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(gl.c) Indenting nits
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60681195f8
commit
870bce981d
110
gfx/drivers/gl.c
110
gfx/drivers/gl.c
@ -367,11 +367,11 @@ static void gl_compute_fbo_geometry(gl_t *gl,
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unsigned vp_width, unsigned vp_height)
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{
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int i;
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bool size_modified = false;
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GLint max_size = 0;
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unsigned last_width = width;
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unsigned last_height = height;
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unsigned last_max_width = gl->tex_w;
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bool size_modified = false;
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GLint max_size = 0;
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unsigned last_width = width;
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unsigned last_height = height;
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unsigned last_max_width = gl->tex_w;
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unsigned last_max_height = gl->tex_h;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_size);
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@ -420,25 +420,25 @@ static void gl_compute_fbo_geometry(gl_t *gl,
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if (fbo_rect->img_width > (unsigned)max_size)
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{
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size_modified = true;
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fbo_rect->img_width = max_size;
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size_modified = true;
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fbo_rect->img_width = max_size;
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}
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if (fbo_rect->img_height > (unsigned)max_size)
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{
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size_modified = true;
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fbo_rect->img_height = max_size;
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size_modified = true;
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fbo_rect->img_height = max_size;
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}
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if (fbo_rect->max_img_width > (unsigned)max_size)
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{
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size_modified = true;
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fbo_rect->max_img_width = max_size;
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size_modified = true;
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fbo_rect->max_img_width = max_size;
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}
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if (fbo_rect->max_img_height > (unsigned)max_size)
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{
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size_modified = true;
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size_modified = true;
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fbo_rect->max_img_height = max_size;
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}
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@ -459,8 +459,8 @@ static void gl_create_fbo_texture(gl_t *gl, unsigned i, GLuint texture)
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bool fp_fbo, srgb_fbo;
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GLenum min_filter, mag_filter, wrap_enum;
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video_shader_ctx_filter_t filter_type;
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bool mipmapped = false;
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bool smooth = false;
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bool mipmapped = false;
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bool smooth = false;
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settings_t *settings = config_get_ptr();
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GLuint base_filt = settings->video.smooth ? GL_LINEAR : GL_NEAREST;
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GLuint base_mip_filt = settings->video.smooth ?
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@ -482,12 +482,11 @@ static void gl_create_fbo_texture(gl_t *gl, unsigned i, GLuint texture)
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}
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mag_filter = min_filter_to_mag(min_filter);
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wrap.idx = i + 2;
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wrap.idx = i + 2;
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video_shader_driver_ctl(SHADER_CTL_WRAP_TYPE, &wrap);
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wrap_enum = gl_wrap_type_to_enum(wrap.type);
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wrap_enum = gl_wrap_type_to_enum(wrap.type);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
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@ -641,7 +640,7 @@ static void gl_deinit_fbo(gl_t *gl)
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memset(gl->fbo_texture, 0, sizeof(gl->fbo_texture));
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memset(gl->fbo, 0, sizeof(gl->fbo));
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gl->fbo_inited = false;
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gl->fbo_pass = 0;
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gl->fbo_pass = 0;
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if (gl->fbo_feedback)
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glDeleteFramebuffers(1, &gl->fbo_feedback);
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@ -780,8 +779,10 @@ static bool gl_init_hw_render(gl_t *gl, unsigned width, unsigned height)
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{
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GLenum status;
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unsigned i;
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bool depth = false, stencil = false;
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GLint max_fbo_size = 0, max_renderbuffer_size = 0;
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bool depth = false;
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bool stencil = false;
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GLint max_fbo_size = 0;
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GLint max_renderbuffer_size = 0;
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struct retro_hw_render_callback *hwr = NULL;
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video_driver_ctl(RARCH_DISPLAY_CTL_HW_CONTEXT_GET, &hwr);
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@ -896,11 +897,12 @@ static void gl_set_viewport(void *data, unsigned viewport_width,
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{
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gfx_ctx_aspect_t aspect_data;
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unsigned width, height;
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int x = 0, y = 0;
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float device_aspect = (float)viewport_width / viewport_height;
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int x = 0;
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int y = 0;
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float device_aspect = (float)viewport_width / viewport_height;
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struct gfx_ortho ortho = {0, 1, 0, 1, -1, 1};
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settings_t *settings = config_get_ptr();
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gl_t *gl = (gl_t*)data;
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settings_t *settings = config_get_ptr();
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gl_t *gl = (gl_t*)data;
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video_driver_get_size(&width, &height);
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@ -994,7 +996,7 @@ static void gl_set_viewport(void *data, unsigned viewport_width,
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static void gl_set_rotation(void *data, unsigned rotation)
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{
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gl_t *gl = (gl_t*)data;
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gl_t *gl = (gl_t*)data;
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struct gfx_ortho ortho = {0, 1, 0, 1, -1, 1};
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if (!gl)
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@ -1173,8 +1175,8 @@ static void gl_frame_fbo(gl_t *gl, uint64_t frame_count,
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prev_rect = &gl->fbo_rect[i - 1];
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fbo_info = &fbo_tex_info[i - 1];
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xamt = (GLfloat)prev_rect->img_width / prev_rect->width;
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yamt = (GLfloat)prev_rect->img_height / prev_rect->height;
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xamt = (GLfloat)prev_rect->img_width / prev_rect->width;
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yamt = (GLfloat)prev_rect->img_height / prev_rect->height;
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set_texture_coords(fbo_tex_coords, xamt, yamt);
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@ -1292,17 +1294,17 @@ static void gl_frame_fbo(gl_t *gl, uint64_t frame_count,
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video_shader_driver_ctl(SHADER_CTL_SET_PARAMS, ¶ms);
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gl->coords.vertex = gl->vertex_ptr;
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gl->coords.vertex = gl->vertex_ptr;
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gl->coords.vertices = 4;
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gl->coords.vertices = 4;
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coords.handle_data = NULL;
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coords.data = &gl->coords;
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coords.handle_data = NULL;
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coords.data = &gl->coords;
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video_shader_driver_ctl(SHADER_CTL_SET_COORDS, &coords);
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mvp.data = gl;
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mvp.matrix = &gl->mvp;
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mvp.data = gl;
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mvp.matrix = &gl->mvp;
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video_shader_driver_ctl(SHADER_CTL_SET_MVP, &mvp);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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@ -1323,7 +1325,7 @@ static void gl_update_input_size(gl_t *gl, unsigned width,
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{
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/* Resolution change. Need to clear out texture. */
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gl->last_width[gl->tex_index] = width;
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gl->last_width[gl->tex_index] = width;
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gl->last_height[gl->tex_index] = height;
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if (clear)
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@ -1413,6 +1415,7 @@ static INLINE void gl_convert_frame_argb8888_abgr8888(gl_t *gl,
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static void gl_init_textures_data(gl_t *gl)
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{
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unsigned i;
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for (i = 0; i < gl->textures; i++)
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{
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gl->last_width[i] = gl->tex_w;
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@ -1665,10 +1668,10 @@ static INLINE void gl_set_prev_texture(gl_t *gl,
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* for FBO pass #N and feedbacks. */
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if (gl->fbo_feedback_enable)
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{
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GLuint tmp_fbo = gl->fbo_feedback;
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GLuint tmp_tex = gl->fbo_feedback_texture;
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gl->fbo_feedback = gl->fbo[gl->fbo_feedback_pass];
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gl->fbo_feedback_texture = gl->fbo_texture[gl->fbo_feedback_pass];
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GLuint tmp_fbo = gl->fbo_feedback;
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GLuint tmp_tex = gl->fbo_feedback_texture;
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gl->fbo_feedback = gl->fbo[gl->fbo_feedback_pass];
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gl->fbo_feedback_texture = gl->fbo_texture[gl->fbo_feedback_pass];
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gl->fbo[gl->fbo_feedback_pass] = tmp_fbo;
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gl->fbo_texture[gl->fbo_feedback_pass] = tmp_tex;
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}
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@ -1760,8 +1763,8 @@ static INLINE void gl_draw_texture(gl_t *gl)
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gl->coords.color = color;
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glBindTexture(GL_TEXTURE_2D, gl->menu_texture);
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shader_info.data = gl;
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shader_info.idx = GL_SHADER_STOCK_BLEND;
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shader_info.data = gl;
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shader_info.idx = GL_SHADER_STOCK_BLEND;
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video_shader_driver_ctl(SHADER_CTL_USE, &shader_info);
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@ -1772,8 +1775,8 @@ static INLINE void gl_draw_texture(gl_t *gl)
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video_shader_driver_ctl(SHADER_CTL_SET_COORDS, &coords);
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mvp.data = gl;
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mvp.matrix = &gl->mvp_no_rot;
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mvp.data = gl;
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mvp.matrix = &gl->mvp_no_rot;
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video_shader_driver_ctl(SHADER_CTL_SET_MVP, &mvp);
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@ -1857,8 +1860,8 @@ static bool gl_frame(void *data, const void *frame,
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gl->should_resize = false;
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mode.width = width;
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mode.height = height;
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mode.width = width;
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mode.height = height;
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gfx_ctx_ctl(GFX_CTL_SET_RESIZE, &mode);
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@ -1936,14 +1939,14 @@ static bool gl_frame(void *data, const void *frame,
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if (gl->fbo_feedback_enable)
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{
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const struct gfx_fbo_rect *rect = &gl->fbo_rect[gl->fbo_feedback_pass];
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GLfloat xamt = (GLfloat)rect->img_width / rect->width;
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GLfloat yamt = (GLfloat)rect->img_height / rect->height;
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GLfloat xamt = (GLfloat)rect->img_width / rect->width;
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GLfloat yamt = (GLfloat)rect->img_height / rect->height;
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feedback_info.tex = gl->fbo_feedback_texture;
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feedback_info.input_size[0] = rect->img_width;
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feedback_info.input_size[1] = rect->img_height;
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feedback_info.tex_size[0] = rect->width;
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feedback_info.tex_size[1] = rect->height;
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feedback_info.tex = gl->fbo_feedback_texture;
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feedback_info.input_size[0] = rect->img_width;
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feedback_info.input_size[1] = rect->img_height;
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feedback_info.tex_size[0] = rect->width;
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feedback_info.tex_size[1] = rect->height;
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set_texture_coords(feedback_info.coord, xamt, yamt);
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}
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@ -2195,7 +2198,7 @@ static void gl_free(void *data)
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static void gl_set_nonblock_state(void *data, bool state)
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{
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unsigned interval;
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unsigned interval = 0;
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gl_t *gl = (gl_t*)data;
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settings_t *settings = config_get_ptr();
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@ -2206,7 +2209,8 @@ static void gl_set_nonblock_state(void *data, bool state)
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context_bind_hw_render(gl, false);
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interval = state ? 0 : settings->video.swap_interval;
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if (!state)
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interval = settings->video.swap_interval;
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gfx_ctx_ctl(GFX_CTL_SWAP_INTERVAL, &interval);
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context_bind_hw_render(gl, true);
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