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Conditionally build up shader list
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parent
4dc9c408d4
commit
88ab8ceb24
@ -97,9 +97,8 @@ struct string_list *dir_list_new_special(const char *input_dir,
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break;
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case DIR_LIST_SHADERS:
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{
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_VULKAN)
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union string_list_elem_attr attr;
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#endif
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bool is_preset = false;
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struct string_list *str_list = string_list_new();
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if (!str_list)
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@ -107,22 +106,26 @@ struct string_list *dir_list_new_special(const char *input_dir,
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ext_shaders[0] = '\0';
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_VULKAN)
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attr.i = 0;
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#endif
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#ifdef HAVE_CG
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string_list_append(str_list, "cg", attr);
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string_list_append(str_list, "cgp", attr);
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#endif
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#ifdef HAVE_GLSL
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string_list_append(str_list, "glsl", attr);
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string_list_append(str_list, "glslp", attr);
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#endif
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#ifdef HAVE_VULKAN
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string_list_append(str_list, "slang", attr);
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string_list_append(str_list, "slangp", attr);
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#endif
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if (video_shader_is_supported(RARCH_SHADER_CG) &&
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video_shader_get_type_from_ext("cgp", &is_preset))
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string_list_append(str_list, "cgp", attr);
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if (video_shader_is_supported(RARCH_SHADER_CG) &&
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video_shader_get_type_from_ext("cg", &is_preset))
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string_list_append(str_list, "cg", attr);
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if (video_shader_is_supported(RARCH_SHADER_GLSL) &&
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video_shader_get_type_from_ext("glsl", &is_preset))
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string_list_append(str_list, "glsl", attr);
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if (video_shader_is_supported(RARCH_SHADER_GLSL) &&
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video_shader_get_type_from_ext("glslp", &is_preset))
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string_list_append(str_list, "glslp", attr);
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if (video_shader_is_supported(RARCH_SHADER_SLANG) &&
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video_shader_get_type_from_ext("slang", &is_preset))
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string_list_append(str_list, "slang", attr);
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if (video_shader_is_supported(RARCH_SHADER_SLANG) &&
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video_shader_get_type_from_ext("slangp", &is_preset))
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string_list_append(str_list, "slangp", attr);
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string_list_join_concat(ext_shaders, sizeof(ext_shaders), str_list, "|");
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string_list_free(str_list);
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exts = ext_shaders;
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