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https://github.com/libretro/RetroArch.git
synced 2025-02-07 09:57:49 +00:00
(D3D) Get rid of unnecesary inline functions
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85ca66bfad
commit
8b5b1ce96d
@ -133,7 +133,7 @@ bool d3d_compile(const char* src, size_t size,
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{
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if (error_msg)
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{
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const char* msg = (const char*)D3DGetBufferPointer(error_msg);
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const char* msg = (const char*)error_msg->lpVtbl->GetBufferPointer(error_msg);
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RARCH_ERR("D3DCompile failed :\n%s\n", msg);
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/* Place a breakpoint here, if you want,
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to see shader compilation issues */
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@ -162,7 +162,7 @@ bool d3d_compile_from_file(LPCWSTR filename,
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if (error_msg)
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{
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RARCH_ERR("D3DCompile failed :\n%s\n",
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(const char*)D3DGetBufferPointer(error_msg));
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(const char*)error_msg->lpVtbl->GetBufferPointer(error_msg));
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Release(error_msg);
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}
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return false;
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@ -23,49 +23,7 @@
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#include <d3dcompiler.h>
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/* auto-generated */
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typedef ID3DBlob* D3DBlob;
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typedef ID3DDestructionNotifier* D3DDestructionNotifier;
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#if !defined(__cplusplus) || defined(CINTERFACE)
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static INLINE ULONG D3DReleaseBlob(D3DBlob blob)
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{
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return blob->lpVtbl->Release(blob);
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}
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static INLINE LPVOID D3DGetBufferPointer(D3DBlob blob)
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{
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return blob->lpVtbl->GetBufferPointer(blob);
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}
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static INLINE SIZE_T D3DGetBufferSize(D3DBlob blob)
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{
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return blob->lpVtbl->GetBufferSize(blob);
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}
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static INLINE ULONG D3DReleaseDestructionNotifier(
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D3DDestructionNotifier destruction_notifier)
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{
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return destruction_notifier->lpVtbl->Release(destruction_notifier);
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}
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static INLINE HRESULT D3DRegisterDestructionCallback(
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D3DDestructionNotifier destruction_notifier,
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PFN_DESTRUCTION_CALLBACK callback_fn,
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void* data,
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UINT* callback_id)
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{
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return destruction_notifier->lpVtbl->RegisterDestructionCallback(
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destruction_notifier, callback_fn, data, callback_id);
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}
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static INLINE HRESULT
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D3DUnregisterDestructionCallback(
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D3DDestructionNotifier destruction_notifier, UINT callback_id)
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{
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return destruction_notifier->lpVtbl->UnregisterDestructionCallback(
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destruction_notifier, callback_id);
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}
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#endif
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/* end of auto-generated */
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bool d3d_compile(const char* src, size_t size,
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@ -413,18 +413,22 @@ static bool d3d10_init_shader(
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if (ps_code)
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device->lpVtbl->CreatePixelShader(device, D3DGetBufferPointer(ps_code),
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D3DGetBufferSize(ps_code), &out->ps);
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device->lpVtbl->CreatePixelShader(device,
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ps_code->lpVtbl->GetBufferPointer(ps_code),
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ps_code->lpVtbl->GetBufferSize(ps_code),
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&out->ps);
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if (gs_code)
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device->lpVtbl->CreateGeometryShader(
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device, D3DGetBufferPointer(gs_code), D3DGetBufferSize(gs_code),
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device,
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gs_code->lpVtbl->GetBufferPointer(gs_code),
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gs_code->lpVtbl->GetBufferSize(gs_code),
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&out->gs);
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if (vs_code)
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{
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LPVOID buf_ptr = D3DGetBufferPointer(vs_code);
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SIZE_T buf_size = D3DGetBufferSize(vs_code);
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LPVOID buf_ptr = vs_code->lpVtbl->GetBufferPointer(vs_code);
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SIZE_T buf_size = vs_code->lpVtbl->GetBufferSize(vs_code);
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device->lpVtbl->CreateVertexShader(device, buf_ptr, buf_size, &out->vs);
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if (input_element_descs)
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device->lpVtbl->CreateInputLayout(
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@ -581,18 +581,22 @@ static bool d3d11_init_shader(
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if (ps_code)
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device->lpVtbl->CreatePixelShader(
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device, D3DGetBufferPointer(ps_code), D3DGetBufferSize(ps_code),
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device,
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ps_code->lpVtbl->GetBufferPointer(ps_code),
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ps_code->lpVtbl->GetBufferSize(ps_code),
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NULL, &out->ps);
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if (gs_code)
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device->lpVtbl->CreateGeometryShader(
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device, D3DGetBufferPointer(gs_code), D3DGetBufferSize(gs_code),
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device,
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gs_code->lpVtbl->GetBufferPointer(gs_code),
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gs_code->lpVtbl->GetBufferSize(gs_code),
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NULL, &out->gs);
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if (vs_code)
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{
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LPVOID buf_ptr = D3DGetBufferPointer(vs_code);
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SIZE_T buf_size = D3DGetBufferSize(vs_code);
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LPVOID buf_ptr = vs_code->lpVtbl->GetBufferPointer(vs_code);
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SIZE_T buf_size = vs_code->lpVtbl->GetBufferSize(vs_code);
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device->lpVtbl->CreateVertexShader(device, buf_ptr, buf_size, NULL, &out->vs);
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if (input_element_descs)
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device->lpVtbl->CreateInputLayout(device, input_element_descs, num_elements,
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@ -551,8 +551,8 @@ static void d3d12_init_pipeline(
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{
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if (vs_code)
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{
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desc->VS.pShaderBytecode = D3DGetBufferPointer(vs_code);
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desc->VS.BytecodeLength = D3DGetBufferSize(vs_code);
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desc->VS.pShaderBytecode = vs_code->lpVtbl->GetBufferPointer(vs_code);
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desc->VS.BytecodeLength = vs_code->lpVtbl->GetBufferSize(vs_code);
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}
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else
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{
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@ -562,8 +562,8 @@ static void d3d12_init_pipeline(
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if (ps_code)
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{
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desc->PS.pShaderBytecode = D3DGetBufferPointer(ps_code);
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desc->PS.BytecodeLength = D3DGetBufferSize(ps_code);
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desc->PS.pShaderBytecode = ps_code->lpVtbl->GetBufferPointer(ps_code);
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desc->PS.BytecodeLength = ps_code->lpVtbl->GetBufferSize(ps_code);
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}
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else
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{
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@ -573,8 +573,8 @@ static void d3d12_init_pipeline(
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if (gs_code)
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{
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desc->GS.pShaderBytecode = D3DGetBufferPointer(gs_code);
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desc->GS.BytecodeLength = D3DGetBufferSize(gs_code);
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desc->GS.pShaderBytecode = gs_code->lpVtbl->GetBufferPointer(gs_code);
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desc->GS.BytecodeLength = gs_code->lpVtbl->GetBufferSize(gs_code);
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}
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else
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{
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@ -1085,8 +1085,8 @@ static bool d3d12_gfx_init_pipelines(d3d12_video_t* d3d12)
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if (!d3d_compile(shader, sizeof(shader), NULL, "CSMain", "cs_5_0", &cs_code))
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goto error;
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desc.CS.pShaderBytecode = D3DGetBufferPointer(cs_code);
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desc.CS.BytecodeLength = D3DGetBufferSize(cs_code);
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desc.CS.pShaderBytecode = cs_code->lpVtbl->GetBufferPointer(cs_code);
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desc.CS.BytecodeLength = cs_code->lpVtbl->GetBufferSize(cs_code);
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if (FAILED(D3D12CreateComputePipelineState(d3d12->device, &desc, &d3d12->mipmapgen_pipe)))
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Release(cs_code);
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cs_code = NULL;
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@ -1452,13 +1452,17 @@ static bool d3d12_create_root_signature(
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if (error)
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{
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RARCH_ERR(
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"[D3D12]: CreateRootSignature failed : %s", (const char*)D3DGetBufferPointer(error));
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"[D3D12]: CreateRootSignature failed : %s", (const
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char*)error->lpVtbl->GetBufferPointer(error));
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Release(error);
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return false;
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}
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D3D12CreateRootSignature(
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device, 0, D3DGetBufferPointer(signature), D3DGetBufferSize(signature), out);
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device, 0,
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signature->lpVtbl->GetBufferPointer(signature),
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signature->lpVtbl->GetBufferSize(signature),
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out);
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Release(signature);
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return true;
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