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https://github.com/libretro/RetroArch.git
synced 2025-02-22 10:41:21 +00:00
add more logging, use autolayout constraints to pin metal view to superview to support orientation changes easier
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@ -500,6 +500,12 @@
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- (void)mtkView:(MTKView *)view drawableSizeWillChange:(CGSize)size
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{
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NSLog(@"mtkView drawableSizeWillChange to: %f x %f",size.width,size.height);
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// due to autolayout constraints?
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if (size.width == INFINITY || size.height == INFINITY) {
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NSLog(@"mtkView drawableSizeWillChange width or height is inifinity, skipping...");
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return;
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}
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[self setViewportWidth:(unsigned int)size.width height:(unsigned int)size.height forceFull:NO allowRotate:YES];
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}
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@ -31196,7 +31196,8 @@ bool video_driver_translate_coord_viewport(
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int norm_vp_height = (int)vp->height;
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int norm_full_vp_width = (int)vp->full_width;
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int norm_full_vp_height = (int)vp->full_height;
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printf("yoshi debug: video size: %i, %i full size: %i, %i \n",norm_vp_width,norm_vp_height,norm_full_vp_width,norm_full_vp_height);
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printf("yoshi debug: video_driver_translate_coord_viewport: incoming mouse coord: %i,%i \n",mouse_x,mouse_y);
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if (norm_vp_width <= 0 ||
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norm_vp_height <= 0 ||
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norm_full_vp_width <= 0 ||
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@ -31234,7 +31235,7 @@ bool video_driver_translate_coord_viewport(
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*res_y = scaled_y;
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*res_screen_x = scaled_screen_x;
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*res_screen_y = scaled_screen_y;
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printf("yoshi debug: translated coordinates: res: (%i,%i) res_screen:(%i,%i) \n",scaled_x,scaled_y,scaled_screen_x,scaled_screen_y);
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return true;
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}
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@ -125,10 +125,11 @@ static void handle_touch_event(NSArray* touches)
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CGPoint coord;
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UITouch *touch = [touches objectAtIndex:i];
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if (touch.view != [CocoaView get].view)
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continue;
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// if (touch.view != [CocoaView get].view)
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// continue;
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coord = [touch locationInView:[touch view]];
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NSLog(@"yoshi debug: handle_touch_event: coord = %f,%f , scaled = %f,%f",coord.x,coord.y,coord.x*scale,coord.y*scale);
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if (touch.phase != UITouchPhaseEnded && touch.phase != UITouchPhaseCancelled)
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{
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@ -365,8 +366,15 @@ enum
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}
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// _renderView.autoresizingMask = NSViewWidthSizable | NSViewHeightSizable;
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[_renderView setFrame:self.window.bounds];
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[[CocoaView get].view addSubview:_renderView];
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// [_renderView setFrame:self.window.bounds];
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_renderView.translatesAutoresizingMaskIntoConstraints = NO;
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UIView *rootView = [CocoaView get].view;
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[rootView addSubview:_renderView];
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[[_renderView.topAnchor constraintEqualToAnchor:rootView.topAnchor] setActive:YES];
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[[_renderView.bottomAnchor constraintEqualToAnchor:rootView.bottomAnchor] setActive:YES];
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[[_renderView.leadingAnchor constraintEqualToAnchor:rootView.leadingAnchor] setActive:YES];
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[[_renderView.trailingAnchor constraintEqualToAnchor:rootView.trailingAnchor] setActive:YES];
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// [self.window addSubview:_renderView];
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// self.window.contentView.nextResponder = _listener;
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@ -377,7 +385,10 @@ enum
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}
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- (void)setVideoMode:(gfx_ctx_mode_t)mode {
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// no-op for iOS?
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// hmm might need some scaling factor...
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MetalView *metalView = (MetalView*) _renderView;
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[metalView setDrawableSize:CGSizeMake(mode.width, mode.height)];
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NSLog(@"setVideoMode set drawable size to %i x %i",mode.width,mode.height);
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}
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- (void)setCursorVisible:(bool)v {
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