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Fix issue with blinky.cg in cg2glsl.
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e75ed86fde
commit
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@ -35,6 +35,7 @@ def replace_global_vertex(source):
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('POSITION', 'VertexCoord'),
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('TEXCOORD0', 'TexCoord'),
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('TEXCOORD', 'TexCoord'),
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('TEXCOORD1', 'LUTTexCoord'),
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('uniform vec4 _modelViewProj1[4]', 'uniform mat4 MVPMatrix'),
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('_modelViewProj1', 'MVPMatrix'),
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('MVPMatrix[0]', 'MVPMatrix_[0]'),
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@ -45,6 +46,7 @@ def replace_global_vertex(source):
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('_IN1._texture_size', 'TextureSize'),
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('_IN1._output_size', 'OutputSize'),
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('_IN1._frame_count', 'FrameCount'),
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('_IN1._frame_direction', 'FrameDirection'),
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('FrameCount', 'float(FrameCount)'),
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('input', 'input_dummy'), # 'input' is reserved in GLSL.
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('output', 'output_dummy'), # 'output' is reserved in GLSL.
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@ -69,6 +71,14 @@ def translate_varyings(varyings, source):
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def destructify_varyings(source):
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# We have to change varying structs that Cg support to single varyings for GL. Varying structs aren't supported until later versions
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# of GLSL.
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# Global structs are sometimes used to store temporary data.
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# Don't try to remove this as it breaks compile.
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vout_lines = []
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for line in source:
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if ('//var' in line) and ('$vout$' in line):
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vout_lines.append(line)
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struct_types = []
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for line in source:
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if 'struct' in line:
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@ -97,7 +107,7 @@ def destructify_varyings(source):
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variables = []
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# Don't include useless varyings like IN.video_size, IN.texture_size, etc as they are not actual varyings ...
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for i in filter(lambda v: ('_video_size' not in v) and ('_texture_size' not in v) and '_output_size' not in v, varyings_tmp):
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for i in filter(lambda v: ('_video_size' not in v) and ('_texture_size' not in v) and ('_output_size' not in v) and ('_frame_count' not in v) and ('_frame_direction' not in v), varyings_tmp):
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varyings.append(i)
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# Find any global variable struct that is supposed to be the output varying, and redirect all references to it to
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@ -111,8 +121,13 @@ def destructify_varyings(source):
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for struct in struct_types:
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if struct in line:
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variable = line.split(' ')[1].split(';')[0]
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log('Found struct variable for', struct + ':', variable)
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variables.append(variable)
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# Only redirect if the struct is actually used as vertex output.
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for vout_line in vout_lines:
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if variable in vout_line:
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log('Found struct variable for', struct + ':', variable)
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variables.append(variable)
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break
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varyings_dict = translate_varyings(varyings_name, source)
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log('Varyings dict:', varyings_dict)
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@ -151,6 +166,7 @@ def hack_source_vertex(source):
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source.insert(index, 'uniform mediump vec2 OutputSize;')
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source.insert(index, '#ifdef GL_ES')
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source.insert(index, 'uniform int FrameCount;')
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source.insert(index, 'uniform int FrameDirection;')
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source.insert(index, """
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mat4 transpose_(mat4 matrix)
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@ -174,6 +190,7 @@ def replace_global_fragment(source):
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('_IN1._texture_size', 'TextureSize'),
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('_IN1._output_size', 'OutputSize'),
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('_IN1._frame_count', 'FrameCount'),
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('_IN1._frame_direction', 'FrameDirection'),
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('FrameCount', 'float(FrameCount)'),
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('input', 'input_dummy'),
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('output', 'output_dummy'), # 'output' is reserved in GLSL.
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@ -197,6 +214,7 @@ def hack_source_fragment(source):
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source.insert(index, 'uniform mediump vec2 OutputSize;')
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source.insert(index, '#ifdef GL_ES')
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source.insert(index, 'uniform int FrameCount;')
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source.insert(index, 'uniform int FrameDirection;')
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break
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for line in source:
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