Clean up indentation and one code style issue.

This commit is contained in:
Themaister 2010-12-14 14:27:29 +01:00
parent 1ce718ed58
commit 8a030675a4

3
gl.c
View File

@ -130,7 +130,8 @@ static int16_t glfw_input_state(void *data, const struct snes_keybind **binds, b
unsigned char buttons[BUTTONS_MAX];
float axes[AXES_MAX];
if ( joypad_count > port_num ) {
if ( joypad_count > port_num )
{
glfwGetJoystickButtons(joypad_id[port_num], buttons, joypad_buttons[port_num]);
glfwGetJoystickPos(joypad_id[port_num], axes, joypad_axes[port_num]);
}