLstd450FindILsb] = "FindILsb";
names[GLSLstd450FindSMsb] = "FindSMsb";
names[GLSLstd450FindUMsb] = "FindUMsb";
names[GLSLstd450InterpolateAtCentroid] = "InterpolateAtCentroid";
names[GLSLstd450InterpolateAtSample] = "InterpolateAtSample";
names[GLSLstd450InterpolateAtOffset] = "InterpolateAtOffset";
}
#ifdef AMD_EXTENSIONS
static const char* GLSLextAMDGetDebugNames(const char* name, unsigned entrypoint)
{
if (strcmp(name, spv::E_SPV_AMD_shader_ballot) == 0) {
switch (entrypoint) {
case SwizzleInvocationsAMD: return "SwizzleInvocationsAMD";
case SwizzleInvocationsMaskedAMD: return "SwizzleInvocationsMaskedAMD";
case WriteInvocationAMD: return "WriteInvocationAMD";
case MbcntAMD: return "MbcntAMD";
default: return "Bad";
}
} else if (strcmp(name, spv::E_SPV_AMD_shader_trinary_minmax) == 0) {
switch (entrypoint) {
case FMin3AMD: return "FMin3AMD";
case UMin3AMD: return "UMin3AMD";
case SMin3AMD: return "SMin3AMD";
case FMax3AMD: return "FMax3AMD";
case UMax3AMD: return "UMax3AMD";
case SMax3AMD: return "SMax3AMD";
case FMid3AMD: return "FMid3AMD";
case UMid3AMD: return "UMid3AMD";
case SMid3AMD: return "SMid3AMD";
default: return "Bad";
}
} else if (strcmp(name, spv::E_SPV_AMD_shader_explicit_vertex_parameter) == 0) {
switch (entrypoint) {
case InterpolateAtVertexAMD: return "InterpolateAtVertexAMD";
default: return "Bad";
}
}
else if (strcmp(name, spv::E_SPV_AMD_gcn_shader) == 0) {
switch (entrypoint) {
case CubeFaceIndexAMD: return "CubeFaceIndexAMD";
case CubeFaceCoordAMD: return "CubeFaceCoordAMD";
case TimeAMD: return "TimeAMD";
default:
break;
}
}
return "Bad";
}
#endif
#ifdef NV_EXTENSIONS
static const char* GLSLextNVGetDebugNames(const char* name, unsigned entrypoint)
{
if (strcmp(name, spv::E_SPV_NV_sample_mask_override_coverage) == 0 ||
strcmp(name, spv::E_SPV_NV_geometry_shader_passthrough) == 0 ||
strcmp(name, spv::E_ARB_shader_viewport_layer_array) == 0 ||
strcmp(name, spv::E_SPV_NV_viewport_array2) == 0 ||
strcmp(spv::E_SPV_NVX_multiview_per_view_attributes, name) == 0) {
switch (entrypoint) {
case DecorationOverrideCoverageNV: return "OverrideCoverageNV";
case DecorationPassthroughNV: return "PassthroughNV";
case CapabilityGeometryShaderPassthroughNV: return "GeometryShaderPassthroughNV";
case DecorationViewportRelativeNV: return "ViewportRelativeNV";
case BuiltInViewportMaskNV: return "ViewportMaskNV";
case CapabilityShaderViewportMaskNV: return "ShaderViewportMaskNV";
case DecorationSecondaryViewportRelativeNV: return "SecondaryViewportRelativeNV";
case BuiltInSecondaryPositionNV: return "SecondaryPositionNV";
case BuiltInSecondaryViewportMaskNV: return "SecondaryViewportMaskNV";
case CapabilityShaderStereoViewNV: return "ShaderStereoViewNV";
case BuiltInPositionPerViewNV: return "PositionPerViewNV";
case BuiltInViewportMaskPerViewNV: return "ViewportMaskPerViewNV";
case CapabilityPerViewAttributesNV: return "PerViewAttributesNV";
default: return "Bad";
}
}
return "Bad";
}
#endif
void Disassemble(std::ostream& out, const std::vector<unsigned int>& stream)
{
SpirvStream SpirvStream(out, stream);
spv::Parameterize();
GLSLstd450GetDebugNames(GlslStd450DebugNames);
SpirvStream.validate();
SpirvStream.processInstructions();
}
}; // end namespace spv

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//
// Copyright (C) 2014-2015 LunarG, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Disassembler for SPIR-V.
//
#pragma once
#ifndef disassembler_H
#define disassembler_H
#include <iostream>
#include <vector>
namespace spv {
void Disassemble(std::ostream& out, const std::vector<unsigned int>&);
}; // end namespace spv
#endif // disassembler_H

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//
// Copyright (C) 2014-2015 LunarG, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#ifndef _SPIRV_doc_h
#define _SPIRV_doc_h
//
// Parameterize the SPIR-V enumerants.
//
#pragma once
#include "spirv.hpp"
#include <vector>
namespace spv {
// Fill in all the parameters
void Parameterize();
// Return the English names of all the enums.
const char* SourceString(int);
const char* AddressingString(int);
const char* MemoryString(int);
const char* ExecutionModelString(int);
const char* ExecutionModeString(int);
const char* StorageClassString(int);
const char* DecorationString(int);
const char* BuiltInString(int);
const char* DimensionString(int);
const char* SelectControlString(int);
const char* LoopControlString(int);
const char* FunctionControlString(int);
const char* SamplerAddressingModeString(int);
const char* SamplerFilterModeString(int);
const char* ImageFormatString(int);
const char* ImageChannelOrderString(int);
const char* ImageChannelTypeString(int);
const char* ImageChannelDataTypeString(int type);
const char* ImageOperandsString(int format);
const char* ImageOperands(int);
const char* FPFastMathString(int);
const char* FPRoundingModeString(int);
const char* LinkageTypeString(int);
const char* FuncParamAttrString(int);
const char* AccessQualifierString(int);
const char* MemorySemanticsString(int);
const char* MemoryAccessString(int);
const char* ExecutionScopeString(int);
const char* GroupOperationString(int);
const char* KernelEnqueueFlagsString(int);
const char* KernelProfilingInfoString(int);
const char* CapabilityString(int);
const char* OpcodeString(int);
const char* ScopeString(int mem);
// For grouping opcodes into subsections
enum OpcodeClass {
OpClassMisc,
OpClassDebug,
OpClassAnnotate,
OpClassExtension,
OpClassMode,
OpClassType,
OpClassConstant,
OpClassMemory,
OpClassFunction,
OpClassImage,
OpClassConvert,
OpClassComposite,
OpClassArithmetic,
OpClassBit,
OpClassRelationalLogical,
OpClassDerivative,
OpClassFlowControl,
OpClassAtomic,
OpClassPrimitive,
OpClassBarrier,
OpClassGroup,
OpClassDeviceSideEnqueue,
OpClassPipe,
OpClassCount,
OpClassMissing // all instructions start out as missing
};
// For parameterizing operands.
enum OperandClass {
OperandNone,
OperandId,
OperandVariableIds,
OperandOptionalLiteral,
OperandOptionalLiteralString,
OperandVariableLiterals,
OperandVariableIdLiteral,
OperandVariableLiteralId,
OperandLiteralNumber,
OperandLiteralString,
OperandSource,
OperandExecutionModel,
OperandAddressing,
OperandMemory,
OperandExecutionMode,
OperandStorage,
OperandDimensionality,
OperandSamplerAddressingMode,
OperandSamplerFilterMode,
OperandSamplerImageFormat,
OperandImageChannelOrder,
OperandImageChannelDataType,
OperandImageOperands,
OperandFPFastMath,
OperandFPRoundingMode,
OperandLinkageType,
OperandAccessQualifier,
OperandFuncParamAttr,
OperandDecoration,
OperandBuiltIn,
OperandSelect,
OperandLoop,
OperandFunction,
OperandMemorySemantics,
OperandMemoryAccess,
OperandScope,
OperandGroupOperation,
OperandKernelEnqueueFlags,
OperandKernelProfilingInfo,
OperandCapability,
OperandOpcode,
OperandCount
};
// Any specific enum can have a set of capabilities that allow it:
typedef std::vector<Capability> EnumCaps;
// Parameterize a set of operands with their OperandClass(es) and descriptions.
class OperandParameters {
public:
OperandParameters() { }
void push(OperandClass oc, const char* d, bool opt = false)
{
opClass.push_back(oc);
desc.push_back(d);
optional.push_back(opt);
}
void setOptional();
OperandClass getClass(int op) const { return opClass[op]; }
const char* getDesc(int op) const { return desc[op]; }
bool isOptional(int op) const { return optional[op]; }
int getNum() const { return (int)opClass.size(); }
protected:
std::vector<OperandClass> opClass;
std::vector<const char*> desc;
std::vector<bool> optional;
};
// Parameterize an enumerant
class EnumParameters {
public:
EnumParameters() : desc(0) { }
const char* desc;
};
// Parameterize a set of enumerants that form an enum
class EnumDefinition : public EnumParameters {
public:
EnumDefinition() :
ceiling(0), bitmask(false), getName(0), enumParams(0), operandParams(0) { }
void set(int ceil, const char* (*name)(int), EnumParameters* ep, bool mask = false)
{
ceiling = ceil;
getName = name;
bitmask = mask;
enumParams = ep;
}
void setOperands(OperandParameters* op) { operandParams = op; }
int ceiling; // ceiling of enumerants
bool bitmask; // true if these enumerants combine into a bitmask
const char* (*getName)(int); // a function that returns the name for each enumerant value (or shift)
EnumParameters* enumParams; // parameters for each individual enumerant
OperandParameters* operandParams; // sets of operands
};
// Parameterize an instruction's logical format, including its known set of operands,
// per OperandParameters above.
class InstructionParameters {
public:
InstructionParameters() :
opDesc("TBD"),
opClass(OpClassMissing),
typePresent(true), // most normal, only exceptions have to be spelled out
resultPresent(true) // most normal, only exceptions have to be spelled out
{ }
void setResultAndType(bool r, bool t)
{
resultPresent = r;
typePresent = t;
}
bool hasResult() const { return resultPresent != 0; }
bool hasType() const { return typePresent != 0; }
const char* opDesc;
OpcodeClass opClass;
OperandParameters operands;
protected:
int typePresent : 1;
int resultPresent : 1;
};
// The set of objects that hold all the instruction/operand
// parameterization information.
extern InstructionParameters InstructionDesc[];
// These hold definitions of the enumerants used for operands
extern EnumDefinition OperandClassParams[];
const char* GetOperandDesc(OperandClass operand);
void PrintImmediateRow(int imm, const char* name, const EnumParameters* enumParams, bool caps, bool hex = false);
const char* AccessQualifierString(int attr);
void PrintOperands(const OperandParameters& operands, int reservedOperands);
}; // end namespace spv
#endif

View File

@ -25,6 +25,10 @@
#if defined(_MSC_VER) && _MSC_VER < 1800
namespace std {
bool isnan(double f)
{
return ::_isnan(f) != 0;
}
bool isinf(double f)
{
return ::_finite(f) == 0;
@ -71,6 +75,7 @@ struct FloatProxyTraits {
template <>
struct FloatProxyTraits<float> {
typedef uint32_t uint_type;
static bool isNan(float f) { return std::isnan(f); }
// Returns true if the given value is any kind of infinity.
static bool isInfinity(float f) { return std::isinf(f); }
// Returns the maximum normal value.
@ -82,6 +87,7 @@ struct FloatProxyTraits<float> {
template <>
struct FloatProxyTraits<double> {
typedef uint64_t uint_type;
static bool isNan(double f) { return std::isnan(f); }
// Returns true if the given value is any kind of infinity.
static bool isInfinity(double f) { return std::isinf(f); }
// Returns the maximum normal value.

View File

@ -0,0 +1,52 @@
add_library(glslang-default-resource-limits
${CMAKE_CURRENT_SOURCE_DIR}/ResourceLimits.cpp)
set_property(TARGET glslang-default-resource-limits PROPERTY FOLDER glslang)
set_property(TARGET glslang-default-resource-limits PROPERTY POSITION_INDEPENDENT_CODE ON)
target_include_directories(glslang-default-resource-limits
PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
PUBLIC ${PROJECT_SOURCE_DIR})
set(SOURCES StandAlone.cpp DirStackFileIncluder.h)
set(REMAPPER_SOURCES spirv-remap.cpp)
add_executable(glslangValidator ${SOURCES})
add_executable(spirv-remap ${REMAPPER_SOURCES})
set_property(TARGET glslangValidator PROPERTY FOLDER tools)
set_property(TARGET spirv-remap PROPERTY FOLDER tools)
glslang_set_link_args(glslangValidator)
glslang_set_link_args(spirv-remap)
set(LIBRARIES
glslang
SPIRV
SPVRemapper
glslang-default-resource-limits)
if(WIN32)
set(LIBRARIES ${LIBRARIES} psapi)
elseif(UNIX)
if(NOT ANDROID)
set(LIBRARIES ${LIBRARIES} pthread)
endif()
endif(WIN32)
target_link_libraries(glslangValidator ${LIBRARIES})
target_link_libraries(spirv-remap ${LIBRARIES})
if(WIN32)
source_group("Source" FILES ${SOURCES})
endif(WIN32)
if(ENABLE_GLSLANG_INSTALL)
install(TARGETS glslangValidator
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
install(TARGETS spirv-remap
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
if(BUILD_SHARED_LIBS)
install(TARGETS glslang-default-resource-limits
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
endif(ENABLE_GLSLANG_INSTALL)

View File

@ -0,0 +1,141 @@
//
// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
// Copyright (C) 2017 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#pragma once
#include <vector>
#include <string>
#include <fstream>
#include <algorithm>
#include "./../glslang/Public/ShaderLang.h"
// Default include class for normal include convention of search backward
// through the stack of active include paths (for nested includes).
// Can be overridden to customize.
class DirStackFileIncluder : public glslang::TShader::Includer {
public:
DirStackFileIncluder() : externalLocalDirectoryCount(0) { }
virtual IncludeResult* includeLocal(const char* headerName,
const char* includerName,
size_t inclusionDepth) override
{
return readLocalPath(headerName, includerName, (int)inclusionDepth);
}
virtual IncludeResult* includeSystem(const char* headerName,
const char* /*includerName*/,
size_t /*inclusionDepth*/) override
{
return readSystemPath(headerName);
}
// Externally set directories. E.g., from a command-line -I<dir>.
// - Most-recently pushed are checked first.
// - All these are checked after the parse-time stack of local directories
// is checked.
// - This only applies to the "local" form of #include.
// - Makes its own copy of the path.
virtual void pushExternalLocalDirectory(const std::string& dir)
{
directoryStack.push_back(dir);
externalLocalDirectoryCount = (int)directoryStack.size();
}
virtual void releaseInclude(IncludeResult* result) override
{
if (result != nullptr) {
delete [] static_cast<tUserDataElement*>(result->userData);
delete result;
}
}
virtual ~DirStackFileIncluder() override { }
protected:
typedef char tUserDataElement;
std::vector<std::string> directoryStack;
int externalLocalDirectoryCount;
// Search for a valid "local" path based on combining the stack of include
// directories and the nominal name of the header.
virtual IncludeResult* readLocalPath(const char* headerName, const char* includerName, int depth)
{
// Discard popped include directories, and
// initialize when at parse-time first level.
directoryStack.resize(depth + externalLocalDirectoryCount);
if (depth == 1)
directoryStack.back() = getDirectory(includerName);
// Find a directory that works, using a reverse search of the include stack.
for (auto it = directoryStack.rbegin(); it != directoryStack.rend(); ++it) {
std::string path = *it + '/' + headerName;
std::replace(path.begin(), path.end(), '\\', '/');
std::ifstream file(path, std::ios_base::binary | std::ios_base::ate);
if (file) {
directoryStack.push_back(getDirectory(path));
return newIncludeResult(path, file, (int)file.tellg());
}
}
return nullptr;
}
// Search for a valid <system> path.
// Not implemented yet; returning nullptr signals failure to find.
virtual IncludeResult* readSystemPath(const char* /*headerName*/) const
{
return nullptr;
}
// Do actual reading of the file, filling in a new include result.
virtual IncludeResult* newIncludeResult(const std::string& path, std::ifstream& file, int length) const
{
char* content = new tUserDataElement [length];
file.seekg(0, file.beg);
file.read(content, length);
return new IncludeResult(path, content, length, content);
}
// If no path markers, return current working directory.
// Otherwise, strip file name and return path leading up to it.
virtual std::string getDirectory(const std::string path) const
{
size_t last = path.find_last_of("/\\");
return last == std::string::npos ? "." : path.substr(0, last);
}
};

View File

@ -0,0 +1,458 @@
//
// Copyright (C) 2016 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#include <cstdlib>
#include <cstring>
#include <sstream>
#include <cctype>
#include "ResourceLimits.h"
namespace glslang {
const TBuiltInResource DefaultTBuiltInResource = {
/* .MaxLights = */ 32,
/* .MaxClipPlanes = */ 6,
/* .MaxTextureUnits = */ 32,
/* .MaxTextureCoords = */ 32,
/* .MaxVertexAttribs = */ 64,
/* .MaxVertexUniformComponents = */ 4096,
/* .MaxVaryingFloats = */ 64,
/* .MaxVertexTextureImageUnits = */ 32,
/* .MaxCombinedTextureImageUnits = */ 80,
/* .MaxTextureImageUnits = */ 32,
/* .MaxFragmentUniformComponents = */ 4096,
/* .MaxDrawBuffers = */ 32,
/* .MaxVertexUniformVectors = */ 128,
/* .MaxVaryingVectors = */ 8,
/* .MaxFragmentUniformVectors = */ 16,
/* .MaxVertexOutputVectors = */ 16,
/* .MaxFragmentInputVectors = */ 15,
/* .MinProgramTexelOffset = */ -8,
/* .MaxProgramTexelOffset = */ 7,
/* .MaxClipDistances = */ 8,
/* .MaxComputeWorkGroupCountX = */ 65535,
/* .MaxComputeWorkGroupCountY = */ 65535,
/* .MaxComputeWorkGroupCountZ = */ 65535,
/* .MaxComputeWorkGroupSizeX = */ 1024,
/* .MaxComputeWorkGroupSizeY = */ 1024,
/* .MaxComputeWorkGroupSizeZ = */ 64,
/* .MaxComputeUniformComponents = */ 1024,
/* .MaxComputeTextureImageUnits = */ 16,
/* .MaxComputeImageUniforms = */ 8,
/* .MaxComputeAtomicCounters = */ 8,
/* .MaxComputeAtomicCounterBuffers = */ 1,
/* .MaxVaryingComponents = */ 60,
/* .MaxVertexOutputComponents = */ 64,
/* .MaxGeometryInputComponents = */ 64,
/* .MaxGeometryOutputComponents = */ 128,
/* .MaxFragmentInputComponents = */ 128,
/* .MaxImageUnits = */ 8,
/* .MaxCombinedImageUnitsAndFragmentOutputs = */ 8,
/* .MaxCombinedShaderOutputResources = */ 8,
/* .MaxImageSamples = */ 0,
/* .MaxVertexImageUniforms = */ 0,
/* .MaxTessControlImageUniforms = */ 0,
/* .MaxTessEvaluationImageUniforms = */ 0,
/* .MaxGeometryImageUniforms = */ 0,
/* .MaxFragmentImageUniforms = */ 8,
/* .MaxCombinedImageUniforms = */ 8,
/* .MaxGeometryTextureImageUnits = */ 16,
/* .MaxGeometryOutputVertices = */ 256,
/* .MaxGeometryTotalOutputComponents = */ 1024,
/* .MaxGeometryUniformComponents = */ 1024,
/* .MaxGeometryVaryingComponents = */ 64,
/* .MaxTessControlInputComponents = */ 128,
/* .MaxTessControlOutputComponents = */ 128,
/* .MaxTessControlTextureImageUnits = */ 16,
/* .MaxTessControlUniformComponents = */ 1024,
/* .MaxTessControlTotalOutputComponents = */ 4096,
/* .MaxTessEvaluationInputComponents = */ 128,
/* .MaxTessEvaluationOutputComponents = */ 128,
/* .MaxTessEvaluationTextureImageUnits = */ 16,
/* .MaxTessEvaluationUniformComponents = */ 1024,
/* .MaxTessPatchComponents = */ 120,
/* .MaxPatchVertices = */ 32,
/* .MaxTessGenLevel = */ 64,
/* .MaxViewports = */ 16,
/* .MaxVertexAtomicCounters = */ 0,
/* .MaxTessControlAtomicCounters = */ 0,
/* .MaxTessEvaluationAtomicCounters = */ 0,
/* .MaxGeometryAtomicCounters = */ 0,
/* .MaxFragmentAtomicCounters = */ 8,
/* .MaxCombinedAtomicCounters = */ 8,
/* .MaxAtomicCounterBindings = */ 1,
/* .MaxVertexAtomicCounterBuffers = */ 0,
/* .MaxTessControlAtomicCounterBuffers = */ 0,
/* .MaxTessEvaluationAtomicCounterBuffers = */ 0,
/* .MaxGeometryAtomicCounterBuffers = */ 0,
/* .MaxFragmentAtomicCounterBuffers = */ 1,
/* .MaxCombinedAtomicCounterBuffers = */ 1,
/* .MaxAtomicCounterBufferSize = */ 16384,
/* .MaxTransformFeedbackBuffers = */ 4,
/* .MaxTransformFeedbackInterleavedComponents = */ 64,
/* .MaxCullDistances = */ 8,
/* .MaxCombinedClipAndCullDistances = */ 8,
/* .MaxSamples = */ 4,
/* .limits = */ {
/* .nonInductiveForLoops = */ 1,
/* .whileLoops = */ 1,
/* .doWhileLoops = */ 1,
/* .generalUniformIndexing = */ 1,
/* .generalAttributeMatrixVectorIndexing = */ 1,
/* .generalVaryingIndexing = */ 1,
/* .generalSamplerIndexing = */ 1,
/* .generalVariableIndexing = */ 1,
/* .generalConstantMatrixVectorIndexing = */ 1,
}};
std::string GetDefaultTBuiltInResourceString()
{
std::ostringstream ostream;
ostream << "MaxLights " << DefaultTBuiltInResource.maxLights << "\n"
<< "MaxClipPlanes " << DefaultTBuiltInResource.maxClipPlanes << "\n"
<< "MaxTextureUnits " << DefaultTBuiltInResource.maxTextureUnits << "\n"
<< "MaxTextureCoords " << DefaultTBuiltInResource.maxTextureCoords << "\n"
<< "MaxVertexAttribs " << DefaultTBuiltInResource.maxVertexAttribs << "\n"
<< "MaxVertexUniformComponents " << DefaultTBuiltInResource.maxVertexUniformComponents << "\n"
<< "MaxVaryingFloats " << DefaultTBuiltInResource.maxVaryingFloats << "\n"
<< "MaxVertexTextureImageUnits " << DefaultTBuiltInResource.maxVertexTextureImageUnits << "\n"
<< "MaxCombinedTextureImageUnits " << DefaultTBuiltInResource.maxCombinedTextureImageUnits << "\n"
<< "MaxTextureImageUnits " << DefaultTBuiltInResource.maxTextureImageUnits << "\n"
<< "MaxFragmentUniformComponents " << DefaultTBuiltInResource.maxFragmentUniformComponents << "\n"
<< "MaxDrawBuffers " << DefaultTBuiltInResource.maxDrawBuffers << "\n"
<< "MaxVertexUniformVectors " << DefaultTBuiltInResource.maxVertexUniformVectors << "\n"
<< "MaxVaryingVectors " << DefaultTBuiltInResource.maxVaryingVectors << "\n"
<< "MaxFragmentUniformVectors " << DefaultTBuiltInResource.maxFragmentUniformVectors << "\n"
<< "MaxVertexOutputVectors " << DefaultTBuiltInResource.maxVertexOutputVectors << "\n"
<< "MaxFragmentInputVectors " << DefaultTBuiltInResource.maxFragmentInputVectors << "\n"
<< "MinProgramTexelOffset " << DefaultTBuiltInResource.minProgramTexelOffset << "\n"
<< "MaxProgramTexelOffset " << DefaultTBuiltInResource.maxProgramTexelOffset << "\n"
<< "MaxClipDistances " << DefaultTBuiltInResource.maxClipDistances << "\n"
<< "MaxComputeWorkGroupCountX " << DefaultTBuiltInResource.maxComputeWorkGroupCountX << "\n"
<< "MaxComputeWorkGroupCountY " << DefaultTBuiltInResource.maxComputeWorkGroupCountY << "\n"
<< "MaxComputeWorkGroupCountZ " << DefaultTBuiltInResource.maxComputeWorkGroupCountZ << "\n"
<< "MaxComputeWorkGroupSizeX " << DefaultTBuiltInResource.maxComputeWorkGroupSizeX << "\n"
<< "MaxComputeWorkGroupSizeY " << DefaultTBuiltInResource.maxComputeWorkGroupSizeY << "\n"
<< "MaxComputeWorkGroupSizeZ " << DefaultTBuiltInResource.maxComputeWorkGroupSizeZ << "\n"
<< "MaxComputeUniformComponents " << DefaultTBuiltInResource.maxComputeUniformComponents << "\n"
<< "MaxComputeTextureImageUnits " << DefaultTBuiltInResource.maxComputeTextureImageUnits << "\n"
<< "MaxComputeImageUniforms " << DefaultTBuiltInResource.maxComputeImageUniforms << "\n"
<< "MaxComputeAtomicCounters " << DefaultTBuiltInResource.maxComputeAtomicCounters << "\n"
<< "MaxComputeAtomicCounterBuffers " << DefaultTBuiltInResource.maxComputeAtomicCounterBuffers << "\n"
<< "MaxVaryingComponents " << DefaultTBuiltInResource.maxVaryingComponents << "\n"
<< "MaxVertexOutputComponents " << DefaultTBuiltInResource.maxVertexOutputComponents << "\n"
<< "MaxGeometryInputComponents " << DefaultTBuiltInResource.maxGeometryInputComponents << "\n"
<< "MaxGeometryOutputComponents " << DefaultTBuiltInResource.maxGeometryOutputComponents << "\n"
<< "MaxFragmentInputComponents " << DefaultTBuiltInResource.maxFragmentInputComponents << "\n"
<< "MaxImageUnits " << DefaultTBuiltInResource.maxImageUnits << "\n"
<< "MaxCombinedImageUnitsAndFragmentOutputs " << DefaultTBuiltInResource.maxCombinedImageUnitsAndFragmentOutputs << "\n"
<< "MaxCombinedShaderOutputResources " << DefaultTBuiltInResource.maxCombinedShaderOutputResources << "\n"
<< "MaxImageSamples " << DefaultTBuiltInResource.maxImageSamples << "\n"
<< "MaxVertexImageUniforms " << DefaultTBuiltInResource.maxVertexImageUniforms << "\n"
<< "MaxTessControlImageUniforms " << DefaultTBuiltInResource.maxTessControlImageUniforms << "\n"
<< "MaxTessEvaluationImageUniforms " << DefaultTBuiltInResource.maxTessEvaluationImageUniforms << "\n"
<< "MaxGeometryImageUniforms " << DefaultTBuiltInResource.maxGeometryImageUniforms << "\n"
<< "MaxFragmentImageUniforms " << DefaultTBuiltInResource.maxFragmentImageUniforms << "\n"
<< "MaxCombinedImageUniforms " << DefaultTBuiltInResource.maxCombinedImageUniforms << "\n"
<< "MaxGeometryTextureImageUnits " << DefaultTBuiltInResource.maxGeometryTextureImageUnits << "\n"
<< "MaxGeometryOutputVertices " << DefaultTBuiltInResource.maxGeometryOutputVertices << "\n"
<< "MaxGeometryTotalOutputComponents " << DefaultTBuiltInResource.maxGeometryTotalOutputComponents << "\n"
<< "MaxGeometryUniformComponents " << DefaultTBuiltInResource.maxGeometryUniformComponents << "\n"
<< "MaxGeometryVaryingComponents " << DefaultTBuiltInResource.maxGeometryVaryingComponents << "\n"
<< "MaxTessControlInputComponents " << DefaultTBuiltInResource.maxTessControlInputComponents << "\n"
<< "MaxTessControlOutputComponents " << DefaultTBuiltInResource.maxTessControlOutputComponents << "\n"
<< "MaxTessControlTextureImageUnits " << DefaultTBuiltInResource.maxTessControlTextureImageUnits << "\n"
<< "MaxTessControlUniformComponents " << DefaultTBuiltInResource.maxTessControlUniformComponents << "\n"
<< "MaxTessControlTotalOutputComponents " << DefaultTBuiltInResource.maxTessControlTotalOutputComponents << "\n"
<< "MaxTessEvaluationInputComponents " << DefaultTBuiltInResource.maxTessEvaluationInputComponents << "\n"
<< "MaxTessEvaluationOutputComponents " << DefaultTBuiltInResource.maxTessEvaluationOutputComponents << "\n"
<< "MaxTessEvaluationTextureImageUnits " << DefaultTBuiltInResource.maxTessEvaluationTextureImageUnits << "\n"
<< "MaxTessEvaluationUniformComponents " << DefaultTBuiltInResource.maxTessEvaluationUniformComponents << "\n"
<< "MaxTessPatchComponents " << DefaultTBuiltInResource.maxTessPatchComponents << "\n"
<< "MaxPatchVertices " << DefaultTBuiltInResource.maxPatchVertices << "\n"
<< "MaxTessGenLevel " << DefaultTBuiltInResource.maxTessGenLevel << "\n"
<< "MaxViewports " << DefaultTBuiltInResource.maxViewports << "\n"
<< "MaxVertexAtomicCounters " << DefaultTBuiltInResource.maxVertexAtomicCounters << "\n"
<< "MaxTessControlAtomicCounters " << DefaultTBuiltInResource.maxTessControlAtomicCounters << "\n"
<< "MaxTessEvaluationAtomicCounters " << DefaultTBuiltInResource.maxTessEvaluationAtomicCounters << "\n"
<< "MaxGeometryAtomicCounters " << DefaultTBuiltInResource.maxGeometryAtomicCounters << "\n"
<< "MaxFragmentAtomicCounters " << DefaultTBuiltInResource.maxFragmentAtomicCounters << "\n"
<< "MaxCombinedAtomicCounters " << DefaultTBuiltInResource.maxCombinedAtomicCounters << "\n"
<< "MaxAtomicCounterBindings " << DefaultTBuiltInResource.maxAtomicCounterBindings << "\n"
<< "MaxVertexAtomicCounterBuffers " << DefaultTBuiltInResource.maxVertexAtomicCounterBuffers << "\n"
<< "MaxTessControlAtomicCounterBuffers " << DefaultTBuiltInResource.maxTessControlAtomicCounterBuffers << "\n"
<< "MaxTessEvaluationAtomicCounterBuffers " << DefaultTBuiltInResource.maxTessEvaluationAtomicCounterBuffers << "\n"
<< "MaxGeometryAtomicCounterBuffers " << DefaultTBuiltInResource.maxGeometryAtomicCounterBuffers << "\n"
<< "MaxFragmentAtomicCounterBuffers " << DefaultTBuiltInResource.maxFragmentAtomicCounterBuffers << "\n"
<< "MaxCombinedAtomicCounterBuffers " << DefaultTBuiltInResource.maxCombinedAtomicCounterBuffers << "\n"
<< "MaxAtomicCounterBufferSize " << DefaultTBuiltInResource.maxAtomicCounterBufferSize << "\n"
<< "MaxTransformFeedbackBuffers " << DefaultTBuiltInResource.maxTransformFeedbackBuffers << "\n"
<< "MaxTransformFeedbackInterleavedComponents " << DefaultTBuiltInResource.maxTransformFeedbackInterleavedComponents << "\n"
<< "MaxCullDistances " << DefaultTBuiltInResource.maxCullDistances << "\n"
<< "MaxCombinedClipAndCullDistances " << DefaultTBuiltInResource.maxCombinedClipAndCullDistances << "\n"
<< "MaxSamples " << DefaultTBuiltInResource.maxSamples << "\n"
<< "nonInductiveForLoops " << DefaultTBuiltInResource.limits.nonInductiveForLoops << "\n"
<< "whileLoops " << DefaultTBuiltInResource.limits.whileLoops << "\n"
<< "doWhileLoops " << DefaultTBuiltInResource.limits.doWhileLoops << "\n"
<< "generalUniformIndexing " << DefaultTBuiltInResource.limits.generalUniformIndexing << "\n"
<< "generalAttributeMatrixVectorIndexing " << DefaultTBuiltInResource.limits.generalAttributeMatrixVectorIndexing << "\n"
<< "generalVaryingIndexing " << DefaultTBuiltInResource.limits.generalVaryingIndexing << "\n"
<< "generalSamplerIndexing " << DefaultTBuiltInResource.limits.generalSamplerIndexing << "\n"
<< "generalVariableIndexing " << DefaultTBuiltInResource.limits.generalVariableIndexing << "\n"
<< "generalConstantMatrixVectorIndexing " << DefaultTBuiltInResource.limits.generalConstantMatrixVectorIndexing << "\n"
;
return ostream.str();
}
void DecodeResourceLimits(TBuiltInResource* resources, char* config)
{
static const char* delims = " \t\n\r";
size_t pos = 0;
std::string configStr(config);
while ((pos = configStr.find_first_not_of(delims, pos)) != std::string::npos) {
const size_t token_s = pos;
const size_t token_e = configStr.find_first_of(delims, token_s);
const size_t value_s = configStr.find_first_not_of(delims, token_e);
const size_t value_e = configStr.find_first_of(delims, value_s);
pos = value_e;
// Faster to use compare(), but prefering readability.
const std::string tokenStr = configStr.substr(token_s, token_e-token_s);
const std::string valueStr = configStr.substr(value_s, value_e-value_s);
if (value_s == std::string::npos || ! (valueStr[0] == '-' || isdigit(valueStr[0]))) {
printf("Error: '%s' bad .conf file. Each name must be followed by one number.\n",
valueStr.c_str());
return;
}
const int value = std::atoi(valueStr.c_str());
if (tokenStr == "MaxLights")
resources->maxLights = value;
else if (tokenStr == "MaxClipPlanes")
resources->maxClipPlanes = value;
else if (tokenStr == "MaxTextureUnits")
resources->maxTextureUnits = value;
else if (tokenStr == "MaxTextureCoords")
resources->maxTextureCoords = value;
else if (tokenStr == "MaxVertexAttribs")
resources->maxVertexAttribs = value;
else if (tokenStr == "MaxVertexUniformComponents")
resources->maxVertexUniformComponents = value;
else if (tokenStr == "MaxVaryingFloats")
resources->maxVaryingFloats = value;
else if (tokenStr == "MaxVertexTextureImageUnits")
resources->maxVertexTextureImageUnits = value;
else if (tokenStr == "MaxCombinedTextureImageUnits")
resources->maxCombinedTextureImageUnits = value;
else if (tokenStr == "MaxTextureImageUnits")
resources->maxTextureImageUnits = value;
else if (tokenStr == "MaxFragmentUniformComponents")
resources->maxFragmentUniformComponents = value;
else if (tokenStr == "MaxDrawBuffers")
resources->maxDrawBuffers = value;
else if (tokenStr == "MaxVertexUniformVectors")
resources->maxVertexUniformVectors = value;
else if (tokenStr == "MaxVaryingVectors")
resources->maxVaryingVectors = value;
else if (tokenStr == "MaxFragmentUniformVectors")
resources->maxFragmentUniformVectors = value;
else if (tokenStr == "MaxVertexOutputVectors")
resources->maxVertexOutputVectors = value;
else if (tokenStr == "MaxFragmentInputVectors")
resources->maxFragmentInputVectors = value;
else if (tokenStr == "MinProgramTexelOffset")
resources->minProgramTexelOffset = value;
else if (tokenStr == "MaxProgramTexelOffset")
resources->maxProgramTexelOffset = value;
else if (tokenStr == "MaxClipDistances")
resources->maxClipDistances = value;
else if (tokenStr == "MaxComputeWorkGroupCountX")
resources->maxComputeWorkGroupCountX = value;
else if (tokenStr == "MaxComputeWorkGroupCountY")
resources->maxComputeWorkGroupCountY = value;
else if (tokenStr == "MaxComputeWorkGroupCountZ")
resources->maxComputeWorkGroupCountZ = value;
else if (tokenStr == "MaxComputeWorkGroupSizeX")
resources->maxComputeWorkGroupSizeX = value;
else if (tokenStr == "MaxComputeWorkGroupSizeY")
resources->maxComputeWorkGroupSizeY = value;
else if (tokenStr == "MaxComputeWorkGroupSizeZ")
resources->maxComputeWorkGroupSizeZ = value;
else if (tokenStr == "MaxComputeUniformComponents")
resources->maxComputeUniformComponents = value;
else if (tokenStr == "MaxComputeTextureImageUnits")
resources->maxComputeTextureImageUnits = value;
else if (tokenStr == "MaxComputeImageUniforms")
resources->maxComputeImageUniforms = value;
else if (tokenStr == "MaxComputeAtomicCounters")
resources->maxComputeAtomicCounters = value;
else if (tokenStr == "MaxComputeAtomicCounterBuffers")
resources->maxComputeAtomicCounterBuffers = value;
else if (tokenStr == "MaxVaryingComponents")
resources->maxVaryingComponents = value;
else if (tokenStr == "MaxVertexOutputComponents")
resources->maxVertexOutputComponents = value;
else if (tokenStr == "MaxGeometryInputComponents")
resources->maxGeometryInputComponents = value;
else if (tokenStr == "MaxGeometryOutputComponents")
resources->maxGeometryOutputComponents = value;
else if (tokenStr == "MaxFragmentInputComponents")
resources->maxFragmentInputComponents = value;
else if (tokenStr == "MaxImageUnits")
resources->maxImageUnits = value;
else if (tokenStr == "MaxCombinedImageUnitsAndFragmentOutputs")
resources->maxCombinedImageUnitsAndFragmentOutputs = value;
else if (tokenStr == "MaxCombinedShaderOutputResources")
resources->maxCombinedShaderOutputResources = value;
else if (tokenStr == "MaxImageSamples")
resources->maxImageSamples = value;
else if (tokenStr == "MaxVertexImageUniforms")
resources->maxVertexImageUniforms = value;
else if (tokenStr == "MaxTessControlImageUniforms")
resources->maxTessControlImageUniforms = value;
else if (tokenStr == "MaxTessEvaluationImageUniforms")
resources->maxTessEvaluationImageUniforms = value;
else if (tokenStr == "MaxGeometryImageUniforms")
resources->maxGeometryImageUniforms = value;
else if (tokenStr == "MaxFragmentImageUniforms")
resources->maxFragmentImageUniforms = value;
else if (tokenStr == "MaxCombinedImageUniforms")
resources->maxCombinedImageUniforms = value;
else if (tokenStr == "MaxGeometryTextureImageUnits")
resources->maxGeometryTextureImageUnits = value;
else if (tokenStr == "MaxGeometryOutputVertices")
resources->maxGeometryOutputVertices = value;
else if (tokenStr == "MaxGeometryTotalOutputComponents")
resources->maxGeometryTotalOutputComponents = value;
else if (tokenStr == "MaxGeometryUniformComponents")
resources->maxGeometryUniformComponents = value;
else if (tokenStr == "MaxGeometryVaryingComponents")
resources->maxGeometryVaryingComponents = value;
else if (tokenStr == "MaxTessControlInputComponents")
resources->maxTessControlInputComponents = value;
else if (tokenStr == "MaxTessControlOutputComponents")
resources->maxTessControlOutputComponents = value;
else if (tokenStr == "MaxTessControlTextureImageUnits")
resources->maxTessControlTextureImageUnits = value;
else if (tokenStr == "MaxTessControlUniformComponents")
resources->maxTessControlUniformComponents = value;
else if (tokenStr == "MaxTessControlTotalOutputComponents")
resources->maxTessControlTotalOutputComponents = value;
else if (tokenStr == "MaxTessEvaluationInputComponents")
resources->maxTessEvaluationInputComponents = value;
else if (tokenStr == "MaxTessEvaluationOutputComponents")
resources->maxTessEvaluationOutputComponents = value;
else if (tokenStr == "MaxTessEvaluationTextureImageUnits")
resources->maxTessEvaluationTextureImageUnits = value;
else if (tokenStr == "MaxTessEvaluationUniformComponents")
resources->maxTessEvaluationUniformComponents = value;
else if (tokenStr == "MaxTessPatchComponents")
resources->maxTessPatchComponents = value;
else if (tokenStr == "MaxPatchVertices")
resources->maxPatchVertices = value;
else if (tokenStr == "MaxTessGenLevel")
resources->maxTessGenLevel = value;
else if (tokenStr == "MaxViewports")
resources->maxViewports = value;
else if (tokenStr == "MaxVertexAtomicCounters")
resources->maxVertexAtomicCounters = value;
else if (tokenStr == "MaxTessControlAtomicCounters")
resources->maxTessControlAtomicCounters = value;
else if (tokenStr == "MaxTessEvaluationAtomicCounters")
resources->maxTessEvaluationAtomicCounters = value;
else if (tokenStr == "MaxGeometryAtomicCounters")
resources->maxGeometryAtomicCounters = value;
else if (tokenStr == "MaxFragmentAtomicCounters")
resources->maxFragmentAtomicCounters = value;
else if (tokenStr == "MaxCombinedAtomicCounters")
resources->maxCombinedAtomicCounters = value;
else if (tokenStr == "MaxAtomicCounterBindings")
resources->maxAtomicCounterBindings = value;
else if (tokenStr == "MaxVertexAtomicCounterBuffers")
resources->maxVertexAtomicCounterBuffers = value;
else if (tokenStr == "MaxTessControlAtomicCounterBuffers")
resources->maxTessControlAtomicCounterBuffers = value;
else if (tokenStr == "MaxTessEvaluationAtomicCounterBuffers")
resources->maxTessEvaluationAtomicCounterBuffers = value;
else if (tokenStr == "MaxGeometryAtomicCounterBuffers")
resources->maxGeometryAtomicCounterBuffers = value;
else if (tokenStr == "MaxFragmentAtomicCounterBuffers")
resources->maxFragmentAtomicCounterBuffers = value;
else if (tokenStr == "MaxCombinedAtomicCounterBuffers")
resources->maxCombinedAtomicCounterBuffers = value;
else if (tokenStr == "MaxAtomicCounterBufferSize")
resources->maxAtomicCounterBufferSize = value;
else if (tokenStr == "MaxTransformFeedbackBuffers")
resources->maxTransformFeedbackBuffers = value;
else if (tokenStr == "MaxTransformFeedbackInterleavedComponents")
resources->maxTransformFeedbackInterleavedComponents = value;
else if (tokenStr == "MaxCullDistances")
resources->maxCullDistances = value;
else if (tokenStr == "MaxCombinedClipAndCullDistances")
resources->maxCombinedClipAndCullDistances = value;
else if (tokenStr == "MaxSamples")
resources->maxSamples = value;
else if (tokenStr == "nonInductiveForLoops")
resources->limits.nonInductiveForLoops = (value != 0);
else if (tokenStr == "whileLoops")
resources->limits.whileLoops = (value != 0);
else if (tokenStr == "doWhileLoops")
resources->limits.doWhileLoops = (value != 0);
else if (tokenStr == "generalUniformIndexing")
resources->limits.generalUniformIndexing = (value != 0);
else if (tokenStr == "generalAttributeMatrixVectorIndexing")
resources->limits.generalAttributeMatrixVectorIndexing = (value != 0);
else if (tokenStr == "generalVaryingIndexing")
resources->limits.generalVaryingIndexing = (value != 0);
else if (tokenStr == "generalSamplerIndexing")
resources->limits.generalSamplerIndexing = (value != 0);
else if (tokenStr == "generalVariableIndexing")
resources->limits.generalVariableIndexing = (value != 0);
else if (tokenStr == "generalConstantMatrixVectorIndexing")
resources->limits.generalConstantMatrixVectorIndexing = (value != 0);
else
printf("Warning: unrecognized limit (%s) in configuration file.\n", tokenStr.c_str());
}
}
} // end namespace glslang

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//
// Copyright (C) 2016 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#ifndef _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
#define _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
#include <string>
#include "glslang/Include/ResourceLimits.h"
namespace glslang {
// These are the default resources for TBuiltInResources, used for both
// - parsing this string for the case where the user didn't supply one,
// - dumping out a template for user construction of a config file.
extern const TBuiltInResource DefaultTBuiltInResource;
// Returns the DefaultTBuiltInResource as a human-readable string.
std::string GetDefaultTBuiltInResourceString();
// Decodes the resource limits from |config| to |resources|.
void DecodeResourceLimits(TBuiltInResource* resources, char* config);
} // end namespace glslang
#endif // _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_

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//
// Copyright (C) 2013 LunarG, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#ifndef WORKLIST_H_INCLUDED
#define WORKLIST_H_INCLUDED
#include "../glslang/OSDependent/osinclude.h"
#include <list>
#include <mutex>
#include <string>
namespace glslang {
class TWorkItem {
public:
TWorkItem() { }
explicit TWorkItem(const std::string& s) :
name(s) { }
std::string name;
std::string results;
std::string resultsIndex;
};
class TWorklist {
public:
TWorklist() { }
virtual ~TWorklist() { }
void add(TWorkItem* item)
{
std::lock_guard<std::mutex> guard(mutex);
worklist.push_back(item);
}
bool remove(TWorkItem*& item)
{
std::lock_guard<std::mutex> guard(mutex);
if (worklist.empty())
return false;
item = worklist.front();
worklist.pop_front();
return true;
}
int size()
{
return (int)worklist.size();
}
bool empty()
{
return worklist.empty();
}
protected:
std::mutex mutex;
std::list<TWorkItem*> worklist;
};
} // end namespace glslang
#endif // WORKLIST_H_INCLUDED

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@ -0,0 +1,343 @@
//
// Copyright (C) 2015 LunarG, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#include <iostream>
#include <fstream>
#include <cstring>
#include <stdexcept>
#include "../SPIRV/SPVRemapper.h"
namespace {
typedef unsigned int SpvWord;
// Poor man's basename: given a complete path, return file portion.
// E.g:
// Linux: /foo/bar/test -> test
// Win: c:\foo\bar\test -> test
// It's not very efficient, but that doesn't matter for our minimal-duty use.
// Using boost::filesystem would be better in many ways, but want to avoid that dependency.
// OS dependent path separator (avoiding boost::filesystem dependency)
#if defined(_WIN32)
char path_sep_char() { return '\\'; }
#else
char path_sep_char() { return '/'; }
#endif
std::string basename(const std::string filename)
{
const size_t sepLoc = filename.find_last_of(path_sep_char());
return (sepLoc == filename.npos) ? filename : filename.substr(sepLoc+1);
}
void errHandler(const std::string& str) {
std::cout << str << std::endl;
exit(5);
}
void logHandler(const std::string& str) {
std::cout << str << std::endl;
}
// Read word stream from disk
void read(std::vector<SpvWord>& spv, const std::string& inFilename, int verbosity)
{
std::ifstream fp;
if (verbosity > 0)
logHandler(std::string(" reading: ") + inFilename);
spv.clear();
fp.open(inFilename, std::fstream::in | std::fstream::binary);
if (fp.fail())
errHandler("error opening file for read: ");
// Reserve space (for efficiency, not for correctness)
fp.seekg(0, fp.end);
spv.reserve(size_t(fp.tellg()) / sizeof(SpvWord));
fp.seekg(0, fp.beg);
while (!fp.eof()) {
SpvWord inWord;
fp.read((char *)&inWord, sizeof(inWord));
if (!fp.eof()) {
spv.push_back(inWord);
if (fp.fail())
errHandler(std::string("error reading file: ") + inFilename);
}
}
}
void write(std::vector<SpvWord>& spv, const std::string& outFile, int verbosity)
{
if (outFile.empty())
errHandler("missing output filename.");
std::ofstream fp;
if (verbosity > 0)
logHandler(std::string(" writing: ") + outFile);
fp.open(outFile, std::fstream::out | std::fstream::binary);
if (fp.fail())
errHandler(std::string("error opening file for write: ") + outFile);
for (auto it = spv.cbegin(); it != spv.cend(); ++it) {
SpvWord word = *it;
fp.write((char *)&word, sizeof(word));
if (fp.fail())
errHandler(std::string("error writing file: ") + outFile);
}
// file is closed by destructor
}
// Print helpful usage message to stdout, and exit
void usage(const char* const name, const char* const msg = 0)
{
if (msg)
std::cout << msg << std::endl << std::endl;
std::cout << "Usage: " << std::endl;
std::cout << " " << basename(name)
<< " [-v[v[...]] | --verbose [int]]"
<< " [--map (all|types|names|funcs)]"
<< " [--dce (all|types|funcs)]"
<< " [--opt (all|loadstore)]"
<< " [--strip-all | --strip all | -s]"
<< " [--do-everything]"
<< " --input | -i file1 [file2...] --output|-o DESTDIR"
<< std::endl;
std::cout << " " << basename(name) << " [--version | -V]" << std::endl;
std::cout << " " << basename(name) << " [--help | -?]" << std::endl;
exit(5);
}
// grind through each SPIR in turn
void execute(const std::vector<std::string>& inputFile, const std::string& outputDir,
int opts, int verbosity)
{
for (auto it = inputFile.cbegin(); it != inputFile.cend(); ++it) {
const std::string &filename = *it;
std::vector<SpvWord> spv;
read(spv, filename, verbosity);
spv::spirvbin_t(verbosity).remap(spv, opts);
const std::string outfile = outputDir + path_sep_char() + basename(filename);
write(spv, outfile, verbosity);
}
if (verbosity > 0)
std::cout << "Done: " << inputFile.size() << " file(s) processed" << std::endl;
}
// Parse command line options
void parseCmdLine(int argc, char** argv, std::vector<std::string>& inputFile,
std::string& outputDir,
int& options,
int& verbosity)
{
if (argc < 2)
usage(argv[0]);
verbosity = 0;
options = spv::spirvbin_t::NONE;
// Parse command line.
// boost::program_options would be quite a bit nicer, but we don't want to
// introduce a dependency on boost.
for (int a=1; a<argc; ) {
const std::string arg = argv[a];
if (arg == "--output" || arg == "-o") {
// Output directory
if (++a >= argc)
usage(argv[0], "--output requires an argument");
if (!outputDir.empty())
usage(argv[0], "--output can be provided only once");
outputDir = argv[a++];
// Remove trailing directory separator characters
while (!outputDir.empty() && outputDir.back() == path_sep_char())
outputDir.pop_back();
}
else if (arg == "-vv") { verbosity = 2; ++a; } // verbosity shortcuts
else if (arg == "-vvv") { verbosity = 3; ++a; } // ...
else if (arg == "-vvvv") { verbosity = 4; ++a; } // ...
else if (arg == "-vvvvv") { verbosity = 5; ++a; } // ...
else if (arg == "--verbose" || arg == "-v") {
++a;
verbosity = 1;
if (a < argc) {
char* end_ptr = 0;
int verb = ::strtol(argv[a], &end_ptr, 10);
// If we have not read to the end of the string or
// the string contained no elements, then we do not want to
// store the value.
if (*end_ptr == '\0' && end_ptr != argv[a]) {
verbosity = verb;
++a;
}
}
}
else if (arg == "--version" || arg == "-V") {
std::cout << basename(argv[0]) << " version 0.97 " << __DATE__ << " " << __TIME__ << std::endl;
exit(0);
} else if (arg == "--input" || arg == "-i") {
// Collect input files
for (++a; a < argc && argv[a][0] != '-'; ++a)
inputFile.push_back(argv[a]);
} else if (arg == "--do-everything") {
++a;
options = options | spv::spirvbin_t::DO_EVERYTHING;
} else if (arg == "--strip-all" || arg == "-s") {
++a;
options = options | spv::spirvbin_t::STRIP;
} else if (arg == "--strip") {
++a;
if (strncmp(argv[a], "all", 3) == 0) {
options = options | spv::spirvbin_t::STRIP;
++a;
}
} else if (arg == "--dce") {
// Parse comma (or colon, etc) separated list of things to dce
++a;
for (const char* c = argv[a]; *c; ++c) {
if (strncmp(c, "all", 3) == 0) {
options = (options | spv::spirvbin_t::DCE_ALL);
c += 3;
} else if (strncmp(c, "*", 1) == 0) {
options = (options | spv::spirvbin_t::DCE_ALL);
c += 1;
} else if (strncmp(c, "funcs", 5) == 0) {
options = (options | spv::spirvbin_t::DCE_FUNCS);
c += 5;
} else if (strncmp(c, "types", 5) == 0) {
options = (options | spv::spirvbin_t::DCE_TYPES);
c += 5;
}
}
++a;
} else if (arg == "--map") {
// Parse comma (or colon, etc) separated list of things to map
++a;
for (const char* c = argv[a]; *c; ++c) {
if (strncmp(c, "all", 3) == 0) {
options = (options | spv::spirvbin_t::MAP_ALL);
c += 3;
} else if (strncmp(c, "*", 1) == 0) {
options = (options | spv::spirvbin_t::MAP_ALL);
c += 1;
} else if (strncmp(c, "types", 5) == 0) {
options = (options | spv::spirvbin_t::MAP_TYPES);
c += 5;
} else if (strncmp(c, "names", 5) == 0) {
options = (options | spv::spirvbin_t::MAP_NAMES);
c += 5;
} else if (strncmp(c, "funcs", 5) == 0) {
options = (options | spv::spirvbin_t::MAP_FUNCS);
c += 5;
}
}
++a;
} else if (arg == "--opt") {
++a;
for (const char* c = argv[a]; *c; ++c) {
if (strncmp(c, "all", 3) == 0) {
options = (options | spv::spirvbin_t::OPT_ALL);
c += 3;
} else if (strncmp(c, "*", 1) == 0) {
options = (options | spv::spirvbin_t::OPT_ALL);
c += 1;
} else if (strncmp(c, "loadstore", 9) == 0) {
options = (options | spv::spirvbin_t::OPT_LOADSTORE);
c += 9;
}
}
++a;
} else if (arg == "--help" || arg == "-?") {
usage(argv[0]);
} else {
usage(argv[0], "Unknown command line option");
}
}
}
} // namespace
int main(int argc, char** argv)
{
std::vector<std::string> inputFile;
std::string outputDir;
int opts;
int verbosity;
#ifdef use_cpp11
// handle errors by exiting
spv::spirvbin_t::registerErrorHandler(errHandler);
// Log messages to std::cout
spv::spirvbin_t::registerLogHandler(logHandler);
#endif
if (argc < 2)
usage(argv[0]);
parseCmdLine(argc, argv, inputFile, outputDir, opts, verbosity);
if (outputDir.empty())
usage(argv[0], "Output directory required");
std::string errmsg;
// Main operations: read, remap, and write.
execute(inputFile, outputDir, opts, verbosity);
// If we get here, everything went OK! Nothing more to be done.
}

28
deps/glslang/glslang/Test/100.conf vendored Normal file
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MaxLights 32
MaxClipPlanes 6
MaxTextureUnits 32
MaxTextureCoords 32
MaxVertexAttribs 8
MaxVertexUniformComponents 4096
MaxVaryingFloats 64
MaxVertexTextureImageUnits 0
MaxCombinedTextureImageUnits 8
MaxTextureImageUnits 8
MaxFragmentUniformComponents 4096
MaxDrawBuffers 1
MaxVertexUniformVectors 16
MaxVaryingVectors 8
MaxFragmentUniformVectors 16
MaxVertexOutputVectors 16
MaxFragmentInputVectors 15
MinProgramTexelOffset -8
MaxProgramTexelOffset 7
nonInductiveForLoops 0
whileLoops 0
doWhileLoops 0
generalUniformIndexing 0
generalAttributeMatrixVectorIndexing 0
generalVaryingIndexing 0
generalSamplerIndexing 0
generalVariableIndexing 0
generalConstantMatrixVectorIndexing 0

227
deps/glslang/glslang/Test/100.frag vendored Normal file
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// okay
#version 100
int a[3] = { 2, 3, 4, }; // ERROR (lots)
#version 100
int uint;
attribute vec4 v[3]; // ERROR
float f = 2; // ERROR
uniform block { // ERROR
int x;
};
void foo(float);
void main()
{
foo(3); // ERROR
int s = 1 << 4; // ERROR
s = 16 >> 2; // ERROR
if (a == a); // ERROR
int b, c;
b = c & 4; // ERROR
b = c % 4; // ERROR
b = c | 4; // ERROR
b >>= 2; // ERROR
b <<= 2; // ERROR
b %= 3; // ERROR
struct S {
float f;
float a[10];
} s1, s2;
s1 = s2; // ERROR
if (s1 == s2); // ERROR
if (s1 != s2); // ERROR
switch(b) { // ERROR
}
}
invariant gl_FragColor;
float fa[]; // ERROR
float f13;
invariant f13; // ERROR
struct S { int a; };
invariant S; // ERROR, not an input or output
invariant float fi; // ERROR
varying vec4 av;
invariant av; // okay in v100
void foo10()
{
invariant f; // ERROR
invariant float f2; // ERROR
float f3;
invariant f3; // ERROR
}
uniform vec2 uv2;
invariant uv2; // ERROR
invariant uniform vec3 uv3; // ERROR
sampler2D glob2D; // ERROR
void f11(sampler2D p2d)
{
sampler2D v2D; // ERROR
}
varying sampler2D vary2D; // ERROR
struct sp {
highp float f;
in float g; // ERROR
uniform float h; // ERROR
invariant float i; // ERROR
};
uniform sampler3D s3D; // ERROR
#extension GL_OES_texture_3D : enable
precision highp sampler3D;
uniform sampler3D s3D2;
void foo234()
{
texture3D(s3D2, vec3(0.2), 0.2);
texture3DProj(s3D2, v[1], 0.4);
dFdx(v[0]); // ERROR
dFdy(3.2); // ERROR
fwidth(f13); // ERROR
}
#extension GL_OES_standard_derivatives : enable
void foo236()
{
dFdx(v[0]);
dFdy(3.2);
fwidth(f13);
gl_FragDepth = f13; // ERROR
gl_FragDepthEXT = f13; // ERROR
}
#extension GL_EXT_frag_depth : enable
void foo239()
{
gl_FragDepth = f13; // ERROR
gl_FragDepthEXT = f13;
}
#extension GL_OES_EGL_image_external : enable
uniform samplerExternalOES sExt;
void foo245()
{
texture2D(sExt, vec2(0.2));
texture2DProj(sExt, vec3(f13));
texture2DProj(sExt, v[2]);
}
precision mediump samplerExternalOES;
uniform samplerExternalOES mediumExt;
uniform highp samplerExternalOES highExt;
void foo246()
{
texture2D(mediumExt, vec2(0.2));
texture2DProj(highExt, v[2]);
texture3D(sExt, vec3(f13)); // ERROR
texture2DProjLod(sExt, vec3(f13), f13); // ERROR
int a;
~a; // ERROR
a | a; // ERROR
a & a; // ERROR
}
#extension GL_OES_EGL_image_external : disable
uniform sampler2D s2Dg;
int foo203940(int a, float b, float a) // ERROR, a redefined
{
texture2DProjGradEXT(s2Dg, vec3(f13), uv2, uv2); // ERROR, extension not enabled
return a;
}
float f123 = 4.0f; // ERROR
float f124 = 5e10F; // ERROR
#extension GL_EXT_shader_texture_lod : enable
uniform samplerCube sCube;
void foo323433()
{
texture2DLodEXT(s2Dg, uv2, f13);
texture2DProjGradEXT(s2Dg, vec3(f13), uv2, uv2);
texture2DGradEXT(s2Dg, uv2, uv2, uv2);
textureCubeGradEXT(sCube, vec3(f13), vec3(f13), vec3(f13));
}
int fgfg(float f, mediump int i);
int fgfg(float f, highp int i) { return 2; } // ERROR, precision qualifier difference
int fffg(float f);
int fffg(float f); // ERROR, can't have multiple prototypes
int gggf(float f);
int gggf(float f) { return 2; }
int agggf(float f) { return 2; }
int agggf(float f);
int agggf(float f); // ERROR, second prototype
varying struct SSS { float f; } s; // ERROR
int vf(void);
int vf2();
int vf3(void v); // ERROR
int vf4(int, void); // ERROR
int vf5(int, void v); // ERROR
void badswizzle()
{
vec3 a[5];
a.y; // ERROR, no array swizzle
a.zy; // ERROR, no array swizzle
a.nothing; // ERROR
a.length(); // ERROR, not this version
a.method(); // ERROR
}
float fooinit();
float fooinittest()
{
return fooinit();
}
// Test extra-function initializers
const float fi1 = 3.0;
const float fi2 = 4.0;
const float fi3 = 5.0;
float fooinit()
{
return fi1 + fi2 + fi3; // should make a constant of 12.0
}
int init1 = gl_FrontFacing ? 1 : 2; // ERROR, non-const initializer
#ifdef GL_EXT_shader_non_constant_global_initializers
#extension GL_EXT_shader_non_constant_global_initializers : enable
#endif
int init2 = gl_FrontFacing ? 1 : 2;
#pragma STDGL invariant(all)
#line 3000
#error line of this error should be 3000
uniform samplerExternalOES badExt; // syntax ERROR

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#version 100
int ga, gb;
float f;
uniform sampler2D fsa[3];
uniform float fua[10];
attribute mat3 am3;
attribute vec2 av2;
varying vec4 va[4];
const mat2 m2 = mat2(1.0);
const vec3 v3 = vec3(2.0);
void foo(inout float a) {}
int bar()
{
return 1;
}
void main()
{
while (ga < gb) { }
do { } while (false);
for ( ; ; ); // ERROR
for ( ; ga==gb; ); // ERROR
for ( ; ; f++); // ERROR
for ( ga = 0; ; ); // ERROR
for ( bool a = false; ; ); // ERROR
for (float a = 0.0; a == sin(f); ); // ERROR
for ( int a = 0; a < 10; a *= 2); // ERROR
for ( int a = 0; a <= 20; a++) --a; // ERROR
for ( int a = 0; a <= 20; a++) { if (ga==0) a = 4; } // ERROR
for (float a = 0.0; a <= 20.0; a += 2.0);
for (float a = 0.0; a != 20.0; a -= 2.0) { if (ga==0) ga = 4; }
for (float a = 0.0; a == 20.0; a--) for (float a = 0.0; a == 20.0; a--); // two different 'a's, everything okay
for (float a = 0.0; a <= 20.0; a += 2.0);
for (float a = 0.0; a <= 20.0; a += 2.0);
for (float a = 0.0; a > 2.0 * 20.0; a += v3.y);
for (float a = 0.0; a >= 20.0; a += 2.0) foo(a); // ERROR
int ia[9];
fsa[ga]; // ERROR
fua[ga];
am3[ga]; // ERROR
av2[ga]; // ERROR
va[2+ga]; // ERROR
m2[ga]; // ERROR
v3[ga/2]; // ERROR
ia[ga]; // ERROR
for (int a = 3; a >= 0; a--) {
fsa[a];
fua[a+2];
am3[3*a];
av2[3*a];
va[a-1];
m2[a/2];
v3[a];
ia[a];
ia[bar()]; // ERROR
}
fsa[2];
fua[3];
am3[2];
av2[1];
va[1];
m2[1];
v3[1];
ia[3];
}

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#version 100
#extension GL_OES_EGL_image_external : enable
uniform samplerExternalOES sExt;
precision mediump samplerExternalOES;
uniform samplerExternalOES mediumExt;
uniform highp samplerExternalOES highExt;
void main()
{
texture2D(sExt, vec2(0.2));
texture2D(mediumExt, vec2(0.2));
texture2D(highExt, vec2(0.2));
texture2DProj(sExt, vec3(0.3));
texture2DProj(sExt, vec4(0.3));
int lod = 0;
highp float bias = 0.01;
textureSize(sExt, lod); // ERROR
texture(sExt, vec2(0.2)); // ERROR
texture(sExt, vec2(0.2), bias); // ERROR
textureProj(sExt, vec3(0.2)); // ERROR
textureProj(sExt, vec3(0.2), bias); // ERROR
textureProj(sExt, vec4(0.2)); // ERROR
textureProj(sExt, vec4(0.2), bias); // ERROR
texelFetch(sExt, ivec2(4), lod); // ERROR
texture3D(sExt, vec3(0.3)); // ERROR
texture2DProjLod(sExt, vec3(0.3), 0.3); // ERROR
texture(sExt, vec3(0.3)); // ERROR
textureProjLod(sExt, vec3(0.3), 0.3); // ERROR
}
#extension GL_OES_EGL_image_external : disable
#extension GL_OES_EGL_image_external_essl3 : enable
uniform samplerExternalOES badExt; // ERROR
#extension GL_OES_EGL_image_external_essl3 : disable
uniform samplerExternalOES badExt; // ERROR

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#version 100
int f(int a, int b, int c)
{
int a = b; // ERROR, redefinition
{
float a = float(a) + 1.0;
}
return a;
}
int f(int a, int b, int c); // okay to redeclare
bool b;
float b(int a); // ERROR: redefinition
float c(int a);
bool c; // ERROR: redefinition
float f; // ERROR: redefinition
float tan; // okay, built-in is in an outer scope
float sin(float x); // ERROR: can't redefine built-in functions
float cos(float x) // ERROR: can't redefine built-in functions
{
return 1.0;
}
bool radians(bool x) // okay, can overload built-in functions
{
return true;
}
invariant gl_Position;
void main()
{
int g(); // ERROR: no local function declarations
g();
float sin; // okay
sin;
sin(0.7); // ERROR, use of hidden function
f(1,2,3);
float f; // hides f()
f = 3.0;
gl_Position = vec4(f);
for (int f = 0; f < 10; ++f)
++f;
int x = 1;
{
float x = 2.0, /* 2nd x visible here */ y = x; // y is initialized to 2
int z = z; // ERROR: z not previously defined.
}
{
int x = x; // x is initialized to '1'
}
struct S
{
int x;
};
{
S S = S(0); // 'S' is only visible as a struct and constructor
S.x; // 'S' is now visible as a variable
}
int degrees;
degrees(3.2); // ERROR, use of hidden built-in function
}
varying struct SSS { float f; } s; // ERROR

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#version 110
int f(int a, int b, int c)
{
int a = b; // ERROR, redefinition
{
float a = float(a) + 1.0; // okay
}
return a;
}
int f(int a, int b, int c); // okay to redeclare
bool b;
float b(int a); // okay, b and b() are different
float c(int a);
bool c; // okay, and c() are different
float f; // okay f and f() are different
float tan; // okay, hides built-in function
float sin(float x); // okay, can redefine built-in functions
float cos(float x) // okay, can redefine built-in functions
{
return 1.0;
}
bool radians(bool x) // okay, can overload built-in functions
{
return true;
}
int gi = f(1,2,3); // ERROR, can't call user-defined function from global scope
void main()
{
int g(); // okay
g();
float sin; // okay
sin;
sin(0.7); // okay
f(1,2,3);
float f;
f = 3.0;
gl_Position = vec4(f);
for (int f = 0; f < 10; ++f)
++f;
int x = 1;
{
float x = 2.0, /* 2nd x visible here */ y = x; // y is initialized to 2
int z = z; // ERROR: z not previously defined.
}
{
int x = x; // x is initialized to '1'
}
struct S
{
int x;
};
{
S S = S(0); // 'S' is only visible as a struct and constructor
S.x; // 'S' is now visible as a variable
}
int degrees;
degrees(3.2);
{
S s;
s.x = 3;
struct S { // okay, hides S
bool b;
};
S t;
t.b = true;
struct S { // ERROR, redefinition of struct S
float f;
};
}
}

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#version 120
float lowp;
float mediump;
float highp;
float precision;
in vec4 i;
out vec4 o;
uniform sampler2D s2D;
centroid varying vec2 centTexCoord;
uniform mat4x2 m;
struct s {
float f;
};
void main()
{
mat2x3 m23 = mat2x3(m);
int a;
bool b;
s sv = s(a);
float[2] ia = float[2](3, i.y);
float f1 = 1;
float f = a;
f = a;
ivec3 iv3;
vec3 v3 = iv3;
f = f + a;
f = a - f;
f += a;
f = a - f;
v3 *= iv3;
v3 = iv3 / 2.0f;
v3 = 3.0 * iv3;
v3 = 2 * v3;
v3 = v3 - 2;
if (f < a ||
a <= f ||
f > a ||
f >= a ||
a == f ||
f != a);
f = b ? a : f;
f = b ? f : a;
f = b ? a : a;
s news = sv;
i.xy + i.xyz; // ERROR
m * i.xyz; // ERROR
m + i; // ERROR
int aoeu = 1.0; // ERROR
f = b; // ERROR
f = a + b; // ERROR
f = b * a; // ERROR
b = a; // ERROR
b = b + f; // ERROR
f |= b; // ERROR
gl_FragColor = texture2D(s2D, centTexCoord);
float flat;
float smooth;
float noperspective;
float uvec2;
float uvec3;
float uvec4;
//packed; // ERROR, reserved word
{
mat4 m;
vec4 v;
bool b;
gl_FragColor += b ? v : m; // ERROR, types don't match around ":"
}
gl_FragColor.xr; // ERROR, swizzlers not from same field space
gl_FragColor.xyxyx.xy; // ERROR, cannot make a vec5, even temporarily
centTexCoord.z; // ERROR, swizzler out of range
(a,b) = true; // ERROR, not an l-value
}
float imageBuffer;
float uimage2DRect;
int main() {} // ERROR
void main(int a) {} // ERROR
const int a; // ERROR
int foo(in float a);
int foo(out float a) // ERROR
{
return 3.2; // ERROR
foo(a); // ERROR
}
bool gen(vec3 v)
{
if (abs(v[0]) < 1e-4F && abs(v[1]) < 1e-4)
return true;
}
void v1()
{
}
void v2()
{
return v1(); // ERROR, no expression allowed, even though void
}
void atest()
{
vec4 v = gl_TexCoord[1];
v += gl_TexCoord[3];
}
varying vec4 gl_TexCoord[6]; // okay, assigning a size
varying vec4 gl_TexCoord[5]; // ERROR, changing size
mat2x2 m22;
mat2x3 m23;
mat2x4 m24;
mat3x2 m32;
mat3x3 m33;
mat3x4 m34;
mat4x2 m42;
mat4x3 m43;
mat4x4 m44;
void foo123()
{
mat2 r2 = matrixCompMult(m22, m22);
mat3 r3 = matrixCompMult(m33, m33);
mat4 r4 = matrixCompMult(m44, m44);
mat2x3 r23 = matrixCompMult(m23, m23);
mat2x4 r24 = matrixCompMult(m24, m24);
mat3x2 r32 = matrixCompMult(m32, m32);
mat3x4 r34 = matrixCompMult(m34, m34);
mat4x2 r42 = matrixCompMult(m42, m42);
mat4x3 r43 = matrixCompMult(m43, m43);
mat3x2 rfoo1 = matrixCompMult(m23, m32); // ERROR
mat3x4 rfoo2 = matrixCompMult(m34, m44); // ERROR
}
void matConst()
{
vec2 v2;
vec3 v3;
mat4 m4b1 = mat4(v2, v3); // ERROR, not enough
mat4 m4b2 = mat4(v2, v3, v3, v3, v3, v2, v2); // ERROR, too much
mat4 m4g = mat4(v2, v3, v3, v3, v3, v3);
mat4 m4 = mat4(v2, v3, v3, v3, v3, v2);
mat3 m3 = mat3(m4);
mat3 m3b1 = mat3(m4, v2); // ERROR, extra arg
mat3 m3b2 = mat3(m4, m4); // ERROR, extra arg
mat3x2 m32 = mat3x2(m4);
mat4 m4c = mat4(m32);
mat3 m3s = mat3(v2.x);
mat3 m3a1[2] = mat3[2](m3s, m3s);
mat3 m3a2[2] = mat3[2](m3s, m3s, m3s); // ERROR, too many args
}
uniform sampler3D s3D;
uniform sampler1D s1D;
uniform sampler2DShadow s2DS;
void foo2323()
{
vec4 v;
vec2 v2;
float f;
v = texture2DLod(s2D, v2, f); // ERROR
v = texture3DProjLod(s3D, v, f); // ERROR
v = texture1DProjLod(s1D, v, f); // ERROR
v = shadow2DProjLod(s2DS, v, f); // ERROR
v = texture1DGradARB(s1D, f, f, f); // ERROR
v = texture2DProjGradARB(s2D, v, v2, v2); // ERROR
v = shadow2DProjGradARB(s2DS, v, v2, v2); // ERROR
}
#extension GL_ARB_shader_texture_lod : require
void foo2324()
{
vec4 v;
vec2 v2;
float f;
v = texture2DLod(s2D, v2, f);
v = texture3DProjLod(s3D, v, f);
v = texture1DProjLod(s1D, v, f);
v = shadow2DProjLod(s2DS, v, f);
v = texture1DGradARB(s1D, f, f, f);
v = texture2DProjGradARB(s2D, v, v2, v2);
v = shadow2DProjGradARB(s2DS, v, v2, v2);
v = shadow2DRectProjGradARB(s2DS, v, v2, v2); // ERROR
}
uniform sampler2DRect s2DRbad; // ERROR
void foo121111()
{
vec2 v2;
vec4 v = texture2DRect(s2DRbad, v2);
}
#extension GL_ARB_texture_rectangle : enable
uniform sampler2DRect s2DR;
uniform sampler2DRectShadow s2DRS;
void foo12111()
{
vec2 v2;
vec3 v3;
vec4 v4;
vec4 v;
v = texture2DRect(s2DR, v2);
v = texture2DRectProj(s2DR, v3);
v = texture2DRectProj(s2DR, v4);
v = shadow2DRect(s2DRS, v3);
v = shadow2DRectProj(s2DRS, v4);
v = shadow2DRectProjGradARB(s2DRS, v, v2, v2);
}
void voidTernary()
{
bool b;
b ? foo121111() : foo12111();
b ? foo121111() : 4; // ERROR
b ? 3 : foo12111(); // ERROR
}
float halfFloat1 = 1.0h; // syntax ERROR

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#version 120
in vec4 i; // ERROR
out vec4 o; // ERROR
attribute vec2 attv2;
attribute vec4 attv4;
uniform sampler2D s2D;
invariant varying vec2 centTexCoord;
invariant gl_Position;
centroid gl_Position; // ERROR
centroid centroid foo; // ERROR
invariant gl_Position, gl_PointSize;
void main()
{
centTexCoord = attv2;
gl_Position = attv4;
gl_ClipVertex = attv4;
gl_ClipDistance[1] = 0.2; // ERROR
vec3[12] a;
vec4[a.length()] b;
gl_Position = b[b.length()-1];
float f[];
int a1 = f.length(); // ERROR
float f[7];
int aa = f.length();
int a2 = f.length; // ERROR
int a3 = f.length(a); // ERROR
int a4 = f.flizbit; // ERROR
int a4 = f.flizbit(); // ERROR
float md[2][4]; // ERROR
float[2] md2[4]; // ERROR
float[2][4] md3; // ERROR
float md5, md6[2][3]; // ERROR
float[2] md4, md7[4]; // ERROR
float md9[2][3] = float[2][3](1, 2, 3, 4, 5, 6); // ERROR
float md10, md11[2][3] = float[2][3](1, 2, 3, 4, 5, 6); // ERROR
gl_PointSize = 3.8;
}
uniform float initted = 3.4; // okay
const float concall = sin(0.3);
int[2][3] foo( // ERROR
float[2][3] a, // ERROR
float[2] b[3], // ERROR
float c[2][3]); // ERROR
int overloadA(in float f);
int overloadA(out float f); // ERROR, different qualifiers
float overloadA(float); // ERROR, different return value for same signature
float overloadA(out float f, int);
float overloadA(int i);
void overloadB(float, const in float) { }
vec2 overloadC(int, int);
vec2 overloadC(const in int, float);
vec2 overloadC(float, int);
vec2 overloadC(vec2, vec2);
vec3 overloadD(int, float);
vec3 overloadD(float, in int);
vec3 overloadE(float[2]);
vec3 overloadE(mat2 m);
vec3 overloadE(vec2 v);
vec3 overloadF(int);
vec3 overloadF(float);
void foo()
{
float f;
int i;
overloadB(f, f);
overloadB(f, 2);
overloadB(1, i);
overloadC(1); // ERROR
overloadC(1, i);
overloadC(vec2(1), vec2(2));
overloadC(f, 3.0); // ERROR, no way
overloadC(ivec2(1), vec2(2));
overloadD(i, f);
overloadD(f, i);
overloadD(i, i); // ERROR, ambiguous
int overloadB; // hiding
overloadB(1, i); // ERROR
sin(1);
texture2D(s2D, ivec2(0));
clamp(attv4, 0, 1);
clamp(ivec4(attv4), 0, 1);
int a[2];
overloadC(a, 3); // ERROR
overloadE(a); // ERROR
overloadE(3.3); // ERROR
overloadE(vec2(3.3));
overloadE(mat2(0.5));
overloadE(ivec4(1)); // ERROR
overloadE(ivec2(1));
float b[2];
overloadE(b);
overloadF(1, 1); // ERROR
overloadF(1);
}
varying vec4 gl_TexCoord[35]; // ERROR, size too big
// tests for output conversions
void outFun(in float, out ivec2, in int, out float);
int outFunRet(in float, out int, const in int, out ivec4);
ivec2 outFunRet(in float, out ivec4, in int, out ivec4);
void foo2()
{
vec2 v2;
vec4 v4;
float f;
int i;
outFun(i, v2, i, f);
outFunRet(i, f, i, v4);
float ret = outFunRet(i, f, i, v4);
vec2 ret2 = outFunRet(i, v4, i, v4);
bool b = any(lessThan(v4, attv4)); // tests aggregate arg to unary built-in
}
void noise()
{
float f1 = noise1(1.0);
vec2 f2 = noise2(vec2(1.0));
vec3 f3 = noise3(vec3(1.0));
vec4 f4 = noise4(vec4(1.0));
}
// version 130 features
uniform int c;
attribute ivec2 x;
attribute vec2 v2a;
attribute float c1D;
attribute vec2 c2D;
attribute vec3 c3D;
uniform vec4 v4;
void foo213()
{
float f = 3;
switch (c) { // ERRORs...
case 1:
f = sin(f);
break;
case 2:
f = f * f;
default:
f = 3.0;
}
int i;
i << 3 | 0x8A >> 1 & 0xFF; // ERRORs...
vec3 modfOut, modfIn;
vec3 v11 = modf(modfIn, modfOut); // ERRORS...
float t = trunc(f);
vec2 v12 = round(v2a);
vec2 v13 = roundEven(v2a);
bvec2 b10 = isnan(v2a);
bvec4 b11 = isinf(v4);
sinh(c1D) + // ERRORS...
cosh(c1D) * tanh(c2D);
asinh(c4D) + acosh(c4D);
atanh(c3D);
int id = gl_VertexID; // ERROR
gl_ClipDistance[1] = 0.3; // ERROR
}
int gl_ModelViewMatrix[] = 0;
// token pasting (ERRORS...)
#define mac abc##def
int mac;
#define macr(A,B) A ## B
int macr(qrs,tuv);

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#version 130
lowp vec3 a;
mediump float b;
highp int c;
precision highp float;
in vec4 i;
out vec4 o;
flat in float fflat;
smooth in float fsmooth;
noperspective in float fnop;
void main()
{
float clip = gl_ClipDistance[3];
}
uniform samplerCube sampC;
void foo()
{
vec4 s = textureGather(sampC, vec3(0.2));
}
#extension GL_ARB_texture_gather : enable
void bar()
{
vec4 s = textureGather(sampC, vec3(0.2));
}
flat in vec3 gl_Color; // ERROR, type
in vec4 gl_Color;
flat in vec4 gl_Color;
flat in vec4 gl_Color[2]; // ERROR, array
vec4 gl_Color; // ERROR, storage
#extension GL_ARB_texture_gather : warn
void bar2()
{
vec4 s = textureGather(sampC, vec3(0.2));
uvec3 uv3;
bvec3 b3;
b3 = lessThan(uv3, uv3);
b3 = equal(uv3, uv3);
const bvec2 bl1 = greaterThanEqual(uvec2(2, 3), uvec2(3,3));
const bvec2 bl2 = equal(uvec2(2, 3), uvec2(3,3));
const bvec2 bl3 = equal(bl1, bl2); // yes, equal
int a1[int(bl3.x)];
int a2[int(bl3.y)];
a1[0]; // size 1
a2[0]; // size 1
const bvec4 bl4 = notEqual(greaterThan(uvec4(1,2,3,4), uvec4(0,2,0,6)), lessThanEqual(uvec4(7,8,9,10), uvec4(6, 8, 0, 11))); // compare (t,f,t,f) with (f,t,f,t)
int a3[int(bl4.x)+int(bl4.y)+int(bl4.z)+int(bl4.w)];
a3[3]; // size 4
b3 != b3;
b3 < b3; // ERROR
uv3 > uv3; // ERROR
uvec2(2, 3) >= uvec2(3,3); // ERROR
int(bl4) <= int(bl4); // true
int(bl4.x) > int(bl4.y); // false
}
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_texture_rectangle : enable
uniform sampler2D samp2D;
uniform sampler2DShadow samp2DS;
uniform sampler2DRect samp2DR;
uniform sampler2DArray samp2DA;
void bar23()
{
vec4 s;
s = textureGatherOffset(sampC, vec3(0.3), ivec2(1)); // ERROR
s = textureGatherOffset(samp2DR, vec2(0.3), ivec2(1)); // ERROR
s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1));
s = textureGatherOffset(samp2DA, vec3(0.3), ivec2(1));
s = textureGatherOffset(samp2DS, vec2(0.3), 1.3, ivec2(1)); // ERROR
s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1), 2); // ERROR
}
#extension GL_ARB_gpu_shader5 : enable
void bar234()
{
vec4 s;
s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1));
s = textureGatherOffset(samp2DA, vec3(0.3), ivec2(1));
s = textureGatherOffset(samp2DR, vec2(0.3), ivec2(1));
s = textureGatherOffset(samp2DS, vec2(0.3), 1.3, ivec2(1));
s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1), 2);
}
#extension GL_ARB_texture_cube_map_array : enable
uniform samplerCubeArray Sca;
uniform isamplerCubeArray Isca;
uniform usamplerCubeArray Usca;
uniform samplerCubeArrayShadow Scas;
void bar235()
{
ivec3 a = textureSize(Sca, 3);
vec4 b = texture(Sca, i);
ivec4 c = texture(Isca, i, 0.7);
uvec4 d = texture(Usca, i);
b = textureLod(Sca, i, 1.7);
a = textureSize(Scas, a.x);
float f = texture(Scas, i, b.y);
c = textureGrad(Isca, i, vec3(0.1), vec3(0.2));
}
int \
x; // ERROR until 420pack is turned on
#extension GL_ARB_shading_language_420pack : enable
const int ai[3] = { 10, 23, 32 };
layout(binding=0) uniform blockname { int a; } instanceName; // ERROR
uniform layout(binding=0) sampler2D bounds;
void bar23444()
{
mat4x3 m43; \
float a1 = m43[3].y;
vec3 v3;
int a2 = m43.length();
a2 += m43[1].length();
a2 += v3.length();
const float b = 2 * a1;
a.x = gl_MinProgramTexelOffset + gl_MaxProgramTexelOffset;
bool boolb;
boolb.length(); // ERROR
m43[3][1].length(); // ERROR
v3.length; // ERROR
v3.length(b); // ERROR
}
in float gl_FogFragCoord;
#extension GL_ARB_separate_shader_objects : enable
in float gl_FogFragCoord;
in int gl_FogFragCoord; // ERROR
layout(early_fragment_tests) in; // ERROR
layout(r32i) uniform iimage2D iimg2Dbad; // ERROR
#extension GL_ARB_shader_image_load_store : enable
layout(early_fragment_tests) in;
layout(r32i) uniform iimage2D iimg2D;
void qux2()
{
int i;
imageAtomicCompSwap(iimg2D, ivec2(i,i), i, i);
ivec4 pos = imageLoad(iimg2D, ivec2(i,i));
}
layout(early_fragment_tests) out; // ERROR

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#version 130
uniform int c;
uniform usampler2D us2D;
in ivec2 x;
in vec2 v2a;
in float c1D;
in vec2 c2D;
in vec3 c3D;
smooth vec4 c4D; // ??
uniform vec4 v4;
void main()
{
float f = 3;
switch (c) { // full switch testing in switch.frag
case 1:
f = sin(f);
break;
case 2:
f = f * f;
default:
f = 3.0;
}
uint i;
i = texture(us2D, x).w; // full uint testing in uint.frag
i << 3u | 0x8Au >> 1u & 0xFFu;
vec3 modfOut, modfIn;
vec3 v11 = modf(modfIn, modfOut);
float t = trunc(f);
vec2 v12 = round(v2a);
vec2 v13 = roundEven(v2a);
bvec2 b10 = isnan(v2a);
bvec4 b11 = isinf(v4);
sinh(c1D) +
cosh(c1D) * tanh(c2D);
asinh(c4D) + acosh(c4D);
atanh(c3D);
int id = gl_VertexID;
gl_ClipDistance[1] = 0.3;
}
// version 140 features
//uniform isamplerBuffer sbuf;
//layout(std140) uniform blockName {
// int anonMem;
//};
void foo88()
{
int id = gl_InstanceID; // ERROR
//id += anonMem;
id += texelFetch(id, 8);
gl_ClipVertex; // these are all present...
gl_Color;
gl_LightSource[0];
gl_DepthRange.far;
gl_TexCoord;
gl_FogFragCoord;
gl_FrontColor;
}
// token pasting
#define mac abc##def
int mac;
#define macr(A,B) A##B
int macr(qrs,tuv);

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#version 140
varying vec4 v;
in vec4 i;
out vec4 o;
in float gl_ClipDistance[5];
void main()
{
float clip = gl_ClipDistance[2];
}
#ifdef GL_ES
#error GL_ES is set
#else
#error GL_ES is not set
#endif
in struct S { float f; } s; // ERROR
float patch = 3.1;
layout(location=3) in vec4 vl; // ERROR
layout(location = 3) out vec4 factorBad; // ERROR
#extension GL_ARB_explicit_attrib_location : enable
layout(location = 5) out vec4 factor;
#extension GL_ARB_separate_shader_objects : enable
layout(location=4) in vec4 vl2;
float fooi();
void foo()
{
vec2 r1 = modf(v.xy, v.zw); // ERROR, v.zw not l-value
vec2 r2 = modf(o.xy, o.zw);
o.z = fooi();
}
// Test extra-function initializers
float i1 = gl_FrontFacing ? -2.0 : 2.0;
float i2 = 102;
float fooi()
{
return i1 + i2;
}

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#version 140
uniform isamplerBuffer sbuf;
layout(std140) uniform blockName {
int anonMem;
};
void main()
{
int id = gl_InstanceID;
id += anonMem;
id += texelFetch(sbuf, 8).w;
gl_ClipVertex; // could be ERROR, but compiling under compatibility profile
gl_Color; // could be ERROR, but compiling under compatibility profile
gl_LightSource[0]; // could be ERROR, but compiling under compatibility profile
gl_DepthRange.far;
gl_TexCoord; // could be ERROR, but compiling under compatibility profile
gl_FogFragCoord; // could be ERROR, but compiling under compatibility profile
gl_FrontColor; // could be ERROR, but compiling under compatibility profile
}
out vec4 gl_Position; // ERROR
layout(location = 9) in vec4 locBad; // ERROR
#extension GL_ARB_explicit_attrib_location : enable
layout(location = 9) in vec4 loc;
#extension GL_ARB_separate_shader_objects : enable
out vec4 gl_Position;
in vec4 gl_Position; // ERROR
out vec3 gl_Position; // ERROR
out float gl_PointSize;
out vec4 gl_ClipVertex;
out float gl_FogFragCoord;
uniform sampler2DRect s2dr;
uniform sampler2DRectShadow s2drs;
in ivec2 itloc2;
in vec2 tloc2;
in vec3 tloc3;
in vec4 tloc4;
void foo()
{
vec4 v = texelFetch(s2dr, itloc2);
v += texelFetch(s2dr, itloc2, 0.2); // ERROR, no lod
v += texture(s2dr, tloc2);
v += texture(s2dr, tloc2, 0.3); // ERROR, no bias
v += texture(s2drs, tloc3);
v += textureProj(s2dr, tloc3);
v += textureProj(s2dr, tloc4);
v += textureProjGradOffset(s2dr, tloc4, ivec2(0.0), ivec2(0.0), ivec2(1,2));
v += textureProjGradOffset(s2drs, tloc4, ivec2(0.0), ivec2(0.0), ivec2(1,2));
}
void devi()
{
gl_DeviceIndex; // ERROR, no extension
gl_ViewIndex; // ERROR, no extension
}
#ifdef GL_EXT_device_group
#extension GL_EXT_device_group : enable
#endif
#ifdef GL_EXT_device_group
#extension GL_EXT_multiview : enable
#endif
void devie()
{
gl_DeviceIndex;
gl_ViewIndex;
}

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#version 150 core
in vec4 gl_FragCoord;
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; // ERROR
layout(pixel_center_integer) in vec4 gl_FragCoord; // ERROR
layout(origin_upper_left) in vec4 foo; // ERROR
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;
void main()
{
vec4 c = gl_FragCoord;
}
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; // ERROR, declared after use
in struct S { float f; } s;
float patch = 3.1;
uniform sampler2DMS sms;
uniform isampler2DMS isms;
uniform usampler2DMS usms;
uniform sampler2DMSArray smsa;
uniform isampler2DMSArray ismsa;
uniform usampler2DMSArray usmsa;
flat in ivec2 p2;
flat in ivec3 p3;
flat in int samp;
void barWxyz()
{
ivec2 t11 = textureSize( sms);
ivec2 t12 = textureSize(isms);
ivec2 t13 = textureSize(usms);
ivec3 t21 = textureSize( smsa);
ivec3 t22 = textureSize(ismsa);
ivec3 t23 = textureSize(usmsa);
vec4 t31 = texelFetch( sms, p2, samp);
ivec4 t32 = texelFetch(isms, p2, samp);
uvec4 t33 = texelFetch(usms, p2, 3);
vec4 t41 = texelFetch( smsa, p3, samp);
ivec4 t42 = texelFetch(ismsa, ivec3(2), samp);
uvec4 t43 = texelFetch(usmsa, p3, samp);
}
int primitiveID()
{
return gl_PrimitiveID;
}

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#version 150 core
in fromVertex {
in vec3 color;
} fromV[];
out toFragment {
out vec3 color;
} toF;
out fromVertex { // okay to reuse a block name for another block name
vec3 color;
};
out fooB {
vec2 color;
} fromVertex; // ERROR, cannot reuse block name as block instance
int fromVertex; // ERROR, cannot reuse a block name for something else
out fooC {
vec2 color;
} fooC; // ERROR, cannot have same name for block and instance name
void main()
{
EmitVertex();
EndPrimitive();
EmitStreamVertex(1); // ERROR
EndStreamPrimitive(0); // ERROR
color = fromV[0].color;
gl_ClipDistance[3] = gl_in[1].gl_ClipDistance[2];
gl_Position = gl_in[0].gl_Position;
gl_PointSize = gl_in[3].gl_PointSize;
gl_PrimitiveID = gl_PrimitiveIDIn;
gl_Layer = 2;
}
out vec4 ov0; // stream should be 0
layout(stream = 4) out vec4 ov4;
out vec4 o1v0; // stream should be 0
layout(stream = 3) uniform; // ERROR
layout(stream = 3) in; // ERROR
layout(stream = 3) uniform int ua; // ERROR
layout(stream = 3) uniform ubb { int ua; } ibb; // ERROR
layout(line_strip, points, triangle_strip, stream = 3, points, triangle_strip) out; // just means "stream = 3, triangle_strip"
layout(stream = 3, triangle_strip) out;
out vec4 ov3; // stream should be 3
layout(stream = 6) out ooutb { vec4 a; } ouuaa6;
layout(stream = 6) out ooutb2 {
layout(stream = 6) vec4 a;
} ouua6;
layout(stream = 7) out ooutb3 {
layout(stream = 6) vec4 a; // ERROR
} ouua7;
out vec4 ov2s3; // stream should be 3
layout(max_vertices = 200) out;
layout(max_vertices = 300) out; // ERROR, too big
void foo(layout(max_vertices = 4) int a) // ERROR
{
ouuaa6.a = vec4(1.0);
}
layout(line_strip, points, triangle_strip, stream = 3, points) out; // ERROR, changing output primitive
layout(line_strip, points, stream = 3) out; // ERROR, changing output primitive
layout(triangle_strip) in; // ERROR, not an input primitive
layout(triangle_strip) uniform; // ERROR
layout(triangle_strip) out vec4 badv4; // ERROR, not on a variable
layout(triangle_strip) in vec4 bad2v4[]; // ERROR, not on a variable or input
layout(invocations = 3) out outbn { int a; }; // 2 ERROR, not on a block, not until 4.0
out outbn2 {
layout(invocations = 3) int a; // 2 ERRORs, not on a block member, not until 4.0
layout(max_vertices = 3) int b; // ERROR, not on a block member
layout(triangle_strip) int c; // ERROR, not on a block member
} outbi;
layout(lines) out; // ERROR, not on output
layout(lines_adjacency) in;
layout(triangles) in; // ERROR, can't change it
layout(triangles_adjacency) in; // ERROR, can't change it
layout(invocations = 4) in; // ERROR, not until 4.0
in inbn {
layout(stream = 2) int a; // ERROR, stream on input
} inbi[];
in sameName {
int a15;
} insn[];
out sameName {
float f15;
};
uniform sameName {
bool b15;
};
float summ = gl_MaxVertexAttribs +
gl_MaxVertexUniformComponents +
gl_MaxVaryingFloats +
gl_MaxVaryingComponents +
gl_MaxVertexOutputComponents +
gl_MaxGeometryInputComponents +
gl_MaxGeometryOutputComponents +
gl_MaxFragmentInputComponents +
gl_MaxVertexTextureImageUnits +
gl_MaxCombinedTextureImageUnits +
gl_MaxTextureImageUnits +
gl_MaxFragmentUniformComponents +
gl_MaxDrawBuffers +
gl_MaxClipDistances +
gl_MaxGeometryTextureImageUnits +
gl_MaxGeometryOutputVertices +
gl_MaxGeometryTotalOutputComponents +
gl_MaxGeometryUniformComponents +
gl_MaxGeometryVaryingComponents;
void fooe1()
{
gl_ViewportIndex = gl_MaxViewports - 1;
}
#extension GL_ARB_viewport_array : enable
void fooe2()
{
gl_ViewportIndex = gl_MaxViewports - 1;
}
out int gl_ViewportIndex;

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#version 150
#extension GL_ARB_tessellation_shader : enable
layout(vertices = 4) out;
int outa[gl_out.length()];
patch out vec4 patchOut;
void main()
{
barrier();
int a = gl_MaxTessControlInputComponents +
gl_MaxTessControlOutputComponents +
gl_MaxTessControlTextureImageUnits +
gl_MaxTessControlUniformComponents +
gl_MaxTessControlTotalOutputComponents;
vec4 p = gl_in[1].gl_Position;
float ps = gl_in[1].gl_PointSize;
float cd = gl_in[1].gl_ClipDistance[2];
int pvi = gl_PatchVerticesIn;
int pid = gl_PrimitiveID;
int iid = gl_InvocationID;
gl_out[gl_InvocationID].gl_Position = p;
gl_out[gl_InvocationID].gl_PointSize = ps;
gl_out[gl_InvocationID].gl_ClipDistance[1] = cd;
gl_TessLevelOuter[3] = 3.2;
gl_TessLevelInner[1] = 1.3;
}

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#version 150
#extension GL_ARB_tessellation_shader : enable
layout(quads, cw) in;
layout(fractional_odd_spacing) in;
layout(point_mode) in;
patch in vec4 patchIn;
void main()
{
barrier(); // ERROR
int a = gl_MaxTessEvaluationInputComponents +
gl_MaxTessEvaluationOutputComponents +
gl_MaxTessEvaluationTextureImageUnits +
gl_MaxTessEvaluationUniformComponents +
gl_MaxTessPatchComponents +
gl_MaxPatchVertices +
gl_MaxTessGenLevel;
vec4 p = gl_in[1].gl_Position;
float ps = gl_in[1].gl_PointSize;
float cd = gl_in[1].gl_ClipDistance[2];
int pvi = gl_PatchVerticesIn;
int pid = gl_PrimitiveID;
vec3 tc = gl_TessCoord;
float tlo = gl_TessLevelOuter[3];
float tli = gl_TessLevelInner[1];
gl_Position = p;
gl_PointSize = ps;
gl_ClipDistance[2] = cd;
}

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#version 150 core
#ifndef GL_core_profile
# error standard macro GL_core_profile not defined
#endif
in vec4 iv4;
uniform float ps;
invariant gl_Position;
void main()
{
gl_Position = iv4;
gl_PointSize = ps;
gl_ClipDistance[2] = iv4.x;
gl_ClipVertex = iv4;
}
out float gl_ClipDistance[4];
uniform foob {
int a[];
};
int a[5]; // ERROR, resizing user-block member
#line 3000
#error line of this error should be 3001

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#version 300 es
void nodef1(float f); // ERROR, no default precision
uniform sampler2D s2D;
uniform lowp sampler3D s3D;
uniform samplerCube sCube;
uniform lowp samplerCubeShadow sCubeShadow;
uniform lowp sampler2DShadow s2DShadow;
uniform lowp sampler2DArray s2DArray;
uniform lowp sampler2DArrayShadow s2DArrayShadow;
uniform lowp isampler2D is2D;
uniform lowp isampler3D is3D;
uniform lowp isamplerCube isCube;
uniform lowp isampler2DArray is2DArray;
uniform lowp usampler2D us2D;
uniform lowp usampler3D us3D;
uniform lowp usamplerCube usCube;
uniform lowp usampler2DArray us2DArray;
precision lowp float;
in float c1D;
in vec2 c2D;
in vec3 c3D;
smooth vec4 c4D;
flat in int ic1D;
flat in ivec2 ic2D;
flat in ivec3 ic3D;
flat in ivec4 ic4D;
noperspective in vec4 badv; // ERROR
in sampler2D bads; // ERROR
precision lowp uint; // ERROR
struct s {
int i;
sampler2D s;
};
in s badout; // ERROR, can't contain a sampler
// ERROR, can't have int in struct without flat
struct S2 {
vec3 c;
float f;
};
in S2 s2;
out vec3 sc;
out float sf;
uniform sampler2D arrayedSampler[5];
void main()
{
float f;
vec4 v;
v = texture(s2D, c2D);
v = textureProj(s3D, c4D);
v = textureLod(s2DArray, c3D, 1.2);
f = textureOffset(s2DShadow, c3D, ic2D, c1D); // ERROR, offset argument not constant
v = texelFetch(s3D, ic3D, ic1D);
v = texelFetchOffset(arrayedSampler[2], ic2D, 4, ic2D); // ERROR, offset argument not constant
f = textureLodOffset(s2DShadow, c3D, c1D, ic2D);
v = textureProjLodOffset(s2D, c3D, c1D, ic2D);
v = textureGrad(sCube, c3D, c3D, c3D);
f = textureGradOffset(s2DArrayShadow, c4D, c2D, c2D, ic2D);
v = textureProjGrad(s3D, c4D, c3D, c3D);
v = textureProjGradOffset(s2D, c3D, c2D, c2D, ic2D);
v = texture(arrayedSampler[ic1D], c2D); // ERROR
ivec4 iv;
iv = texture(is2D, c2D);
iv = textureProjOffset(is2D, c4D, ic2D);
iv = textureProjLod(is2D, c3D, c1D);
iv = textureProjGrad(is2D, c3D, c2D, c2D);
iv = texture(is3D, c3D, 4.2);
iv = textureLod(isCube, c3D, c1D);
iv = texelFetch(is2DArray, ic3D, ic1D);
iv.xy = textureSize(sCubeShadow, 2);
float precise;
double boo; // ERROR
dvec2 boo2; // ERROR
dvec3 boo3; // ERROR
dvec4 boo4; // ERROR
f += gl_FragCoord.y;
gl_FragDepth = f;
sc = s2.c;
sf = s2.f;
sinh(c1D) +
cosh(c1D) * tanh(c2D);
asinh(c4D) + acosh(c4D);
atanh(c3D);
}
uniform multi {
int[2] a[3]; // ERROR
int[2][3] b; // ERROR
int c[2][3]; // ERROR
} multiInst[2][3]; // ERROR
out vec4 colors[4];
void foo()
{
colors[2] = c4D;
colors[ic1D] = c4D; // ERROR
}
uniform s st1;
uniform s st2;
void foo13(s inSt2)
{
if (st1 == st2); // ERROR
if (st1 != st2); // ERROR
st1.s == st2.s; // ERROR
inSt2 = st1; // ERROR
inSt2 == st1; // ERROR
}
void foo23()
{
textureOffset(s2DShadow, c3D, ivec2(-8, 7), c1D);
textureOffset(s2DShadow, c3D, ivec2(-9, 8), c1D);
}
void foo324(void)
{
float p = pow(3.2, 4.6);
p += sin(0.4);
p += distance(vec2(10.0, 11.0), vec2(13.0, 15.0)); // 5
p += dot(vec3(2,3,5), vec3(-2,-1,4)); // 13
vec3 c3 = cross(vec3(3,-3,1), vec3(4,9,2)); // (-15, -2, 39)
c3 += faceforward(vec3(1,2,3), vec3(2,3,5), vec3(-2,-1,4)); // (-1,-2,-3)
c3 += faceforward(vec3(1,2,3), vec3(-2,-3,-5), vec3(-2,-1,4)); // (1,2,3)
vec2 c2 = reflect(vec2(1,3), vec2(0,1)); // (1,-3)
c2 += refract(vec2(1,3), vec2(0,1), 1.0); // (1,-3)
c2 += refract(vec2(1,3), vec2(0,1), 3.0);
c2 += refract(vec2(1,0.1), vec2(0,1), 5.0); // (0,0)
mat3x2 m32 = outerProduct(vec2(2,3), vec3(5,7,11));// rows: (10, 14, 22), (15, 21, 33)
}
uniform mediump; // ERROR
layout(early_fragment_tests) in; // ERROR
#ifndef GL_FRAGMENT_PRECISION_HIGH
#error missing GL_FRAGMENT_PRECISION_HIGH
#endif
invariant in; // ERROR
invariant in vec4; // ERROR
invariant in vec4 fooinv; // ERROR
float imageBuffer; // ERROR, reserved
float uimage2DRect; // ERROR, reserved

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#version 300 es
uniform mat4x3 m43;
uniform mat3x3 m33;
uniform mat4x4 m44;
in vec3 v3;
varying vec2 v2; // ERROR, varying reserved
in vec4 bad[10]; // ERROR, no arrayed inputs
highp in vec4 badorder; // ERROR, incorrect qualifier order
out invariant vec4 badorder2; // ERROR, incorrect qualifier order
in centroid vec4 badorder4; // ERROR, incorrect qualifier order
out flat vec4 badorder3; // ERROR, incorrect qualifier order
void bar(in const float a); // ERROR, incorrect qualifier order
void bar2(highp in float b); // ERROR, incorrect qualifier order
smooth flat out vec4 rep; // ERROR, replicating interpolation qualification
centroid sample out vec4 rep2; // ERROR, replicating auxiliary qualification
in uniform vec4 rep3; // ERROR, replicating storage qualification
struct S {
vec3 c;
float f;
};
out S s;
void main()
{
int id = gl_VertexID + gl_InstanceID;
int c0 = gl_MaxVertexAttribs;
int c1 = gl_MaxVertexUniformVectors;
int c2 = gl_MaxVertexOutputVectors;
int c3 = gl_MaxFragmentInputVectors;
int c4 = gl_MaxVertexTextureImageUnits;
int c5 = gl_MaxCombinedTextureImageUnits;
int c6 = gl_MaxTextureImageUnits;
int c7 = gl_MaxFragmentUniformVectors;
int c8 = gl_MaxDrawBuffers;
int c9 = gl_MinProgramTexelOffset;
int c10 = gl_MaxProgramTexelOffset;
mat3x4 tm = transpose(m43);
highp float dm = determinant(m44);
mat3x3 im = inverse(m33);
mat3x2 op = outerProduct(v2, v3);
gl_Position = m44[2];
gl_PointSize = v2.y;
s.c = v3;
s.f = dm;
#ifdef GL_ES
#error GL_ES is set
#else
#error GL_ES is not set
#endif
}
float badsize[]; // ERROR
float[] badsize2; // ERROR
uniform ub {
int a[]; // ERROR
} ubInst[]; // ERROR
void foo(int a[]); // ERROR
float okayA[] = float[](3.0f, 4.0F); // Okay
out vec3 newV;
void newVFun()
{
newV = v3;
}
invariant newV; // ERROR, variable already used
in vec4 invIn;
invariant invIn; // ERROR, in v300
out S s2;
invariant s2;
invariant out S s3;
flat out int;
uniform ub2 {
float f;
} a;
uniform ub2 { // ERROR redeclaration of block name (same instance name)
float g;
} a;
uniform ub2 { // ERROR redeclaration of block name (different instance name)
float f;
} c;
uniform ub2 { // ERROR redeclaration of block name (no instance name)
float f123;
};
uniform ub3 {
bool b23;
};
uniform ub3 { // ERROR redeclaration of block name (no instance name in first or declared)
bool b234;
};
precision lowp sampler3D;
precision lowp sampler2DShadow;
precision lowp sampler2DArrayShadow;
uniform sampler2D s2D;
uniform sampler3D s3D;
uniform sampler2DShadow s2DS;
uniform sampler2DArrayShadow s2DAS;
in vec2 c2D;
void foo23()
{
ivec2 x1 = textureSize(s2D, 2);
textureSize(s2D); // ERROR, no lod
ivec3 x3 = textureSize(s2DAS, -1);
textureSize(s2DAS); // ERROR, no lod
vec4 x4 = texture(s2D, c2D);
texture(s2D, c2D, 0.2); // ERROR, bias
vec4 x5 = textureProjOffset(s3D, vec4(0.2), ivec3(1));
textureProjOffset(s3D, vec4(0.2), ivec3(1), .03); // ERROR, bias
float x6 = textureProjGradOffset(s2DS, invIn, vec2(4.2), vec2(5.3), ivec2(1));
}
int fgfg(float f, mediump int i);
int fgfg(float f, highp int i); // ERROR, precision qualifier difference
int fgfgh(float f, const in mediump int i);
int fgfgh(float f, in mediump int i); // ERROR, precision qualifier difference
void foo2349()
{
float[] x = float[] (1.0, 2.0, 3.0);
float[] y = x;
float[3] z = x;
float[3] w;
w = y;
}
int[] foo213234(); // ERROR
int foo234234(float[]); // ERROR
int foo234235(vec2[] v); // ERROR
precision highp float[2]; // ERROR
int fffg(float f);
int fffg(float f);
int gggf(float f);
int gggf(float f) { return 2; }
int gggf(float f);
int agggf(float f) { return 2; }
int agggf(float f);
out struct Ssss { float f; } ssss;
uniform Bblock {
int a;
} Binst;
int Bfoo;
layout(std140) Binst; // ERROR
layout(std140) Bblock; // ERROR
layout(std140) Bfoo; // ERROR
layout(std430) uniform B430 { int a; } B430i; // ERROR
struct SNA {
int a[]; // ERROR
};
void fooDeeparray()
{
float[] x = float[] (1.0, 2.0, 3.0),
y = float[] (1.0, 2.0, 3.0, 4.0);
float xp[3], yp[4];
xp = x;
yp = y;
xp = y; // ERROR, wrong size
yp = x; // ERROR, wrong size
}
layout(num_views = 2) in; // ERROR, no extension
void mwErr()
{
gl_ViewID_OVR; // ERROR, no extension
}
#extension GL_OVR_multiview : enable
layout(num_views = 2) uniform float mwUniform; // ERROR, must be global
layout(num_views = 2) in; // OK
void mwOk()
{
gl_ViewID_OVR;
}

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#version 300 es
int imax, imin;
uint umax, umin;
vec3 x, y; // ERROR, needs default precision
bvec3 bv;
uint uy;
uvec2 uv2c;
uvec2 uv2y;
uvec2 uv2x;
uvec4 uv4y;
ivec3 iv3a;
ivec3 iv3b;
ivec4 iv4a;
ivec4 iv4b;
float f;
vec2 v2a, v2b;
vec4 v4;
void main()
{
// 1.3 int
vec3 v = mix(x, y, bv);
ivec4 iv10 = abs(iv4a);
ivec4 iv11 = sign(iv4a);
ivec4 iv12 = min(iv4a, iv4b);
ivec4 iv13 = min(iv4a, imin);
uvec2 u = min(uv2x, uv2y);
uvec4 uv = min(uv4y, uy);
ivec3 iv14 = max(iv3a, iv3b);
ivec4 iv15 = max(iv4a, imax);
uvec2 u10 = max(uv2x, uv2y);
uvec2 u11 = max(uv2x, uy);
ivec4 iv16 = clamp(iv4a, iv4a, iv4b);
ivec4 iv17 = clamp(iv4a, imin, imax);
uvec2 u12 = clamp(uv2x, uv2y, uv2c);
uvec4 uv10 = clamp(uv4y, umin, umax);
// 1.3 float
vec3 modfOut;
vec3 v11 = modf(x, modfOut);
float t = trunc(f);
vec2 v12 = round(v2a);
vec2 v13 = roundEven(v2a);
bvec2 b10 = isnan(v2a);
bvec4 b11 = isinf(v4);
// 3.3 float
int i = floatBitsToInt(f);
uvec4 uv11 = floatBitsToUint(v4);
vec4 v14 = intBitsToFloat(iv4a);
vec2 v15 = uintBitsToFloat(uv2c);
// 4.0 pack
uint u19 = packSnorm2x16(v2a);
vec2 v20 = unpackSnorm2x16(uy);
uint u15 = packUnorm2x16(v2a);
vec2 v16 = unpackUnorm2x16(uy);
uint u17 = packHalf2x16(v2b);
vec2 v18 = unpackHalf2x16(uy);
// not present
noise2(v18); // ERROR, not present
float t__; // ERROR, no __ until revision 310
// ERROR, no __ until revision 310
#define __D
}

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#version 300 es
precision mediump float;
struct S {
vec4 u;
uvec4 v;
lowp isampler3D sampler;
vec3 w;
struct T1 { // ERROR
int a;
} t;
};
uniform S s;
uniform fooBlock {
uvec4 bv;
uniform mat2 bm2;
lowp isampler2D sampler; // ERROR
struct T2 { // ERROR
int a;
} t;
S fbs; // ERROR, contains a sampler
};
uniform barBlock {
uvec4 nbv;
int ni;
} inst;
uniform barBlockArray {
uvec4 nbv;
int ni;
} insts[4];
uniform unreferenced {
float f;
uint u;
};
void main()
{
texture(s.sampler, vec3(inst.ni, bv.y, insts[2].nbv.z));
insts[s.v.x]; // ERROR
fooBlock; // ERROR
mat4(s); // ERROR
int insts;
float barBlock;
mat4(barBlock);
mat4(unreferenced); // ERROR, bad type
++s; // ERROR
inst - 1; // ERROR
++barBlock;
2 * barBlockArray; // ERROR
}
int fooBlock; // ERROR, redef.

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#version 300 es
precision mediump float;
in vec4 pos;
layout (location = 2) in vec4 color; // ERROR
layout(location = 1) out vec4 c;
layout(location = 3) out vec4 p;
layout(location = 4) out vec4 q[2];
void main()
{
c = color;
p = pos;
q[1] = pos;
}
layout(location = 40) out float ca[4]; // ERROR, overlap, ERROR too big
layout(location = 41) out float cb[2]; // ERROR, overlap, ERROR too big
layout(location = 39) out float cc[6]; // ERROR, overlap, ERROR too big

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#version 300 es
struct s { vec4 v; };
layout(location = 7) in vec3 c;
layout(LocatioN = 3) in vec4 p;
layout(LocatioN = 9) in vec4 q[4]; // ERROR, no array
layout(LocatioN = 10) in s r[4]; // ERROR, no struct, ERROR, location overlap
out vec4 pos;
out vec3 color;
layout(shared, column_major) uniform mat4 badm4; // ERROR
layout(shared, column_major, row_major) uniform; // default is now shared and row_major
layout(std140) uniform Transform { // layout of this block is std140
mat4 M1; // row_major
layout(column_major) mat4 M2; // column major
mat3 N1; // row_major
centroid float badf; // ERROR
in float badg; // ERROR
layout(std140) float bad1;
layout(shared) float bad2;
layout(packed) float bad3;
} tblock;
uniform T2 { // layout of this block is shared
bool b;
mat4 t2m;
};
layout(column_major) uniform T3 { // shared and column_major
mat4 M3; // column_major
layout(row_major) mat4 M4; // row major
mat3 N2; // column_major
int b; // ERROR, redefinition (needs to be last member of block for testing, following members are skipped)
};
out badout { // ERROR
float f;
};
layout (location = 10) out vec4 badoutA; // ERROR
void main()
{
pos = p * (tblock.M1 + tblock.M2 + M4 + M3 + t2m);
color = c * tblock.N1;
}
shared vec4 compute_only; // ERROR
layout(packed) uniform;
layout(packed) uniform float aoeuntaoeu; // ERROR, packed on variable
layout(location = 40) in float cd;
layout(location = 37) in mat4x3 ce; // ERROR, overlap

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#version 300 es
precision highp float;
out vec4 color1;
out vec4 color2;
void main() {}

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#version 300 es
precision mediump float;
in vec4 pos;
layout(location = 1) out vec4 c;
layout(location = 5) out vec4 p;
layout(location = 9) out vec4 q[2];
void main()
{
}

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#version 300 es
precision highp float;
out vec4 color1;
void main() {}

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#version 300 es
uniform block {
mediump float f;
} instanceName;
struct S {
int i;
} s;
float a[5];
void main()
{
bool b;
float f;
int i;
uint u;
bvec3 b3;
vec3 v3;
ivec3 iv3;
uvec3 uv3;
vec4 v4;
ivec4 iv4;
uvec4 uv4;
mat2 m2;
mat4 m4;
// These are all errors:
instanceName + instanceName;
s + s;
i + f;
u + f;
u + i;
iv3 *= iv4;
iv4 / uv4;
i - v3;
iv3 + uv3;
a * a;
b / b;
f % f;
i % f;
f % u;
instanceName++;
++s;
a--;
++b3;
iv3 < uv3;
m2 > m2;
m2 != m4;
i >= u;
a <= a;
b > b;
b && b3;
b3 ^^ b3;
b3 || b;
i && i;
u || u;
m2 ^^ m2;
!u;
!i;
!m2;
!v3;
!a;
~f;
~m4;
~v3;
~a;
~instanceName;
i << iv3;
u << uv3;
i >> f;
f >> i;
m4 >> i;
a >> u;
iv3 >> iv4;
i & u;
u &= uv3;
i | uv3;
u & f;
m2 | m2;
s ^ s;
(f = f) = f;
// These are all okay:
f * v4;
u + u;
uv4 / u;
iv3 -= iv3;
i %= 3;
uv3 % 4u;
--m2;
iv4++;
m4 != m4;
m2 == m2;
i <= i;
a == a;
s != s;
b && b;
b || b;
b ^^ b;
!b, uv3;
~i;
~u;
~uv3;
~iv3;
uv3 <<= i;
i >> i;
u << u;
iv3 >> iv3;
i & i;
u | u;
iv3 ^ iv3;
u & uv3;
uv3 | u;
uv3 &= u;
int arr[0x222 & 0xf];
arr[1]; // size 2
int arr2[(uvec2(0, 0x2) | 0x1u).y];
arr2[2]; // size 3
}

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#version 300 es
#extension GL_OES_EGL_image_external_essl3 : enable
uniform samplerExternalOES sExt;
precision mediump samplerExternalOES;
uniform samplerExternalOES mediumExt;
uniform highp samplerExternalOES highExt;
void main()
{
texture2D(sExt, vec2(0.2)); // ERROR
texture2D(mediumExt, vec2(0.2)); // ERROR
texture2D(highExt, vec2(0.2)); // ERROR
texture2DProj(sExt, vec3(0.3)); // ERROR
texture2DProj(sExt, vec4(0.3)); // ERROR
int lod = 0;
highp float bias = 0.01;
textureSize(sExt, lod);
texture(sExt, vec2(0.2));
texture(sExt, vec2(0.2), bias);
textureProj(sExt, vec3(0.2));
textureProj(sExt, vec3(0.2), bias);
textureProj(sExt, vec4(0.2));
textureProj(sExt, vec4(0.2), bias);
texelFetch(sExt, ivec2(4), lod);
texture3D(sExt, vec3(0.3)); // ERROR
texture2DProjLod(sExt, vec3(0.3), 0.3); // ERROR
texture(sExt, vec3(0.3)); // ERROR
textureProjLod(sExt, vec3(0.3), 0.3); // ERROR
}
#extension GL_OES_EGL_image_external_essl3 : disable
#extension GL_OES_EGL_image_external : enable
uniform samplerExternalOES badExt; // ERROR
#extension GL_OES_EGL_image_external : disable
uniform samplerExternalOES badExt; // ERROR

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#version 300 es
int f(int a, int b, int c)
{
int a = b; // ERROR, redefinition
{
float a = float(a) + 1.0;
}
return a;
}
int f(int a, int b, int c); // okay to redeclare
bool b;
float b(int a); // ERROR: redefinition
float c(int a);
bool c; // ERROR: redefinition
float f; // ERROR: redefinition
float tan; // ERROR: redefines built-in function
float sin(float x); // ERROR: can't redefine built-in functions
float cos(float x) // ERROR: can't redefine built-in functions
{
return 1.0;
}
bool radians(bool x) // ERROR: can't overload built-in functions
{
return true;
}
invariant gl_Position;
void main()
{
int g(); // ERROR: no local function declarations
g();
float sin; // okay
sin;
sin(0.7); // ERROR, use of hidden function
f(1,2,3);
float f; // hides f()
f = 3.0;
gl_Position = vec4(f);
for (int f = 0; f < 10; ++f)
++f;
int x = 1;
{
float x = 2.0, /* 2nd x visible here */ y = x; // y is initialized to 2
int z = z; // ERROR: z not previously defined.
}
{
int x = x; // x is initialized to '1'
}
struct S
{
int x;
};
{
S S = S(0); // 'S' is only visible as a struct and constructor
S.x; // 'S' is now visible as a variable
}
int degrees;
degrees(3.2); // ERROR, use of hidden built-in function
}

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#version 310 es
layout(local_size_x = 2) in;
layout(local_size_x = 16) in; // ERROR, changing
layout(local_size_z = 4096) in; // ERROR, too large
layout(local_size_x = 2) in;
layout(local_size_y = 0) in; // ERROR, 0 not allowed
const int total = gl_MaxComputeWorkGroupCount.y
+ gl_MaxComputeUniformComponents
+ gl_MaxComputeTextureImageUnits
+ gl_MaxComputeImageUniforms
+ gl_MaxComputeAtomicCounters
+ gl_MaxComputeAtomicCounterBuffers;
buffer ShaderStorageBlock
{
int value;
float values[];
};
buffer InvalidShaderStorageBlock
{
float values[]; // ERROR
int value;
} invalid;
void main()
{
barrier();
memoryBarrier();
memoryBarrierAtomicCounter();
memoryBarrierBuffer();
memoryBarrierShared();
memoryBarrierImage();
groupMemoryBarrier();
value = int(values[gl_LocalInvocationIndex]);
}
layout(location = 2) in vec3 v3; // ERROR
in float f; // ERROR
out float fo; // ERROR
shared vec4 s;
layout(location = 2) shared vec4 sl; // ERROR
shared float fs = 4.2; // ERROR
layout(local_size_x = 2, local_size_y = 3, local_size_z = 4) out; // ERROR
int arrX[gl_WorkGroupSize.x];
int arrY[gl_WorkGroupSize.y];
int arrZ[gl_WorkGroupSize.z];
readonly buffer roblock
{
int value;
float values[];
} ro;
void foo()
{
ro.values[2] = 4.7; // ERROR, readonly
ro.values.length();
++s;
}
buffer vec4 v; // ERROR
uniform usampler2D us2dbad; // ERROR, default precision
precision highp usampler2D;
precision highp iimage2DArray;
precision highp iimage2D;
uniform usampler2D us2d;
uniform iimage2DArray ii2dabad; // ERROR, not writeonly
uniform writeonly iimage2DArray ii2da;
layout(r32i) uniform iimage2D iimg2D;
layout(rgba32i) uniform readonly iimage2D iimg2Drgba;
layout(rgba32f) uniform readonly image2D img2Drgba; // ERROR, no default
layout(r32ui) uniform uimage2D uimg2D; // ERROR, no default
void qux()
{
int i = 4;
imageAtomicCompSwap(iimg2D, ivec2(i,i), i, i);// ERROR no longer in 310
imageAtomicAdd(uimg2D, ivec2(i,i), uint(i)); // ERROR no longer in 310
imageAtomicMin(iimg2Drgba, ivec2(i,i), i); // ERROR no longer in 310 // ERROR iimg2Drgba does not have r32i layout
imageAtomicMax(img2Drgba, ivec2(i,i), i); // ERROR no longer in 310 // ERROR img2Drgba is not integer image
ivec4 pos = imageLoad(iimg2D, ivec2(i,i));
imageStore(ii2da, ivec3(i,i,i), ivec4(0));
imageLoad(img2Drgba, ivec2(i,i));
imageLoad(ii2da, ivec3(i,i,i)); // ERROR, drops writeonly
}
volatile float vol; // ERROR, not an image
readonly int vol2; // ERROR, not an image
void passr(coherent readonly iimage2D image)
{
}
layout(r32i) coherent readonly uniform iimage2D qualim1;
layout(r32i) coherent restrict readonly uniform iimage2D qualim2;
void passrc()
{
passr(qualim1);
passr(qualim2); // ERROR, drops restrict
passr(iimg2D);
}
highp layout(rg8i) uniform readonly uimage2D i1bad; // ERROR, type mismatch
highp layout(rgba32i) uniform readonly image2D i2bad; // ERROR, type mismatch
highp layout(rgba32f) uniform readonly uimage2D i3bad; // ERROR, type mismatch
layout(r8_snorm) uniform readonly iimage2D i4bad; // ERROR, type mismatch
layout(rgba32ui) uniform readonly iimage2D i5bad; // ERROR, type mismatch
layout(r8ui) uniform readonly iimage2D i6bad; // ERROR, type mismatch
layout(binding = 0) uniform atomic_uint counter;
uint func(atomic_uint c)
{
return atomicCounterIncrement(c);
}
uint func2(out atomic_uint c) // ERROR, output
{
return counter; // ERROR, type mismatch
return atomicCounter(counter);
}
void mainAC()
{
atomic_uint non_uniform_counter; // ERROR
uint val = atomicCounter(counter);
atomicCounterDecrement(counter);
}
layout(binding = 1) uniform mediump atomic_uint counterBad; // ERROR, not highp
layout(binding = 2, offset = 4) uniform atomic_uint countArr[4];
uniform int i;
void opac()
{
int a[3];
a[counter]; // ERROR, non-integer
countArr[2];
countArr[i];
}
shared int atomi;
shared uint atomu;
void atoms()
{
int origi = atomicAdd(atomi, 3);
uint origu = atomicAnd(atomu, 7u);
origi = atomicExchange(atomi, 4);
origu = atomicCompSwap(atomu, 10u, 8u);
}
precision highp atomic_uint;
precision lowp atomic_uint; // ERROR
precise int pfoo; // ERROR, reserved
dmat2x4 dm; // ERROR
uniform samplerCubeArray sca; // ERROR
uniform iimage2DRect i2dr; // ERROR
highp uniform image2DMS i2dms; // ERROR
uniform uimage2DMSArray u2dmsa; // ERROR
highp layout(r32f) coherent volatile restrict readonly writeonly uniform image2D okay1;
layout(r32i) coherent volatile restrict readonly uniform iimage2D okay2;
highp layout(r32ui) coherent volatile restrict writeonly uniform uimage2D okay3;
highp layout(r32f) coherent volatile restrict uniform image2D okay4;
highp layout(rgba32f) coherent volatile restrict uniform image2D badQ1; // ERROR, bad qualifiers
layout(rgba8i) coherent volatile restrict uniform iimage2D badQ2; // ERROR, bad qualifiers
highp layout(rgba16ui) coherent volatile restrict uniform uimage2D badQ3; // ERROR, bad qualifiers
writeonly buffer woblock
{
int value;
float values[];
} wo;
void foowo()
{
float g;
g = wo.values[2]; // ERROR, writeonly
float f = wo.values[2]; // ERROR, writeonly
++wo.values[2]; // ERROR, writeonly
wo.values[2]--; // ERROR, writeonly
f + wo.values[2]; // ERROR, writeonly
wo.values[2] - f; // ERROR, writeonly
bool b;
b ? f : wo.values[2]; // ERROR, writeonly
b ? wo.values[2] : f; // ERROR, writeonly
if (f == wo.values[2]) // ERROR, writeonly
++f;
if (f >= wo.values[2]) // ERROR, writeonly
++f;
f = vec3(wo.values[2]).x; // ERROR, writeonly
~wo.value; // ERROR, writeonly
wo.values[2] = 3.4;
}
buffer multioblock
{
readonly int value;
writeonly float values[];
} multio;
void foomultio()
{
float g;
g = wo.values[2]; // ERROR, writeonly
~wo.value;
wo.values[2] = 3.4;
wo.value = 2; // ERROR, readonly
}
in inb { // ERROR
int a;
} inbi;
out outb { // ERROR
int a;
} outbi;
float t__; // ERROR, no __ until revision 310
// ERROR, no __ until revision 310
#define __D
shared vec4 arr[2][3][4];
void devi()
{
gl_DeviceIndex; // ERROR, no extension
gl_ViewIndex; // ERROR, never this stage
}
#ifdef GL_EXT_device_group
#extension GL_EXT_device_group : enable
#endif
void devie()
{
gl_DeviceIndex;
gl_ViewIndex; // ERROR, never this stage
}

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#version 310 es
highp float nodef3(float); // ERROR, no default precision
precision mediump float;
precision highp usampler2D;
precision highp sampler2D;
precision highp isampler2DArray;
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; // ERROR, not supported
layout(location = 2) in vec3 v3;
layout(location = 2) in mat4 yi; // ERROR, locations conflict with xi
uniform sampler2D arrayedSampler[5];
uniform usampler2D usamp2d;
uniform usampler2DRect samp2dr; // ERROR, reserved
uniform isampler2DArray isamp2DA;
in vec2 c2D;
uniform int i;
void main()
{
vec4 v = texture(arrayedSampler[i], c2D); // ERROR
ivec2 offsets[4];
const ivec2 constOffsets[4] = ivec2[4](ivec2(1,2), ivec2(3,4), ivec2(15,16), ivec2(-2,0));
uvec4 uv4 = textureGatherOffsets(samp2dr, c2D, offsets, 2); // ERROR, not supported
vec4 v4 = textureGather(arrayedSampler[0], c2D);
ivec4 iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 3);
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), i); // ERROR, last argument not const
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 4); // ERROR, last argument out of range
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 1+2);
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(0.5));
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(i)); // ERROR, offset not constant
}
out vec4 outp;
void foo23()
{
const ivec2[3] offsets = ivec2[3](ivec2(1,2), ivec2(3,4), ivec2(15,16));
textureProjGradOffset(usamp2d, outp, vec2(0.0), vec2(0.0), ivec2(c2D)); // ERROR, offset not constant
textureProjGradOffset(usamp2d, outp, vec2(0.0), vec2(0.0), offsets[1]);
textureProjGradOffset(usamp2d, outp, vec2(0.0), vec2(0.0), offsets[2]); // ERROR, offset out of range
textureProjGradOffset(usamp2d, outp, vec2(0.0), vec2(0.0), ivec2(-10, 20)); // ERROR, offset out of range
if (gl_HelperInvocation)
++outp;
int sum = gl_MaxVertexImageUniforms +
gl_MaxFragmentImageUniforms +
gl_MaxComputeImageUniforms +
gl_MaxCombinedImageUniforms +
gl_MaxCombinedShaderOutputResources;
bool b1, b2, b3, b;
b1 = mix(b2, b3, b);
uvec3 um3 = mix(uvec3(i), uvec3(i), bvec3(b));
ivec4 im4 = mix(ivec4(i), ivec4(i), bvec4(b));
}
layout(binding=3) uniform sampler2D s1;
layout(binding=3) uniform sampler2D s2; // ERROR: overlapping bindings? Don't see that in the 310 spec.
highp layout(binding=2) uniform writeonly image2D i2D;
layout(binding=4) uniform readonly image3D i3D; // ERROR, no default precision
layout(binding=5) uniform imageCube iCube; // ERROR, no default precision
layout(binding=6) uniform image2DArray i2DA; // ERROR, no default precision
layout(binding=6) uniform coherent volatile restrict image2D i2Dqualified; // ERROR, no default precision
layout(binding = 1) uniform bb {
int foo;
layout(binding = 2) float f; // ERROR
} bbi;
in centroid vec4 centroidIn;
layout(location = 200000) uniform vec4 bigl; // ERROR, location too big
layout(early_fragment_tests) in;
layout(location = 40) out vec4 bigout1; // ERROR, too big
layout(location = 40) out vec4 bigout2; // ERROR, overlap
layout(location = -2) out vec4 neg; // ERROR, negative
layout(std430) buffer b430 {
int i;
} b430i;
layout(shared) uniform bshar {
int i;
} bshari;
in smooth vec4 smoothIn;
in flat int flatIn;
uniform sampler2DMS s2dms; // ERROR, no default precision qualifier
void foots()
{
highp ivec2 v2 = textureSize(s1, 2);
highp ivec3 v3 = textureSize(isamp2DA, 3);
v2 = textureSize(s2dms);
v2 = imageSize(i2D);
v3 = imageSize(i3D);
v2 = imageSize(iCube);
v3 = imageSize(i2DA);
v2 = imageSize(i2Dqualified);
}
out bool bout; // ERROR
highp out image2D imageOut; // ERROR
out mat2x3 mout; // ERROR
in bool inb; // ERROR
in sampler2D ino; // ERROR
in float ina[4];
in float inaa[4][2]; // ERROR
struct S { float f; };
in S ins;
in S[4] inasa; // ERROR
in S insa[4]; // ERROR
struct SA { float f[4]; };
in SA inSA; // ERROR
struct SS { float f; S s; };
in SS inSS; // ERROR
#ifndef GL_EXT_shader_io_blocks
#error GL_EXT_shader_io_blocks not defined
#endif
#extension GL_EXT_shader_io_blocks : enable
out outbname { int a; } outbinst; // ERROR, not out block in fragment shader
in inbname {
int a;
vec4 v;
struct { int b; } s; // ERROR, nested struct definition
} inbinst;
in inbname2 {
layout(location = 12) int aAnon;
layout(location = 13) centroid in vec4 vAnon;
};
in layout(location = 13) vec4 aliased; // ERROR, aliased
in inbname2 { // ERROR, reuse of block name
int aAnon;
centroid in vec4 vAnon;
};
in badmember { // ERROR, aAnon already in global scope
int aAnon;
};
int inbname; // ERROR, redefinition of block name
vec4 vAnon; // ERROR, anon in global scope; redefinition
in arrayed {
float f;
} arrayedInst[4];
void fooIO()
{
vec4 v = inbinst.v + vAnon;
v *= arrayedInst[2].f;
v *= arrayedInst[i].f;
}
in vec4 gl_FragCoord;
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; // ERROR, non-ES
layout(early_fragment_tests) in;
out float gl_FragDepth;
layout(depth_any) out float gl_FragDepth; // ERROR, non-ES
void foo_IO()
{
gl_FragDepth = 0.2; // ERROR, early_fragment_tests declared
gl_Layer; // ERROR, not present
gl_PrimitiveID; // ERROR, not present
bool f = gl_FrontFacing;
}
out float gl_FragDepth;
#extension GL_OES_geometry_shader : enable
void foo_GS()
{
highp int l = gl_Layer;
highp int p = gl_PrimitiveID;
}
in vec2 inf, ing;
uniform ivec2 offsets[4];
uniform sampler2D sArray[4];
uniform int sIndex;
layout(binding = 0) uniform atomic_uint auArray[2];
uniform ubName { int i; } ubInst[4];
buffer bbName { int i; } bbInst[4];
highp uniform writeonly image2D iArray[5];
const ivec2 constOffsets[4] = ivec2[4](ivec2(0.1), ivec2(0.2), ivec2(0.3), ivec2(0.4));
void pfooBad()
{
precise vec2 h; // ERROR reserved
h = fma(inf, ing, h); // ERROR, not available
textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf)); // ERROR, offset not constant
textureGatherOffsets(sArray[0], vec2(0.1), constOffsets); // ERROR, not available
}
#extension GL_OES_gpu_shader5 : enable
void pfoo()
{
precise vec2 h;
h = fma(inf, ing, h);
textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf));
textureGatherOffsets(sArray[0], vec2(0.1), constOffsets);
textureGatherOffsets(sArray[0], vec2(0.1), offsets); // ERROR, offset not constant
}
#extension GL_EXT_texture_cube_map_array : enable
precision highp imageCubeArray ;
precision highp iimageCubeArray ;
precision highp uimageCubeArray ;
precision highp samplerCubeArray ;
precision highp samplerCubeArrayShadow;
precision highp isamplerCubeArray ;
precision highp usamplerCubeArray ;
uniform writeonly imageCubeArray CA1;
uniform writeonly iimageCubeArray CA2;
uniform writeonly uimageCubeArray CA3;
#ifdef GL_EXT_texture_cube_map_array
uniform samplerCubeArray CA4;
uniform samplerCubeArrayShadow CA5;
uniform isamplerCubeArray CA6;
uniform usamplerCubeArray CA7;
#endif
void CAT()
{
highp vec4 b4 = texture(CA4, vec4(0.5), 0.24);
highp ivec4 b6 = texture(CA6, vec4(0.5), 0.26);
highp uvec4 b7 = texture(CA7, vec4(0.5), 0.27);
}
void badSample()
{
lowp int a1 = gl_SampleID; // ERROR, need extension
mediump vec2 a2 = gl_SamplePosition; // ERROR, need extension
highp int a3 = gl_SampleMaskIn[0]; // ERROR, need extension
gl_SampleMask[0] = a3; // ERROR, need extension
mediump int n = gl_NumSamples; // ERROR, need extension
}
#ifdef GL_OES_sample_variables
#extension GL_OES_sample_variables : enable
#endif
void goodSample()
{
lowp int a1 = gl_SampleID;
mediump vec2 a2 = gl_SamplePosition;
highp int a3 = gl_SampleMaskIn[0];
gl_SampleMask[0] = a3;
mediump int n1 = gl_MaxSamples;
mediump int n2 = gl_NumSamples;
}
uniform layout(r32f) highp image2D im2Df;
uniform layout(r32ui) highp uimage2D im2Du;
uniform layout(r32i) highp iimage2D im2Di;
uniform ivec2 P;
void badImageAtom()
{
float datf;
int dati;
uint datu;
imageAtomicAdd( im2Di, P, dati); // ERROR, need extension
imageAtomicAdd( im2Du, P, datu); // ERROR, need extension
imageAtomicMin( im2Di, P, dati); // ERROR, need extension
imageAtomicMin( im2Du, P, datu); // ERROR, need extension
imageAtomicMax( im2Di, P, dati); // ERROR, need extension
imageAtomicMax( im2Du, P, datu); // ERROR, need extension
imageAtomicAnd( im2Di, P, dati); // ERROR, need extension
imageAtomicAnd( im2Du, P, datu); // ERROR, need extension
imageAtomicOr( im2Di, P, dati); // ERROR, need extension
imageAtomicOr( im2Du, P, datu); // ERROR, need extension
imageAtomicXor( im2Di, P, dati); // ERROR, need extension
imageAtomicXor( im2Du, P, datu); // ERROR, need extension
imageAtomicExchange(im2Di, P, dati); // ERROR, need extension
imageAtomicExchange(im2Du, P, datu); // ERROR, need extension
imageAtomicExchange(im2Df, P, datf); // ERROR, need extension
imageAtomicCompSwap(im2Di, P, 3, dati); // ERROR, need extension
imageAtomicCompSwap(im2Du, P, 5u, datu); // ERROR, need extension
}
#ifdef GL_OES_shader_image_atomic
#extension GL_OES_shader_image_atomic : enable
#endif
uniform layout(rgba32f) highp image2D badIm2Df; // ERROR, needs readonly or writeonly
uniform layout(rgba8ui) highp uimage2D badIm2Du; // ERROR, needs readonly or writeonly
uniform layout(rgba16i) highp iimage2D badIm2Di; // ERROR, needs readonly or writeonly
void goodImageAtom()
{
float datf;
int dati;
uint datu;
imageAtomicAdd( im2Di, P, dati);
imageAtomicAdd( im2Du, P, datu);
imageAtomicMin( im2Di, P, dati);
imageAtomicMin( im2Du, P, datu);
imageAtomicMax( im2Di, P, dati);
imageAtomicMax( im2Du, P, datu);
imageAtomicAnd( im2Di, P, dati);
imageAtomicAnd( im2Du, P, datu);
imageAtomicOr( im2Di, P, dati);
imageAtomicOr( im2Du, P, datu);
imageAtomicXor( im2Di, P, dati);
imageAtomicXor( im2Du, P, datu);
imageAtomicExchange(im2Di, P, dati);
imageAtomicExchange(im2Du, P, datu);
imageAtomicExchange(im2Df, P, datf);
imageAtomicCompSwap(im2Di, P, 3, dati);
imageAtomicCompSwap(im2Du, P, 5u, datu);
imageAtomicMax(badIm2Di, P, dati); // ERROR, not an allowed layout() on the image
imageAtomicMax(badIm2Du, P, datu); // ERROR, not an allowed layout() on the image
imageAtomicExchange(badIm2Df, P, datf); // ERROR, not an allowed layout() on the image
}
sample in vec4 colorSampInBad; // ERROR, reserved
centroid out vec4 colorCentroidBad; // ERROR
flat out vec4 colorBadFlat; // ERROR
smooth out vec4 colorBadSmooth; // ERROR
noperspective out vec4 colorBadNo; // ERROR
flat centroid in vec2 colorfc;
in float scalarIn;
void badInterp()
{
interpolateAtCentroid(colorfc); // ERROR, need extension
interpolateAtSample(colorfc, 1); // ERROR, need extension
interpolateAtOffset(colorfc, vec2(0.2)); // ERROR, need extension
}
#if defined GL_OES_shader_multisample_interpolation
#extension GL_OES_shader_multisample_interpolation : enable
#endif
sample in vec4 colorSampIn;
sample out vec4 colorSampleBad; // ERROR
flat sample in vec4 colorfsi;
sample in vec3 sampInArray[4];
void interp()
{
float res;
vec2 res2;
vec3 res3;
vec4 res4;
res2 = interpolateAtCentroid(colorfc);
res4 = interpolateAtCentroid(colorSampIn);
res4 = interpolateAtCentroid(colorfsi);
res = interpolateAtCentroid(scalarIn);
res3 = interpolateAtCentroid(sampInArray); // ERROR
res3 = interpolateAtCentroid(sampInArray[2]);
res2 = interpolateAtCentroid(sampInArray[2].xy); // ERROR
res3 = interpolateAtSample(sampInArray, 1); // ERROR
res3 = interpolateAtSample(sampInArray[i], 0);
res2 = interpolateAtSample(sampInArray[2].xy, 2); // ERROR
res = interpolateAtSample(scalarIn, 1);
res3 = interpolateAtOffset(sampInArray, vec2(0.2)); // ERROR
res3 = interpolateAtOffset(sampInArray[2], vec2(0.2));
res2 = interpolateAtOffset(sampInArray[2].xy, vec2(0.2)); // ERROR, no swizzle
res = interpolateAtOffset(scalarIn + scalarIn, vec2(0.2)); // ERROR, no binary ops other than dereference
res = interpolateAtOffset(scalarIn, vec2(0.2));
float f;
res = interpolateAtCentroid(f); // ERROR, not interpolant
res4 = interpolateAtSample(outp, 0); // ERROR, not interpolant
}
layout(blend_support_softlight) out; // ERROR, need extension
#ifdef GL_KHR_blend_equation_advanced
#extension GL_KHR_blend_equation_advanced : enable
#endif
layout(blend_support_multiply) out;
layout(blend_support_screen) out;
layout(blend_support_overlay) out;
layout(blend_support_darken, blend_support_lighten) out;
layout(blend_support_colordodge) layout(blend_support_colorburn) out;
layout(blend_support_hardlight) out;
layout(blend_support_softlight) out;
layout(blend_support_difference) out;
layout(blend_support_exclusion) out;
layout(blend_support_hsl_hue) out;
layout(blend_support_hsl_saturation) out;
layout(blend_support_hsl_color) out;
layout(blend_support_hsl_luminosity) out;
layout(blend_support_all_equations) out;
layout(blend_support_hsl_luminosity) out; // okay to repeat
layout(blend_support_hsl_luminosity) in; // ERROR, only on "out"
layout(blend_support_hsl_luminosity) out vec4; // ERROR, only on standalone
layout(blend_support_hsl_luminosity) out vec4 badout; // ERROR, only on standalone
layout(blend_support_hsl_luminosity) struct badS {int i;}; // ERROR, only on standalone
layout(blend_support_hsl_luminosity) void blendFoo() { } // ERROR, only on standalone
void blendFoo(layout(blend_support_hsl_luminosity) vec3 v) { } // ERROR, only on standalone
layout(blend_support_flizbit) out; // ERROR, no flizbit
out vec4 outAA[2][2]; // ERROR
void devi()
{
gl_DeviceIndex; // ERROR, no extension
gl_ViewIndex; // ERROR, no extension
}
#ifdef GL_EXT_device_group
#extension GL_EXT_device_group : enable
#endif
#ifdef GL_EXT_device_group
#extension GL_EXT_multiview : enable
#endif
void devie()
{
gl_DeviceIndex;
gl_ViewIndex;
}

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#version 310 es
#ifdef GL_EXT_geometry_shader
#extension GL_EXT_geometry_shader : enable
#else
#error no GL_EXT_geometry_shader
#endif
#ifndef GL_OES_geometry_shader
#error no GL_OES_geometry_shader
#endif
precision mediump float;
in fromVertex {
in vec3 color;
} fromV[];
in vec4 nonBlockUnsized[];
out toFragment {
out vec3 color;
} toF;
out fromVertex { // okay to reuse a block name for another block name
vec3 color;
};
out fooB { // ERROR, cannot reuse block name as block instance
vec2 color;
} fromVertex;
int fromVertex; // ERROR, cannot reuse a block name for something else
out fooC { // ERROR, cannot have same name for block and instance name
vec2 color;
} fooC;
void main()
{
EmitVertex();
EndPrimitive();
EmitStreamVertex(1); // ERROR
EndStreamPrimitive(0); // ERROR
color = fromV[0].color;
gl_ClipDistance[3] = // ERROR, no ClipDistance
gl_in[1].gl_ClipDistance[2]; // ERROR, no ClipDistance
gl_Position = gl_in[0].gl_Position;
gl_PrimitiveID = gl_PrimitiveIDIn;
gl_Layer = 2;
}
layout(stream = 4) out vec4 ov4; // ERROR, no streams
layout(line_strip, points, triangle_strip, points, triangle_strip) out; // just means triangle_strip"
out ooutb { vec4 a; } ouuaa6;
layout(max_vertices = 200) out;
layout(max_vertices = 300) out; // ERROR, too big
void foo(layout(max_vertices = 4) int a) // ERROR
{
ouuaa6.a = vec4(1.0);
}
layout(line_strip, points, triangle_strip, points) out; // ERROR, changing output primitive
layout(line_strip, points) out; // ERROR, changing output primitive
layout(triangle_strip) in; // ERROR, not an input primitive
layout(triangle_strip) uniform; // ERROR
layout(triangle_strip) out vec4 badv4; // ERROR, not on a variable
layout(triangle_strip) in vec4 bad2v4[]; // ERROR, not on a variable or input
layout(invocations = 3) out outbn { int a; }; // 2 ERROR, not on a block, not until 4.0
out outbn2 {
layout(invocations = 3) int a; // 2 ERRORs, not on a block member, not until 4.0
layout(max_vertices = 3) int b; // ERROR, not on a block member
layout(triangle_strip) int c; // ERROR, not on a block member
} outbi;
layout(lines) out; // ERROR, not on output
layout(lines_adjacency) in;
layout(triangles) in; // ERROR, can't change it
layout(triangles_adjacency) in; // ERROR, can't change it
layout(invocations = 4) in;
in sameName {
int a15;
} insn[];
out sameName {
float f15;
};
uniform sameName {
bool b15;
};
const int summ = gl_MaxVertexAttribs +
gl_MaxGeometryInputComponents +
gl_MaxGeometryOutputComponents +
gl_MaxGeometryImageUniforms +
gl_MaxGeometryTextureImageUnits +
gl_MaxGeometryOutputVertices +
gl_MaxGeometryTotalOutputComponents +
gl_MaxGeometryUniformComponents +
gl_MaxGeometryAtomicCounters +
gl_MaxGeometryAtomicCounterBuffers +
gl_MaxVertexTextureImageUnits +
gl_MaxCombinedTextureImageUnits +
gl_MaxTextureImageUnits +
gl_MaxDrawBuffers;
void fooe1()
{
gl_ViewportIndex; // ERROR, not in ES
gl_MaxViewports; // ERROR, not in ES
insn.length(); // 4: lines_adjacency
int inv = gl_InvocationID;
}
in vec4 explArray[4];
in vec4 explArrayBad[5]; // ERROR, wrong size
in vec4 nonArrayed; // ERROR, not an array
flat out vec3 myColor1;
centroid out vec3 myColor2;
centroid in vec3 centr[];
sample out vec4 perSampleColor; // ERROR without sample extensions
layout(max_vertices = 200) out; // matching redecl
layout(location = 7, component = 2) in float comp[]; // ERROR, es has no component
void notHere()
{
gl_MaxGeometryVaryingComponents; // ERROR, not in ES
gl_VerticesIn; // ERROR, not in ES
}
void pointSize1()
{
highp float ps = gl_in[3].gl_PointSize; // ERROR, need point_size extension
gl_PointSize = ps; // ERROR, need point_size extension
}
#extension GL_OES_geometry_point_size : enable
void pointSize2()
{
highp float ps = gl_in[3].gl_PointSize;
gl_PointSize = ps;
}

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#version 310 es
#extension GL_OES_tessellation_shader : enable
layout(vertices = 4) out;
out int outa[gl_out.length()];
layout(quads) in; // ERROR
layout(ccw) out; // ERROR
layout(fractional_even_spacing) in; // ERROR
patch in vec4 patchIn; // ERROR
patch out vec4 patchOut;
void main()
{
barrier();
int a = gl_MaxTessControlInputComponents +
gl_MaxTessControlOutputComponents +
gl_MaxTessControlTextureImageUnits +
gl_MaxTessControlUniformComponents +
gl_MaxTessControlTotalOutputComponents;
vec4 p = gl_in[1].gl_Position;
float ps = gl_in[1].gl_PointSize; // ERROR, need point_size extension
float cd = gl_in[1].gl_ClipDistance[2]; // ERROR, not in ES
int pvi = gl_PatchVerticesIn;
int pid = gl_PrimitiveID;
int iid = gl_InvocationID;
gl_out[gl_InvocationID].gl_Position = p;
gl_out[gl_InvocationID].gl_PointSize = ps; // ERROR, need point_size extension
gl_out[gl_InvocationID].gl_ClipDistance[1] = cd; // ERROR, not in ES
gl_TessLevelOuter[3] = 3.2;
gl_TessLevelInner[1] = 1.3;
if (a > 10)
barrier(); // ERROR
else
barrier(); // ERROR
barrier();
do {
barrier(); // ERROR
} while (a > 10);
switch (a) {
default:
barrier(); // ERROR
break;
}
a < 12 ? a : (barrier(), a); // ERROR
{
barrier();
}
return;
barrier(); // ERROR
}
layout(vertices = 4) in; // ERROR, not on in
layout(vertices = 5) out; // ERROR, changing #
void foo()
{
gl_out[4].gl_Position; // ERROR, out of range
barrier(); // ERROR, not in main
}
in vec2 ina; // ERROR, not array
in vec2 inb[];
in vec2 inc[18]; // ERROR, wrong size
in vec2 ind[gl_MaxPatchVertices];
patch out float implA[]; // ERROR, not sized
#extension GL_ARB_separate_shader_objects : enable
layout(location = 3) in vec4 ivla[];
layout(location = 4) in vec4 ivlb[];
layout(location = 4) in vec4 ivlc[]; // ERROR, overlapping
layout(location = 3) out vec4 ovla[];
layout(location = 4) out vec4 ovlb[];
layout(location = 4) out vec4 ovlc[]; // ERROR, overlapping
void foop()
{
precise float d; // ERROR without gpu_shader5
d = fma(d, d, d); // ERROR without gpu_shader5
}
patch out pinbn {
int a;
} pinbi;
centroid out vec3 myColor2[];
centroid in vec3 centr[];
sample out vec4 perSampleColor[]; // ERROR without sample extensions
layout(vertices = 4) out float badlay[]; // ERROR, not on a variable
out float misSized[5]; // ERROR, size doesn't match
out float okaySize[4];
#extension GL_OES_tessellation_point_size : enable
void pointSize2()
{
float ps = gl_in[1].gl_PointSize;
gl_out[gl_InvocationID].gl_PointSize = ps;
}
#extension GL_OES_gpu_shader5 : enable
precise vec3 pv3;
void goodfoop()
{
precise float d;
pv3 *= pv3;
pv3 = fma(pv3, pv3, pv3);
d = fma(d, d, d);
}
void bbBad()
{
gl_BoundingBoxOES; // ERROR without GL_OES_primitive_bounding_box
}
#extension GL_OES_primitive_bounding_box : enable
void bb()
{
gl_BoundingBoxOES[0] = vec4(0.0);
gl_BoundingBoxOES[1] = vec4(1.0);
gl_BoundingBoxOES[2] = vec4(2.0); // ERROR, overflow
}
out patch badpatchBName { // ERROR, array size required
float f;
} badpatchIName[];
out patch patchBName {
float f;
} patchIName[4];
void outputtingOutparam(out int a)
{
a = 2;
}
void outputting()
{
outa[gl_InvocationID] = 2;
outa[1] = 2; // ERROR, not gl_InvocationID
gl_out[0].gl_Position = vec4(1.0); // ERROR, not gl_InvocationID
outa[1];
gl_out[0];
outputtingOutparam(outa[0]); // ERROR, not gl_InvocationID
outputtingOutparam(outa[gl_InvocationID]);
patchIName[1].f = 3.14;
outa[(gl_InvocationID)] = 2;
}

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#version 310 es
#extension GL_EXT_tessellation_shader : enable
#extension GL_OES_tessellation_shader : enable
#extension GL_EXT_tessellation_shader : disable
layout(vertices = 4) out; // ERROR
layout(quads, cw) in;
layout(triangles) in; // ERROR
layout(isolines) in; // ERROR
layout(ccw) in; // ERROR
layout(cw) in;
layout(fractional_odd_spacing) in;
layout(equal_spacing) in; // ERROR
layout(fractional_even_spacing) in; // ERROR
layout(point_mode) in;
patch in vec4 patchIn;
patch out vec4 patchOut; // ERROR
void main()
{
barrier(); // ERROR
int a = gl_MaxTessEvaluationInputComponents +
gl_MaxTessEvaluationOutputComponents +
gl_MaxTessEvaluationTextureImageUnits +
gl_MaxTessEvaluationUniformComponents +
gl_MaxTessPatchComponents +
gl_MaxPatchVertices +
gl_MaxTessGenLevel;
vec4 p = gl_in[1].gl_Position;
float ps = gl_in[1].gl_PointSize; // ERROR, need point_size extension
float cd = gl_in[1].gl_ClipDistance[2]; // ERROR, not in ES
int pvi = gl_PatchVerticesIn;
int pid = gl_PrimitiveID;
vec3 tc = gl_TessCoord;
float tlo = gl_TessLevelOuter[3];
float tli = gl_TessLevelInner[1];
gl_Position = p;
gl_PointSize = ps; // ERROR, need point_size extension
gl_ClipDistance[2] = cd; // ERROR, not in ES
}
smooth patch in vec4 badp1; // ERROR
flat patch in vec4 badp2; // ERROR
noperspective patch in vec4 badp3; // ERROR
patch sample in vec3 badp4; // ERROR
#extension GL_ARB_separate_shader_objects : enable
in gl_PerVertex
{
vec4 gl_Position;
} gl_in[];
in gl_PerVertex // ERROR, second redeclaration of gl_in
{
vec4 gl_Position;
} gl_in[];
layout(quads, cw) out; // ERROR
layout(triangles) out; // ERROR
layout(isolines) out; // ERROR
layout(cw) out; // ERROR
layout(fractional_odd_spacing) out; // ERROR
layout(equal_spacing) out; // ERROR
layout(fractional_even_spacing) out; // ERROR
layout(point_mode) out; // ERROR
in vec2 ina; // ERROR, not array
in vec2 inb[];
in vec2 inc[18]; // ERROR, wrong size
in vec2 ind[gl_MaxPatchVertices];
in testbla { // ERROR, not array
int f;
} bla;
in testblb {
int f;
} blb[];
in testblc { // ERROR wrong size
int f;
} blc[18];
in testbld {
int f;
} bld[gl_MaxPatchVertices];
layout(location = 23) in vec4 ivla[];
layout(location = 24) in vec4 ivlb[];
layout(location = 24) in vec4 ivlc[]; // ERROR, overlap
layout(location = 23) out vec4 ovla[2];
layout(location = 24) out vec4 ovlb[2]; // ERROR, overlap
in float gl_TessLevelOuter[4]; // ERROR, can't redeclare
patch in pinbn {
int a;
} pinbi;
centroid out vec3 myColor2;
centroid in vec3 centr[];
sample out vec4 perSampleColor; // ERROR without sample extensions
#extension GL_OES_tessellation_point_size : enable
void pointSize2()
{
float ps = gl_in[1].gl_PointSize; // ERROR, not in the redeclaration, but no error on use of gl_PointSize
gl_PointSize = ps;
}
#extension GL_EXT_primitive_bounding_box : enable
void bbbad()
{
gl_BoundingBoxOES; // ERROR, wrong stage
}

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#version 310 es
shared vec4 s; // ERROR
layout(local_size_x = 2) out; // ERROR
buffer vec4 v; // ERROR
in int ini;
layout(location = 2) uniform mat4 x;
layout(location = 3) uniform mat4 y;
layout(location = 2) out mat4 xi;
layout(location = 3) out mat4 yi; // ERROR, locations conflict with xi
void main()
{
uvec2 u2;
u2 = uaddCarry(u2, u2, u2);
uint u1;
u1 = usubBorrow(u1, u1, u1);
uvec4 u4;
umulExtended(u4, u4, u4, u4);
ivec4 i4;
imulExtended(i4, i4, i4, i4);
int i1;
i1 = bitfieldExtract(i1, 4, 5);
uvec3 u3;
u3 = bitfieldExtract(u3, 4, 5);
ivec3 i3;
i3 = bitfieldInsert(i3, i3, 4, 5);
u1 = bitfieldInsert(u1, u1, 4, 5);
ivec2 i2;
i2 = bitfieldReverse(i2);
u4 = bitfieldReverse(u4);
i1 = bitCount(i1);
i3 = bitCount(u3);
i2 = findLSB(i2);
i4 = findLSB(u4);
i1 = findMSB(i1);
i2 = findMSB(u2);
vec3 v3;
v3 = frexp(v3, i3);
vec2 v2;
v2 = ldexp(v2, i2);
mediump vec4 v4;
u1 = packUnorm4x8(v4);
u1 = packSnorm4x8(v4);
v4 = unpackUnorm4x8(u1);
v4 = unpackSnorm4x8(u1);
}
precision highp sampler2DMS;
precision highp isampler2DMS;
precision highp usampler2DMS;
uniform sampler2DMS s2dms;
uniform isampler2DMS is2dms;
uniform usampler2DMS us2dms;
uniform usampler2DMSArray us2dmsa; // ERROR
void foo()
{
ivec2 v2;
v2 = textureSize(s2dms);
v2 = textureSize(us2dms);
vec4 v4 = texelFetch(s2dms, v2, 2);
ivec4 iv4 = texelFetch(is2dms, v2, 2);
textureSamples(s2dms); // ERROR
float f;
frexp(f, ini); // ERROR, i not writable
}
out bool outb; // ERROR
out sampler2D outo; // ERROR
out float outa[4];
out float outaa[4][2]; // ERROR
struct S { float f; };
out S outs;
out S[4] outasa; // ERROR
out S outsa[4]; // ERROR
struct SA { float f[4]; };
out SA outSA; // ERROR
struct SS { float f; S s; };
out SS outSS; // ERROR
layout(std430) uniform U430 { int a; } U430i; // ERROR
layout(std430) buffer B430 { int a; } B430i;
#ifndef GL_OES_shader_io_blocks
#error GL_OES_shader_io_blocks not defined
#endif
#extension GL_OES_shader_io_blocks : enable
out outbname {
int a;
out vec4 v;
highp sampler2D s; // ERROR, opaque type
} outbinst;
out outbname2 {
layout(location = 12) int aAnon;
layout(location = 13) vec4 vAnon;
};
layout(location = 12) out highp int aliased; // ERROR, aliasing location
in inbname { int a; } inbinst; // ERROR, no in block in vertex shader
out gl_PerVertex { // ERROR, has extra member
highp vec4 gl_Position;
highp vec4 t;
};
void foo_IO()
{
int sum = gl_VertexID +
gl_InstanceID;
gl_Position = vec4(1.0);
gl_PointSize = 2.0; // ERROR, removed by redeclaration
}
out gl_PerVertex { // ERROR, already used and already redeclared
highp vec4 gl_Position;
highp vec4 t;
};
smooth out smo { // ERROR, no smooth on a block
int i;
} smon;
flat out fmo { // ERROR, no flat on a block
int i;
} fmon;
centroid out cmo { // ERROR, no centroid on a block
int i;
} cmon;
invariant out imo { // ERROR, no invariant on a block
int i;
} imon;
in vec2 inf, ing;
uniform ivec2 offsets[4];
uniform sampler2D sArray[4];
uniform int sIndex;
layout(binding = 0) uniform atomic_uint auArray[2];
uniform ubName { int i; } ubInst[4];
buffer bbName { int i; } bbInst[4];
highp uniform writeonly image2D iArray[5];
const ivec2 constOffsets[4] = ivec2[4](ivec2(0.1), ivec2(0.2), ivec2(0.3), ivec2(0.4));
void pfooBad()
{
precise vec2 h; // ERROR reserved
h = fma(inf, ing, h); // ERROR, not available
sArray[sIndex + 1]; // ERRRO, not supported
auArray[sIndex + 1];
ubInst[1];
bbInst[2];
ubInst[sIndex + 1]; // ERROR, not supported
bbInst[sIndex]; // ERROR, not supported
iArray[2];
iArray[sIndex * 2]; // ERROR, not supported
textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf)); // ERROR, offset not constant
textureGatherOffsets(sArray[0], vec2(0.1), constOffsets); // ERROR, not available
}
#extension GL_OES_gpu_shader5 : enable
void pfoo()
{
precise vec2 h;
h = fma(inf, ing, h);
sArray[sIndex + 1];
ubInst[sIndex + 1];
bbInst[sIndex - 2]; // ERROR, still not supported
iArray[2];
iArray[sIndex - 2];
textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf));
textureGatherOffsets(sArray[0], vec2(0.1), constOffsets);
textureGatherOffsets(sArray[0], vec2(0.1), offsets); // ERROR, offset not constant
}
uniform samplerBuffer badSamp1; // ERROR, reserved
uniform isamplerBuffer badSamp2; // ERROR, reserved
uniform usamplerBuffer badSamp3; // ERROR, reserved
uniform writeonly imageBuffer badSamp4; // ERROR, reserved
uniform writeonly iimageBuffer badSamp5; // ERROR, reserved
uniform writeonly uimageBuffer badSamp6; // ERROR, reserved
#extension GL_OES_texture_buffer : enable
#extension GL_EXT_texture_buffer : enable
uniform samplerBuffer noPreSamp1; // ERROR, no default precision
uniform isamplerBuffer noPreSamp2; // ERROR, no default precision
uniform usamplerBuffer noPreSamp3; // ERROR, no default precision
uniform writeonly imageBuffer noPreSamp4; // ERROR, no default precision
uniform writeonly iimageBuffer noPreSamp5; // ERROR, no default precision
uniform writeonly uimageBuffer noPreSamp6; // ERROR, no default precision
precision highp samplerBuffer;
precision highp isamplerBuffer;
precision highp usamplerBuffer;
precision highp imageBuffer;
precision highp iimageBuffer;
precision highp uimageBuffer;
#ifdef GL_OES_texture_buffer
uniform samplerBuffer bufSamp1;
uniform isamplerBuffer bufSamp2;
uniform usamplerBuffer bufSamp3;
#endif
#ifdef GL_EXT_texture_buffer
uniform writeonly imageBuffer bufSamp4;
uniform writeonly iimageBuffer bufSamp5;
uniform writeonly uimageBuffer bufSamp6;
#endif
void bufferT()
{
highp int s1 = textureSize(bufSamp1);
highp int s2 = textureSize(bufSamp2);
highp int s3 = textureSize(bufSamp3);
highp int s4 = imageSize(bufSamp4);
highp int s5 = imageSize(bufSamp5);
highp int s6 = imageSize(bufSamp6);
highp vec4 f1 = texelFetch(bufSamp1, s1);
highp ivec4 f2 = texelFetch(bufSamp2, s2);
highp uvec4 f3 = texelFetch(bufSamp3, s3);
}
uniform writeonly imageCubeArray badCA1; // ERROR, reserved
uniform writeonly iimageCubeArray badCA2; // ERROR, reserved
uniform writeonly uimageCubeArray badCA3; // ERROR, reserved
uniform samplerCubeArray badCA4; // ERROR, reserved
uniform samplerCubeArrayShadow badCA5; // ERROR, reserved
uniform isamplerCubeArray badCA6; // ERROR, reserved
uniform usamplerCubeArray badCA7; // ERROR, reserved
#extension GL_OES_texture_cube_map_array : enable
uniform writeonly imageCubeArray noPreCA1; // ERROR, no default precision
uniform writeonly iimageCubeArray noPreCA2; // ERROR, no default precision
uniform writeonly uimageCubeArray noPreCA3; // ERROR, no default precision
uniform samplerCubeArray noPreCA4; // ERROR, no default precision
uniform samplerCubeArrayShadow noPreCA5; // ERROR, no default precision
uniform isamplerCubeArray noPreCA6; // ERROR, no default precision
uniform usamplerCubeArray noPreCA7; // ERROR, no default precision
precision highp imageCubeArray ;
precision highp iimageCubeArray ;
precision highp uimageCubeArray ;
precision highp samplerCubeArray ;
precision highp samplerCubeArrayShadow;
precision highp isamplerCubeArray ;
precision highp usamplerCubeArray ;
uniform writeonly imageCubeArray CA1;
uniform writeonly iimageCubeArray CA2;
uniform writeonly uimageCubeArray CA3;
layout(rgba16f) uniform readonly imageCubeArray rCA1;
layout(rgba32i) uniform readonly iimageCubeArray rCA2;
layout(r32ui) uniform readonly uimageCubeArray rCA3;
#ifdef GL_OES_texture_cube_map_array
uniform samplerCubeArray CA4;
uniform samplerCubeArrayShadow CA5;
uniform isamplerCubeArray CA6;
uniform usamplerCubeArray CA7;
#endif
void CAT()
{
highp ivec3 s4 = textureSize(CA4, 1);
highp ivec3 s5 = textureSize(CA5, 1);
highp ivec3 s6 = textureSize(CA6, 1);
highp ivec3 s7 = textureSize(CA7, 1);
highp vec4 t4 = texture(CA4, vec4(0.5));
highp float t5 = texture(CA5, vec4(0.5), 3.0);
highp ivec4 t6 = texture(CA6, vec4(0.5));
highp uvec4 t7 = texture(CA7, vec4(0.5));
highp vec4 L4 = textureLod(CA4, vec4(0.5), 0.24);
highp ivec4 L6 = textureLod(CA6, vec4(0.5), 0.26);
highp uvec4 L7 = textureLod(CA7, vec4(0.5), 0.27);
highp vec4 g4 = textureGrad(CA4, vec4(0.5), vec3(0.1), vec3(0.2));
highp ivec4 g6 = textureGrad(CA6, vec4(0.5), vec3(0.1), vec3(0.2));
highp uvec4 g7 = textureGrad(CA7, vec4(0.5), vec3(0.1), vec3(0.2));
highp vec4 gath4 = textureGather(CA4, vec4(0.5));
highp vec4 gathC4 = textureGather(CA4, vec4(0.5), 2);
highp ivec4 gath6 = textureGather(CA6, vec4(0.5));
highp ivec4 gathC6 = textureGather(CA6, vec4(0.5), 1);
highp uvec4 gath7 = textureGather(CA7, vec4(0.5));
highp uvec4 gathC7 = textureGather(CA7, vec4(0.5), 0);
highp vec4 gath5 = textureGather(CA5, vec4(0.5), 2.5);
highp ivec3 s1 = imageSize(CA1);
highp ivec3 s2 = imageSize(CA2);
highp ivec3 s3 = imageSize(CA3);
imageStore(CA1, s3, vec4(1));
imageStore(CA2, s3, ivec4(1));
imageStore(CA3, s3, uvec4(1));
highp vec4 cl1 = imageLoad(rCA1, s3);
highp ivec4 cl2 = imageLoad(rCA2, s3);
highp uvec4 cl3 = imageLoad(rCA3, s3);
}
uniform sampler2DMSArray bad2DMS; // ERROR, reserved
uniform isampler2DMSArray bad2DMSi; // ERROR, reserved
uniform usampler2DMSArray bad2DMSu; // ERROR, reserved
#extension GL_OES_texture_storage_multisample_2d_array : enable
#ifdef GL_OES_texture_storage_multisample_2d_array
uniform sampler2DMSArray noPrec2DMS; // ERROR, no default
uniform isampler2DMSArray noPrec2DMSi; // ERROR, no default
uniform usampler2DMSArray noPrec2DMSu; // ERROR, no default
#endif
precision highp sampler2DMSArray;
precision highp isampler2DMSArray;
precision highp usampler2DMSArray;
uniform sampler2DMSArray samp2DMSA;
uniform isampler2DMSArray samp2DMSAi;
uniform usampler2DMSArray samp2DMSAu;
void MSA()
{
vec4 tf = texelFetch(samp2DMSA, ivec3(5), 2);
ivec4 tfi = texelFetch(samp2DMSAi, ivec3(5), 2);
uvec4 tfu = texelFetch(samp2DMSAu, ivec3(5), 2);
ivec3 tfs = textureSize(samp2DMSA);
ivec3 tfsi = textureSize(samp2DMSAi);
ivec3 tfsb = textureSize(samp2DMSAi, 4); // ERROR, no lod
ivec3 tfsu = textureSize(samp2DMSAu);
}
#ifdef GL_OES_shader_image_atomic
#extension GL_OES_shader_image_atomic : enable
#endif
uniform layout(r32f) highp image2D im2Df;
uniform layout(r32ui) highp uimage2D im2Du;
uniform layout(r32i) highp iimage2D im2Di;
uniform ivec2 P;
void goodImageAtom()
{
float datf;
int dati;
uint datu;
imageAtomicAdd( im2Di, P, dati);
imageAtomicAdd( im2Du, P, datu);
imageAtomicMin( im2Di, P, dati);
imageAtomicMin( im2Du, P, datu);
imageAtomicMax( im2Di, P, dati);
imageAtomicMax( im2Du, P, datu);
imageAtomicAnd( im2Di, P, dati);
imageAtomicAnd( im2Du, P, datu);
imageAtomicOr( im2Di, P, dati);
imageAtomicOr( im2Du, P, datu);
imageAtomicXor( im2Di, P, dati);
imageAtomicXor( im2Du, P, datu);
imageAtomicExchange(im2Di, P, dati);
imageAtomicExchange(im2Du, P, datu);
imageAtomicExchange(im2Df, P, datf);
imageAtomicCompSwap(im2Di, P, 3, dati);
imageAtomicCompSwap(im2Du, P, 5u, datu);
}
sample out vec4 colorSampInBad; // ERROR, reserved
#extension GL_OES_shader_multisample_interpolation : enable
sample out vec4 colorSample;
flat sample out vec4 colorfsi;
sample out vec3 sampInArray[4];
in vec4 inv4;
void badInterp()
{
interpolateAtCentroid(inv4); // ERROR, wrong stage
interpolateAtSample(inv4, 1); // ERROR, need extension
interpolateAtOffset(inv4, vec2(0.2)); // ERROR, need extension
}

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#version 310 es
// Check name mangling of functions with parameters that are multi-dimensional arrays.
#define NX 2
#define NY 3
#define NZ 4
void f(bool a, float b, uint[4] c, int[NY][NX] d) {
}
void main() {
int[NY][NX] d;
f(false, 12.1, uint[NZ](uint(0),uint(1),uint(1),uint(2)), d);
}
buffer b {
float u[]; // ERROR
vec4 v[];
} name[3];
uniform ub {
float u;
vec4 v[]; // ERROR
} uname[3];
buffer b2 {
float u;
vec4 v[][]; // ERROR
} name2[3];
buffer b3 {
float u;
vec4 v[][7];
} name3[3];
// General arrays of arrays
float[4][5][6] many[1][2][3];
float gu[][7]; // ERROR, size required
float g4[4][7];
float g5[5][7];
float[4][7] foo(float a[5][7])
{
float r[7];
r = a[2];
float[](a[0], a[1], r, a[3]); // ERROR, too few dims
float[4][7][4](a[0], a[1], r, a[3]); // ERROR, too many dims
return float[4][7](a[0], a[1], r, a[3]);
return float[][](a[0], a[1], r, a[3]);
return float[][7](a[0], a[1], a[2], a[3]);
}
void bar(float[5][7]) {}
void foo2()
{
{
float gu[3][4][2];
gu[2][4][1] = 4.0; // ERROR, overflow
}
vec4 ca4[3][2] = vec4[][](vec4[2](vec4(0.0), vec4(1.0)),
vec4[2](vec4(0.0), vec4(1.0)),
vec4[2](vec4(0.0), vec4(1.0)));
vec4 caim[][2] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
vec4[2](vec4(4.0), vec4(2.0)),
vec4[2](vec4(4.0), vec4(2.0)));
vec4 caim2[][] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
vec4[2](vec4(4.0), vec4(2.0)),
vec4[2](vec4(4.0), vec4(2.0)));
vec4 caim3[3][] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
vec4[2](vec4(4.0), vec4(2.0)),
vec4[2](vec4(4.0), vec4(2.0)));
g4 = foo(g5);
g5 = g4; // ERROR, wrong types
gu = g4; // ERROR, not yet sized
foo(gu); // ERROR, not yet sized
bar(g5);
if (foo(g5) == g4)
;
if (foo(g5) == g5) // ERROR, different types
;
float u[5][7];
u[5][2] = 5.0; // ERROR
foo(u);
vec4 badAss[3];
name[1].v[-1]; // ERROR
name[1].v[1] = vec4(4.3);
name[1].v = badAss; // ERROR, bad assignemnt
name3[0].v[1].length(); // 7
name3[0].v.length(); // run time
}
struct badS {
int sa[]; // ERROR
int a[][]; // ERROR
int b[][2]; // ERROR
int c[2][]; // ERROR
int d[][4]; // ERROR
};
in float inArray[2][3]; // ERROR
out float outArray[2][3]; // ERROR
uniform ubaa {
int a;
} ubaaname[2][3]; // ERROR
vec3 func(in mat3[2] x[3])
{
mat3 a0 = x[2][1];
return a0[2];
}

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#version 310 es
layout (binding=0) uniform Block {
highp int a[];
} uni;
layout (location=0) out highp int o;
void main() {
o = uni.a[2];
}

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#version 310 es
precision highp float;
layout(location=0) out float o;
struct S { float f; };
buffer b1 { S s[]; };
buffer b2 { S s[]; } b2name;
buffer b3 { S s[]; } b3name[];
buffer b4 { S s[]; } b4name[4];
void main()
{
o = s[5].f;
o += b2name.s[6].f;
o += b3name[3].s[7].f;
o += b4name[2].s[8].f;
}

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#version 320 es
void main()
{
}

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#version 320 es
out outbname { int a; } outbinst; // ERROR, not out block in fragment shader
in inbname {
int a;
vec4 v;
struct { int b; } s; // ERROR, nested struct definition
} inbinst;
in inbname2 {
layout(location = 12) int aAnon;
layout(location = 13) centroid in vec4 vAnon;
};
in layout(location = 13) vec4 aliased; // ERROR, aliased
in inbname2 { // ERROR, reuse of block name
int aAnon;
centroid in vec4 vAnon;
};
in badmember { // ERROR, aAnon already in global scope
int aAnon;
};
int inbname; // ERROR, redefinition of block name
vec4 vAnon; // ERROR, anon in global scope; redefinition
in arrayed {
float f;
} arrayedInst[4];
uniform int i;
void fooIO()
{
vec4 v = inbinst.v + vAnon;
v *= arrayedInst[2].f;
v *= arrayedInst[i].f;
}
in vec4 gl_FragCoord;
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; // ERROR, non-ES
layout(early_fragment_tests) in;
out float gl_FragDepth;
layout(depth_any) out float gl_FragDepth; // ERROR, non-ES
void main()
{
gl_FragDepth = 0.2; // ERROR, early_fragment_tests declared
bool f = gl_FrontFacing;
}
out float gl_FragDepth;
void foo_GS()
{
highp int l = gl_Layer;
highp int p = gl_PrimitiveID;
}
in vec2 inf, ing;
uniform ivec2 offsets[4];
uniform sampler2D sArray[4];
uniform int sIndex;
layout(binding = 0) uniform atomic_uint auArray[2];
uniform ubName { int i; } ubInst[4];
buffer bbName { int i; } bbInst[4];
highp uniform writeonly image2D iArray[5];
const ivec2 constOffsets[4] = ivec2[4](ivec2(0.1), ivec2(0.2), ivec2(0.3), ivec2(0.4));
void pfoo()
{
precise vec2 h;
h = fma(inf, ing, h);
textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf));
textureGatherOffsets(sArray[0], vec2(0.1), constOffsets);
textureGatherOffsets(sArray[0], vec2(0.1), offsets); // ERROR, offset not constant
}
precision highp imageCubeArray ;
precision highp iimageCubeArray ;
precision highp uimageCubeArray ;
precision highp samplerCubeArray ;
precision highp samplerCubeArrayShadow;
precision highp isamplerCubeArray ;
precision highp usamplerCubeArray ;
uniform writeonly imageCubeArray CA1;
uniform writeonly iimageCubeArray CA2;
uniform writeonly uimageCubeArray CA3;
#ifdef GL_EXT_texture_cube_map_array
uniform samplerCubeArray CA4;
uniform samplerCubeArrayShadow CA5;
uniform isamplerCubeArray CA6;
uniform usamplerCubeArray CA7;
#endif
void CAT()
{
highp vec4 b4 = texture(CA4, vec4(0.5), 0.24);
highp ivec4 b6 = texture(CA6, vec4(0.5), 0.26);
highp uvec4 b7 = texture(CA7, vec4(0.5), 0.27);
}
void goodSample()
{
lowp int a1 = gl_SampleID;
mediump vec2 a2 = gl_SamplePosition;
highp int a3 = gl_SampleMaskIn[0];
gl_SampleMask[0] = a3;
mediump int n1 = gl_MaxSamples;
mediump int n2 = gl_NumSamples;
}
uniform layout(r32f) highp image2D im2Df;
uniform layout(r32ui) highp uimage2D im2Du;
uniform layout(r32i) highp iimage2D im2Di;
uniform ivec2 P;
uniform layout(rgba32f) highp image2D badIm2Df; // ERROR, needs readonly or writeonly
uniform layout(rgba8ui) highp uimage2D badIm2Du; // ERROR, needs readonly or writeonly
uniform layout(rgba16i) highp iimage2D badIm2Di; // ERROR, needs readonly or writeonly
void goodImageAtom()
{
float datf;
int dati;
uint datu;
imageAtomicAdd( im2Di, P, dati);
imageAtomicAdd( im2Du, P, datu);
imageAtomicMin( im2Di, P, dati);
imageAtomicMin( im2Du, P, datu);
imageAtomicMax( im2Di, P, dati);
imageAtomicMax( im2Du, P, datu);
imageAtomicAnd( im2Di, P, dati);
imageAtomicAnd( im2Du, P, datu);
imageAtomicOr( im2Di, P, dati);
imageAtomicOr( im2Du, P, datu);
imageAtomicXor( im2Di, P, dati);
imageAtomicXor( im2Du, P, datu);
imageAtomicExchange(im2Di, P, dati);
imageAtomicExchange(im2Du, P, datu);
imageAtomicExchange(im2Df, P, datf);
imageAtomicCompSwap(im2Di, P, 3, dati);
imageAtomicCompSwap(im2Du, P, 5u, datu);
imageAtomicMax(badIm2Di, P, dati); // ERROR, not an allowed layout() on the image
imageAtomicMax(badIm2Du, P, datu); // ERROR, not an allowed layout() on the image
imageAtomicExchange(badIm2Df, P, datf); // ERROR, not an allowed layout() on the image
}
centroid out vec4 colorCentroidBad; // ERROR
flat out vec4 colorBadFlat; // ERROR
smooth out vec4 colorBadSmooth; // ERROR
noperspective out vec4 colorBadNo; // ERROR
flat centroid in vec2 colorfc;
in float scalarIn;
sample in vec4 colorSampIn;
sample out vec4 colorSampleBad; // ERROR
flat sample in vec4 colorfsi;
sample in vec3 sampInArray[4];
void interp()
{
float res;
vec2 res2;
vec3 res3;
vec4 res4;
res2 = interpolateAtCentroid(colorfc);
res4 = interpolateAtCentroid(colorSampIn);
res4 = interpolateAtCentroid(colorfsi);
res = interpolateAtCentroid(scalarIn);
res3 = interpolateAtCentroid(sampInArray); // ERROR
res3 = interpolateAtCentroid(sampInArray[2]);
res2 = interpolateAtCentroid(sampInArray[2].xy); // ERROR
res3 = interpolateAtSample(sampInArray, 1); // ERROR
res3 = interpolateAtSample(sampInArray[i], 0);
res2 = interpolateAtSample(sampInArray[2].xy, 2); // ERROR
res = interpolateAtSample(scalarIn, 1);
res3 = interpolateAtOffset(sampInArray, vec2(0.2)); // ERROR
res3 = interpolateAtOffset(sampInArray[2], vec2(0.2));
res2 = interpolateAtOffset(sampInArray[2].xy, vec2(0.2)); // ERROR, no swizzle
res = interpolateAtOffset(scalarIn + scalarIn, vec2(0.2)); // ERROR, no binary ops other than dereference
res = interpolateAtOffset(scalarIn, vec2(0.2));
float f;
res = interpolateAtCentroid(f); // ERROR, not interpolant
res4 = interpolateAtSample(outp, 0); // ERROR, not interpolant
}
layout(blend_support_multiply) out;
layout(blend_support_screen) out;
layout(blend_support_overlay) out;
layout(blend_support_darken, blend_support_lighten) out;
layout(blend_support_colordodge) layout(blend_support_colorburn) out;
layout(blend_support_hardlight) out;
layout(blend_support_softlight) out;
layout(blend_support_difference) out;
layout(blend_support_exclusion) out;
layout(blend_support_hsl_hue) out;
layout(blend_support_hsl_saturation) out;
layout(blend_support_hsl_color) out;
layout(blend_support_hsl_luminosity) out;
layout(blend_support_all_equations) out;
layout(blend_support_hsl_luminosity) out; // okay to repeat
layout(blend_support_hsl_luminosity) in; // ERROR, only on "out"
layout(blend_support_hsl_luminosity) out vec4; // ERROR, only on standalone
layout(blend_support_hsl_luminosity) out vec4 badout; // ERROR, only on standalone
layout(blend_support_hsl_luminosity) struct badS {int i;}; // ERROR, only on standalone
layout(blend_support_hsl_luminosity) void blendFoo() { } // ERROR, only on standalone
void blendFoo(layout(blend_support_hsl_luminosity) vec3 v) { } // ERROR, only on standalone
layout(blend_support_flizbit) out; // ERROR, no flizbit
out vec4 outAA[2][2]; // ERROR

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#version 320 es
precision mediump float;
in fromVertex {
in vec3 color;
} fromV[];
in vec4 nonBlockUnsized[];
out toFragment {
out vec3 color;
} toF;
out fromVertex { // okay to reuse a block name for another block name
vec3 color;
};
out fooB { // ERROR, cannot reuse block name as block instance
vec2 color;
} fromVertex;
int fromVertex; // ERROR, cannot reuse a block name for something else
out fooC { // ERROR, cannot have same name for block and instance name
vec2 color;
} fooC;
void main()
{
EmitVertex();
EndPrimitive();
EmitStreamVertex(1); // ERROR
EndStreamPrimitive(0); // ERROR
color = fromV[0].color;
gl_ClipDistance[3] = // ERROR, no ClipDistance
gl_in[1].gl_ClipDistance[2]; // ERROR, no ClipDistance
gl_Position = gl_in[0].gl_Position;
gl_PrimitiveID = gl_PrimitiveIDIn;
gl_Layer = 2;
}
layout(stream = 4) out vec4 ov4; // ERROR, no streams
layout(line_strip, points, triangle_strip, points, triangle_strip) out; // just means triangle_strip"
out ooutb { vec4 a; } ouuaa6;
layout(max_vertices = 200) out;
layout(max_vertices = 300) out; // ERROR, too big
void foo(layout(max_vertices = 4) int a) // ERROR
{
ouuaa6.a = vec4(1.0);
}
layout(line_strip, points, triangle_strip, points) out; // ERROR, changing output primitive
layout(line_strip, points) out; // ERROR, changing output primitive
layout(triangle_strip) in; // ERROR, not an input primitive
layout(triangle_strip) uniform; // ERROR
layout(triangle_strip) out vec4 badv4; // ERROR, not on a variable
layout(triangle_strip) in vec4 bad2v4[]; // ERROR, not on a variable or input
layout(invocations = 3) out outbn { int a; }; // 2 ERROR, not on a block, not until 4.0
out outbn2 {
layout(invocations = 3) int a; // 2 ERRORs, not on a block member, not until 4.0
layout(max_vertices = 3) int b; // ERROR, not on a block member
layout(triangle_strip) int c; // ERROR, not on a block member
} outbi;
layout(lines) out; // ERROR, not on output
layout(lines_adjacency) in;
layout(triangles) in; // ERROR, can't change it
layout(triangles_adjacency) in; // ERROR, can't change it
layout(invocations = 4) in;
in sameName {
int a15;
} insn[];
out sameName {
float f15;
};
uniform sameName {
bool b15;
};
const int summ = gl_MaxVertexAttribs +
gl_MaxGeometryInputComponents +
gl_MaxGeometryOutputComponents +
gl_MaxGeometryImageUniforms +
gl_MaxGeometryTextureImageUnits +
gl_MaxGeometryOutputVertices +
gl_MaxGeometryTotalOutputComponents +
gl_MaxGeometryUniformComponents +
gl_MaxGeometryAtomicCounters +
gl_MaxGeometryAtomicCounterBuffers +
gl_MaxVertexTextureImageUnits +
gl_MaxCombinedTextureImageUnits +
gl_MaxTextureImageUnits +
gl_MaxDrawBuffers;
void fooe1()
{
gl_ViewportIndex; // ERROR, not in ES
gl_MaxViewports; // ERROR, not in ES
insn.length(); // 4: lines_adjacency
int inv = gl_InvocationID;
}
in vec4 explArray[4];
in vec4 explArrayBad[5]; // ERROR, wrong size
in vec4 nonArrayed; // ERROR, not an array
flat out vec3 myColor1;
centroid out vec3 myColor2;
centroid in vec3 centr[];
sample out vec4 perSampleColor; // ERROR without sample extensions
layout(max_vertices = 200) out; // matching redecl
layout(location = 7, component = 2) in float comp[]; // ERROR, es has no component
void notHere()
{
gl_MaxGeometryVaryingComponents; // ERROR, not in ES
gl_VerticesIn; // ERROR, not in ES
}
void pointSize2()
{
highp float ps = gl_in[3].gl_PointSize; // ERROR, need extension
gl_PointSize = ps; // ERROR, need extension
}

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#version 320 es
layout(vertices = 4) out;
out int outa[gl_out.length()];
layout(quads) in; // ERROR
layout(ccw) out; // ERROR
layout(fractional_even_spacing) in; // ERROR
patch in vec4 patchIn; // ERROR
patch out vec4 patchOut;
void main()
{
barrier();
int a = gl_MaxTessControlInputComponents +
gl_MaxTessControlOutputComponents +
gl_MaxTessControlTextureImageUnits +
gl_MaxTessControlUniformComponents +
gl_MaxTessControlTotalOutputComponents;
vec4 p = gl_in[1].gl_Position;
float ps = gl_in[1].gl_PointSize; // ERROR, need point_size extension
float cd = gl_in[1].gl_ClipDistance[2]; // ERROR, not in ES
int pvi = gl_PatchVerticesIn;
int pid = gl_PrimitiveID;
int iid = gl_InvocationID;
gl_out[gl_InvocationID].gl_Position = p;
gl_out[gl_InvocationID].gl_PointSize = ps; // ERROR, need point_size extension
gl_out[gl_InvocationID].gl_ClipDistance[1] = cd; // ERROR, not in ES
gl_TessLevelOuter[3] = 3.2;
gl_TessLevelInner[1] = 1.3;
if (a > 10)
barrier(); // ERROR
else
barrier(); // ERROR
barrier();
do {
barrier(); // ERROR
} while (a > 10);
switch (a) {
default:
barrier(); // ERROR
break;
}
a < 12 ? a : (barrier(), a); // ERROR
{
barrier();
}
return;
barrier(); // ERROR
}
layout(vertices = 4) in; // ERROR, not on in
layout(vertices = 5) out; // ERROR, changing #
void foo()
{
gl_out[4].gl_Position; // ERROR, out of range
barrier(); // ERROR, not in main
}
in vec2 ina; // ERROR, not array
in vec2 inb[];
in vec2 inc[18]; // ERROR, wrong size
in vec2 ind[gl_MaxPatchVertices];
patch out float implA[]; // ERROR, not sized
#extension GL_ARB_separate_shader_objects : enable
layout(location = 3) in vec4 ivla[];
layout(location = 4) in vec4 ivlb[];
layout(location = 4) in vec4 ivlc[]; // ERROR, overlapping
layout(location = 3) out vec4 ovla[];
layout(location = 4) out vec4 ovlb[];
layout(location = 4) out vec4 ovlc[]; // ERROR, overlapping
patch out pinbn {
int a;
} pinbi;
centroid out vec3 myColor2[];
centroid in vec3 centr[];
sample out vec4 perSampleColor[];
layout(vertices = 4) out float badlay[]; // ERROR, not on a variable
out float misSized[5]; // ERROR, size doesn't match
out float okaySize[4];
void pointSize2()
{
float ps = gl_in[1].gl_PointSize; // ERROR, need point_size extension
gl_out[gl_InvocationID].gl_PointSize = ps; // ERROR, need point_size extension
}
precise vec3 pv3;
void goodfoop()
{
precise float d;
pv3 *= pv3;
pv3 = fma(pv3, pv3, pv3);
d = fma(d, d, d);
}
void bb()
{
gl_BoundingBoxOES[0] = vec4(0.0);
gl_BoundingBoxOES[1] = vec4(1.0);
gl_BoundingBoxOES[2] = vec4(2.0); // ERROR, overflow
}
out patch badpatchBName { // ERROR, array size required
float f;
} badpatchIName[];
out patch patchBName {
float f;
} patchIName[4];
void outputtingOutparam(out int a)
{
a = 2;
}
void outputting()
{
outa[gl_InvocationID] = 2;
outa[1] = 2; // ERROR, not gl_InvocationID
gl_out[0].gl_Position = vec4(1.0); // ERROR, not gl_InvocationID
outa[1];
gl_out[0];
outputtingOutparam(outa[0]); // ERROR, not gl_InvocationID
outputtingOutparam(outa[gl_InvocationID]);
patchIName[1].f = 3.14;
outa[(gl_InvocationID)] = 2;
}

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#version 320 es
layout(vertices = 4) out; // ERROR
layout(quads, cw) in;
layout(triangles) in; // ERROR
layout(isolines) in; // ERROR
layout(ccw) in; // ERROR
layout(cw) in;
layout(fractional_odd_spacing) in;
layout(equal_spacing) in; // ERROR
layout(fractional_even_spacing) in; // ERROR
layout(point_mode) in;
patch in vec4 patchIn;
patch out vec4 patchOut; // ERROR
void main()
{
barrier(); // ERROR
int a = gl_MaxTessEvaluationInputComponents +
gl_MaxTessEvaluationOutputComponents +
gl_MaxTessEvaluationTextureImageUnits +
gl_MaxTessEvaluationUniformComponents +
gl_MaxTessPatchComponents +
gl_MaxPatchVertices +
gl_MaxTessGenLevel;
vec4 p = gl_in[1].gl_Position;
float ps = gl_in[1].gl_PointSize; // ERROR, need point_size extension
float cd = gl_in[1].gl_ClipDistance[2]; // ERROR, not in ES
int pvi = gl_PatchVerticesIn;
int pid = gl_PrimitiveID;
vec3 tc = gl_TessCoord;
float tlo = gl_TessLevelOuter[3];
float tli = gl_TessLevelInner[1];
gl_Position = p;
gl_PointSize = ps; // ERROR, need point_size extension
gl_ClipDistance[2] = cd; // ERROR, not in ES
}
smooth patch in vec4 badp1; // ERROR
flat patch in vec4 badp2; // ERROR
noperspective patch in vec4 badp3; // ERROR
patch sample in vec3 badp4; // ERROR
#extension GL_ARB_separate_shader_objects : enable
in gl_PerVertex
{
vec4 gl_Position;
} gl_in[];
in gl_PerVertex // ERROR, second redeclaration of gl_in
{
vec4 gl_Position;
} gl_in[];
layout(quads, cw) out; // ERROR
layout(triangles) out; // ERROR
layout(isolines) out; // ERROR
layout(cw) out; // ERROR
layout(fractional_odd_spacing) out; // ERROR
layout(equal_spacing) out; // ERROR
layout(fractional_even_spacing) out; // ERROR
layout(point_mode) out; // ERROR
in vec2 ina; // ERROR, not array
in vec2 inb[];
in vec2 inc[18]; // ERROR, wrong size
in vec2 ind[gl_MaxPatchVertices];
in testbla { // ERROR, not array
int f;
} bla;
in testblb {
int f;
} blb[];
in testblc { // ERROR wrong size
int f;
} blc[18];
in testbld {
int f;
} bld[gl_MaxPatchVertices];
layout(location = 23) in vec4 ivla[];
layout(location = 24) in vec4 ivlb[];
layout(location = 24) in vec4 ivlc[]; // ERROR, overlap
layout(location = 23) out vec4 ovla[2];
layout(location = 24) out vec4 ovlb[2]; // ERROR, overlap
in float gl_TessLevelOuter[4]; // ERROR, can't redeclare
patch in pinbn {
int a;
} pinbi;
centroid out vec3 myColor2;
centroid in vec3 centr[];
sample out vec4 perSampleColor;
void bbbad()
{
gl_BoundingBoxOES; // ERROR, wrong stage
}

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#version 320 es
out outbname {
int a;
out vec4 v;
highp sampler2D s; // ERROR, opaque type
} outbinst;
out outbname2 {
layout(location = 12) int aAnon;
layout(location = 13) vec4 vAnon;
};
layout(location = 12) out highp int aliased; // ERROR, aliasing location
in inbname { int a; } inbinst; // ERROR, no in block in vertex shader
out gl_PerVertex { // ERROR, has extra member
highp vec4 gl_Position;
highp vec4 t;
};
void main()
{
int sum = gl_VertexID +
gl_InstanceID;
gl_Position = vec4(1.0);
gl_PointSize = 2.0; // ERROR, removed by redeclaration
}
out gl_PerVertex { // ERROR, already used and already redeclared
highp vec4 gl_Position;
highp vec4 t;
};
smooth out smo { // ERROR, no smooth on a block
int i;
} smon;
flat out fmo { // ERROR, no flat on a block
int i;
} fmon;
centroid out cmo { // ERROR, no centroid on a block
int i;
} cmon;
invariant out imo { // ERROR, no invariant on a block
int i;
} imon;
in vec2 inf, ing;
uniform ivec2 offsets[4];
uniform sampler2D sArray[4];
uniform int sIndex;
layout(binding = 0) uniform atomic_uint auArray[2];
uniform ubName { int i; } ubInst[4];
buffer bbName { int i; } bbInst[4];
highp uniform writeonly image2D iArray[5];
const ivec2 constOffsets[4] = ivec2[4](ivec2(0.1), ivec2(0.2), ivec2(0.3), ivec2(0.4));
void pfoo()
{
precise vec2 h;
h = fma(inf, ing, h);
sArray[sIndex + 1];
ubInst[sIndex + 1];
bbInst[sIndex - 2]; // ERROR, still not supported
iArray[2];
iArray[sIndex - 2];
textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf));
textureGatherOffsets(sArray[0], vec2(0.1), constOffsets);
textureGatherOffsets(sArray[0], vec2(0.1), offsets); // ERROR, offset not constant
}
uniform samplerBuffer noPreSamp1; // ERROR, no default precision
uniform isamplerBuffer noPreSamp2; // ERROR, no default precision
uniform usamplerBuffer noPreSamp3; // ERROR, no default precision
uniform writeonly imageBuffer noPreSamp4; // ERROR, no default precision
uniform writeonly iimageBuffer noPreSamp5; // ERROR, no default precision
uniform writeonly uimageBuffer noPreSamp6; // ERROR, no default precision
precision highp samplerBuffer;
precision highp isamplerBuffer;
precision highp usamplerBuffer;
precision highp imageBuffer;
precision highp iimageBuffer;
precision highp uimageBuffer;
#ifdef GL_OES_texture_buffer
uniform samplerBuffer bufSamp1;
uniform isamplerBuffer bufSamp2;
uniform usamplerBuffer bufSamp3;
#endif
#ifdef GL_EXT_texture_buffer
uniform writeonly imageBuffer bufSamp4;
uniform writeonly iimageBuffer bufSamp5;
uniform writeonly uimageBuffer bufSamp6;
#endif
void bufferT()
{
highp int s1 = textureSize(bufSamp1);
highp int s2 = textureSize(bufSamp2);
highp int s3 = textureSize(bufSamp3);
highp int s4 = imageSize(bufSamp4);
highp int s5 = imageSize(bufSamp5);
highp int s6 = imageSize(bufSamp6);
highp vec4 f1 = texelFetch(bufSamp1, s1);
highp ivec4 f2 = texelFetch(bufSamp2, s2);
highp uvec4 f3 = texelFetch(bufSamp3, s3);
}
uniform writeonly imageCubeArray noPreCA1; // ERROR, no default precision
uniform writeonly iimageCubeArray noPreCA2; // ERROR, no default precision
uniform writeonly uimageCubeArray noPreCA3; // ERROR, no default precision
uniform samplerCubeArray noPreCA4; // ERROR, no default precision
uniform samplerCubeArrayShadow noPreCA5; // ERROR, no default precision
uniform isamplerCubeArray noPreCA6; // ERROR, no default precision
uniform usamplerCubeArray noPreCA7; // ERROR, no default precision
precision highp imageCubeArray ;
precision highp iimageCubeArray ;
precision highp uimageCubeArray ;
precision highp samplerCubeArray ;
precision highp samplerCubeArrayShadow;
precision highp isamplerCubeArray ;
precision highp usamplerCubeArray ;
uniform writeonly imageCubeArray CA1;
uniform writeonly iimageCubeArray CA2;
uniform writeonly uimageCubeArray CA3;
layout(rgba16f) uniform readonly imageCubeArray rCA1;
layout(rgba32i) uniform readonly iimageCubeArray rCA2;
layout(r32ui) uniform readonly uimageCubeArray rCA3;
#ifdef GL_OES_texture_cube_map_array
uniform samplerCubeArray CA4;
uniform samplerCubeArrayShadow CA5;
uniform isamplerCubeArray CA6;
uniform usamplerCubeArray CA7;
#endif
void CAT()
{
highp ivec3 s4 = textureSize(CA4, 1);
highp ivec3 s5 = textureSize(CA5, 1);
highp ivec3 s6 = textureSize(CA6, 1);
highp ivec3 s7 = textureSize(CA7, 1);
highp vec4 t4 = texture(CA4, vec4(0.5));
highp float t5 = texture(CA5, vec4(0.5), 3.0);
highp ivec4 t6 = texture(CA6, vec4(0.5));
highp uvec4 t7 = texture(CA7, vec4(0.5));
highp vec4 L4 = textureLod(CA4, vec4(0.5), 0.24);
highp ivec4 L6 = textureLod(CA6, vec4(0.5), 0.26);
highp uvec4 L7 = textureLod(CA7, vec4(0.5), 0.27);
highp vec4 g4 = textureGrad(CA4, vec4(0.5), vec3(0.1), vec3(0.2));
highp ivec4 g6 = textureGrad(CA6, vec4(0.5), vec3(0.1), vec3(0.2));
highp uvec4 g7 = textureGrad(CA7, vec4(0.5), vec3(0.1), vec3(0.2));
highp vec4 gath4 = textureGather(CA4, vec4(0.5));
highp vec4 gathC4 = textureGather(CA4, vec4(0.5), 2);
highp ivec4 gath6 = textureGather(CA6, vec4(0.5));
highp ivec4 gathC6 = textureGather(CA6, vec4(0.5), 1);
highp uvec4 gath7 = textureGather(CA7, vec4(0.5));
highp uvec4 gathC7 = textureGather(CA7, vec4(0.5), 0);
highp vec4 gath5 = textureGather(CA5, vec4(0.5), 2.5);
highp ivec3 s1 = imageSize(CA1);
highp ivec3 s2 = imageSize(CA2);
highp ivec3 s3 = imageSize(CA3);
imageStore(CA1, s3, vec4(1));
imageStore(CA2, s3, ivec4(1));
imageStore(CA3, s3, uvec4(1));
highp vec4 cl1 = imageLoad(rCA1, s3);
highp ivec4 cl2 = imageLoad(rCA2, s3);
highp uvec4 cl3 = imageLoad(rCA3, s3);
}
uniform sampler2DMSArray noPrec2DMS; // ERROR, no default
uniform isampler2DMSArray noPrec2DMSi; // ERROR, no default
uniform usampler2DMSArray noPrec2DMSu; // ERROR, no default
precision highp sampler2DMSArray;
precision highp isampler2DMSArray;
precision highp usampler2DMSArray;
uniform sampler2DMSArray samp2DMSA;
uniform isampler2DMSArray samp2DMSAi;
uniform usampler2DMSArray samp2DMSAu;
void MSA()
{
vec4 tf = texelFetch(samp2DMSA, ivec3(5), 2);
ivec4 tfi = texelFetch(samp2DMSAi, ivec3(5), 2);
uvec4 tfu = texelFetch(samp2DMSAu, ivec3(5), 2);
ivec3 tfs = textureSize(samp2DMSA);
ivec3 tfsi = textureSize(samp2DMSAi);
ivec3 tfsb = textureSize(samp2DMSAi, 4); // ERROR, no lod
ivec3 tfsu = textureSize(samp2DMSAu);
}
uniform layout(r32f) highp image2D im2Df;
uniform layout(r32ui) highp uimage2D im2Du;
uniform layout(r32i) highp iimage2D im2Di;
uniform ivec2 P;
void goodImageAtom()
{
float datf;
int dati;
uint datu;
imageAtomicAdd( im2Di, P, dati);
imageAtomicAdd( im2Du, P, datu);
imageAtomicMin( im2Di, P, dati);
imageAtomicMin( im2Du, P, datu);
imageAtomicMax( im2Di, P, dati);
imageAtomicMax( im2Du, P, datu);
imageAtomicAnd( im2Di, P, dati);
imageAtomicAnd( im2Du, P, datu);
imageAtomicOr( im2Di, P, dati);
imageAtomicOr( im2Du, P, datu);
imageAtomicXor( im2Di, P, dati);
imageAtomicXor( im2Du, P, datu);
imageAtomicExchange(im2Di, P, dati);
imageAtomicExchange(im2Du, P, datu);
imageAtomicExchange(im2Df, P, datf);
imageAtomicCompSwap(im2Di, P, 3, dati);
imageAtomicCompSwap(im2Du, P, 5u, datu);
}
sample out vec4 colorSample;
flat sample out vec4 colorfsi;
sample out vec3 sampInArray[4];
in vec4 inv4;
void badInterp()
{
interpolateAtCentroid(inv4); // ERROR, wrong stage
interpolateAtSample(inv4, 1); // ERROR, need extension
interpolateAtOffset(inv4, vec2(0.2)); // ERROR, need extension
}

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#version 330 compatibility
in vec4 inVar;
layout(location=0, index=0) out vec4 outVar;
varying vec4 varyingVar;
void main()
{
gl_FragColor = varyingVar; // link ERROR: user output was used
gl_FragData[1] = inVar; // link ERROR: user output was used
int buffer = 4;
}
#extension GL_ARB_separate_shader_objects : enable
in gl_PerFragment {
vec4 gl_Color;
};
void foo()
{
vec4 c = gl_Color;
outVar = inVar;
}
in gl_block { // ERROR
int gl_i;
} gl_name;
in myBlock {
int gl_i; // ERROR
} gl_name; // ERROR
in gl_PerVertex { // ERROR
vec4 gl_FragCoord;
} gl_in[];
in gl_PerVertex { // ERROR
vec4 gl_FragCoord;
}; // ERROR
const int start = 6;
layout(location = -2) in vec4 v1; // ERROR
layout(location = start + 2) in vec4 v2; // ERROR
layout(location = 4.7e10) in vec4 v20; // ERROR
layout(location = +60) in float v21; // ERROR
layout(location = (2)) in float v22; // ERROR
struct S {
float f1;
layout(location = 3) float f2; // ERROR
};
layout(location = 1) in inblock { // ERROR
float f1;
layout(location = 3) float f2; // ERROR
};
layout(location = 1) uniform ublock { // ERROR
float f1;
layout(location = 3) float f2; // ERROR
} uinst;
#extension GL_ARB_enhanced_layouts : enable
layout(location = start) in vec4 v3;
layout(location = -2) in vec4 v4; // ERROR
layout(location = -start) in vec4 v5; // ERROR
layout(location = start*start - 2 - 4) in vec4 v6;
layout(location = +61) in float v23;
layout(location = (62)) in float v24;
struct S2 {
float f1;
layout(location = 3) float f2; // ERROR
};
layout(location = 28) in inblock2 {
bool b1;
float f1;
layout(location = 25) float f2;
vec4 f3;
layout(location = 21) S2 s2;
vec4 f4;
vec4 f5;
} ininst2;
layout(location = 13) uniform ublock2 { // ERROR
float f1;
layout(location = 3) float f2; // ERROR
} uinst2;
in inblock3 { // ERROR, mix of location internal with no location external
float f1;
layout(location = 40) float f2;
} in3;
in ublock4 {
layout(location = 50) float f1;
layout(location = 51) float f2;
} in4;
layout(location = 33) in struct SS {
vec3 a; // gets location 33
mat2 b; // gets locations 34 and 35
vec4 c[2]; // gets locations 36 and 37
layout (location = 38) vec2 A; // ERROR, can't use on struct member
} s;
layout(location = 44) in block {
vec4 d; // gets location 44
vec4 e; // gets location 45
layout(location = 47) vec4 f; // gets location 47
vec4 g; // gets location 48
layout (location = 41) vec4 h; // gets location 41
vec4 i; // gets location 42
vec4 j; // gets location 43
vec4 k; // ERROR, location 44 already used
};
layout(index=0) out vec4 outVar2; // ERROR: missing explicit location
layout(location=0, index=1) out vec4 outVar3; // no error even though location is overlapping
layout(location=0, index=1) out vec4 outVar4; // ERROR overlapping
layout(location=27, index=0) in vec4 indexIn; // ERROR, not on in
layout(location=0, index=0) in; // ERROR, not just on in
layout(location=0, index=0) out; // ERROR, need a variable
layout(location=26, index=0) out indexBlock { int a; } indexBlockI; // ERROR, not on a block
uniform sampler1D samp1D;
uniform sampler2DShadow samp2Ds;
void qlod()
{
vec2 lod;
float pf;
vec2 pf2;
vec3 pf3;
lod = textureQueryLod(samp1D, pf); // ERROR, not until 400
lod = textureQueryLod(samp2Ds, pf2); // ERROR, not until 400
}
int precise; // okay, not a keyword yet
struct SKeyMem { int precise; } KeyMem; // okay, not a keyword yet
void fooKeyMem()
{
KeyMem.precise;
}
layout(location=28, index=2) out vec4 outIndex2; // ERROR index out of range

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#version 330 compatibility
in vec4 inVar;
out vec4 outVar;
varying vec4 varyingVar;
void main()
{
gl_FragColor = varyingVar;
gl_FragData[1] = inVar * gl_ModelViewMatrix;
}

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#version 400 core
in vec2 c2D;
flat in int i;
out vec4 outp;
uniform sampler2D arrayedSampler[5];
uniform usampler2DRect samp2dr;
uniform isampler2DArray isamp2DA;
void main()
{
vec4 v;
v = texture(arrayedSampler[i], c2D);
outp.x = gl_ClipDistance[1];
ivec2 offsets[4];
const ivec2 constOffsets[4] = ivec2[4](ivec2(1,2), ivec2(3,4), ivec2(15,16), ivec2(-2,0));
uvec4 uv4 = textureGatherOffsets(samp2dr, c2D, offsets, 2); // ERROR, offsets not constant
uv4 = textureGatherOffsets(samp2dr, c2D, constOffsets, 2);
vec4 v4 = textureGather(arrayedSampler[0], c2D);
ivec4 iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 3);
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), i); // ERROR, last argument not const
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 4); // ERROR, last argument out of range
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 1+2);
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(i));
vec4 c = gl_FragCoord;
}
layout(location = 4) in vec4 vl; // ERROR, not supported
#ifdef GL_ARB_separate_shader_objects
#extension GL_ARB_separate_shader_objects : enable
#endif
layout(location = 6) in vec4 vl2;
layout(location = 3) uniform vec3 uv3;
layout(location = 5) in vec4 gl_Color; // ERROR, layout
noperspective in float gl_ClipDistance[4]; // ERROR, can't change qualifier
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; // ERROR, declared after use
uniform sampler2DRectShadow u2drs;
void foo23()
{
const ivec2[3] offsets = ivec2[3](ivec2(1,2), ivec2(3,4), ivec2(15,16));
textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), ivec2(c2D)); // ERROR, offset not constant
textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), offsets[1]);
textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), offsets[2]); // ERROR, offset out of range
textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), ivec2(-10, 20)); // ERROR, offset out of range
}
patch in vec4 patchIn; // ERROR
patch out vec4 patchOut; // ERROR
void foo24()
{
dvec3 df, di;
df = modf(dvec3(outp.xyz), di);
}
in float in1;
in vec2 in2;
in vec3 in3;
in vec4 in4;
void foodc1()
{
vec2 v2 = dFdxFine(in2); // ERROR
vec3 v3 = dFdyCoarse(in3); // ERROR
vec4 v4 = fwidthCoarse(in4) + fwidthFine(in4); // ERROR
}
#extension GL_ARB_derivative_control : enable
void foodc2()
{
vec2 v2 = dFdxFine(in2);
vec3 v3 = dFdyCoarse(in3);
vec4 v4 = fwidthCoarse(in4) + fwidthFine(in4);
uint u1;
ivec3 i3;
ivec2 i2;
v2 = frexp(v2, i2);
v3 = ldexp(v3, i3);
u1 = packUnorm4x8(v4);
u1 = packSnorm4x8(v4);
v4 = unpackUnorm4x8(u1);
v4 = unpackSnorm4x8(u1);
double d;
uvec2 u2;
d = packDouble2x32(u2);
u2 = unpackDouble2x32(d);
}
sample in vec4 colorSampIn;
sample out vec4 colorSampleBad; // ERROR
noperspective in vec4 colorfsi;
sample in vec3 sampInArray[4];
smooth in float scalarIn;
flat centroid in vec2 colorfc;
struct S {
float x;
};
in S s1;
sample S s2;
void interp()
{
interpolateAtCentroid(colorfc);
interpolateAtCentroid(colorSampIn);
interpolateAtCentroid(colorfsi);
interpolateAtCentroid(scalarIn);
interpolateAtCentroid(sampInArray); // ERROR
interpolateAtCentroid(sampInArray[2]);
interpolateAtCentroid(sampInArray[2].xy); // ERROR
interpolateAtSample(sampInArray, 1); // ERROR
interpolateAtSample(sampInArray[i], 0);
interpolateAtSample(s1.x, 2);
interpolateAtSample(scalarIn, 1);
interpolateAtOffset(sampInArray, vec2(0.2)); // ERROR
interpolateAtOffset(sampInArray[2], vec2(0.2));
interpolateAtOffset(sampInArray[2].xy, vec2(0.2)); // ERROR, no swizzle
interpolateAtOffset(scalarIn + scalarIn, vec2(0.2)); // ERROR, no binary ops other than dereference
interpolateAtOffset(s2.x, vec2(0.2)); // ERROR
float f;
interpolateAtCentroid(f); // ERROR, not interpolant
interpolateAtSample(outp, 0); // ERROR, not interpolant
}
uniform sampler1D samp1D;
uniform isampler2D isamp2D;
uniform usampler3D usamp3D;
uniform samplerCube sampCube;
uniform isampler1DArray isamp1DA;
uniform usampler2DArray usamp2DA;
uniform isamplerCubeArray isampCubeA;
uniform sampler1DShadow samp1Ds;
uniform sampler2DShadow samp2Ds;
uniform samplerCubeShadow sampCubes;
uniform sampler1DArrayShadow samp1DAs;
uniform sampler2DArrayShadow samp2DAs;
uniform samplerCubeArrayShadow sampCubeAs;
uniform samplerBuffer sampBuf;
uniform sampler2DRect sampRect;
void qlod()
{
vec2 lod;
float pf;
vec2 pf2;
vec3 pf3;
lod = textureQueryLod(samp1D, pf);
lod = textureQueryLod(isamp2D, pf2);
lod = textureQueryLod(usamp3D, pf3);
lod = textureQueryLod(sampCube, pf3);
lod = textureQueryLod(isamp1DA, pf);
lod = textureQueryLod(usamp2DA, pf2);
lod = textureQueryLod(isampCubeA, pf3);
lod = textureQueryLod(samp1Ds, pf);
lod = textureQueryLod(samp2Ds, pf2);
lod = textureQueryLod(sampCubes, pf3);
lod = textureQueryLod(samp1DAs, pf);
lod = textureQueryLod(samp2DAs, pf2);
lod = textureQueryLod(sampCubeAs, pf3);
lod = textureQueryLod(sampBuf, pf); // ERROR
lod = textureQueryLod(sampRect, pf2); // ERROR
}
uniform uint uu;
out uint iout;
void bitwiseConv()
{
iout = uu & i;
iout += uu ^ i;
iout += i | uu;
}
subroutine(subT1, subT2);
subroutine float subT1() { return 1.0; }
subroutine float subT2() { return 1.0; }
struct SKeyMem { int precise; } KeyMem; // ERROR, keyword can't be a member

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#version 400 core
void main()
{
EmitStreamVertex(1);
EndStreamPrimitive(0);
EmitVertex();
EndPrimitive();
int id = gl_InvocationID;
}
layout(invocations = 4) in outbn { int a; } bn[]; // ERROR, not on a block
layout(max_vertices = 127) out;
layout(invocations = 4) in;
#extension GL_ARB_separate_shader_objects : enable
in gl_PerVertex { // testing input arrays with a block redeclaration, see 420.geom for without
vec4 gl_Position;
layout(std140, location = 3) patch float gl_PointSize; // ERRORs...
} gl_in[];
void foo()
{
gl_in.length(); // ERROR
gl_in[1].gl_Position;
}
in vec4 color[];
in vec4 color2[];
in vec4 colorS[3];
in vec4 colorBad[4];
void foo2()
{
color.length(); // ERROR
colorS.length();
}
layout(triangles) in; // give ERROR just for colorBad
in vec4 color[3];
in vec4 color2[3];
in vec4 colorbad2[2]; // ERROR
void foo3()
{
gl_in.length();
color.length();
color2.length();
colorS.length();
}
layout(location = 4) in vec4 cva[3];
layout(location = 5) in vec4 cvb[3];
layout(location = 2) in mat3 cmc[3]; // ERROR, collision
patch in vec4 patchIn[]; // ERROR
patch out vec4 patchOut; // ERROR
in float scalar; // ERROR, no array
layout(max_vertices = 127, invocations = 4) out; // ERROR
layout(invocations = 4, max_vertices = 127) in; // ERROR
layout(max_vertices = 127, invocations = 4) uniform; // 2 ERRORs
in inblockscalar {
int a;
} inbls; // ERROR, not an array
in inblocka {
int a;
} inbla[17]; // ERROR, wrong array size
void bits()
{
uvec2 u2;
u2 = uaddCarry(u2, u2, u2);
uint u1;
u1 = usubBorrow(u1, u1, u1);
uvec4 u4;
umulExtended(u4, u4, u4, u4);
ivec4 i4;
imulExtended(i4, i4, i4, i4);
int i1;
i1 = bitfieldExtract(i1, 4, 5);
uvec3 u3;
u3 = bitfieldExtract(u3, 4, 5);
ivec3 i3;
i3 = bitfieldInsert(i3, i3, 4, 5);
u1 = bitfieldInsert(u1, u1, 4, 5);
ivec2 i2;
i2 = bitfieldReverse(i2);
u4 = bitfieldReverse(u4);
i1 = bitCount(i1);
i3 = bitCount(u3);
i2 = findLSB(i2);
i4 = findLSB(u4);
i1 = findMSB(i1);
i2 = findMSB(u2);
}
layout(location = 7, index = 1) out vec4 indexedOut;
uniform sampler1D samp1D;
uniform sampler2DShadow samp2Ds;
void qlod()
{
vec2 lod;
float pf;
vec2 pf2;
vec3 pf3;
lod = textureQueryLod(samp1D, pf); // ERROR, only in fragment
lod = textureQueryLod(samp2Ds, pf2); // ERROR, only in fragment
}
void doubles()
{
double doublev;
dvec2 dvec2v;
dvec3 dvec3v;
dvec4 dvec4v;
bool boolv;
bvec2 bvec2v;
bvec3 bvec3v;
bvec4 bvec4v;
doublev = sqrt(2.9);
dvec2v = sqrt(dvec2(2.7));
dvec3v = sqrt(dvec3(2.0));
dvec4v = sqrt(dvec4(2.1));
doublev += inversesqrt(doublev);
dvec2v += inversesqrt(dvec2v);
dvec3v += inversesqrt(dvec3v);
dvec4v += inversesqrt(dvec4v);
doublev += abs(doublev);
dvec2v += abs(dvec2v);
dvec3v += abs(dvec3v);
dvec4v += abs(dvec4v);
doublev += sign(doublev);
dvec2v += sign(dvec2v);
dvec3v += sign(dvec3v);
dvec4v += sign(dvec4v);
doublev += floor(doublev);
dvec2v += floor(dvec2v);
dvec3v += floor(dvec3v);
dvec4v += floor(dvec4v);
doublev += trunc(doublev);
dvec2v += trunc(dvec2v);
dvec3v += trunc(dvec3v);
dvec4v += trunc(dvec4v);
doublev += round(doublev);
dvec2v += round(dvec2v);
dvec3v += round(dvec3v);
dvec4v += round(dvec4v);
doublev += roundEven(doublev);
dvec2v += roundEven(dvec2v);
dvec3v += roundEven(dvec3v);
dvec4v += roundEven(dvec4v);
doublev += ceil(doublev);
dvec2v += ceil(dvec2v);
dvec3v += ceil(dvec3v);
dvec4v += ceil(dvec4v);
doublev += fract(doublev);
dvec2v += fract(dvec2v);
dvec3v += fract(dvec3v);
dvec4v += fract(dvec4v);
doublev += mod(doublev, doublev);
dvec2v += mod(dvec2v, doublev);
dvec3v += mod(dvec3v, doublev);
dvec4v += mod(dvec4v, doublev);
dvec2v += mod(dvec2v, dvec2v);
dvec3v += mod(dvec3v, dvec3v);
dvec4v += mod(dvec4v, dvec4v);
doublev += modf(doublev, doublev);
dvec2v += modf(dvec2v, dvec2v);
dvec3v += modf(dvec3v, dvec3v);
dvec4v += modf(dvec4v, dvec4v);
doublev += min(doublev, doublev);
dvec2v += min(dvec2v, doublev);
dvec3v += min(dvec3v, doublev);
dvec4v += min(dvec4v, doublev);
dvec2v += min(dvec2v, dvec2v);
dvec3v += min(dvec3v, dvec3v);
dvec4v += min(dvec4v, dvec4v);
doublev += max(doublev, doublev);
dvec2v += max(dvec2v, doublev);
dvec3v += max(dvec3v, doublev);
dvec4v += max(dvec4v, doublev);
dvec2v += max(dvec2v, dvec2v);
dvec3v += max(dvec3v, dvec3v);
dvec4v += max(dvec4v, dvec4v);
doublev += clamp(doublev, doublev, doublev);
dvec2v += clamp(dvec2v, doublev, doublev);
dvec3v += clamp(dvec3v, doublev, doublev);
dvec4v += clamp(dvec4v, doublev, doublev);
dvec2v += clamp(dvec2v, dvec2v, dvec2v);
dvec3v += clamp(dvec3v, dvec3v, dvec3v);
dvec4v += clamp(dvec4v, dvec4v, dvec4v);
doublev += mix(doublev, doublev, doublev);
dvec2v += mix(dvec2v, dvec2v, doublev);
dvec3v += mix(dvec3v, dvec3v, doublev);
dvec4v += mix(dvec4v, dvec4v, doublev);
dvec2v += mix(dvec2v, dvec2v, dvec2v);
dvec3v += mix(dvec3v, dvec3v, dvec3v);
dvec4v += mix(dvec4v, dvec4v, dvec4v);
doublev += mix(doublev, doublev, boolv);
dvec2v += mix(dvec2v, dvec2v, bvec2v);
dvec3v += mix(dvec3v, dvec3v, bvec3v);
dvec4v += mix(dvec4v, dvec4v, bvec4v);
doublev += step(doublev, doublev);
dvec2v += step(dvec2v, dvec2v);
dvec3v += step(dvec3v, dvec3v);
dvec4v += step(dvec4v, dvec4v);
dvec2v += step(doublev, dvec2v);
dvec3v += step(doublev, dvec3v);
dvec4v += step(doublev, dvec4v);
doublev += smoothstep(doublev, doublev, doublev);
dvec2v += smoothstep(dvec2v, dvec2v, dvec2v);
dvec3v += smoothstep(dvec3v, dvec3v, dvec3v);
dvec4v += smoothstep(dvec4v, dvec4v, dvec4v);
dvec2v += smoothstep(doublev, doublev, dvec2v);
dvec3v += smoothstep(doublev, doublev, dvec3v);
dvec4v += smoothstep(doublev, doublev, dvec4v);
boolv = isnan(doublev);
bvec2v = isnan(dvec2v);
bvec3v = isnan(dvec3v);
bvec4v = isnan(dvec4v);
boolv = boolv ? isinf(doublev) : false;
bvec2v = boolv ? isinf(dvec2v) : bvec2(false);
bvec3v = boolv ? isinf(dvec3v) : bvec3(false);
bvec4v = boolv ? isinf(dvec4v) : bvec4(false);
doublev += length(doublev);
doublev += length(dvec2v);
doublev += length(dvec3v);
doublev += length(dvec4v);
doublev += distance(doublev, doublev);
doublev += distance(dvec2v, dvec2v);
doublev += distance(dvec3v, dvec3v);
doublev += distance(dvec4v, dvec4v);
doublev += dot(doublev, doublev);
doublev += dot(dvec2v, dvec2v);
doublev += dot(dvec3v, dvec3v);
doublev += dot(dvec4v, dvec4v);
dvec3v += cross(dvec3v, dvec3v);
doublev += normalize(doublev);
dvec2v += normalize(dvec2v);
dvec3v += normalize(dvec3v);
dvec4v += normalize(dvec4v);
doublev += faceforward(doublev, doublev, doublev);
dvec2v += faceforward(dvec2v, dvec2v, dvec2v);
dvec3v += faceforward(dvec3v, dvec3v, dvec3v);
dvec4v += faceforward(dvec4v, dvec4v, dvec4v);
doublev += reflect(doublev, doublev);
dvec2v += reflect(dvec2v, dvec2v);
dvec3v += reflect(dvec3v, dvec3v);
dvec4v += reflect(dvec4v, dvec4v);
doublev += refract(doublev, doublev, doublev);
dvec2v += refract(dvec2v, dvec2v, doublev);
dvec3v += refract(dvec3v, dvec3v, doublev);
dvec4v += refract(dvec4v, dvec4v, doublev);
dmat2 dmat2v = outerProduct(dvec2v, dvec2v);
dmat3 dmat3v = outerProduct(dvec3v, dvec3v);
dmat4 dmat4v = outerProduct(dvec4v, dvec4v);
dmat2x3 dmat2x3v = outerProduct(dvec3v, dvec2v);
dmat3x2 dmat3x2v = outerProduct(dvec2v, dvec3v);
dmat2x4 dmat2x4v = outerProduct(dvec4v, dvec2v);
dmat4x2 dmat4x2v = outerProduct(dvec2v, dvec4v);
dmat3x4 dmat3x4v = outerProduct(dvec4v, dvec3v);
dmat4x3 dmat4x3v = outerProduct(dvec3v, dvec4v);
dmat2v *= matrixCompMult(dmat2v, dmat2v);
dmat3v *= matrixCompMult(dmat3v, dmat3v);
dmat4v *= matrixCompMult(dmat4v, dmat4v);
dmat2x3v = matrixCompMult(dmat2x3v, dmat2x3v);
dmat2x4v = matrixCompMult(dmat2x4v, dmat2x4v);
dmat3x2v = matrixCompMult(dmat3x2v, dmat3x2v);
dmat3x4v = matrixCompMult(dmat3x4v, dmat3x4v);
dmat4x2v = matrixCompMult(dmat4x2v, dmat4x2v);
dmat4x3v = matrixCompMult(dmat4x3v, dmat4x3v);
dmat2v *= transpose(dmat2v);
dmat3v *= transpose(dmat3v);
dmat4v *= transpose(dmat4v);
dmat2x3v = transpose(dmat3x2v);
dmat3x2v = transpose(dmat2x3v);
dmat2x4v = transpose(dmat4x2v);
dmat4x2v = transpose(dmat2x4v);
dmat3x4v = transpose(dmat4x3v);
dmat4x3v = transpose(dmat3x4v);
doublev += determinant(dmat2v);
doublev += determinant(dmat3v);
doublev += determinant(dmat4v);
dmat2v *= inverse(dmat2v);
dmat3v *= inverse(dmat3v);
dmat4v *= inverse(dmat4v);
}

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#version 400 core
layout(vertices = 4) out;
int outa[gl_out.length()];
layout(quads) in; // ERROR
layout(ccw) out; // ERROR
layout(fractional_even_spacing) in; // ERROR
patch in vec4 patchIn; // ERROR
patch out vec4 patchOut;
void main()
{
barrier();
int a = gl_MaxTessControlInputComponents +
gl_MaxTessControlOutputComponents +
gl_MaxTessControlTextureImageUnits +
gl_MaxTessControlUniformComponents +
gl_MaxTessControlTotalOutputComponents;
vec4 p = gl_in[1].gl_Position;
float ps = gl_in[1].gl_PointSize;
float cd = gl_in[1].gl_ClipDistance[2];
int pvi = gl_PatchVerticesIn;
int pid = gl_PrimitiveID;
int iid = gl_InvocationID;
gl_out[gl_InvocationID].gl_Position = p;
gl_out[gl_InvocationID].gl_PointSize = ps;
gl_out[gl_InvocationID].gl_ClipDistance[1] = cd;
gl_TessLevelOuter[3] = 3.2;
gl_TessLevelInner[1] = 1.3;
if (a > 10)
barrier(); // ERROR
else
barrier(); // ERROR
barrier();
do {
barrier(); // ERROR
} while (a > 10);
switch (a) {
default:
barrier(); // ERROR
break;
}
a < 12 ? a : (barrier(), a); // ERROR
{
barrier();
}
return;
barrier(); // ERROR
}
layout(vertices = 4) in; // ERROR
layout(vertices = 5) out; // ERROR
void foo()
{
gl_out[4].gl_PointSize; // ERROR
barrier(); // ERROR
}
in vec2 ina; // ERROR, not array
in vec2 inb[];
in vec2 inc[18]; // ERROR, wrong size
in vec2 ind[gl_MaxPatchVertices];
#extension GL_ARB_separate_shader_objects : enable
layout(location = 3) in vec4 ivla[];
layout(location = 4) in vec4 ivlb[];
layout(location = 4) in vec4 ivlc[]; // ERROR, overlapping
layout(location = 3) out vec4 ovla[];
layout(location = 4) out vec4 ovlb[];
layout(location = 4) out vec4 ovlc[]; // ERROR, overlapping
precise vec3 pv3;
void foop()
{
precise double d;
pv3 *= pv3;
pv3 = fma(pv3, pv3, pv3);
d = fma(d, d, d);
}
patch out pinbn {
int a;
} pinbi;
invariant precise out vec4 badOrder[]; // ERROR, precise must appear first
void badp(out precise float f); // ERROR, precise must appear first
void devi()
{
gl_DeviceIndex; // ERROR, no extension
gl_ViewIndex; // ERROR, no extension
}
#ifdef GL_EXT_device_group
#extension GL_EXT_device_group : enable
#endif
#ifdef GL_EXT_device_group
#extension GL_EXT_multiview : enable
#endif
void devie()
{
gl_DeviceIndex;
gl_ViewIndex;
}

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#version 400 core
layout(vertices = 4) out; // ERROR
layout(quads, cw) in;
layout(triangles) in; // ERROR
layout(isolines) in; // ERROR
layout(ccw) in; // ERROR
layout(cw) in;
layout(fractional_odd_spacing) in;
layout(equal_spacing) in; // ERROR
layout(fractional_even_spacing) in; // ERROR
layout(point_mode) in;
patch in vec4 patchIn;
patch out vec4 patchOut; // ERROR
void main()
{
barrier(); // ERROR
int a = gl_MaxTessEvaluationInputComponents +
gl_MaxTessEvaluationOutputComponents +
gl_MaxTessEvaluationTextureImageUnits +
gl_MaxTessEvaluationUniformComponents +
gl_MaxTessPatchComponents +
gl_MaxPatchVertices +
gl_MaxTessGenLevel;
vec4 p = gl_in[1].gl_Position;
float ps = gl_in[1].gl_PointSize;
float cd = gl_in[1].gl_ClipDistance[2];
int pvi = gl_PatchVerticesIn;
int pid = gl_PrimitiveID;
vec3 tc = gl_TessCoord;
float tlo = gl_TessLevelOuter[3];
float tli = gl_TessLevelInner[1];
gl_Position = p;
gl_PointSize = ps;
gl_ClipDistance[2] = cd;
}
smooth patch in vec4 badp1; // ERROR
flat patch in vec4 badp2; // ERROR
noperspective patch in vec4 badp3; // ERROR
patch sample in vec3 badp4; // ERROR
#extension GL_ARB_separate_shader_objects : enable
in gl_PerVertex
{
float gl_ClipDistance[1];
} gl_in[];
in gl_PerVertex // ERROR, second redeclaration of gl_in
{
float gl_ClipDistance[1];
} gl_in[];
layout(quads, cw) out; // ERROR
layout(triangles) out; // ERROR
layout(isolines) out; // ERROR
layout(cw) out; // ERROR
layout(fractional_odd_spacing) out; // ERROR
layout(equal_spacing) out; // ERROR
layout(fractional_even_spacing) out; // ERROR
layout(point_mode) out; // ERROR
in vec2 ina; // ERROR, not array
in vec2 inb[];
in vec2 inc[18]; // ERROR, wrong size
in vec2 ind[gl_MaxPatchVertices];
in testbla {
int f;
} bla; // ERROR, not array
in testblb {
int f;
} blb[];
in testblc {
int f;
} blc[18]; // ERROR wrong size
in testbld {
int f;
} bld[gl_MaxPatchVertices];
layout(location = 23) in vec4 ivla[];
layout(location = 24) in vec4 ivlb[];
layout(location = 24) in vec4 ivlc[]; // ERROR
layout(location = 23) out vec4 ovla[2];
layout(location = 24) out vec4 ovlb[2]; // ERROR
in float gl_TessLevelOuter[4]; // ERROR, can't redeclare
patch in pinbn {
int a;
} pinbi;
void devi()
{
gl_DeviceIndex; // ERROR, no extension
gl_ViewIndex; // ERROR, no extension
}
#ifdef GL_EXT_device_group
#extension GL_EXT_device_group : enable
#endif
#ifdef GL_EXT_device_group
#extension GL_EXT_multiview : enable
#endif
void devie()
{
gl_DeviceIndex;
gl_ViewIndex;
}

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#version 400 core
in double d; // ERROR, no doubles
in dvec3 d3; // ERROR, no doubles
in dmat4 dm4; // ERROR, no doubles
// function selection under type conversion
void foo1(double a, uint b) {}
void foo1(double a, int b) {}
void foo1(double a, float b) {}
void foo1(double a, double b){}
void foo2(double a, float b) {}
void foo2(double a, double b){}
void foo3(double a, float b) {}
void foo3(float a, double b) {}
void ftd( int, float, double) {}
void ftd( uint, float, double) {}
void ftd(float, double, double) {}
void main()
{
double d;
uint u;
int i;
float f;
foo1(d, d);
foo1(d, u);
foo1(d, i);
foo1(d, f);
foo1(f, d);
foo1(f, u);
foo1(f, i);
foo1(f, f);
foo1(u, d);
foo1(u, u);
foo1(u, i);
foo1(u, f);
foo1(i, d);
foo1(i, u);
foo1(i, i);
foo1(i, f);
foo2(d, d);
foo2(d, u);
foo2(d, i);
foo2(d, f);
foo2(f, d);
foo2(f, u);
foo2(f, i);
foo2(f, f);
foo2(u, d);
foo2(u, u);
foo2(u, i);
foo2(u, f);
foo2(i, d);
foo2(i, u);
foo2(i, i);
foo2(i, f);
foo3(d, d); // ERROR, no match
foo3(d, u);
foo3(d, i);
foo3(d, f);
foo3(f, d);
foo3(f, u); // ERROR, ambiguous
foo3(f, i); // ERROR, ambiguous
foo3(f, f); // ERROR, ambiguous
foo3(u, d);
foo3(u, u); // ERROR, ambiguous
foo3(u, i); // ERROR, ambiguous
foo3(u, f); // ERROR, ambiguous
foo3(i, d);
foo3(i, u); // ERROR, ambiguous
foo3(i, i); // ERROR, ambiguous
foo3(i, f); // ERROR, ambiguous
ftd(i, f, f);
ftd(u, f, f);
}
void itf(int, float, int);
void itf(int, double, int);
void tf()
{
double d;
uint u;
int i;
float f;
itf(i, i, i);
itf(i, u, i);
}

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#version 410 core
void main()
{
gl_ViewportIndex = 7;
}
in gl_PerVertex {
float gl_PointSize;
} myIn[]; // ERROR, can't redeclare a different name
in gl_PerVertex {
float gl_PointSize;
} gl_myIn[]; // ERROR, can't redeclare a different name
in gl_PerVertex {
float gl_PointSize;
} gl_in[];
in gl_PerVertex {
float gl_PointSize;
} gl_in[]; // ERROR, can't do it again
out gl_PerVertex {
float gl_PointSize;
};
void foo()
{
float p = gl_in[1].gl_PointSize; // use of redeclared
gl_PointSize = p; // use of redeclared
vec4 v = gl_in[1].gl_Position; // ERROR, not included in the redeclaration
gl_Position = vec4(1.0); // ERROR, not included in the redeclaration
}
float foo5()
{
return 4; // implicit conversion of return type
}

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#version 400 core
// no layout(vertices = ...) out;
int outa[gl_out.length()]; // ERROR
patch out vec4 patchOut;
void main()
{
}

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#version 410 core
in double d;
in dvec3 d3;
in dmat4 dm4;
void main()
{
}

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#version 420
layout(local_size_x = 2) in; // ERROR, no compute
#extension GL_ARB_compute_shader : enable
layout(local_size_x = 2, local_size_y = 4, local_size_z = 6) in;
shared vec3 sfoo;
void main()
{
sfoo = vec3(gl_WorkGroupSize.x, gl_WorkGroupSize.y, gl_WorkGroupSize.z);
sfoo += gl_WorkGroupSize + gl_NumWorkGroups + gl_WorkGroupID + gl_LocalInvocationID + gl_GlobalInvocationID;
sfoo *= gl_LocalInvocationIndex;
sfoo += gl_MaxComputeWorkGroupCount + gl_MaxComputeWorkGroupSize;
sfoo *= gl_MaxComputeUniformComponents +
gl_MaxComputeTextureImageUnits +
gl_MaxComputeImageUniforms +
gl_MaxComputeAtomicCounters +
gl_MaxComputeAtomicCounterBuffers;
barrier();
memoryBarrier();
memoryBarrierAtomicCounter();
memoryBarrierBuffer();
memoryBarrierImage();
memoryBarrierShared();
groupMemoryBarrier();
}

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#version 420 core
layout(depth_any) out float gl_FragDepth;
layout(depth_greater) out float gl_FragDepth; // ERROR: redeclaration with different qualifier
void main()
{
gl_FragDepth = 0.3;
}
layout(depth_less) in float depth; // ERROR: depth_less only applies to gl_FragDepth
layout(depth_any) out float gl_FragDepth; // ERROR, done after use
layout(binding=0) uniform atomic_uint a[];

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#version 420 core
// testing input arrays without a gl_in[] block redeclaration, see 400.geom for with
int i;
void foo()
{
gl_in.length(); // ERROR
gl_in[1].gl_Position;
gl_in[i].gl_Position; // ERROR
}
layout(triangles) in;
in vec4 color3[3];
void foo3()
{
gl_in.length();
gl_in[i].gl_Position;
color3.length();
}
uniform sampler2D s2D;
in vec2 coord[];
uniform vec4 v4;
void foo4()
{
const ivec2 offsets[5] =
{
ivec2(0,1),
ivec2(1,-2),
ivec2(0,3),
ivec2(-3,0),
ivec2(2,1)
};
vec4 v = textureGatherOffset(s2D, coord[0], offsets[i].xy);
offsets[i].xy = ivec2(3); // ERROR
v4.x = 3.2; // ERROR
v4.xy; // should have non-uniform type
}
out gl_PerVertex {
float gl_PointSize[1]; // ERROR, adding array
float gl_ClipDistance; // ERROR, removing array
};
float foo5()
{
return i; // implicit conversion of return type
}

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#version 420 core
#extension GL_ARB_separate_shader_objects : enable
layout(vertices = 4) out;
out gl_PerVertex {
vec4 gl_Position;
} gl_out[3]; // ERROR, wrong size
out int a[gl_out.length()];
out int outb[5]; // ERROR, wrong size
out int outc[];
void main()
{
vec4 p = gl_in[1].gl_Position;
float ps = gl_in[1].gl_PointSize;
float cd = gl_in[1].gl_ClipDistance[2];
int pvi = gl_PatchVerticesIn;
int pid = gl_PrimitiveID;
int iid = gl_InvocationID;
gl_out[gl_InvocationID].gl_Position = p;
gl_out[gl_InvocationID].gl_PointSize = ps; // ERROR
}
out float outf; // ERROR, no array
layout (location = 0) in dmat2x4 vs_tcs_first[];
layout (location = 12) in dmat2x4 vs_tcs_last[];
void foo()
{
if ((dmat2x4(dvec4(-0.625, -0.5, -0.375lf, -0.25), dvec4(-0.375, -0.25, -0.125, 0)) != vs_tcs_first[0]) ||
(dmat2x4(dvec4(0.375, 0.5, 0.625, 0.75), dvec4(0.625, 0.75, 0.875, -0.625)) != vs_tcs_last[0]))
{
;
}
}
layout(vertices = 0) out; // ERROR, can't be 0

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#version 420 core
const mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) );
mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) };
const mat2x2 c = { { 1.0, 0.0, }, { 0.0, 1.0 } };
float a2[2] = { 3.4, 4.2, 5.0 }; // illegal
vec2 b2 = { 1.0, 2.0, 3.0 }; // illegal
mat3x3 c2 = { vec3(0.0), vec3(1.0), vec3(2.0), vec3(3.0) }; // illegal
mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting
struct {
float a;
int b;
} e = { 1.2, 2, };
struct {
float a;
int b;
} e2 = { 1, 3 }; // legal, first initializer is converted
struct {
float a;
int b;
} e3 = { 1.2, 2, 3 }; // illegal
int a3 = true; // illegal
vec4 b3[2] = { vec4(0.0), 1.0 }; // illegal
vec4 b4[2] = vec4[2](vec4(0.0), mat2x2(1.0)); // illegal
mat4x2 c3 = { vec3(0.0), vec3(1.0) }; // illegal
struct S1 {
vec4 a;
vec4 b;
};
struct {
float s;
float t;
} d2[] = { S1(vec4(0.0), vec4(1.1)) }; // illegal
float b5[] = { 3.4, 4.2, 5.0, 5.2, 1.1 };
struct S3 {
float f;
mat2x3 m23;
};
struct S4 {
uvec2 uv2;
S3 s[2];
};
struct Single1 { int f; };
Single1 single1 = { 10 };
struct Single2 { uvec2 v; };
Single2 single2 = { { 1, 2 } };
struct Single3 { Single1 s1; };
Single3 single3 = { { 3 } };
struct Single4 { Single2 s1; };
Single4 single4 = { { { 4u, 5u } } };
const S4 constructed = S4(uvec2(1, 2),
S3[2](S3(3.0, mat2x3(4.0)),
S3(5.0, mat2x3(6.0))));
const S4 curlybad1 = { {1, 2},
{ {3, {4.0, 0, 0.0}, {0.0, 4.0, 0.0 } }, // ERROR, the mat2x3 isn't isolated
{5.0, {6, 0.0, 0.0}, {0.0, 6.0, 0.0 } } } };
const S4 curlyInit = { {1, 2},
{ {3, { {4.0, 0, 0.0}, {0.0, 4.0, 0.0 } } },
{5.0, { {6, 0.0, 0.0}, {0.0, 6.0, 0.0 } } } } };
float vc1, vc2, vc3;
vec3 av3 = vec3(vc1, vc2, vc3);
vec3 bv3 = { vc1, vc2, vc3 };
void main()
{
memoryBarrier();
if (constructed == curlybad1)
;
if (constructed == curlyInit)
;
}

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#version 420 core
#version 420 core
varying vec2 v2; // ERROR, varying reserved
in vec4 bad[10];
highp in vec4 badorder;
out invariant vec4 badorder2;
in centroid vec4 badorder4; // ERROR, no centroid input to vertex stage
out flat vec4 badorder3;
void bar(in const float a);
void bar2(highp in float b);
smooth flat out vec4 rep; // ERROR, replicating interpolation qualification
centroid sample out vec4 rep2; // ERROR, replicating auxiliary qualification
in uniform vec4 rep3; // ERROR, replicating storage qualification
int anonconst;
const int aconst = 5;
const int a = aconst;
const int b = anonconst; // ERROR at global scope
const int foo() // ERROR, no const functions
{
const int a = aconst;
const int b = anonconst;
const int c = a; // still compile-time const
const int d = b; // not a compile-time const
float x[c]; // okay
float y[d]; // ERROR
return b;
}
void main()
{
int i;
if (i == 3)
int j = i;
else
int k = j; // ERROR, j is undeclared
int m = k; // ERROR, k is undeclared
int n = j; // ERROR, j is undeclared
while (true)
int jj;
int kk = jj; // ERROR, jj is undeclared
}
const float cx = 4.20;
const float dx = 4.20;
void bar(in highp volatile vec4 v)
{
int s;
s.x; // okay
s.y; // ERROR
if (bad[0].x == cx.x)
;
if (cx.x == dx.x)
badorder3 = bad[0];
float f;
vec3 smeared = f.xxx;
f.xxxxx; // ERROR
f.xxy; // ERROR
}
layout(binding = 3) uniform; // ERROR
layout(binding = 3) uniform boundblock { int aoeu; } boundInst;
layout(binding = 7) uniform anonblock { int aoeu; } ;
layout(location = 1) in; // ERROR
layout(binding = 1) in inblock { int aoeua; }; // ERROR
layout(binding = 100000) uniform anonblock2 { int aooeu; } ;
layout(binding = 4) uniform sampler2D sampb1;
layout(binding = 5) uniform sampler2D sampb2[10];
layout(binding = 80) uniform sampler2D sampb3; // ERROR, binding too big
layout(binding = 31) uniform sampler2D sampb4;
layout(binding = 79) uniform sampler2D sampb5[2]; // ERROR, binding too big
int fgfg(float f, mediump int i);
int fgfg(float f, highp int i);
out gl_PerVertex {
float gl_ClipDistance[4];
};
patch in vec4 patchIn; // ERROR
patch out vec4 patchOut; // ERROR
void bar23444()
{
mat4x3 m43; \
float a1 = m43[3].y;
vec3 v3;
int a2 = m43.length();
a2 += m43[1].length();
a2 += v3.length();
const float b = 2 * a1;
int a = gl_MinProgramTexelOffset + gl_MaxProgramTexelOffset;
}
const int comma0 = (2, 3); // ERROR
int comma1[(2, 3)]; // ERROR
layout(r32i) uniform iimage2D iimg2D;
layout(rgba32i) uniform iimage2D iimg2Drgba;
layout(rgba32f) uniform image2D img2Drgba;
layout(r32ui) uniform uimage2D uimg2D;
uniform image2DMS img2DMS; // ERROR image variables not declared writeonly must have format layout qualifier
uniform writeonly image2DMS img2DMSWO;
void qux()
{
int i = aoeu;
imageAtomicCompSwap(iimg2D, ivec2(i,i), i, i);
imageAtomicAdd(uimg2D, ivec2(i,i), uint(i));
imageAtomicMin(iimg2Drgba, ivec2(i,i), i); // ERROR iimg2Drgba does not have r32i layout
imageAtomicMax(img2Drgba, ivec2(i,i), i); // ERROR img2Drgba is not integer image
ivec4 pos = imageLoad(iimg2D, ivec2(i,i));
vec4 col = imageLoad(img2DMS, ivec2(i,i), i);
imageStore(img2DMSWO, ivec2(i,i), i, vec4(0));
imageLoad(img2DMSWO, ivec2(i,i), i); // ERROR, drops writeonly
}
volatile float vol; // ERROR, not an image
readonly int vol2; // ERROR, not an image
void passr(coherent readonly iimage2D image)
{
}
layout(r32i) coherent readonly uniform iimage2D qualim1;
layout(r32i) coherent volatile readonly uniform iimage2D qualim2;
void passrc()
{
passr(qualim1);
passr(qualim2); // ERROR, drops volatile
passr(iimg2D);
}
layout(rg8i) uniform uimage2D i1bad; // ERROR, type mismatch
layout(rgba32i) uniform image2D i2bad; // ERROR, type mismatch
layout(rgba32f) uniform uimage2D i3bad; // ERROR, type mismatch
layout(r8_snorm) uniform iimage2D i4bad; // ERROR, type mismatch
layout(rgba32ui) uniform iimage2D i5bad; // ERROR, type mismatch
layout(r8ui) uniform iimage2D i6bad; // ERROR, type mismatch
uniform offcheck {
layout(offset = 16) int foo; // ERROR
} offcheckI;
uniform sampler1D samp1D;
uniform sampler1DShadow samp1Ds;
void qlod()
{
int levels;
levels = textureQueryLevels(samp1D); // ERROR, not until 430
levels = textureQueryLevels(samp1Ds); // ERROR, not until 430
}
layout(binding=0) writeonly uniform image1D badArray[];

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#version 420 core
// testing input arrays without a gl_in[] block redeclaration, see 400.geom for with
int i;
layout(triangles) in;
in vec4 colorun[];
in vec4 color3[3];
void foo()
{
gl_in.length();
gl_in[1].gl_Position;
gl_in.length();
gl_in[i].gl_Position; // should be sized to 3 by 'triangles'
}
in gl_PerVertex { // ERROR, already used
vec4 gl_Position;
} gl_in[];

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#version 430 core
layout(local_size_x = 2) in;
layout(local_size_x = 16) in; // ERROR, changing
layout(local_size_z = 4096) in; // ERROR, too large
layout(local_size_x = 2) in;
const int total = gl_MaxComputeWorkGroupCount.y
+ gl_MaxComputeUniformComponents
+ gl_MaxComputeTextureImageUnits
+ gl_MaxComputeImageUniforms
+ gl_MaxComputeAtomicCounters
+ gl_MaxComputeAtomicCounterBuffers;
buffer ShaderStorageBlock
{
int value;
float values[];
};
buffer InvalidShaderStorageBlock
{
float values[];
int value;
} invalid;
void main()
{
barrier();
memoryBarrier();
memoryBarrierAtomicCounter();
memoryBarrierBuffer();
memoryBarrierShared();
memoryBarrierImage();
groupMemoryBarrier();
value = int(values[gl_LocalInvocationIndex]);
int a;
if (a > 10)
barrier();
}
layout(location = 2) in vec3 v3; // ERROR
in float f; // ERROR
out float fo; // ERROR
shared vec4 s;
layout(location = 2) shared vec4 sl; // ERROR
shared float fs = 4.2; // ERROR
layout(local_size_x = 2, local_size_y = 3, local_size_z = 4) out; // ERROR
int arrX[gl_WorkGroupSize.x];
int arrY[gl_WorkGroupSize.y];
int arrZ[gl_WorkGroupSize.z];
readonly buffer roblock
{
int value;
float values[];
} ro;
void foo()
{
ro.values[2] = 4.7; // ERROR, readonly
ro.values.length();
barrier();
}
uniform double roll;
uniform writeonly image2D destTex;
void fooaoeu() {
ivec2 storePos = ivec2(gl_GlobalInvocationID.xy);
double localCoef = length(vec2(ivec2(gl_LocalInvocationID.xy)-8)/8.0);
dvec4 aa = dvec4(0.4, 0.2, 0.3, 0.4);
double globalCoef = 1.0;
int i = globalCoef; // ERROR, can't convert from double to int
double di = i;
}
in inb { // ERROR
int a;
} inbi;
out outb { // ERROR
int a;
} outbi;

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#version 430 core
layout(location = 3) vec4 v4; // ERROR
layout(location = 4) uniform vec4 uv4;
layout(location = 2) in inb1 { vec4 v; } b1; // ERROR
layout(location = 2) out outb1 { vec4 v; } b2; // ERROR
out gl_PerVertex {
float gl_ClipDistance[];
};
void foo()
{
gl_ClipDistance[2] = 3.7;
}
struct sp {
highp float f;
in float g; // ERROR
uniform float h; // ERROR
invariant float i; // ERROR
volatile float j; // ERROR
layout(row_major) mat3 m3; // ERROR
};
void foo3(invariant vec4 v4, // ERROR
volatile vec3 v3,
layout(location = 3) vec2 v2, // ERROR
centroid vec3 cv3) // ERROR
{
}
struct S {
mat3x2 m[7]; // needs 7*3 locations
float f; // needs 1 location
}; // needs 22 locations
layout(location = 10) out S cs[2]; // 10 through 10 + 2 * 22 - 1 = 53
layout(location = 54) out float cf;
layout(location = 53) out float cg; // ERROR, collision at 31
layout(location = 10) in vec4 alias1;
layout(location = 10) in vec4 alias2; // okay for vertex input on desktop
out float gl_ClipDistance[17]; // ERROR, size too big
// enhanced_layouts (most tests are in 440.*)
layout(location = start*start - 2 - 4) in vec4 v6e; // ERROR
layout(location = 28) in inblock2e {
layout(location = 25) float f2; // ERROR
} ininst2e;
in ublock4e {
layout(location = 50) float f1; // ERROR
layout(location = 51) float f2; // ERROR
} in4e;
layout(align=16, std140) uniform ubl4e { int a; } inst4e;// ERROR
layout(align=32) uniform ubl9e { // ERROR
layout(offset=12, align=4) float f; // ERROR
layout(offset=20) float g; // ERROR
} inst9e;
layout(std140) uniform blocke {
vec4 a;
layout(offset = 32) vec3 b; // ERROR
} spinste;
int aconste[gl_MaxTransformFeedbackBuffers]; // ERROR
int bconste[gl_MaxTransformFeedbackInterleavedComponents]; // ERROR
out bblck2 {
layout(xfb_offset=64) vec4 bbv; // ERROR
} bbinst2;
layout(xfb_buffer = 3, xfb_stride = 64) out; // ERROR
layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bge; // ERROR
layout( xfb_offset=32, xfb_stride=64) out vec4 bhe; // ERROR
layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4e { // ERROR
vec4 bbv1;
vec4 bbv2;
} bbinst4e;
out bblck5e {
layout(xfb_offset=0) vec4 bbv1; // ERROR
layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2; // ERROR
} bbinst5e;
#extension GL_ARB_enhanced_layouts : enable
layout(align=16, std140) uniform ubl4 { int a; } inst4;
layout(std430) uniform;
layout(align=32) uniform ubl9 {
layout(offset=12, align=4) float f;
layout(offset=20) float g;
} inst9;
layout(std140) uniform block {
vec4 a; // a takes offsets 0-15
layout(offset = 32) vec3 b; // b takes offsets 32-43
} spinst;
int aconst[gl_MaxTransformFeedbackBuffers];
int bconst[gl_MaxTransformFeedbackInterleavedComponents];
const int start2 = 5;
layout(location = start2 * start2 - 2 - 4) in vec4 v6;
layout(location = 28) in inblock2 { // ERROR, input block in vertex shader, other errors are valid checks still...
bool b1;
float f1;
layout(location = 25) float f2;
} ininst2;
in ublock4 { // ERROR, input block in vertex shader, other errors are valid checks still...
layout(location = 50) float f1;
layout(location = 51) float f2;
} in4;
out bblck2g {
layout(xfb_offset=64) vec4 bbv;
} bbinst2g;
layout(xfb_buffer = 1, xfb_stride = 80) out; // default buffer is 3
layout(xfb_buffer=1, xfb_offset=48, xfb_stride=80) out vec4 bg;
layout( xfb_offset=32, xfb_stride=80) out vec4 bh;
layout(xfb_stride=80, xfb_buffer=1, xfb_offset=16) out bblck4 {
vec4 bbv1;
} bbinst4;
out bblck5 {
layout(xfb_offset=0) vec4 bbv1;
layout(xfb_stride=80, xfb_buffer=1, xfb_offset=64) vec4 bbv2;
} bbinst5;
shared vec4 sharedv; // ERROR
void fooBarrier()
{
barrier(); // ERROR
memoryBarrier();
memoryBarrierAtomicCounter();
memoryBarrierBuffer();
memoryBarrierShared(); // ERROR
memoryBarrierImage();
groupMemoryBarrier(); // ERROR
}
buffer vec4 v; // ERROR
uniform sampler2DMS s2dms;
uniform usampler2DMSArray us2dmsa;
layout(rgba32i) uniform iimage2DMS ii2dms;
layout(rgba32f) uniform image2DMSArray i2dmsa;
void fooq()
{
int s = textureSamples(s2dms); // ERROR
s += textureSamples(us2dmsa); // ERROR
s += imageSamples(ii2dms); // ERROR
s += imageSamples(i2dmsa); // ERROR
}
#extension GL_ARB_shader_texture_image_samples : enable
void fooq2()
{
int s = textureSamples(s2dms);
s += textureSamples(us2dmsa);
s += imageSamples(ii2dms);
s += imageSamples(i2dmsa);
}
uniform sampler1D samp1D;
uniform usampler2D usamp2D;
uniform isampler3D isamp3D;
uniform isamplerCube isampCube;
uniform isampler1DArray isamp1DA;
uniform sampler2DArray samp2DA;
uniform usamplerCubeArray usampCubeA;
uniform sampler1DShadow samp1Ds;
uniform sampler2DShadow samp2Ds;
uniform samplerCubeShadow sampCubes;
uniform sampler1DArrayShadow samp1DAs;
uniform sampler2DArrayShadow samp2DAs;
uniform samplerCubeArrayShadow sampCubeAs;
uniform samplerBuffer sampBuf;
uniform sampler2DRect sampRect;
void qlod()
{
int levels;
levels = textureQueryLevels(samp1D);
levels = textureQueryLevels(usamp2D);
levels = textureQueryLevels(isamp3D);
levels = textureQueryLevels(isampCube);
levels = textureQueryLevels(isamp1DA);
levels = textureQueryLevels(samp2DA);
levels = textureQueryLevels(usampCubeA);
levels = textureQueryLevels(samp1Ds);
levels = textureQueryLevels(samp2Ds);
levels = textureQueryLevels(sampCubes);
levels = textureQueryLevels(samp1DAs);
levels = textureQueryLevels(samp2DAs);
levels = textureQueryLevels(sampCubeAs);
levels = textureQueryLevels(sampBuf); // ERROR
levels = textureQueryLevels(sampRect); // ERROR
}

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#version 430
float[4][5][6] many[1][2][3];
float gu[][7];
float gimp[][]; // ERROR, implicit inner
float g4[4][7];
float g5[5][7];
float[4][7] foo(float a[5][7])
{
float r[7];
r = a[2];
float[](a[0], a[1], r, a[3]); // ERROR, too few dims
float[4][7][4](a[0], a[1], r, a[3]); // ERROR, too many dims
return float[4][7](a[0], a[1], r, a[3]);
return float[][](a[0], a[1], r, a[3]);
return float[][7](a[0], a[1], a[2], a[3]);
}
void bar(float[5][7]) {}
void main()
{
{
float gu[3][4][2];
gu[2][4][1] = 4.0; // ERROR, overflow
}
vec4 ca4[3][2] = vec4[][](vec4[2](vec4(0.0), vec4(1.0)),
vec4[2](vec4(0.0), vec4(1.0)),
vec4[2](vec4(0.0), vec4(1.0)));
vec4 caim[][2] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
vec4[2](vec4(4.0), vec4(2.0)),
vec4[2](vec4(4.0), vec4(2.0)));
vec4 caim2[][] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
vec4[2](vec4(4.0), vec4(2.0)),
vec4[2](vec4(4.0), vec4(2.0)));
vec4 caim3[3][] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
vec4[2](vec4(4.0), vec4(2.0)),
vec4[2](vec4(4.0), vec4(2.0)));
vec4 a4[3][2] = {vec4[](vec4(0.0), vec4(1.0)),
vec4[2](vec4(0.0), vec4(1.0)),
vec4[2](vec4(0.0), vec4(1.0)) };
vec4 aim[][2] = {vec4[2](vec4(4.0), vec4(2.0)),
vec4[](vec4(4.0), vec4(2.0)),
vec4[2](vec4(4.0), vec4(2.0)) };
vec4 aim2[][] = {vec4[2](vec4(4.0), vec4(2.0)),
vec4[2](vec4(4.0), vec4(2.0)),
vec4[](vec4(4.0), vec4(2.0)) };
vec4 aim3[3][] = {vec4[2](vec4(4.0), vec4(2.0)),
vec4[2](vec4(4.0), vec4(2.0)),
vec4[2](vec4(4.0), vec4(2.0)) };
vec4 bad2[3][] = {vec4[2](vec4(4.0), vec4(2.0)), // ERROR
vec4[3](vec4(4.0), vec4(2.0), vec4(5.0)),
vec4[2](vec4(4.0), vec4(2.0)) };
vec4 bad3[3][] = {vec4[3](vec4(4.0), vec4(2.0), vec4(5.0)), // ERROR
vec4[2](vec4(4.0), vec4(2.0)),
vec4[2](vec4(4.0), vec4(2.0)) };
vec4 bad4[4][] = {vec4[2](vec4(4.0), vec4(2.0)), // ERROR
vec4[2](vec4(4.0), vec4(2.0)),
vec4[2](vec4(4.0), vec4(2.0)) };
g4 = foo(g5);
g5 = g4; // ERROR, wrong types
gu = g4; // ERROR, not yet sized
foo(gu); // ERROR, not yet sized
bar(g5);
if (foo(g5) == g4)
;
if (foo(g5) == g5) // ERROR, different types
;
float u[][7];
u[2][2] = 3.0;
float u[5][7];
u[5][2] = 5.0; // ERROR
foo(u);
}
void foo3()
{
float resize1[][5][7];
resize1.length(); // ERROR
resize1[1][4][5] = 2.0;
resize1.length(); // ERROR
float resize1[3][5][7];
resize1.length(); // 3 in AST
resize1[1].length(); // 5 in AST
resize1[1][1].length(); // 7 in AST
resize1[1][1][1].length(); // ERROR
float resize2[][5][7];
float resize2[3][4][7]; // ERROR, inner dim change
float resize3[][5][7];
float resize3[3][5][9]; // ERROR, inner dim changed
float resize4[][5][7];
int resize4[3][5][7]; // ERROR, element type
}

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#version 430 core
int f(int a, int b, int c)
{
int a = b; // ERROR, redefinition
{
float a = float(a) + 1.0; // okay
}
return a;
}
int f(int a, int b, int c); // okay to redeclare
bool b;
float b(int a); // ERROR: redefinition
float c(int a);
bool c; // ERROR: redefinition
float f; // ERROR: redefinition
float tan; // okay, hides built-in function
float sin(float x); // okay, can redefine built-in functions
float cos(float x) // okay, can redefine built-in functions
{
return 1.0;
}
bool radians(bool x) // okay, can overload built-in functions
{
return true;
}
invariant gl_Position;
void main()
{
int g(); // okay
g();
float sin; // okay
sin;
sin(0.7); // ERROR, use of hidden function
f(1,2,3);
float f; // hides f()
f = 3.0;
gl_Position = vec4(f);
for (int f = 0; f < 10; ++f)
++f;
int x = 1;
{
float x = 2.0, /* 2nd x visible here */ y = x; // y is initialized to 2
int z = z; // ERROR: z not previously defined.
}
{
int x = x; // x is initialized to '1'
}
struct S
{
int x;
};
{
S S = S(0); // 'S' is only visible as a struct and constructor
S.x; // 'S' is now visible as a variable
}
int degrees;
degrees(3.2); // ERROR, use of hidden built-in function
}

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#version 435
void main() {}

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#version 440
// Note 'location'-only tests for enhanced layouts are in 330.frag
// Generic 'component' tests are in 440.vert
// a consumes components 2 and 3 of location 4
layout(location = 4, component = 2) in vec2 a;
// b consumes component 1 of location 4
layout(location = 4, component = 1) in float b;
layout(location = 4, component = 2) in vec2 h; // ERROR, component overlap not okay for fragment in
layout(location = 3, component = 2) in vec3 c; // ERROR: c overflows components 2 and 3
// e consumes beginning (components 0, 1 and 2) of each of 6 slots
layout(location = 20, component = 0) in vec3 e[6];
// f consumes last component of the same 6 slots
layout(location = 20, component = 3) in float f[6];
layout(location = 30, component = 3) out int be;
layout(location = 30, component = 0) out vec3 bf; // ERROR, not the same basic type
writeonly uniform; // ERROR
readonly in; // ERROR
flat out; // ERROR
mediump uniform;
layout(offset=12) uniform; // ERROR
layout(offset=12) in; // ERROR
layout(offset=12) out; // ERROR
layout(align=16) uniform; // ERROR
layout(align=16) in; // ERROR
layout(align=16) out; // ERROR
layout(offset=12) uniform ubl1 { int a; } inst1; // ERROR
layout(offset=12) in inbl2 { int a; } inst2; // ERROR
layout(offset=12) out inbl3 { int a; } inst3; // ERROR
layout(align=16, std140) uniform ubl4 { int a; } inst4;
layout(align=16) uniform ubl8 { int a; } inst8; // ERROR, no packing
layout(align=16) in inbl5 { int a; } inst5; // ERROR
layout(align=16) out inbl6 { int a; } inst6; // ERROR
layout(offset=12) uniform vec4 v1; // ERROR
layout(offset=12) in vec4 v2; // ERROR
layout(offset=12) out vec4 v3; // ERROR
layout(align=16) uniform vec4 v4; // ERROR
layout(align=16) in vec4 v5; // ERROR
layout(align=16) out vec4 v6; // ERROR
layout(std140) in; // ERROR
layout(std140) uniform vec4 v7; // ERROR
layout(align=48) uniform ubl7 { // ERROR, not power of 2
layout(offset=12, align=4) float f; // ERROR, no packing
} inst7;
in ibl10 {
layout(offset=12) float f; // ERROR
layout(align=4) float g; // ERROR
} inst10;
layout(std430) uniform;
layout(align=32) uniform ubl9 {
float e;
layout(offset=12, align=4) float f;
layout(offset=20) float g;
float h;
} inst9;
uniform ubl11 {
layout(offset=12, align=4) float f;
float g;
} inst11;
layout(std140) uniform block {
vec4 a; // a takes offsets 0-15
layout(offset = 32) vec3 b; // b takes offsets 32-43
layout(offset = 40) vec2 c; // ERROR, lies within previous member
layout(align = 6) double g; // ERROR, 6 is not a power of 2
layout(offset=68) double h; // ERROR, offset not aligned
} specExampleErrors;
layout(std140) uniform block2 {
vec4 a; // a takes offsets 0-15
layout(offset = 32) vec3 b; // b takes offsets 32-43
layout(offset = 48) vec2 d; // d takes offsets 48-55
layout(align = 16) float e; // e takes offsets 64-67
layout(align = 2) double f; // f takes offsets 72-79
layout(offset = 80) float h; // h takes offsets 80-83
layout(align = 64) dvec3 i; // i takes offsets 128-151
layout(offset = 164, align = 8) float j; // j takes offsets 168-171
} specExample;
layout(std430) buffer block430 {
vec4 a; // a takes offsets 0-15
layout(offset = 32) vec3 b; // b takes offsets 32-43
layout(offset = 40) vec2 c; // ERROR, lies within previous member
layout(align = 6) double g; // ERROR, 6 is not a power of 2
layout(offset=68) double h; // ERROR, offset not aligned
layout(align = 0) double i; // ERROR, 0 not a power of 2
} specExampleErrors430;
layout(std430) buffer block2430 {
vec4 a; // a takes offsets 0-15
layout(offset = 32) vec3 b; // b takes offsets 32-43
layout(offset = 48) vec2 d; // d takes offsets 48-55
layout(align = 16) float e; // e takes offsets 64-67
layout(align = 2) double f; // f takes offsets 72-79
layout(offset = 80) float h; // h takes offsets 80-83
layout(align = 64) dvec3 i; // i takes offsets 128-151
layout(offset = 164, align = 8) float j; // j takes offsets 168-171
} specExample430;
layout(std430, align = 128) buffer block24300 {
vec4 a;
vec3 b;
vec2 d;
float e;
double f;
float h;
dvec3 i;
} specExample4300;
layout(std430, align = 128) buffer block24301 {
vec4 a;
vec3 b;
vec2 d;
layout(offset=388) float e;
layout(align=8) double f;
float h;
dvec3 i;
} specExample4301;
int aconst[gl_MaxTransformFeedbackBuffers];
int bconst[gl_MaxTransformFeedbackInterleavedComponents];
sample in vec3 sampInArray[4];
void interp()
{
interpolateAtCentroid(sampInArray[2].xy);
interpolateAtSample(sampInArray[2].x.x, 2);
}
int layer()
{
return gl_Layer;
}

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#version 440
// Note 'location' tests for enhanced layouts are in 330.frag
layout(location = 2, component = 2) in vec2 a;
layout(location = 2, component = 1) in float b;
layout(location = 3, component = 2) in vec3 c; // ERROR: c overflows components 2 and 3
layout(location = 0, component = 3) in float d[4];
layout(location = 4, component = 0) in vec3 e[5];
layout(location = 4, component = 3) in float f[5];
layout(location = 9, component = 4) in float g[6]; // ERROR, component too big
layout(location = 4, component = 2) in vec2 h; // component overlap okay for vertex in
layout(location = 3, component = 2) out vec2 i;
layout(location = 3, component = 0) out vec2 j;
layout(location = 4, component = 2) out vec2 k;
layout(location = 4, component = 2) out vec2 m; // ERROR, component overlap
layout(location = 2, component = 2) out vec2 n;
layout(location = 2, component = 0) out vec3 p; // ERROR, component overlap
layout(location = 10, component = 3) out float q[6];
layout(location = 10, component = 0) out vec3 r[6];
layout(location = 15, component = 3) out float s; // ERROR, overlap
layout(location = 10, component = 1) out float t; // ERROR, overlap
layout(location = 20, component = 2) out float u;
layout(location = 20, component = 0) out float v;
layout(location = 20, component = 3) out float w;
layout(location = 20, component = 1) out vec2 x; // ERROR, overlap
layout(location = 30, component = 3) out vec2 y; // ERROR, goes to component 4
layout(location = 31, component = 1) out vec4 z; // ERROR, goes to component 4
layout(location = 32, component = 1) out mat4 ba; // ERROR
layout(location = 33, component = 1) out struct S {int a;} Ss; // ERROR
layout(location = 34, component = 1) out bn { int a;} bb; // ERROR
layout(component = 1) out float bc; // ERROR, no location
out blockname {
layout(location = 40, component = 2) out float u;
layout(location = 40, component = 0) out float v;
layout(location = 40, component = 3) out float w;
layout(location = 40, component = 1) out vec2 x; // ERROR, overlap
layout(location = 41, component = 3) out vec2 y; // ERROR, goes to component 4
layout(location = 42, component = 1) out vec4 z; // ERROR, goes to component 4
layout(location = 42, component = 1) out mat4 ba; // ERROR
layout(location = 43, component = 1) out S Ss; // ERROR
} bd;
layout(location = 1, component = 1) out; // ERROR, no global setting
layout(location = 50, component = 3) out int be;
layout(location = 50, component = 0) out vec3 bf;
layout(location = 51, component = 1) out double dfo; // ERROR, odd component
layout(location = 52, component = 2) out dvec2 dvo; // ERROR, overflow
layout(location = 53) out double dfo2;
layout(location = 53, component = 2) out vec2 ffv2; // okay, fits
layout(location = 54) out dvec4 dvec4out; // uses up location 55 too
layout(location = 55) out float overf; // ERROR, collides with previous dvec4
layout(location = 56, component = 1) out vec2 df2o;
layout(location = 56, component = 3) out float sf2o;
layout(location = 57, component = 2) out vec2 dv3o;
layout(location = 57, component = 3) out float sf4o; // ERROR, overlapping component
layout(location=58) out flat dvec3 dv3o2; // uses part of location 59
layout(location=59, component=2) out flat double dfo3; // okay, fits
layout(location=59, component=0) out flat double dfo4; // ERROR, overlaps the dvec3 in starting in 58
out bblck1 {
vec4 bbv;
} bbinst1;
out bblck2 {
layout(xfb_offset=64) vec4 bbv;
} bbinst2;
layout(xfb_buffer = 3, xfb_stride = 64) out; // default buffer is 3
out bblck3 {
layout(xfb_offset=16) vec4 bbv; // in xfb_buffer 3
} bbinst3;
uniform ubblck3 {
layout(xfb_offset=16) vec4 bbv; // ERROR, not in a uniform
} ubbinst3;
layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bg;
layout( xfb_offset=32, xfb_stride=64) out vec4 bh;
layout(xfb_offset=48) out; // ERROR
layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4 {
vec4 bbv1;
vec4 bbv2;
} bbinst4;
out bblck5 {
layout(xfb_offset=0) vec4 bbv1;
layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2;
layout(xfb_buffer=2) vec4 bbv3; // ERROR, wrong buffer
} bbinst5;
out layout(xfb_buffer=2) bblck6 {
layout(xfb_offset=0) vec4 bbv1;
layout(xfb_stride=64, xfb_buffer=3, xfb_offset=32) vec4 bbv2; // ERROR, overlap 32 from bh, and buffer contradiction
layout(xfb_buffer=2, xfb_offset=0) vec4 bbv3; // ERROR, overlap 0 from bbinst5
layout(xfb_buffer=2) vec4 bbv5;
layout(xfb_offset=24) float bbf6; // ERROR, overlap 24 from bbv1 in bbinst4
} bbinst6;
layout(xfb_stride=48) out; // ERROR, stride of buffer 3
layout(xfb_buffer=1) out; // default buffer is 1
layout(xfb_offset=4) out float bj;
layout(xfb_offset=0) out ivec2 bk; // ERROR, overlap 4
layout(xfb_buffer=3, xfb_stride=48) out; // ERROR, stride of buffer 3 (default is now 3)
layout(xfb_stride=48) out float bl; // ERROR, stride of buffer 3
layout(xfb_stride=48) out bblck7 { // ERROR, stride of buffer 3
layout(xfb_stride=64) vec4 bbv1;
layout(xfb_stride=32) vec4 bbv2; // ERROR, stride of buffer 3
} bbinst7;
struct S5 {
int i; // 4 bytes plus 4 byte hole
double d; // 8 bytes
float f; // 4 bytes
}; // total size = 20
struct T {
bool b; // 4 plus 4 byte hole
S5 s; // 20
vec2 v2; // 8
}; // total size = 36
out layout(xfb_buffer=0, xfb_offset=0, xfb_stride=92) bblck8 { // ERROR, stride not multiple of 8
bool b; // offset 0
T t; // offset 8, size 40
int i; // offset 40 + 4 = 48
mat3x3 m3; // offset 52
float f; // offset 52 + 9*4 = 88
float g; // ERROR, overflow stride
} bbinst8;
out layout(xfb_buffer=4) bblck9 {
layout(xfb_offset=1) bool b; // ERROR
layout(xfb_offset=12) T t; // ERROR
layout(xfb_offset=52) mat3x3 m3; // non-multiple of 8 okay
layout(xfb_offset=90) int i; // ERROR
layout(xfb_offset=98) double d; // ERROR
layout(xfb_offset=108) S s; // non-multiple of 8 okay
} bbinst9;
layout(xfb_buffer=5, xfb_stride=6) out; // link ERROR, stride not multiple of 4
layout(xfb_offset=0) out float bm;
layout(xfb_buffer=6, xfb_stride=2000) out; // ERROR, stride too big
out layout(xfb_buffer=7, xfb_offset=0) bblck10 { // link ERROR, implicit stride too big
dmat4x4 m1;
dmat4x4 m2;
float f;
} bbinst10;
layout(xfb_buffer = 3) out;
layout(xfb_offset = 32) out gl_PerVertex {
layout(xfb_buffer = 2) float gl_PointSize; // ERROR, change in xfb_buffer
vec4 gl_Position;
};
int drawParamsBad()
{
return gl_BaseVertexARB + gl_BaseInstanceARB + gl_DrawIDARB; // ERROR, extension not requested
}
#extension GL_ARB_shader_draw_parameters: enable
int drawParams()
{
return gl_BaseVertexARB + gl_BaseInstanceARB + gl_DrawIDARB;
gl_BaseVertexARB = 3; // ERROR, can't write to shader 'in'
gl_BaseInstanceARB = 3; // ERROR, can't write to shader 'in'
gl_DrawIDARB = 3; // ERROR, can't write to shader 'in'
glBaseInstanceARB; // ERROR, not defined
}

6
deps/glslang/glslang/Test/450.comp vendored Normal file
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#version 450 core
layout(local_size_x = 0) in; // ERROR, 0 not allowed
void main()
{
shared float f; // ERROR shared must be global
}

68
deps/glslang/glslang/Test/450.frag vendored Normal file
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#version 450 core
in float in1;
in vec2 in2;
in vec3 in3;
in vec4 in4;
void main()
{
vec2 v2 = dFdxFine(in2);
vec3 v3 = dFdyCoarse(in3);
vec4 v4 = fwidth(in4);
v4 = dFdyFine(in4);
v3 = dFdyFine(in3);
float f = dFdx(in1) + dFdxFine(in1) + dFdxCoarse(in1);
v4 = fwidthCoarse(in4) + fwidthFine(in4);
float cull = gl_CullDistance[2];
float consts = gl_MaxCullDistances + gl_MaxCombinedClipAndCullDistances + gl_MaxSamples;
if (gl_HelperInvocation)
++v4;
int sum = gl_MaxVertexImageUniforms +
gl_MaxFragmentImageUniforms +
gl_MaxComputeImageUniforms +
gl_MaxCombinedImageUniforms +
gl_MaxCombinedShaderOutputResources;
bool b1, b3, b;
uint uin;
bvec2 b2 = mix(bvec2(b1), bvec2(b3), bvec2(b));
uint um = mix(uin, uin, b);
ivec3 im3 = mix(ivec3(uin), ivec3(uin), bvec3(b));
}
uniform sampler2DMS s2dms;
uniform usampler2DMSArray us2dmsa;
layout(rgba32i) uniform iimage2DMS ii2dms;
layout(rgba32f) uniform image2DMSArray i2dmsa;
void foo()
{
int s = textureSamples(s2dms);
s += textureSamples(us2dmsa);
s += imageSamples(ii2dms);
s += imageSamples(i2dmsa);
float f = imageAtomicExchange(i2dmsa, ivec3(in3), 2, 4.5);
}
in float gl_CullDistance[6];
float cull(int i)
{
return (i >= 6) ? gl_CullDistance[5] : gl_CullDistance[i];
}
layout(location = 6) in bName1 {
float f;
layout(location = 7) float g;
mat4 m;
} bInst1;
layout(location = 12) in bName2 {
float f;
layout(location = 13) float g; // ERROR, location on array
} bInst2[3];
layout(early_fragment_tests) in float f; // ERROR, must be standalone

19
deps/glslang/glslang/Test/450.geom vendored Normal file
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#version 450 core
in gl_PerVertex {
float gl_CullDistance[3];
} gl_in[];
out gl_PerVertex {
float gl_CullDistance[3];
};
layout(triangles) in;
void main()
{
gl_in[3].gl_Position; // ERROR, out of range
gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
}
layout(points) in float f[3]; // ERROR, must be standalone

23
deps/glslang/glslang/Test/450.tesc vendored Normal file
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#version 450 core
in gl_PerVertex {
float gl_CullDistance[3];
} gl_in[gl_MaxPatchVertices];
out gl_PerVertex {
float gl_CullDistance[3];
} gl_out[4];
void main()
{
gl_out[gl_InvocationID].gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
}
layout(location = 4) out bName1 {
float f;
layout(location = 5) float g;
} bInst1[2];
layout(location = 6) out bName2 {
float f;
layout(location = 7) float g; // ERROR, location on array
} bInst2[2][3];

21
deps/glslang/glslang/Test/450.tese vendored Normal file
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#version 450 core
in gl_PerVertex {
float gl_CullDistance[3];
} gl_in[gl_MaxPatchVertices];
out gl_PerVertex {
float gl_CullDistance[3];
};
void main()
{
gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
}
layout(equal_spacing) in float f1[]; // ERROR, must be standalone
layout(fractional_even_spacing) in float f2[]; // ERROR, must be standalone
layout(fractional_odd_spacing) in float f3[]; // ERROR, must be standalone
layout(cw) in float f4[]; // ERROR, must be standalone
layout(ccw) in float f5[]; // ERROR, must be standalone
layout(point_mode) in float f6[]; // ERROR, must be standalone

56
deps/glslang/glslang/Test/450.vert vendored Normal file
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#version 450 core
out gl_PerVertex {
float gl_CullDistance[3];
};
void main()
{
gl_CullDistance[2] = 4.5;
}
out bool outb; // ERROR
out sampler2D outo; // ERROR
out float outa[4];
out float outaa[4][2];
struct S { float f; };
out S outs;
out S[4] outasa;
out S outsa[4];
struct SA { float f[4]; };
out SA outSA;
struct SS { float f; S s; };
out SS outSS;
layout(binding = 0) uniform atomic_uint aui;
uint ui;
void foo()
{
SS::f;
atomicCounterAdd(aui, ui); // ERROR, need 4.6
atomicCounterSubtract(aui, ui); // ERROR, need 4.6
atomicCounterMin(aui, ui); // ERROR, need 4.6
atomicCounterMax(aui, ui); // ERROR, need 4.6
atomicCounterAnd(aui, ui); // ERROR, need 4.6
atomicCounterOr(aui, ui); // ERROR, need 4.6
atomicCounterXor(aui, ui); // ERROR, need 4.6
atomicCounterExchange(aui, ui); // ERROR, need 4.6
atomicCounterCompSwap(aui, ui, ui); // ERROR, need 4.6
int a = gl_BaseVertex + gl_BaseInstance + gl_DrawID; // ERROR, need 4.6
bool b1;
anyInvocation(b1); // ERROR, need 4.6
allInvocations(b1); // ERROR, need 4.6
allInvocationsEqual(b1); // ERROR, need 4.6
}
; // ERROR: no extraneous semicolons
layout(location = 0) uniform locBlock { // ERROR, no location uniform block
int a;
};
layout(location = 0) buffer locBuffBlock { // ERROR, no location on buffer block
int b;
};

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