(gl.c) Indenting nits

This commit is contained in:
twinaphex 2016-03-24 03:32:00 +01:00
parent 60681195f8
commit 870bce981d

View File

@ -367,11 +367,11 @@ static void gl_compute_fbo_geometry(gl_t *gl,
unsigned vp_width, unsigned vp_height)
{
int i;
bool size_modified = false;
GLint max_size = 0;
unsigned last_width = width;
unsigned last_height = height;
unsigned last_max_width = gl->tex_w;
bool size_modified = false;
GLint max_size = 0;
unsigned last_width = width;
unsigned last_height = height;
unsigned last_max_width = gl->tex_w;
unsigned last_max_height = gl->tex_h;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_size);
@ -420,25 +420,25 @@ static void gl_compute_fbo_geometry(gl_t *gl,
if (fbo_rect->img_width > (unsigned)max_size)
{
size_modified = true;
fbo_rect->img_width = max_size;
size_modified = true;
fbo_rect->img_width = max_size;
}
if (fbo_rect->img_height > (unsigned)max_size)
{
size_modified = true;
fbo_rect->img_height = max_size;
size_modified = true;
fbo_rect->img_height = max_size;
}
if (fbo_rect->max_img_width > (unsigned)max_size)
{
size_modified = true;
fbo_rect->max_img_width = max_size;
size_modified = true;
fbo_rect->max_img_width = max_size;
}
if (fbo_rect->max_img_height > (unsigned)max_size)
{
size_modified = true;
size_modified = true;
fbo_rect->max_img_height = max_size;
}
@ -459,8 +459,8 @@ static void gl_create_fbo_texture(gl_t *gl, unsigned i, GLuint texture)
bool fp_fbo, srgb_fbo;
GLenum min_filter, mag_filter, wrap_enum;
video_shader_ctx_filter_t filter_type;
bool mipmapped = false;
bool smooth = false;
bool mipmapped = false;
bool smooth = false;
settings_t *settings = config_get_ptr();
GLuint base_filt = settings->video.smooth ? GL_LINEAR : GL_NEAREST;
GLuint base_mip_filt = settings->video.smooth ?
@ -482,12 +482,11 @@ static void gl_create_fbo_texture(gl_t *gl, unsigned i, GLuint texture)
}
mag_filter = min_filter_to_mag(min_filter);
wrap.idx = i + 2;
wrap.idx = i + 2;
video_shader_driver_ctl(SHADER_CTL_WRAP_TYPE, &wrap);
wrap_enum = gl_wrap_type_to_enum(wrap.type);
wrap_enum = gl_wrap_type_to_enum(wrap.type);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
@ -641,7 +640,7 @@ static void gl_deinit_fbo(gl_t *gl)
memset(gl->fbo_texture, 0, sizeof(gl->fbo_texture));
memset(gl->fbo, 0, sizeof(gl->fbo));
gl->fbo_inited = false;
gl->fbo_pass = 0;
gl->fbo_pass = 0;
if (gl->fbo_feedback)
glDeleteFramebuffers(1, &gl->fbo_feedback);
@ -780,8 +779,10 @@ static bool gl_init_hw_render(gl_t *gl, unsigned width, unsigned height)
{
GLenum status;
unsigned i;
bool depth = false, stencil = false;
GLint max_fbo_size = 0, max_renderbuffer_size = 0;
bool depth = false;
bool stencil = false;
GLint max_fbo_size = 0;
GLint max_renderbuffer_size = 0;
struct retro_hw_render_callback *hwr = NULL;
video_driver_ctl(RARCH_DISPLAY_CTL_HW_CONTEXT_GET, &hwr);
@ -896,11 +897,12 @@ static void gl_set_viewport(void *data, unsigned viewport_width,
{
gfx_ctx_aspect_t aspect_data;
unsigned width, height;
int x = 0, y = 0;
float device_aspect = (float)viewport_width / viewport_height;
int x = 0;
int y = 0;
float device_aspect = (float)viewport_width / viewport_height;
struct gfx_ortho ortho = {0, 1, 0, 1, -1, 1};
settings_t *settings = config_get_ptr();
gl_t *gl = (gl_t*)data;
settings_t *settings = config_get_ptr();
gl_t *gl = (gl_t*)data;
video_driver_get_size(&width, &height);
@ -994,7 +996,7 @@ static void gl_set_viewport(void *data, unsigned viewport_width,
static void gl_set_rotation(void *data, unsigned rotation)
{
gl_t *gl = (gl_t*)data;
gl_t *gl = (gl_t*)data;
struct gfx_ortho ortho = {0, 1, 0, 1, -1, 1};
if (!gl)
@ -1173,8 +1175,8 @@ static void gl_frame_fbo(gl_t *gl, uint64_t frame_count,
prev_rect = &gl->fbo_rect[i - 1];
fbo_info = &fbo_tex_info[i - 1];
xamt = (GLfloat)prev_rect->img_width / prev_rect->width;
yamt = (GLfloat)prev_rect->img_height / prev_rect->height;
xamt = (GLfloat)prev_rect->img_width / prev_rect->width;
yamt = (GLfloat)prev_rect->img_height / prev_rect->height;
set_texture_coords(fbo_tex_coords, xamt, yamt);
@ -1292,17 +1294,17 @@ static void gl_frame_fbo(gl_t *gl, uint64_t frame_count,
video_shader_driver_ctl(SHADER_CTL_SET_PARAMS, &params);
gl->coords.vertex = gl->vertex_ptr;
gl->coords.vertex = gl->vertex_ptr;
gl->coords.vertices = 4;
gl->coords.vertices = 4;
coords.handle_data = NULL;
coords.data = &gl->coords;
coords.handle_data = NULL;
coords.data = &gl->coords;
video_shader_driver_ctl(SHADER_CTL_SET_COORDS, &coords);
mvp.data = gl;
mvp.matrix = &gl->mvp;
mvp.data = gl;
mvp.matrix = &gl->mvp;
video_shader_driver_ctl(SHADER_CTL_SET_MVP, &mvp);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
@ -1323,7 +1325,7 @@ static void gl_update_input_size(gl_t *gl, unsigned width,
{
/* Resolution change. Need to clear out texture. */
gl->last_width[gl->tex_index] = width;
gl->last_width[gl->tex_index] = width;
gl->last_height[gl->tex_index] = height;
if (clear)
@ -1413,6 +1415,7 @@ static INLINE void gl_convert_frame_argb8888_abgr8888(gl_t *gl,
static void gl_init_textures_data(gl_t *gl)
{
unsigned i;
for (i = 0; i < gl->textures; i++)
{
gl->last_width[i] = gl->tex_w;
@ -1665,10 +1668,10 @@ static INLINE void gl_set_prev_texture(gl_t *gl,
* for FBO pass #N and feedbacks. */
if (gl->fbo_feedback_enable)
{
GLuint tmp_fbo = gl->fbo_feedback;
GLuint tmp_tex = gl->fbo_feedback_texture;
gl->fbo_feedback = gl->fbo[gl->fbo_feedback_pass];
gl->fbo_feedback_texture = gl->fbo_texture[gl->fbo_feedback_pass];
GLuint tmp_fbo = gl->fbo_feedback;
GLuint tmp_tex = gl->fbo_feedback_texture;
gl->fbo_feedback = gl->fbo[gl->fbo_feedback_pass];
gl->fbo_feedback_texture = gl->fbo_texture[gl->fbo_feedback_pass];
gl->fbo[gl->fbo_feedback_pass] = tmp_fbo;
gl->fbo_texture[gl->fbo_feedback_pass] = tmp_tex;
}
@ -1760,8 +1763,8 @@ static INLINE void gl_draw_texture(gl_t *gl)
gl->coords.color = color;
glBindTexture(GL_TEXTURE_2D, gl->menu_texture);
shader_info.data = gl;
shader_info.idx = GL_SHADER_STOCK_BLEND;
shader_info.data = gl;
shader_info.idx = GL_SHADER_STOCK_BLEND;
video_shader_driver_ctl(SHADER_CTL_USE, &shader_info);
@ -1772,8 +1775,8 @@ static INLINE void gl_draw_texture(gl_t *gl)
video_shader_driver_ctl(SHADER_CTL_SET_COORDS, &coords);
mvp.data = gl;
mvp.matrix = &gl->mvp_no_rot;
mvp.data = gl;
mvp.matrix = &gl->mvp_no_rot;
video_shader_driver_ctl(SHADER_CTL_SET_MVP, &mvp);
@ -1857,8 +1860,8 @@ static bool gl_frame(void *data, const void *frame,
gl->should_resize = false;
mode.width = width;
mode.height = height;
mode.width = width;
mode.height = height;
gfx_ctx_ctl(GFX_CTL_SET_RESIZE, &mode);
@ -1936,14 +1939,14 @@ static bool gl_frame(void *data, const void *frame,
if (gl->fbo_feedback_enable)
{
const struct gfx_fbo_rect *rect = &gl->fbo_rect[gl->fbo_feedback_pass];
GLfloat xamt = (GLfloat)rect->img_width / rect->width;
GLfloat yamt = (GLfloat)rect->img_height / rect->height;
GLfloat xamt = (GLfloat)rect->img_width / rect->width;
GLfloat yamt = (GLfloat)rect->img_height / rect->height;
feedback_info.tex = gl->fbo_feedback_texture;
feedback_info.input_size[0] = rect->img_width;
feedback_info.input_size[1] = rect->img_height;
feedback_info.tex_size[0] = rect->width;
feedback_info.tex_size[1] = rect->height;
feedback_info.tex = gl->fbo_feedback_texture;
feedback_info.input_size[0] = rect->img_width;
feedback_info.input_size[1] = rect->img_height;
feedback_info.tex_size[0] = rect->width;
feedback_info.tex_size[1] = rect->height;
set_texture_coords(feedback_info.coord, xamt, yamt);
}
@ -2195,7 +2198,7 @@ static void gl_free(void *data)
static void gl_set_nonblock_state(void *data, bool state)
{
unsigned interval;
unsigned interval = 0;
gl_t *gl = (gl_t*)data;
settings_t *settings = config_get_ptr();
@ -2206,7 +2209,8 @@ static void gl_set_nonblock_state(void *data, bool state)
context_bind_hw_render(gl, false);
interval = state ? 0 : settings->video.swap_interval;
if (!state)
interval = settings->video.swap_interval;
gfx_ctx_ctl(GFX_CTL_SWAP_INTERVAL, &interval);
context_bind_hw_render(gl, true);