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Clean up indentation and one code style issue.
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3
gl.c
3
gl.c
@ -130,7 +130,8 @@ static int16_t glfw_input_state(void *data, const struct snes_keybind **binds, b
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unsigned char buttons[BUTTONS_MAX];
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float axes[AXES_MAX];
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if ( joypad_count > port_num ) {
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if ( joypad_count > port_num )
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{
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glfwGetJoystickButtons(joypad_id[port_num], buttons, joypad_buttons[port_num]);
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glfwGetJoystickPos(joypad_id[port_num], axes, joypad_axes[port_num]);
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}
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